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View Full Version : Disappointed at Myst 5 Performance



StANTo
08-23-2005, 04:54 PM
Either I'm missing something explanential here or someone has made a very heavy mistake.

Evidently Myst 5 is using the Uru game engine, but when it came to performance someone dropped the ball. Uru runs perfectly well on my computer system, 1.91ghz Athlon XP with a GeForce FX 5600XT and 1gb of DDR PC2700 RAM.

However when it comes to Myst 5 all of the optimisation settings, reduction of quality and anti aliasing, even anisotropy in game goes out of the window. It just doesn't want to know.

In fact, it would prefer to crawl along and render at seven frames per second, up to a whopping unplayable 15 frames per second.

Now I'm not the type of person to expect miracles, but when a game's based off an old game engine I expect some performance. Not a performance hit.

It's also evident that the designing or programming team have never heard of Culling, or, simply put, Hidden Surface Removal. That's where, anything by the camera's eye that's behind another polygon. Simply isn't rendered. For the love of computing, please implement something similar. If you're going to use the Uru engine, ah. Alas. It would render better.

Considering I can run all Myst games and their spin offs up until this point I must say that I am dismayed and disappointed and can only hope my plee does not fall onto blind eyes.

This game's in dire need of optimisation. I don't see why I should have to pay upwards of 70 just to play a game using an engine that previously works perfectly fine in the manner of which it was used.

I'll gladly defend myself on this matter.

StANTo
08-23-2005, 04:54 PM
Either I'm missing something explanential here or someone has made a very heavy mistake.

Evidently Myst 5 is using the Uru game engine, but when it came to performance someone dropped the ball. Uru runs perfectly well on my computer system, 1.91ghz Athlon XP with a GeForce FX 5600XT and 1gb of DDR PC2700 RAM.

However when it comes to Myst 5 all of the optimisation settings, reduction of quality and anti aliasing, even anisotropy in game goes out of the window. It just doesn't want to know.

In fact, it would prefer to crawl along and render at seven frames per second, up to a whopping unplayable 15 frames per second.

Now I'm not the type of person to expect miracles, but when a game's based off an old game engine I expect some performance. Not a performance hit.

It's also evident that the designing or programming team have never heard of Culling, or, simply put, Hidden Surface Removal. That's where, anything by the camera's eye that's behind another polygon. Simply isn't rendered. For the love of computing, please implement something similar. If you're going to use the Uru engine, ah. Alas. It would render better.

Considering I can run all Myst games and their spin offs up until this point I must say that I am dismayed and disappointed and can only hope my plee does not fall onto blind eyes.

This game's in dire need of optimisation. I don't see why I should have to pay upwards of 70 just to play a game using an engine that previously works perfectly fine in the manner of which it was used.

I'll gladly defend myself on this matter.

nguy
08-23-2005, 05:09 PM
I'm a little disappointed with the performance also.

P4 2.4 GHz
1024 MB RAM
Radeon 9800 Pro 128

With all of the settings on low, with the resolution at a disappointing 800x600, my CPU usage goes up to 100%, and turning quickly causes choppiness on my monitor. It doesn't even do that when I play BF 2 on medium settings. I don't have any background processes running, so I don't know what the deal is. Maybe the game will get optimized some more before it is released. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

bowendesign
08-23-2005, 05:21 PM
Having cruised my myriad adventure forums, you'll be glad to know it's not just you. Whilst not shockingly bad for me, I do get some sucky performance on Esher and on the top of Noloben.

I'm highly disappointed, tbh. Aside from the rather bland animation on Eshers face (what's with the black shadow on it?), unmoving birds of stone, some poor animation on the water surface, a badly animated bird dipping in the water and some real bad texturing in places (wonderful in others) makes it feel incredibly bitty. The whole thing doesn't feel half as sharp as Uru either.

I'm only using classic navigation, as it feels smoother than the other two and doesn't suffer from the odd bout of jerk-o-vision quite as frequently. Also, the use of the Tablet leaves a lot to be desired, as in classic mode you can't see what the bahro is doing with your back turned to it. So I keep switching (three hotkeys would help rather than entering the menu each time).

I'm hoping that something is up with the demo, as was with Myst IV's, but I really doubt it. I don't want to sound like a whiner, but it's hard not to. On the basis of this demo, and I'm a big Myst fan, I might give it a miss until it's cheaper.

BTW BF2 runs pretty well on this rig with 64 players on 1024X768 with AA and AF and high settings, even more so on 32 player servers. HL2 and D3 also run well on it.

Athlon XP3000+
1.5GB PC2700
Asus A7v8x rev 1.4
Geforce n6600GT
Audigy 2

ZeusmeisterX007
08-23-2005, 06:08 PM
And End of Ages visuals don't come close to Half Life 2's. I also noticed that there aren't are physics objects in the game. Just the usual static stuff.

StANTo
08-23-2005, 06:47 PM
I'd really appreciate some official word on this as there's no way that this game would work well on the specification it's stating in it's FAQ. In comparison to the framerate I'm receiving I'd expect it to get, 4fps? Maybe 1 if it's lucky in this respect. It's disheartening.

salgene
08-23-2005, 07:50 PM
I didnt have any problems with it. yes the animation of eshar was nothing to write home about, but other then that it was fine for me. didnt have any massive or even small frame rate drops at the resolution. also ran it on an older systems that has only a amd 2ghz and geforce MX 256 agp 128 megs with 512 of ram and ran fine. there was a slight frame rate drop at the begining, but other then that it was smooth.

This is a demo so lets all hope that things are better in the real thing. also please give away to get passed some of the constant rambling of eshar. The first part of the demo just makes me want to kill him on site. he's just to stuck up and seemed to be a bitter old man http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Kryptic3D
08-23-2005, 11:44 PM
Ran smooth as silk (except for the top of Noloben - where the fps dropped a bit) with all setting cranked to their maximum and a resolution of 1280x960 res.

I do have a pretty decent rig though...

AMD Athlon64 3200
1GB 3200 DC-DDR RAM
nVidia 6800 AGP

Eat_My_Shortz
08-24-2005, 01:53 AM
Mine's pretty shonky... I'm running a GeForce 4 Ti 4200, and the graphics are hella slow as soon as Esher arrives.

I also have to agree, the much-lauded "amazing facial animation" wasn't terribly exciting. In fact I couldn't really see much besides his mouth opening and closing - probably due to the low resolution and framerate. I'll bet the cloth simulation is what's dragging the framerate down though.

Comparing this to Half-Life 2, I can run HL2 on a higher resolution, at a perfectly fine framerate, and the characters faces are much more detailed and lifelike. Sorry, this just wasn't anywhere near as good.
(Also, it helps that in HL2 you seem to be able to get a lot closer up than to esher, you're always standing so far away from him...)

J-ohn
08-24-2005, 03:00 AM
Ran smooth as silk for me too. I didn't even notice much drop at the top of Noloben, i.e. I still think I was getting over 30 fps up there, but I don't have any tools to measure it. I was still able to "run" at full speed through the grass.

As far as Escher goes, perhaps peoples expectations were too high. I've not played Half Life 2 (nor am I likely to), so I don't know what state of the art in this area might be. But this was certainly better than the characters in Uru. I loved watching his robes flap around realistically as he moved, etc. However, I was disappointed in the fact that he didn't really appear to be looking directly at me most of the time. I was careful to not touch the mouse once the game took over and moved me to a spot to watch his speech, so I should have been in the ideal location for him to talk directly at me.

I really liked the clouds in Noloben, and the moving grass on top, etc. I do like the 3D bubble effect, i.e. being able to go inside and observe the age that you would link to in 3D. This is really nice for the "easter egg" link, since it is dead in the demo, you can at least get a 3D view of it.

Anyway, I can certainly understand people with not so old hardware being upset about the performance. I just happened to upgrade my system a month ago, so I guess I my timing with regards to Myst 5 is fortunate. I'm not that much of a gamer, so I usually don't want to spend more than $100 on a graphics card. But I decided to spend $125 this time, and it appears to have been worth it (I'm having a hard time imagining how things would have been better if I had spent $400-$500 on a top end graphics card).

My specs:

3.0 Ghz Pentium 4
1 Gb DDR2 Memory
Radeon X700 Pro PCI Express 16x (128 Mb GDDR3)

John

P.S. I remember my timing being real bad for Real Myst. Outside on Myst Island I was getting 10 frames per MINUTE! The game was barely playable in the individual ages, but outside on Myst Island I was walking through cement.

Layniel
08-24-2005, 03:54 AM
im running it at
800x600
25% video quality
50% texture quality

everything runs smooth, and esher is only a little choppy on direbo... i know its my crappy graphic card which makes everything suck

pentium 4 3Ghz
1GB DDR
Geforce FX 5200 128mb

bowendesign
08-24-2005, 05:17 AM
Well, considering the F.E.A.R. demo runs pretty flawlessly on my computer at 1024X768 with medium-high detail an AA and AF, I'd had thought that something that has to handle far less in terms of AI and effects would run equally as well on the same settings.

I think there's some CPU-heavy things going on. Cloth shouldn't affect the game at all seeing as I run Splinter Cell:CT with all dx9 effects on, and the simulation for materials on that is excellent.

Put it down to an unoptimized engine, I guess.

AthlonXP 3000+ (2.17ghz)
Asus A7v8x rev 1.4
AGP8X Geforce 6600GT
Audigy 2
1.5GB PC2700 Ram

It's actually still quite a powerful system and runs things like BF2, HL2, Doom 3 and SC:CT really very smoothly. There's nothing in this game that'd indicate it should have problems. Uru runs on everything max at my LCD's native 1280x1024 with only a very marginal FPS hit on busy areas.

Mowog
08-24-2005, 06:31 AM
I gave the demo a whirl last night, and was actually pretty impressed... surprising, considering the previous comments. My system is certainly modest; Sony VAIO (5 years old), 1.4 GHz P4, 384 MB RAM, GeForce FX 5200. And although I also noticed some slightly degraded performance while observing Esher on Direbo, once I got to Noloben his animation was quite smooth. Note that I left the graphics settings at their defaults for my first session. I may try using antialiasing later to see how much impact that has... same with anisotropic filtering and higher screen settings. I was able to use both in Uru, so my fingers are crossed that I can up the settings in Myst V without killing it.

As for navigating, I tried both the classic and free-movement modes, and I think I prefer the latter. I used the WASD keys to move, and the mouse to look around. Movement was smooth, and it was relatively easy to go exactly where I wanted to go. I could also back out of the bubbles once I'd put down the tablets, and wait for the Bahro to appear.

I was impressed with how easy it is to draw on the tablets. I didn't actually solve anything yet, but am hoping to get back into it this evening.

Oh yes... this wouldn't be a proper "Mowog" posting without some mention of 3D and shutter glasses. The demo worked splendidly with the glasses, I'm happy to report. Viewing the environments and Esher in full 3D was a real treat. But as with Uru, you still get a double cursor when playing in 3D mode, which makes drawing on the tablets interesting, to say the least. So I toggled back to 2D to do my drawing. But it was great to see that not only did 3D work, the movements and animations were still quite fluid, even with the extra load on my GeForce.

I've now got a pretty good degree of confidence that my system will handle Myst V just fine. Whether my brain will handle it is another matter. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

the_fibber
08-24-2005, 06:39 AM
I'm a bit surprised. Without resorting to demeaning questions such as "have you updated your graphics drivers" I fairly shocked it's not running on your computers.

P 2.0
1gb Ram
GeForce 6800 Go

Now this is worse than quite a few of the above computers with the added disadvantage that it's a LAPTOP, which Uru still manages to crash now and again.

But Myst 5 runs perfectly. Barely noticeable drop in frame rates a couple of times, otherwise everything is silky smooth at full graphics effects at 1440 widescreen resolution.

Hmm. Perhaps the upgraded plasma engine is a partiucliarly variable engine.

StANTo
08-24-2005, 10:42 AM
So drivers are at question, huh? How about this:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">------------------
System Information
------------------
Time of this report: 8/24/2005, 17:36:19
Machine name: DELOREAN
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: English)
System Manufacturer: ASUSTeK Computer INC.
System Model: A7N8X-X
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) XP 2600+, MMX, 3DNow, ~1.9GHz
Memory: 1024MB RAM
Page File: 607MB used, 2370MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: The file ctaud2k.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce FX 5600XT
Manufacturer: NVIDIA
Chip type: GeForce FX 5600XT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0314&SUBSYS_00000000&REV_A1
Display Memory: 128.0 MB
Current Mode: 1280 x 1024 (32 bit) (75Hz)
Monitor: CM1997FS
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.7777 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 7/20/2005 21:07:00, 3908864 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 7/20/2005 21:07:00, 3198368 bytes
Device Identifier: {D7B71E3E-4054-11CF-D17D-0A2000C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0314
SubSys ID: 0x00000000
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

-------------
Sound Devices
-------------
Description: SB Live! Audio [C000]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0002&SUBSYS_80611102&REV_07
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ctaud2k.sys
Driver Version: 5.12.0001.1100 (English)
Driver Attributes: Final Retail
WHQL Logo'd: No
Date and Size: 4/4/2005 15:03:02, 430336 bytes
Other Files:
Driver Provider: Creative
HW Accel Level: Full
Cap Flags: 0xF5F
Min/Max Sample Rate: 4000, 191999
Static/Strm HW Mix Bufs: 32, 29
Static/Strm HW 3D Bufs: 32, 29
HW Memory: 0
Voice Management: Yes
EAX(tm) 2.0 Listen/Src: Yes, Yes
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
Description: SB Live! Audio [C000]
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: ctaud2k.sys
Driver Version: 5.12.0001.1100 (English)
Driver Attributes: Final Retail
Date and Size: 4/4/2005 15:03:02, 430336 bytes
Cap Flags: 0x41
Format Flags: 0xFFF

-----------
DirectMusic
-----------
DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
DLS Version: 1.00.0016.0002
Acceleration: n/a
Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
SB Live! Audio [C000], Software (Kernel Mode), Output, DLS, Internal
Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB Live! Sw Synth [C000] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB Live! MIDI IO [C000] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, External
SB Live! MIDI IO [C000] [Emulated], Hardware (Not Kernel Mode), Input, No DLS, External
Registry: OK
Test Result: Not run

-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Poll w/ Interrupt: No
Registry: OK

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x10DE, 0x0067
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 8/4/2004 00:08:44, 57600 bytes
| Driver: usbd.sys, 8/23/2001 13:00:00, 4736 bytes

----------------
Gameport Devices
----------------
+ PCI standard PCI-to-PCI bridge
| Location: PCI bus 0, device 8, function 0
| Matching Device ID: pci\cc_0604
| Service: pci
| Driver: pci.sys, 8/4/2004 00:07:48, 68224 bytes
|
+-+ Creative Game Port
| | Location: PCI bus 1, device 8, function 1
| | Matching Device ID: pci\ven_1102&dev_7002&subsys_00201102
| | Service: gameenum
| | Driver: gameenum.sys, 7/6/2005 00:12:58, 10624 bytes

------------
PS/2 Devices
------------
+ Standard 101/102-Key or Microsoft Natural PS/2 Keyboard
| Matching Device ID: *pnp0303
| Service: i8042prt
| Driver: i8042prt.sys, 8/4/2004 00:14:38, 52736 bytes
| Driver: kbdclass.sys, 8/3/2004 23:58:34, 24576 bytes
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 02:01:08, 40840 bytes
| Driver: kbdclass.sys, 8/3/2004 23:58:34, 24576 bytes
|
+ Microsoft PS/2 Port Mouse (IntelliPoint)
| Matching Device ID: *pnp0f13
| Upper Filters: IPFilter
| Service: i8042prt
| Driver: i8042prt.sys, 8/4/2004 00:14:38, 52736 bytes
| Driver: mouclass.sys, 8/3/2004 23:58:34, 23040 bytes
| Driver: ipfilter.sys, 4/11/2002 11:47:52, 11136 bytes
| Driver: msmscoin.dll, 4/11/2002 11:47:52, 49152 bytes
|
+ Tablet WP5540 HID(Win2000/XP)
| Vendor/Product ID: 0x5543, 0x0004
| Matching Device ID: hid\vid_5543&pid_0004&col01
| Upper Filters: TClass2k
| Service: UCTblHid
| Driver: WService.exe, 9/7/2002 19:23:46, 28672 bytes
| Driver: Wintab32.DLL, 9/7/2002 18:20:48, 114688 bytes
| Driver: UCTblHid.sys, 9/21/2002 18:16:48, 11074 bytes
| Driver: TClass2k.sys, 9/7/2002 18:25:10, 23106 bytes
| Driver: WtSrv.exe, 9/7/2002 19:23:28, 40960 bytes
|
+ HID-compliant mouse
| Vendor/Product ID: 0x5543, 0x0004
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
| Driver: mouclass.sys, 8/3/2004 23:58:34, 23040 bytes
| Driver: mouhid.sys, 8/23/2001 13:00:00, 12160 bytes
|
+ HID-compliant mouse
| Vendor/Product ID: 0x5543, 0x0004
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
| Driver: mouclass.sys, 8/3/2004 23:58:34, 23040 bytes
| Driver: mouhid.sys, 8/23/2001 13:00:00, 12160 bytes
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 02:01:08, 40840 bytes
| Driver: mouclass.sys, 8/3/2004 23:58:34, 23040 bytes

----------------------------
DirectPlay Service Providers
----------------------------
DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)
Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)

DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run
DirectPlay Test Result: Not run
Registry: OK

-------------------
DirectPlay Adapters
-------------------
DirectPlay8 TCP/IP Service Provider: Local Area Connection 3 - IPv4 -

-----------------------
DirectPlay Voice Codecs
-----------------------
Voxware VR12 1.4kbit/s
Voxware SC06 6.4kbit/s
Voxware SC03 3.2kbit/s
MS-PCM 64 kbit/s
MS-ADPCM 32.8 kbit/s
Microsoft GSM 6.10 13 kbit/s
TrueSpeech(TM) 8.6 kbit/s

-------------------------
DirectPlay Lobbyable Apps
-------------------------
Total Annihilation (DX7) - Registry: OK, ExeFile: TOTALA.EXE (3.01.0000.0000)

------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 5.4 GB
Total Space: 58.6 GB
File System: NTFS
Model: Maxtor 6Y060L0

Drive: D:
Free Space: 44.1 GB
Total Space: 114.5 GB
File System: NTFS
Model: SAMSUNG SP1203N

Drive: E:
Free Space: 30.6 GB
Total Space: 39.2 GB
File System: NTFS
Model: Maxtor 6E040L0

Drive: G:
Model: PIONEER DVD-RW DVR-108
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (English), 8/3/2004 23:59:54, 49536 bytes

Drive: H:
Model: PLEXTOR CD-R PX-W2410A
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (English), 8/3/2004 23:59:54, 49536 bytes

Drive: I:
Model: Generic DVD-ROM SCSI CdRom Device
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (English), 8/3/2004 23:59:54, 49536 bytes

Drive: J:
Model: Generic DVD-ROM SCSI CdRom Device
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (English), 8/3/2004 23:59:54, 49536 bytes

Drive: K:
Model: Generic DVD-ROM SCSI CdRom Device
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (English), 8/3/2004 23:59:54, 49536 bytes

Drive: L:
Model: Generic DVD-ROM SCSI CdRom Device
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (English), 8/3/2004 23:59:54, 49536 bytes

--------------
System Devices
--------------
Name: Belkin 802.11g Wireless Card
Device ID: PCI\VEN_1814&DEV_0201&SUBSYS_700A1799&REV_01\4&3B1D9AB8&0&3840
Driver: C:\WINDOWS\system32\DRIVERS\RT2500.sys, 2.02.0007.0000 (English), 7/29/2004 16:29:58, 211072 bytes

Name: Creative Game Port
Device ID: PCI\VEN_1102&DEV_7002&SUBSYS_00201102&REV_07\4&3B1D9AB8&0&4140
Driver: C:\WINDOWS\system32\drivers\gameenum.sys, 5.01.2600.2180 (English), 7/6/2005 00:12:58, 10624 bytes

Name: Creative SB Live! series
Device ID: PCI\VEN_1102&DEV_0002&SUBSYS_80611102&REV_07\4&3B1D9AB8&0&4040
Driver: C:\WINDOWS\system32\ksuser.dll, 5.03.2600.2180 (English), 7/6/2005 00:13:00, 4096 bytes
Driver: C:\WINDOWS\system32\ksproxy.ax, 5.03.2600.2180 (English), 7/6/2005 00:13:00, 130048 bytes
Driver: C:\WINDOWS\system32\drivers\ks.sys, 5.03.2600.2180 (English), 7/6/2005 00:13:00, 140928 bytes
Driver: C:\WINDOWS\system32\drivers\drmk.sys, 5.01.2600.2180 (English), 7/6/2005 00:12:58, 60288 bytes
Driver: C:\WINDOWS\system32\drivers\portcls.sys, 5.01.2600.2180 (English), 7/6/2005 00:13:00, 145792 bytes
Driver: C:\WINDOWS\system32\drivers\stream.sys, 5.03.2600.2180 (English), 7/6/2005 00:13:02, 48640 bytes
Driver: C:\WINDOWS\system32\wdmaud.drv, 5.01.2600.2180 (English), 8/4/2004 01:56:58, 23552 bytes
Driver: C:\WINDOWS\system32\drivers\ctac32k.sys, 5.12.0001.1100 (English), 4/4/2005 15:02:36, 502272 bytes
Driver: C:\WINDOWS\system32\drivers\ctaud2k.sys, 5.12.0001.1100 (English), 4/4/2005 15:03:02, 430336 bytes
Driver: C:\WINDOWS\system32\drivers\ctoss2k.sys, 5.12.0001.1100 (English), 4/4/2005 15:02:46, 114688 bytes
Driver: C:\WINDOWS\system32\drivers\ctprxy2k.sys, 5.12.0001.1100 (English), 4/4/2005 15:03:04, 7680 bytes
Driver: C:\WINDOWS\system32\drivers\ctsfm2k.sys, 5.12.0001.1100 (English), 4/4/2005 15:02:42, 143360 bytes
Driver: C:\WINDOWS\system32\drivers\emupia2k.sys, 5.12.0001.1100 (English), 4/4/2005 15:02:40, 76288 bytes
Driver: C:\WINDOWS\system32\drivers\ha10kx2k.sys, 5.12.0001.1100 (English), 4/4/2005 15:02:50, 736256 bytes
Driver: C:\WINDOWS\system32\drivers\haP16v2k.sys, 5.12.0001.1100 (English), 4/4/2005 15:02:50, 153600 bytes
Driver: C:\WINDOWS\system32\drivers\haP17v2k.sys, 5.12.0001.1100 (English), 4/4/2005 15:02:52, 178176 bytes
Driver: C:\WINDOWS\system32\drivers\pfmodnt.sys, 3.00.0000.0011 (English), 4/4/2005 15:13:36, 9216 bytes
Driver: C:\WINDOWS\system32\ctdlang.dat, 4/4/2005 15:06:36, 293446 bytes
Driver: C:\WINDOWS\system32\ctstatic.dat, 4/4/2005 15:00:30, 313207 bytes
Driver: C:\WINDOWS\system32\ctdaught.dat, 4/4/2005 15:00:30, 53932 bytes
Driver: C:\WINDOWS\system32\default.ecw, 9/22/1999 23:18:50, 2259067 bytes
Driver: C:\WINDOWS\system32\sfman32.dll, 5.12.0001.0130 (English), 4/4/2005 15:02:44, 21504 bytes
Driver: C:\WINDOWS\system32\a3d.dll, 80.00.0000.0003 (English), 4/4/2005 15:13:00, 33792 bytes
Driver: C:\WINDOWS\system32\commonfx.dll, 5.12.0001.1100 (English), 4/4/2005 15:05:20, 87040 bytes
Driver: C:\WINDOWS\system32\ctaudfx.dll, 5.12.0001.1100 (English), 4/4/2005 15:05:24, 536576 bytes
Driver: C:\WINDOWS\system32\ctsblfx.dll, 5.12.0001.1100 (English), 4/4/2005 15:05:42, 548352 bytes
Driver: C:\WINDOWS\system32\cteapsfx.dll, 5.12.0001.1100 (English), 4/4/2005 15:05:38, 157696 bytes
Driver: C:\WINDOWS\system32\ctemupia.dll, 5.12.0001.1100 (English), 4/4/2005 15:06:02, 107008 bytes
Driver: C:\WINDOWS\system32\piaproxy.dll, 5.12.0001.1100 (English), 4/4/2005 15:02:38, 73728 bytes
Driver: C:\WINDOWS\system32\ctdproxy.dll, 5.12.0001.1100 (English), 4/4/2005 15:02:58, 71168 bytes
Driver: C:\WINDOWS\system32\ctbasicw.dat, 4/4/2005 15:00:46, 113221 bytes
Driver: C:\WINDOWS\system32\ctsbasw.dat, 4/4/2005 15:00:46, 231821 bytes
Driver: C:\WINDOWS\system32\SBLive.ico, 10/22/2001 09:10:28, 4398 bytes
Driver: C:\WINDOWS\system32\Live.bmp, 10/22/2001 09:10:28, 3126 bytes
Driver: C:\WINDOWS\system32\ctcoinst.dll, 3.00.0002.0011 (English), 4/4/2005 15:14:38, 81920 bytes
Driver: C:\WINDOWS\system32\ctdvinst.dll, 0.03.0000.0029 (English), 4/4/2005 15:14:38, 134656 bytes

Name: NVIDIA GeForce FX 5600XT
Device ID: PCI\VEN_10DE&DEV_0314&SUBSYS_00000000&REV_A1\4&102AC5BC&0&00F0
Driver: C:\WINDOWS\system32\DRIVERS\nv4_mini.sys, 6.14.0010.7777 (English), 7/20/2005 21:07:00, 3198368 bytes
Driver: C:\WINDOWS\system32\nvsvc32.exe, 6.14.0010.7777 (English), 7/20/2005 21:07:00, 127043 bytes
Driver: C:\WINDOWS\system32\nvcod.dll, 1.00.0000.0024 (English), 7/20/2005 21:07:00, 32768 bytes
Driver: C:\WINDOWS\system32\nvcodins.dll, 1.00.0000.0024 (English), 7/20/2005 21:07:00, 32768 bytes
Driver: C:\WINDOWS\system32\nv4_disp.dll, 6.14.0010.7777 (English), 7/20/2005 21:07:00, 3908864 bytes
Driver: C:\WINDOWS\system32\nvhwvid.dll, 6.14.0010.7777 (), 7/20/2005 21:07:00, 540672 bytes
Driver: C:\WINDOWS\system32\nvoglnt.dll, 6.14.0010.7777 (English), 7/20/2005 21:07:00, 5140480 bytes
Driver: C:\WINDOWS\system32\nvcpl.dll, 6.14.0010.7777 (English), 7/20/2005 21:07:00, 7110656 bytes
Driver: C:\WINDOWS\system32\nvmctray.dll, 6.14.0010.7777 (English), 7/20/2005 21:07:00, 86016 bytes
Driver: C:\WINDOWS\system32\nvwddi.dll, 6.14.0010.7777 (English), 7/20/2005 21:07:00, 81920 bytes
Driver: C:\WINDOWS\system32\nvnt4cpl.dll, 6.14.0010.10531 (English), 7/20/2005 21:07:00, 286720 bytes
Driver: C:\WINDOWS\help\nvcpl.hlp, 7/20/2005 21:07:00, 168844 bytes
Driver: C:\WINDOWS\help\nvwcplen.hlp, 7/20/2005 21:07:00, 55444 bytes

Name: NVIDIA nForce2 Memory Controller
Device ID: PCI\VEN_10DE&DEV_01EF&SUBSYS_80AC1043&REV_C1\3&13C0B0C5&0&05
Driver: n/a

Name: NVIDIA nForce2 Memory Controller
Device ID: PCI\VEN_10DE&DEV_01EE&SUBSYS_80AC1043&REV_C1\3&13C0B0C5&0&02
Driver: n/a

Name: NVIDIA nForce2 Memory Controller
Device ID: PCI\VEN_10DE&DEV_01ED&SUBSYS_80AC1043&REV_C1\3&13C0B0C5&0&03
Driver: n/a

Name: NVIDIA nForce2 Memory Controller
Device ID: PCI\VEN_10DE&DEV_01EC&SUBSYS_80AC1043&REV_C1\3&13C0B0C5&0&04
Driver: n/a

Name: NVIDIA nForce2 400 Memory Controller
Device ID: PCI\VEN_10DE&DEV_01EA&SUBSYS_80AC1043&REV_C1\3&13C0B0C5&0&01
Driver: n/a

Name: NVIDIA nForce2 AGP Host to PCI Bridge
Device ID: PCI\VEN_10DE&DEV_01E8&SUBSYS_00000000&REV_C1\3&13C0B0C5&0&F0
Driver: C:\WINDOWS\system32\DRIVERS\nv_agp.SYS, 4.12.0001.0440 (English), 4/27/2004 14:22:00, 21760 bytes
Driver: C:\WINDOWS\system32\NVCOG.DLL, 1.00.0000.0015 (English), 4/27/2004 14:22:00, 32256 bytes

Name: PCI standard host CPU bridge
Device ID: PCI\VEN_10DE&DEV_01E0&SUBSYS_00000000&REV_C1\3&13C0B0C5&0&00
Driver: n/a

Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_10DE&DEV_006C&SUBSYS_00000000&REV_A3\3&13C0B0C5&0&40
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/4/2004 00:07:48, 68224 bytes

Name: Standard Enhanced PCI to USB Host Controller
Device ID: PCI\VEN_10DE&DEV_0068&SUBSYS_0C111043&REV_A4\3&13C0B0C5&0&12
Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 5.01.2600.2180 (English), 8/4/2004 00:08:38, 26624 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/4/2004 00:08:44, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 01:56:48, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/4/2004 00:08:44, 57600 bytes
Driver: C:\WINDOWS\system32\hccoin.dll, 5.01.2600.2180 (English), 8/4/2004 01:56:44, 7168 bytes

Name: Standard OpenHCD USB Host Controller
Device ID: PCI\VEN_10DE&DEV_0067&SUBSYS_0C111043&REV_A4\3&13C0B0C5&0&11
Driver: C:\WINDOWS\system32\drivers\usbohci.sys, 5.01.2600.2180 (English), 8/4/2004 00:08:38, 17024 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/4/2004 00:08:44, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 01:56:48, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/4/2004 00:08:44, 57600 bytes

Name: Standard OpenHCD USB Host Controller
Device ID: PCI\VEN_10DE&DEV_0067&SUBSYS_0C111043&REV_A4\3&13C0B0C5&0&10
Driver: C:\WINDOWS\system32\drivers\usbohci.sys, 5.01.2600.2180 (English), 8/4/2004 00:08:38, 17024 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/4/2004 00:08:44, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 01:56:48, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/4/2004 00:08:44, 57600 bytes

Name: NVIDIA nForce Networking Controller
Device ID: PCI\VEN_10DE&DEV_0066&SUBSYS_80A71043&REV_A1\3&13C0B0C5&0&20
Driver: C:\WINDOWS\system32\DRIVERS\NVENET.sys, 4.14.0001.0458 (English), 10/5/2004 16:24:20, 94276 bytes
Driver: C:\WINDOWS\system32\NVCOE.DLL, 1.00.0000.0016 (English), 10/4/2004 13:58:46, 32256 bytes

Name: NVIDIA nForce2 ATA Controller (v2.6)
Device ID: PCI\VEN_10DE&DEV_0065&SUBSYS_0C111043&REV_A2\3&13C0B0C5&0&48
Driver: C:\WINDOWS\system32\DRIVERS\nvatabus.sys, 5.10.2600.0446 (English), 6/3/2004 11:40:46, 79360 bytes
Driver: C:\WINDOWS\system32\idecoi.dll, 1.00.0000.0001 (English), 6/3/2004 11:40:48, 294400 bytes

Name: NVIDIA nForce PCI System Management
Device ID: PCI\VEN_10DE&DEV_0064&SUBSYS_0C111043&REV_A2\3&13C0B0C5&0&09
Driver: n/a

Name: PCI standard ISA bridge
Device ID: PCI\VEN_10DE&DEV_0060&SUBSYS_00000000&REV_A4\3&13C0B0C5&0&08
Driver: C:\WINDOWS\system32\DRIVERS\isapnp.sys, 5.01.2600.0000 (English), 8/23/2001 13:00:00, 35840 bytes

Name: BtCap, WDM Audio Capture
Device ID: PCI\VEN_109E&DEV_0878&SUBSYS_00000000&REV_02\4&3B1D9AB8&0&4940
Driver: n/a

Name: BtCap, WDM Video Capture
Device ID: PCI\VEN_109E&DEV_036E&SUBSYS_00000000&REV_02\4&3B1D9AB8&0&4840
Driver: C:\WINDOWS\system32\drivers\stream.sys, 5.03.2600.2180 (English), 7/6/2005 00:13:02, 48640 bytes
Driver: C:\WINDOWS\system32\ksuser.dll, 5.03.2600.2180 (English), 7/6/2005 00:13:00, 4096 bytes
Driver: C:\WINDOWS\system32\ksproxy.ax, 5.03.2600.2180 (English), 7/6/2005 00:13:00, 130048 bytes
Driver: C:\WINDOWS\system32\drivers\ks.sys, 5.03.2600.2180 (English), 7/6/2005 00:13:00, 140928 bytes
Driver: C:\WINDOWS\system32\kstvtune.ax, 5.03.2600.2180 (English), 8/4/2004 00:56:58, 61952 bytes
Driver: C:\WINDOWS\system32\ksxbar.ax, 5.03.2600.2180 (English), 8/4/2004 00:56:58, 43008 bytes
Driver: C:\WINDOWS\system32\kswdmcap.ax, 5.03.2600.2180 (English), 8/4/2004 00:56:58, 90624 bytes
Driver: C:\WINDOWS\system32\vidcap.ax, 5.01.2600.2180 (English), 8/4/2004 00:56:58, 28672 bytes
Driver: C:\WINDOWS\system32\vfwwdm32.dll, 5.01.2600.2180 (English), 8/4/2004 00:56:48, 53760 bytes
Driver: C:\WINDOWS\system32\iyuv_32.dll, 5.01.2600.2180 (English), 8/4/2004 00:56:44, 47616 bytes
Driver: C:\WINDOWS\system32\msh263.drv, 5.01.2600.2180 (English), 8/4/2004 00:56:58, 294912 bytes
Driver: C:\WINDOWS\system32\msyuv.dll, 5.03.2600.2180 (English), 8/4/2004 00:56:46, 17408 bytes
Driver: C:\WINDOWS\system32\tsbyuv.dll, 5.01.2600.0000 (English), 8/17/2001 22:36:34, 8192 bytes
Driver: C:\WINDOWS\system32\drivers\BT848.sys, 5.00.2195.0001 (English), 4/9/2000 03:08:56, 278280 bytes

Name: CMD PCI-0649 Ultra DMA IDE Controller
Device ID: PCI\VEN_1095&DEV_0649&SUBSYS_36491095&REV_02\4&3B1D9AB8&0&5040
Driver: C:\WINDOWS\system32\DRIVERS\pciidex.sys, 5.01.2600.2180 (English), 8/3/2004 23:59:42, 25088 bytes
Driver: C:\WINDOWS\system32\DRIVERS\atapi.sys, 5.01.2600.2180 (English), 8/3/2004 23:59:44, 95360 bytes
Driver: C:\WINDOWS\system32\DRIVERS\cmdide.sys, 2.00.0007.0000 (English), 8/23/2001 13:00:00, 6656 bytes

Name: B1337PRT SCSI Controller
Device ID: PCI\B1337PRT\0000
Driver: n/a

Name: A34SCSI SCSI Controller
Device ID: PCI\A34SCSI\0000
Driver: n/a

Name: A347SCSI SCSI Controller
Device ID: PCI\A347SCSI\0000
Driver: n/a

------------------
DirectX Components
------------------
ddraw.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 266240 bytes
ddrawex.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 27136 bytes
dxapi.sys: 5.01.2600.0000 English Final Retail 8/23/2001 13:00:00 10496 bytes
d3d8.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:42 1179648 bytes
d3d8thk.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:42 8192 bytes
d3d9.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:42 1689088 bytes
d3dim.dll: 5.01.2600.0000 English Final Retail 8/23/2001 13:00:00 436224 bytes
d3dim700.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:42 825344 bytes
d3dramp.dll: 5.01.2600.0000 English Final Retail 8/23/2001 13:00:00 590336 bytes
d3drm.dll: 5.01.2600.0000 English Final Retail 8/23/2001 13:00:00 350208 bytes
d3dxof.dll: 5.01.2600.0000 English Final Retail 8/23/2001 13:00:00 47616 bytes
d3dpmesh.dll: 5.01.2600.0000 English Final Retail 8/23/2001 13:00:00 34816 bytes
dplay.dll: 5.00.2134.0001 English Final Retail 8/23/2001 13:00:00 33040 bytes
dplayx.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 229888 bytes
dpmodemx.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 23552 bytes
dpwsock.dll: 5.00.2134.0001 English Final Retail 8/23/2001 13:00:00 42768 bytes
dpwsockx.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 57344 bytes
dplaysvr.exe: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:50 30208 bytes
dpnsvr.exe: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:50 18432 bytes
dpnet.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 375296 bytes
dpnlobby.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:04 3584 bytes
dpnaddr.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:04 3584 bytes
dpvoice.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 212480 bytes
dpvsetup.exe: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:50 83456 bytes
dpvvox.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 116736 bytes
dpvacm.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 21504 bytes
dpnhpast.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 35328 bytes
dpnhupnp.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 60928 bytes
dpserial.dll: 5.00.2134.0001 English Final Retail 8/23/2001 13:00:00 53520 bytes
dinput.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 159232 bytes
dinput8.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 181760 bytes
dimap.dll: 5.01.2600.0000 English Final Retail 8/23/2001 13:00:00 44032 bytes
diactfrm.dll: 5.01.2600.0000 English Final Retail 8/23/2001 13:00:00 394240 bytes
joy.cpl: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:58 68608 bytes
gcdef.dll: 5.01.2600.0000 English Final Retail 8/23/2001 13:00:00 76800 bytes
pid.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:46 35328 bytes
gameenum.sys: 5.01.2600.2180 English Final Retail 7/6/2005 00:12:58 10624 bytes
dsound.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 367616 bytes
dsound3d.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 1294336 bytes
dswave.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 19456 bytes
dsdmo.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 181760 bytes
dsdmoprp.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 71680 bytes
dmusic.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 104448 bytes
dmband.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 28672 bytes
dmcompos.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 61440 bytes
dmime.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 181248 bytes
dmloader.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 35840 bytes
dmstyle.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 105984 bytes
dmsynth.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 103424 bytes
dmscript.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 82432 bytes
system.dll: 1.00.3705.6018 English Final Retail 7/14/2005 06:31:59 1179648 bytes
system.dll: 1.01.4322.2032 English Final Retail 1/13/2005 12:40:34 1224704 bytes
Microsoft.DirectX.Direct3D.dll: 9.05.0132.0000 English Final Retail 8/6/2005 16:37:06 473600 bytes
Microsoft.DirectX.Direct3DX.dll: 9.06.0168.0000 English Final Retail 8/6/2005 16:37:06 567296 bytes
Microsoft.DirectX.DirectDraw.dll: 5.04.0000.2904 English Final Retail 8/6/2005 16:37:06 145920 bytes
Microsoft.DirectX.DirectInput.dll: 5.04.0000.2904 English Final Retail 8/6/2005 16:37:06 159232 bytes
Microsoft.DirectX.DirectPlay.dll: 5.04.0000.2904 English Final Retail 8/6/2005 16:37:06 364544 bytes
Microsoft.DirectX.DirectSound.dll: 5.04.0000.2904 English Final Retail 8/6/2005 16:37:07 178176 bytes
Microsoft.DirectX.AudioVideoPlayback.dll: 5.04.0000.2904 English Final Retail 8/6/2005 16:37:05 53248 bytes
Microsoft.DirectX.Diagnostics.dll: 5.04.0000.2904 English Final Retail 8/6/2005 16:37:05 12800 bytes
Microsoft.DirectX.dll: 5.04.0000.2904 English Final Retail 8/6/2005 16:37:05 223232 bytes
dx7vb.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 619008 bytes
dx8vb.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 1227264 bytes
dxdiagn.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 2113536 bytes
directx.cpl: 5.04.0000.3900 English Final Retail 9/30/2004 11:17:14 135168 bytes
mfc40.dll: 4.01.0000.6140 English Final Retail 8/23/2001 13:00:00 924432 bytes
mfc42.dll: 6.02.4131.0000 English Final Retail 8/4/2004 01:56:44 1028096 bytes
wsock32.dll: 5.01.2600.2180 English Final Retail 8/4/2004 01:56:48 22528 bytes
amstream.dll: 6.05.2600.2180 English Final Retail 8/4/2004 01:56:42 70656 bytes
devenum.dll: 6.05.2600.2180 English Final Retail 8/4/2004 01:56:44 59904 bytes
dxmasf.dll: 6.04.0009.1125 English Final Retail 8/4/2004 01:56:44 498205 bytes
mciqtz32.dll: 6.05.2600.2180 English Final Retail 8/4/2004 01:56:44 35328 bytes
mpg2splt.ax: 6.05.2600.2180 English Final Retail 8/4/2004 01:56:58 148992 bytes
msdmo.dll: 6.05.2600.2180 English Final Retail 8/4/2004 01:56:44 14336 bytes
encapi.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 20480 bytes
qasf.dll: 10.00.0000.3646 English Final Retail 8/11/2004 02:45:04 221184 bytes
qcap.dll: 6.05.2600.2180 English Final Retail 8/4/2004 01:56:46 192512 bytes
qdv.dll: 6.05.2600.2180 English Final Retail 8/4/2004 01:56:46 279040 bytes
qdvd.dll: 6.05.2600.2180 English Final Retail 8/4/2004 01:56:46 385024 bytes
qedit.dll: 6.05.2600.2180 English Final Retail 8/4/2004 01:56:46 562176 bytes
qedwipes.dll: 6.05.2600.2180 English Final Retail 8/4/2004 01:56:26 733696 bytes
quartz.dll: 6.05.2600.2180 English Final Retail 8/4/2004 01:56:46 1287680 bytes
strmdll.dll: 4.01.0000.3928 English Final Retail 8/4/2004 01:56:46 246302 bytes
iac25_32.ax: 2.00.0005.0053 English Final Retail 11/18/1998 15:35:16 199680 bytes
ir41_32.ax: 4.51.0016.0003 English Final Retail 8/4/2004 01:56:58 848384 bytes
ir41_qc.dll: 4.30.0062.0002 English Final Retail 8/4/2004 01:56:44 120320 bytes
ir41_qcx.dll: 4.30.0064.0001 English Final Retail 8/4/2004 01:56:44 338432 bytes
ir50_32.dll: 5.2562.0015.0055 English Final Retail 8/4/2004 01:56:44 755200 bytes
ir50_qc.dll: 5.00.0063.0048 English Final Retail 10/7/1998 14:46:18 200192 bytes
ir50_qcx.dll: 5.00.0064.0048 English Final Retail 10/7/1998 14:50:22 183808 bytes
ivfsrc.ax: 5.10.0002.0051 English Final Retail 1/5/1999 18:49:36 154624 bytes
mswebdvd.dll: 6.05.2600.2180 English Final Retail 8/4/2004 01:56:46 204288 bytes
ks.sys: 5.03.2600.2180 English Final Retail 7/6/2005 00:13:00 140928 bytes
ksproxy.ax: 5.03.2600.2180 English Final Retail 7/6/2005 00:13:00 130048 bytes
ksuser.dll: 5.03.2600.2180 English Final Retail 7/6/2005 00:13:00 4096 bytes
stream.sys: 5.03.2600.2180 English Final Retail 7/6/2005 00:13:02 48640 bytes
mspclock.sys: 5.03.2600.2180 English Final Retail 8/3/2004 23:58:40 5376 bytes
mspqm.sys: 5.01.2600.2180 English Final Retail 8/3/2004 23:58:42 4992 bytes
mskssrv.sys: 5.03.2600.2180 English Final Retail 8/3/2004 23:58:42 7552 bytes
swenum.sys: 5.03.2600.2180 English Final Retail 8/3/2004 23:58:42 4352 bytes
mstee.sys: 5.03.2600.2180 English Final Retail 8/3/2004 23:58:40 5504 bytes
bdaplgin.ax: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:58 18432 bytes
bdasup.sys: 5.03.2600.2180 English Final Retail 8/4/2004 00:10:14 11776 bytes
msdvbnp.ax: 6.05.2600.2180 English Final Retail 8/4/2004 01:56:58 56832 bytes
psisdecd.dll: 6.05.2600.2180 English Final Retail 8/4/2004 01:56:46 363520 bytes
psisrndr.ax: 6.05.2600.2180 English Final Retail 8/4/2004 01:56:58 33280 bytes
ipsink.ax: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:58 16384 bytes
mpeg2data.ax: 6.05.2600.2180 English Final Retail 8/4/2004 01:56:58 118272 bytes
ndisip.sys: 5.03.2600.2180 English Final Retail 8/4/2004 00:10:14 10880 bytes
mpe.sys: 5.03.2600.2180 English Final Retail 8/4/2004 00:10:14 15360 bytes
streamip.sys: 5.03.2600.2180 English Final Retail 8/4/2004 00:10:14 15360 bytes
msvidctl.dll: 6.05.2600.2180 English Final Retail 8/4/2004 01:56:44 1428480 bytes
slip.sys: 5.03.2600.2180 English Final Retail 8/4/2004 00:10:18 11136 bytes
nabtsfec.sys: 5.03.2600.2180 English Final Retail 8/4/2004 00:10:30 85376 bytes
ccdecode.sys: 5.03.2600.2180 English Final Retail 8/4/2004 00:10:18 17024 bytes
vbisurf.ax: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:58 30720 bytes
msyuv.dll: 5.03.2600.2180 English Final Retail 8/4/2004 00:56:46 17408 bytes
kstvtune.ax: 5.03.2600.2180 English Final Retail 8/4/2004 00:56:58 61952 bytes
ksxbar.ax: 5.03.2600.2180 English Final Retail 8/4/2004 00:56:58 43008 bytes
kswdmcap.ax: 5.03.2600.2180 English Final Retail 8/4/2004 00:56:58 90624 bytes
vfwwdm32.dll: 5.01.2600.2180 English Final Retail 8/4/2004 00:56:48 53760 bytes
wstcodec.sys: 5.03.2600.2180 English Final Retail 8/4/2004 00:10:22 19328 bytes
wstdecod.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:48 50688 bytes
msdv.sys: 5.03.2600.2180 English Final Retail 8/4/2004 00:10:00 51328 bytes

------------------
DirectShow Filters
------------------

WDM Streaming VBI Codecs:
NABTS/FEC VBI Codec,0x00200000,2,1,,5.03.2600.2180
CC Decoder,0x00200000,2,1,,5.03.2600.2180
WST Codec,0x00200000,1,1,,5.03.2600.2180

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,,
WMAPro over S/PDIF DMO,0x00600800,1,1,,
WMSpeech Decoder DMO,0x00600800,1,1,,
WMVideo Advanced Decoder DMO,0x00800001,1,1,,
WMVideo 8 Decoder DMO,0x00800001,1,1,,
Mpeg4s Decoder DMO,0x00800001,1,1,,
WMV Screen decoder DMO,0x00800001,1,1,,
WMVideo Decoder DMO,0x00800001,1,1,,
Mpeg43 Decoder DMO,0x00800001,1,1,,
Mpeg4 Decoder DMO,0x00800001,1,1,,
DivX Decoder Filter,0x00800000,1,1,divxdec.ax,6.00.0000.1571
WMT MuxDeMux Filter,0x00200000,0,0,wmm2filt.dll,2.01.4026.0000
SonyCDSrcWriter,0x00200000,1,0,SonyCDSrcWriter.ax, 4.00.0000.5270
Full Screen Renderer,0x00200000,1,0,quartz.dll,6.05.2600.2180
Generic Render,0x00200000,1,0,DXGenericRender.prm,
Nero Scene Detector 2,0x00200000,2,0,NeSceneDetector.ax,1.00.0000.0007
OpenMG Async. File Source,0x00400000,0,1,OmgAfs.ax,4.00.0000.5270
DV Muxer,0x00400000,0,0,qdv.dll,6.05.2600.2180
Sony Audio CD Source Filter,0x00600000,0,1,cdsrc.ax,4.00.0000.7149
Nero Digital Audio Decoder,0x00600000,1,1,NeAudio.ax,1.00.0004.0042
DV Scenes,0x00200000,1,1,NVDV.dll,3.00.0002.0000
Color Space Converter,0x00400001,1,1,quartz.dll,6.05.2600.2180
WM ASF Reader,0x00400000,0,0,qasf.dll,10.00.0000.3646
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,10.00.0000.3646
SAL Output Converter,0x00200000,1,0,saloconv.ax,4.00.0000.527 0
AVI Splitter,0x00600000,1,1,quartz.dll,6.05.2600.2180
JetAudio Audio Decoder,0x00400000,1,1,JetMPAd.ax,1.00.0000.6629
WMT AudioAnalyzer,0x00200000,1,1,wmm2filt.dll,2.01.402 6.0000
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.05.2600.2180
Indeo video 5.10 Compression Filter,0x00200000,1,1,Ir50_32.dll,5.2562.0015.0055
CyberLink AudioCD Filter (PDVD6),0x00600000,0,1,CLAudioCD.ax,5.00.0000.2107
Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,8.00.0000.4487
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180
CyberLink Audio Decoder,0x00602000,1,1,CLAud.ax,6.00.0000.1027
DScaler Renderer,0x00200000,1,0,DSRend.dll,1.02.0000.0000
DvPlayTee,0x00200000,1,2,DXDVSupport.prm,
MainConcept MPEG Splitter,0x005fffff,1,2,mcspmpeg.ax,1.00.0000.0051
MainConcept MPEG Audio Decoder,0x005fffff,1,1,mcdsmpeg.ax,1.00.0000.0055
MainConcept MPEG Video Decoder,0x005fffff,1,1,mcdsmpeg.ax,1.00.0000.0055
MainConcept MPEG Encoder,0x00200000,2,1,mcesmpeg.ax,1.00.0001.0021
MainConcept MPEG Video Encoder,0x00200000,1,1,mcevmpeg.ax,1.00.0000.0013
MainConcept MPEG Audio Encoder,0x00200000,1,1,mceampeg.ax,1.00.0000.0006
WMT Format Conversion,0x00200000,1,1,wmm2filt.dll,2.01.4026.0 000
JetAudio AVI Reader,0x00200000,0,0,JetAVI.ax,6.00.0000.6629
StreamBufferSink,0x00200000,0,0,sbe.dll,
WMT Black Frame Generator,0x00200000,1,1,wmm2filt.dll,2.01.4026.00 00
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2 180
CyberLink Audio Effect (PDVD6),0x00200000,1,1,claudfx.ax,6.00.0000.0917
Indeo video 5.10 Decompression Filter,0x00640000,1,1,Ir50_32.dll,5.2562.0015.0055
DivX for Blizzard Decoder Filter,0x00800000,1,1,blizzard.ax,5.00.0002.0000
Sony PCM Parser,0x00200000,1,1,SonyWavParser.ax,2.08.0000.6 040
WMT Screen Capture filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
Nero Mpeg Audio Encoder,0x00200000,1,1,NeAudioEnc.ax,1.00.0000.000 4
Microsoft Screen Video Decompressor,0x00800000,1,1,msscds32.ax,8.00.0000. 4487
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.05.2600.2180
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180
Dump,0x00200000,1,0,DvFileWriter.prm,
MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.05.0000.0050
Nero Audio Stream Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.05.2600.2180
ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,
Nero Digital AVC Audio Encoder,0x00200000,1,2,NeNDAud.ax,2.06.0002.0009
Nero Digital AVC File Writer,0x00200000,1,0,NeNDMux.ax,2.06.0002.0009
Nero Digital AVC Null Renderer,0x00200000,1,0,NeNDMux.ax,2.06.0002.0009
Nero Digital AVC Muxer,0x00200000,2,1,NeNDMux.ax,2.06.0002.0009
Nero Digital AVC Video Enc,0x00200000,1,2,,
Nero QuickTime(tm) Video Decoder,0x00400000,1,1,NeQTDec.ax,1.00.0000.0004
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2180
JetAudio MPEG Decoder,0x00400000,2,2,JetMPGd.ax,1.00.0000.6629
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.05.2600.2180
File Source (Netshow URL),0x00400000,0,1,wmpasf.dll,10.00.0000.3646
Nero Format Converter,0x00200000,1,1,NeroFormatConv.ax,1.00.00 00.0054
WMT Import Filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
DV Splitter,0x00600000,1,2,qdv.dll,6.05.2600.2180
JetAudio Sound Effector V3,0x00200000,1,1,JetSFX3.ax,6.00.0000.6315
Bitmap Generate,0x00200000,1,1,wmm2filt.dll,2.01.4026.000 0
Windows Media Video Decoder,0x00800000,1,1,wmvds32.ax,8.00.0000.4487
AC3 from AVI XForm,0x00680000,1,1,MPGAUDIO.AX,1.00.0000.0000
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,
Windows Media Video Decoder,0x00800000,1,1,wmv8ds32.ax,8.00.0000.4000
Nero Photo Source,0x00200000,0,1,NePhotoSource.ax,1.01.0000.0 015
JetAudio Audio Stream Switcher,0x00200000,1,1,JetASW.ax,1.00.0000.6316
CyberLink Demux (PDVD6),0x00200000,1,0,CLDemuxer.ax,1.00.0000.2221
Generic Source,0x00200000,0,1,DXGenericSource.prm,
WMT VIH2 Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
OmgPushSrc,0x00200000,0,1,OmgPushSrc.ax,
Nero Video Analyzer,0x00200000,2,0,NeVideoAnalyzer.ax,1.00.00 00.0003
Record Queue,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero ES Video Reader,0x00600000,0,1,NDParser.ax,2.00.0002.0036
CyberLink Line21 Decoder (PDVD6),0x00200000,0,2,CLLine21.ax,4.00.0000.4520
JetAudio MPG Reader,0x00200000,0,0,JetMPG.ax,6.00.0000.6629
DV Source Filter,0x00400000,0,1,NVDV.dll,3.00.0002.0000
Nero Audio CD Filter,0x00200000,0,1,NeAudCD.ax,1.00.0000.0001
Windows Media Multiplexer,0x00600000,1,1,wmpasf.dll,10.00.0000.3 646
ASX file Parser,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASX v.2 file Parser,0x00600000,1,0,wmpasf.dll,10.00.0000.3646
NSC file Parser,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
XviD MPEG-4 Video Decoder,0x00800000,1,1,xvid.ax,
ACM Wrapper,0x00600000,1,1,quartz.dll,6.05.2600.2180
OMG Seamless,0x00200000,1,1,Seamless.ax,4.00.0000.5270
JetAudio OGM Splitter,0x00400000,1,1,JetOGM.ax,6.00.0000.6629
Windows Media source filter,0x00600000,0,2,wmpasf.dll,10.00.0000.3646
Video Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2180
Frame Eater,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero DVD Navigator,0x00600000,0,4,NeDVD.ax,2.01.0002.0007
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,
SonyWavWriter,0x00200000,1,0,SonyWavWriter.ax,2.08 .0000.6040
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.05.2600.2180
Video Port Manager,0x00600000,2,1,quartz.dll,6.05.2600.2180
WST Decoder,0x00600000,1,1,wstdecod.dll,5.03.2600.2180
Video Renderer,0x00400000,1,0,quartz.dll,6.05.2600.2180
OpenMG Audio Decrypt Splitter,0x00600000,1,1,omgdec.ax,4.00.0000.5270
Nero Audio Sample Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008
CyberLink Audio Spectrum Analyzer (PDVD6),0x00200000,1,1,CLAudSpa.ax,1.00.0000.0924
Nero Vcd Navigator,0x00600000,0,2,NeVcd.ax,1.02.0000.0025
DivX Decoder Filter,0xff800000,1,1,divxdec.ax,6.00.0000.1571
Windows Media Audio Voice v9 Decoder,0x00800001,1,1,WMAVDS32.ax,9.00.0000.3224
Nero Audio Processor,0x00200000,1,1,NeAudioConv.ax,1.02.0000. 0004
WM ASF Writer,0x00400000,0,0,qasf.dll,10.00.0000.3646
DelphiCity TrnfGrbr,0x00200000,1,1,trnfgrbr.ax,
InplGrabber,0x00200000,1,1,inplgrbr.ax,8.01.0000.0 000
InterVideo Audio Decoder,0x03680000,1,1,IVIAUDIO.AX,1.00.0000.0001
WMT Sample Information Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero Mpeg2 Encoder,0x00200000,2,1,NeVCR.ax,1.00.0000.0030
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,5.03.2600.2180
DivX MPEG-4 DVD Video Decompressor ,0x00800000,1,1,DivX_c32.ax,4.01.0000.3917
Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mpg4ds32.ax,8.00.0000. 4487
Nero Video Stream Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008
DivX Demux,0x00600000,1,0,DivXMedia.ax,0.00.0000.0026
OpenMG OmgSource Filter,0x00600000,0,1,omgsrc.ax,4.00.0000.5270
File writer,0x00200000,1,0,qcap.dll,6.05.2600.2180
CyberLink Video/SP Decoder,0x00600000,2,3,CLVSD.ax,6.00.0000.1006
JetAudio AVI Splitter,0x00400000,1,1,JetAVI.ax,6.00.0000.6629
Nero PS Muxer,0x00200000,1,1,NePSMuxer.ax,1.00.0000.0005
Nero AAC Parser,0x00400000,1,1,NeAudio.ax,1.00.0004.0042
WMT Log Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Virtual Renderer,0x00200000,1,0,wmm2filt.dll,2.01.4026.000 0
OMG TRANSFORM,0x00600000,1,1,omgtrans.ax,4.00.0000.527 0
DVD Navigator,0x00200000,0,2,qdvd.dll,6.05.2600.2180
CyberLink DVD Navigator (PDVD6),0x00600000,0,3,CLNavX.ax,6.00.0000.1015
CyberLink TimeStretch Filter (PDVD6),0x00200000,1,1,clauts.ax,1.00.0000.2212
JetAudio MKV Splitter,0x00400000,1,1,JetMKV.ax,6.00.0000.6629
Overlay Mixer2,0x00400000,1,1,qdvd.dll,6.05.2600.2180
SonyMSAConverter,0x00200000,1,0,SonyMSAConverter3. ax,4.00.0000.5270
Cyberlink SubTitle Importor (PDVD6),0x00200000,1,1,CLSubTitle.ax,1.00.0000.110 2
Nero Splitter,0x00600000,1,3,NeSplitter.ax,1.00.0002.00 01
JetAudio OGM Reader,0x00200000,0,0,JetOGM.ax,6.00.0000.6629
JetAudio Video Decoder,0x00400000,1,1,JetMPVd.ax,1.00.0000.6629
AVI Draw,0x00600064,9,1,quartz.dll,6.05.2600.2180
.RAM file Parser,0x00600000,1,0,wmpasf.dll,10.00.0000.3646
Nero File Source / Splitter,0x00600000,0,3,NeFSource.ax,1.00.0004.000 6
WMT DirectX Transform Wrapper,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
G.711 Codec,0x00200000,1,1,g711codc.ax,5.01.2600.0000
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.05.2600 .2180
JetAudio Audio Writer,0x00200000,1,0,JetAWT.ax,6.00.0000.6315
DV Video Decoder,0x00800000,1,1,qdv.dll,6.05.2600.2180
Indeo audio software,0x00500000,1,1,Iac25_32.ax,2.00.0005.0053
Windows Media Update Filter,0x00400000,1,0,wmpasf.dll,10.00.0000.3646
ASF DIB Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF ACM Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF ICM Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF URL Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF JPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF DJPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF embedded stuff Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
DivX Subtitle Decoder,0x00600000,1,1,DivXMedia.ax,0.00.0000.0026
JetAudio MKV Reader,0x00200000,0,0,JetMKV.ax,6.00.0000.6629
9x8Resize,0x00200000,1,1,wmm2filt.dll,2.01.4026.00 00
WIA Stream Snapshot Filter,0x00200000,1,1,wiasf.ax,1.00.0000.0000
Nero Video Processor,0x00200000,1,1,NeroVideoProc.ax,1.00.000 0.0074
JetAudio Video Encoder,0x00200000,1,1,JetMPVx.ax,1.00.0000.6524
Nero Video Decoder,0x00600000,2,2,NeVideo.ax,2.00.0002.0030
Allocator Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
SampleGrabber,0x00200000,1,1,qedit.dll,6.05.2600.2 180
Null Renderer,0x00200000,1,0,qedit.dll,6.05.2600.2180
JetAudio Video Writer,0x00200000,1,0,JetMPGx.ax,6.00.0000.6630
WMT Virtual Source,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
MPEG-2 Sections and Tables,0x005fffff,1,0,mpeg2data.ax,
IVF source filter,0x00600000,0,1,Ivfsrc.ax,5.10.0002.0051
WMT Interlacer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0 000
StreamBufferSource,0x00200000,0,0,sbe.dll,
Smart Tee,0x00200000,1,2,qcap.dll,6.05.2600.2180
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.05.2600.2180
Nero Scene Detector,0x00200000,1,0,NeSceneDetector.ax,1.00.00 00.0007
RealPlayer Audio Filter,0x00200000,1,1,rdsf3260.dll,6.00.0012.0993
AVI Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2 180
Uncompressed Domain Shot Detection Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.

StANTo
08-24-2005, 10:43 AM
I've set all detail, anti aliasing and anisotropic filtering to low. I've tried running in a window. I've also tried additional tweaking from nVidia's GeForce panel and RivaTuner. Not to mention overclocking. My hard drives have sufficient diskspace and are appropriately defragmented.

Upon joining the Myst V demo, I get up to say, 21fps. Turning around this goes down to about 7 or 15 fps. Then the modelled non player character links in, and frame rate goes down to 7 to 5 frames per second. After suffering this, and linking to the first age, framerate goes up to about 21 fps but wavers depending on the area and goes down to 15 fps.

I'm using Fraps version 2 to notify me of the FPS and here's a nice log file. I turned around at first, then went and watched the introduction animation, then linked through to the first age.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">2005-08-24 17:36:37 - eoa
Frames: 490 - Time: 60000ms - Avg: 8.167 - Min: 0 - Max: 32

2005-08-24 17:36:15 - eoa
200
0
0
14
11
9
11
13
10
9
1
0
3
17
26
28
28
31
30
30
23
18
10
14
17
32
30
1
7
6
6
6
6
5
6
6
6
6
6
6
5
7
5
7
5
7
5
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2 </div></BLOCKQUOTE>

Framerate was captured every second for almost 60 seconds.

cathyk
08-24-2005, 10:46 AM
Downloaded it last night, played it through this afternoon - and no probs. And my system is 18 months old.

AMD Athlon XP2600+
2.08GHz
512MB RAM
SB Audigy soundcard
Radeon 9200 AGP with 128MB RAM

Used default settings so didn't tweak it in any way. So not sure why other people are having problems. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

bowendesign
08-24-2005, 11:51 AM
It's also worth noting that some people might not be as susceptible to framerate issues as others. I've noticed the frame rate drop in Eschers speech in Direbo and on top at Noloben. Some also play at default and without experience of other games, think it looks good anyway without any comparable knowledge even on lower resolutions. It's not true of everyone but worth bearing in mind.

It could be some hidden hardware issue, but I doubt it. I think it's something to do with the game being cpu-heavy. I've certainly got enough memory and a decent g-card, make sure no programs are running in task manager other than system processes etc. and run a pretty tight ship.

The whole game is very bitty to me anyway... see the forums at UO for my entire reasons as to why.

frenyo
08-24-2005, 12:52 PM
No problems with Pentium IV 2.5 G and ATI Radeon 9600 XT, the graphics looks very OK, even when Esher is present - however, at the top of grassy Noloben the antialiasing is better to turn off because of the lower fps. Not a big problem in the case of 1280x1024 resolution.

I admit too that the physics is really better in Half Life 2, not to mention the invisible walls, known already from Uru.

kaleissin
08-24-2005, 01:03 PM
You guys sure are lucky, I can't run the demo at all http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif . Graphics card is an NVIDIA FX 5900 XT.

Reverend Vader
08-24-2005, 02:37 PM
I get a very choppy Esher in Direbo no matter how much I lower my settings.

However, Esher is quite smooth in Noloben even with my settings raised above the established defaults for my system.

What's in Direbo that causes this? Anyone know?

(I'm running an Athon 1.33 Ghz processor with 512 MB of RAM and a GeForce FX 5200 with 128 MB of video RAM.)

StANTo
08-24-2005, 03:04 PM
I've been tampering with the game and a program called 3DAnalyze (http://www.tommti-systems.de/go.html?http://www.tommti-systems.de/main-Dateien/files.html) to show just how many polygons this game's pushing, and the fact that it doesn't even stop itself from rendering those which cannot be seen:
Screenshot 1 (http://www.stantoworld.co.uk/stuff/mystv_1.jpg) | Screenshot 2 (http://www.stantoworld.co.uk/stuff/mystv_2.jpg) | Screenshot 3 (http://www.stantoworld.co.uk/stuff/mystv_3.jpg)

Note: that number in the top right is the frame rate.

ZeusmeisterX007
08-24-2005, 03:58 PM
Haha, it is even drawing the part of that ultra power consuming bubble that is underground. How foolish.

kitzingmarko
08-24-2005, 05:00 PM
The engine does not have zones like other engines. I don't know if this is foolish, it might be a design decision.

ZeusmeisterX007
08-24-2005, 05:32 PM
I wouldn't say that that is an extremely high number of polys either, as Half Life 2 has an average of 6000 polys/character, and there are often ten characters on screen with a huge landscape that has lots of detail. I was also dissapointed that the game does not use normal mapping, which would have made the characters look much more realistic.

J-ohn
08-25-2005, 01:36 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by bowendesign:
It's also worth noting that some people might not be as susceptible to framerate issues as others. I've noticed the frame rate drop in Eschers speech in Direbo and on top at Noloben. Some also play at default and without experience of other games, think it looks good anyway without any comparable knowledge even on lower resolutions. It's not true of everyone but worth bearing in mind.
</div></BLOCKQUOTE>

There is some truth to this. I am not an avid gamer, and don't play FPS games. So, I reported above having great framerates, but once FRAPS was mentioned I decided to download it and find out what I really was getting.

So, with all settings maxed (1600x1200, every quality setting a maximum) I only get about 11 FPS when Esher is talking in Direbo. I get about 17 when he is talking in Noloben. I get 11 FPS in the grass on the top of Noloben. Most other places I get 22-25 FPS, with the exception of being inside the bubble on Direbo, where I get about 32 FPS.

The biggest influence on FPS on my system is the anti-aliasing. If I turn that off I consistantly get 22-24 FPS everywhere, including the grass and talking with Esher.

Resolution seems to have no effect, which I found somewhat surprising, i.e. I get no increase in performance when running at 800x600, even though things get pretty ugly at that setting (my LCD's native resolution is 1600x1200).

But I wonder if people notice other problems that they attribute to FPS problems. Even at 11 FPS things seem pretty smooth to me. I can run through the grass at full speed, control movements are very responsive, etc. When someone reports they are getting 1 FPS for example, isn't it possible they might be getting 30 FPS, but when they move they only see the screen "move" or change once per second. This might mean that the graphics card is having no trouble rendering the model, but the CPU can't keep up with figuring out how to change the view, or compute interactions, etc. I'm just guessing.

But when someone says that 15 FPS is barely playable I wonder if the problem is truly FPS or some other issue. Another example is that if I use the "rotate" key on the keyboard it seems to rotate at an abysmally slow speed. Again, that isn't the FPS, because if I press shift ("run") and rotate at the same time, the rotate happens much faster and is smooth.

Anyway, there are certainly a lot of potential performance variables in a 3D game (graphics card capabilities and clock speed, texture memory size, framebuffer/texture memory speed, bus/main memory speed, amount of physical memory, CPU speed, etc.) and each one may affect performance in a different way. I don't think it always comes down to FPS.

J'on

StANTo
08-25-2005, 01:58 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">But I wonder if people notice other problems that they attribute to FPS problems. Even at 11 FPS things seem pretty smooth to me. I can run through the grass at full speed, control movements are very responsive, etc. When someone reports they are getting 1 FPS for example, isn't it possible they might be getting 30 FPS, but when they move they only see the screen "move" or change once per second. This might mean that the graphics card is having no trouble rendering the model, but the CPU can't keep up with figuring out how to change the view, or compute interactions, etc. I'm just guessing. </div></BLOCKQUOTE>

If you're implying that the low framerate is caused by a different piece of hardware other than the graphics card then that's a possibility. If, however, you're claiming that the low FPS people are stating with FRAPS isn't accurate and it's actually rendering faster than that. You're mistaken as FRAPS is accurate.

Layniel
08-25-2005, 03:23 AM
J-ohn you've got one of the best graphic cards AND SYSTEM overall that i have seen here, it is no wondedr evrything works right, though you did say it went dowen to 11fps
with a system like yours it should have constant high fps

J-ohn
08-25-2005, 04:20 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by StANTo:
If you're implying that the low framerate is caused by a different piece of hardware other than the graphics card then that's a possibility. If, however, you're claiming that the low FPS people are stating with FRAPS isn't accurate and it's actually rendering faster than that. You're mistaken as FRAPS is accurate. </div></BLOCKQUOTE>

No, I am definitely not saying that FRAPS is wrong. And I'm not even talking about the case where low framerate might have other causes than an older graphics card. I'm talking about problems that might be attributed to low framerate, but might be something else. For example your movement might be jumpy regardless of framerate. In my opinion good control responsiveness is more important than frame rate.

J'on

Jnathus
08-25-2005, 04:59 AM
On my PC (3.4 GHz Pentium 4 Prescott, 1 GB DDR2 RAM, GeForce 6800 GT, Audigy 2) I saw framerates in the 40s and as low as the 20s when Esher was around. Once I get to Noloben, my framerate usually stays around 30 (a Vsync thing I've noticed where frame rates tend to stay when it can't manage 60).

On my laptop (3 GHz Pentium 4 Prescott, 1 GB RAM, Radeon Mobility 9800), I get between 15 and 30 FPS end of story. It never gets higher than 30, but only goes as low as the teens, but when its in the teens I'm a captive audience, so it's not as noticeable.

So.. I have Nvidia's used to be best and ATI's was the best a few years ago and they both aren't excelling greatly at running this game.

Bear in mind that I run my systems with a globally enforced 4X antialiasing (the image improvement is just worth the frame per second hit), but due to URU's intolerance of forced anistropic filtering, I usually only enable that in-game, and I'm happy with even the lowest level of anistropic filtering, which I do have enabled in EOA.

Jnathus
08-25-2005, 05:03 AM
BTW . . anyone else notice that Escher's chin doesn't move when he's talking? So, he looks like an animated face projected on a non-moving head.

StANTo
08-25-2005, 05:10 AM
At present I can't tell that his face's moving at all, the framerate's that low. I think I'll capture a FRAPs video (not entirely an accurate representation but it'll show just how juttery it is, it won't make that much difference since it's running at a max of 7fps anyway).

mszv
08-25-2005, 09:37 AM
Hi,
If you have issues with the demo, and want help, you need to post in our shiny brand new tech section.

Read the stickied thread (with an !) on system requirements, and on how to post your system specs. Each person would wants help should do a separate post, listing their issues and their system configuration. The explanation on how to do this is good.

Also, we are a little light on moderators in the tech section - hoping to change that before the game release. Just an FYI.

Heimdall_G
08-25-2005, 09:47 AM
Some general comments:

-- This topic is mis-titled "Disappointed at Myst 5 Performance". Let's not forget/overlook/ignore the fact that what we're talking about here is...only...the...demo. Not the full game!

-- The code included in the demo is most likely from early versions of the full game, and it's obviously not completely optimized. Frame rates, AF/AA performance, character representations, etc., etc., aren't good on some systems, but that's not unusual for a demo. Bottom line, don't expect the demo to play - or look - like the release version of the full game!

-- At this point, the game has gone gold, so significant code changes aimed at optimization won't be made before commercial release. There may well be patches after release, of course.

-- The commercial release version of Myst V will be optimized to the full extent of Cyan's capabilities and available resources. This is the last hurrah for the Myst series - they'll give it a full-court press, to go out in as much of a cloud of glory as possible, if for no other reason.

I fully expect the release version to play overall *a whole bunch* better than the demo! And I'll buy Myst V: End of Ages Limited Edition (http://store.ubi.com/item.jsp?item=69252) as a keepsake and remembrance.

Deirdre_1
08-25-2005, 11:24 AM
The dome runs without a flaw on my machine. I have no complaints at all. I like the interaction using the slate and am looking forward to the full game!!!! Here are my system specs:
MSI K8T-NE02-F System Board-939 AMD socket, AMD 64 bit 3200 Processor, 1 GB DDR400 Memory on dual Channel, G-Force FX5700 Ultra video with 128 MB ram, 250 GB HD (dual partition), 40 GB HD, 30 GB HD, 20 GB HD, (think I have enough space-lol), DVD drive, CD/RW, 450 W PS, Windows XP Pro

Almlys
08-25-2005, 02:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by StANTo:
....
It's also evident that the designing or programming team have never heard of Culling, or, simply put, Hidden Surface Removal. That's where, anything by the camera's eye that's behind another polygon. Simply isn't rendered. For the love of computing, please implement something similar. If you're going to use the Uru engine, ah. Alas. It would render better.
.....
</div></BLOCKQUOTE>

I also noticed how the framerate drops to 1-5 when Esher links. But I don't thing that culling it's the issue.
A deeper study of the files where all geometry is stored (see http://wiki.cobbs.ca ) shows the presence of pre-computed binary space trees, allowing to apply Frustum Culling.

There are also presence of regions, and several meshes have associated information of in which regions are visible.

I think that the problem is in another place.

StANTo
08-26-2005, 06:06 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by mszv:
Hi,
If you have issues with the demo, and want help, you need to post in our shiny brand new tech section. </div></BLOCKQUOTE>

I apologise and I did miss the fact that it was existing. However I felt the thread would get more attention here. Feel free to use your moderating abilities to move the thread.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Read the stickied thread (with an !) on system requirements, and on how to post your system specs. Each person would wants help should do a separate post, listing their issues and their system configuration. The explanation on how to do this is good. </div></BLOCKQUOTE>

If you'd read the thread in it's entirity as opposed to the second page alone. You would notice that I've already posted my system configuration along with a full DXDiag report. People who've replied have followed up with a comparative, simpler system configuration specifying the hardware that they've felt is appropriate to the issue.


<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Also, we are a little light on moderators in the tech section - hoping to change that before the game release. Just an FYI. </div></BLOCKQUOTE>

Good, however I feel some official Ubisoft/Cyan attention would be better, even if it was once in a while.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-- This topic is mis-titled "Disappointed at Myst 5 Performance". Let's not forget/overlook/ignore the fact that what we're talking about here is...only...the...demo. Not the full game! </div></BLOCKQUOTE>

I wouldn't say it was mis-titled. Considering that I've played the game since the Uru stages, now I say game, I really mean the Engine of which the game uses. They've had a long time to optimise and make the game efficient from that stage. Considering the sheer amount of Beta reports, not to mention the detailed information from beta testers and the vast amount of testers. I would've thought that they'd have put more effort into developing the game engine so there was little to no problems with the MystV demo when it got to this stage. It seems evident that they've added parts onto the engine that perhaps it just can't handle. The moment when the in-game character appears on screen (from the other age) seems to show some issue in rendering rate in conjunction with the flow of the clothing. I only mention that in particular because it seems something new in the game engine.

I digress, I'm glad that other people feel free to comment on this topic. Though I do think, strongly, that since Cyan haven't made an official statement that I've seen that the demo' is not reflective of the final product that it should be taken as such, considering they've worked on the game engine for so long.

JustBrett
08-26-2005, 06:45 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Heimdall G:
-- At this point, the game has gone gold, so significant code changes aimed at optimization won't be made before commercial release. </div></BLOCKQUOTE>
That may not be strictly true. The "going gold" announcement was made on Grey Dragon's blog, and has now been deleted from that blog entry! We never saw an official press release from Ubi on this, and Grey Dragon may have been premature. (It seems to me that something similar happened with the gold announcement for Revelation.)

Perhaps someone at Ubi or Cyan decided to withdraw the gold status after seeing the reactions to the demo?

bowendesign
08-26-2005, 07:20 AM
Gold status was never official. I hope they get a week to listen to criticisms at least and remove any visual design flaws rather than rush to the presses.

As for the engine, I hear what you're saying. But I'd rather it didn't run perfectly but have a good design ethic than have some of the compression and model issues it has now (grainy clouds, bird removal - maybe hire a hawk?).

Heimdall_G
08-26-2005, 08:02 AM
I'll do some checking around, see what's going on with game status.

[Edit] There's apparently no info out on the street about the game going gold, so I've Emailed Cyan the following questions:

1. Has Myst V in fact gone gold?

2. If not, will the demo problems be fixed before commercial release?

3. Is the official release date in fact 9/22/05?


I'll post the answers.

Heimdall

mszv
08-26-2005, 12:52 PM
StanTo, my message was a pleasant reminder, and a FYI about the new thread - not just directed to you.

I'm keeping the thread here, for now. And see, Heimdall, one of our mods in the tech forum, has responded.

Just guessing here, bowendesign, but I suspect that they aren't going to make any more design changes, and then cycle through the whole QA process, all over again.

StANTo
08-26-2005, 01:48 PM
That's great. Thanks mszv. I'm sure it's informative to others reading the thread. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Just guessing here, bowendesign, but I suspect that they aren't going to make any more design changes, and then cycle through the whole QA process, all over again. </div></BLOCKQUOTE>

I wouldn't expect them to either, unless it was a severe issue with the game. In fact, I doubt they do much about the current problems - rather just push the game out and let players with poorer system specifications, or those 'minority' have problems.

Either way, I'm intrigued to read what Heimdall G discovers. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Mr Zebe D
08-26-2005, 04:36 PM
There's a comparative performance thread on the UO Myst V General forum.

Here's a Noloben snapshot I prepared earlier. Note the fps. When I had a Ge Force 4 Ti4600 card I played URU with everything maxed out at 7 fps. That didn't affect the playability of the game. My card's a 5950 Ultra now. 11 fps in Noloben on the plateau amongst the waving grass with everything maxed out seems not to be a problem.

Noloben (http://img.photobucket.com/albums/v71/MrRussell/NolobennVidiaMAX.jpg)

PS A poor running of the demo on a Radeon 9800 card is likely to be because of a configuration issue. That series is the first to support pixel shader 2, so it's higher powered than is needed for the game. It would be worth a tech post to see if its performance could be improved.

PPS There is a problem in the demo with the implementation of the left and right arrow keys to turn. Forward and back you are in air, rotating is more like in quick-drying cement: will you set before you get to where you're trying to get to?

bowendesign
08-26-2005, 05:28 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Just guessing here, bowendesign, but I suspect that they aren't going to make any more design changes, and then cycle through the whole QA process, all over again. </div></BLOCKQUOTE>

I wouldn't know about that. Stranger things have happened in game development in the past, and any criticisms levelled at the demo are pretty clear cut and similar from those who've aired them. Removal of objects or resources is easier than making new ones, after all. I'd hardly think any company, based off of public opinion, would question nor use another QA process seeing as the demo is one in itself... but I can but dream. I don't think it's really wise to expect changes this late in the day RE engine and optimisation issues, let alone any design reconfiguration. What are forums for but for talking broadly anyway? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

J-ohn
08-26-2005, 11:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">PPS There is a problem in the demo with the implementation of the left and right arrow keys to turn. Forward and back you are in air, rotating is more like in quick-drying cement: will you set before you get to where you're trying to get to? </div></BLOCKQUOTE>

IF you hit shift while turning it is faster. In my opinion too fast, although I guess it would not be too fast for a "fast turn". It just demonstrates that the problem isn't performance with regards to turning, but simply a sensitivity setting that they don't allow us to play with. I would like a turn speed somewhere between the two speeds available.

Diegoa
08-28-2005, 02:30 AM
I had a look at the Myst 5 demo and I must say I am hugely disappointed. It is a copy and paste of URU and that€s all.

The creatures in the background are static, you cannot jump around in the freaking game, the puzzles are lame and the voices of the people are stupid. The tablet thing half works and is a waste of time, what is up with that.

The characters look like they are floating 1 cm above the ground. There are graphic problems here and there. The character faces looks like they have been stretched and their facial textures look horrible. The rain is pretty lame and I don't see any audio clues. When you move around in 3D free mode you

don€t hear footsteps and it looks like you are running on smooth butter, way to fast. I am afraid it might look like it is going to be a short game like URU.

dawnadunn
08-28-2005, 06:41 AM
Diegoa...

You have the exact SAME POST IN FIVE of the topics. VERY poor etiquette..!!

Diegoa
08-28-2005, 06:50 AM
I apologise, but I am so disappointed with the game so far. Well better spend more time playing World of Warcraft.

hogarth...
08-28-2005, 09:59 AM
As far as polygon culling, I think we should remember that this game engine was created for Uru - a multiplayer online game. In that environment there would be other players standing around any given scene, all seeing things from their POV. Rather than culling polys for every player, wouldn't it make sense to simply render all polys, all the time?

I imagine that culling would normally be a localized process, but maybe not in this case.

OT EDIT: World of Warcraft? /pif. Ragnarok Online rocks...sort of...lol!

StANTo
08-28-2005, 12:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">ather than culling polys for every player, wouldn't it make sense to simply render all polys, all the time? </div></BLOCKQUOTE>

No. But that's what it's doing.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I imagine that culling would normally be a localized process, but maybe not in this case. </div></BLOCKQUOTE>

It's always a localised process. As it's rendered in real time on your computer specific to your hardware.

tronds
08-30-2005, 12:51 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by bowendesign:

I wouldn't know about that. Stranger things have happened in game development in the past, and any criticisms levelled at the demo are pretty clear cut and similar from those who've aired them. Removal of objects or resources is easier than making new ones, after all. I'd hardly think any company, based off of public opinion, would question nor use another QA process seeing as the demo is one in itself... but I can but dream. I don't think it's really wise to expect changes this late in the day RE engine and optimisation issues, let alone any design reconfiguration. What are forums for but for talking broadly anyway? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>

I guess if the release date is really September 22, which is what I've heard from several sources, there won't be any changes done now. Too late. The shipments must be on their ways to the retailers already... all we can hope for is either

A) that the game itself has progressed beyond the demo, performance-wise
B) that there will be a patch, sometime soon...

trond

Eat_My_Shortz
08-31-2005, 03:32 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I get a very choppy Esher in Direbo no matter how much I lower my settings.

However, Esher is quite smooth in Noloben even with my settings raised above the established defaults for my system.

What's in Direbo that causes this? Anyone know? </div></BLOCKQUOTE>
A scientific process of logic and deduction leads me to believe..... IT'S HIS GOGGLES! They must give him special framerate powers!

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">B) that there will be a patch, sometime soon... </div></BLOCKQUOTE>
I wouldn't count on it... Cyan has released one patch for each game so far, and each of the patches was very minor, ie. fixing 1-2 bugs.

StANTo
09-01-2005, 01:37 PM
I've just put in a very detailed report forward to the Ubisoft tech support team (sneakily via the Uru tech support). I've been told the e-mail has been passed along, to whit I'm grateful for.

However I've yet to hear anything back.

bowendesign
09-02-2005, 02:09 AM
Using Fraps, I found the framerate is locked at 30 FPS maximum. I made a post about my findings in this thread -

http://www.uruobsession.com/forum/index.php?s=6ba8f335a...T&f=86&t=21001&st=30 (http://www.uruobsession.com/forum/index.php?s=6ba8f335a5812ab388ce2d1880956806&amp;act=S T&amp;f=86&amp;t=21001&amp;st=30)
(as Squarejawhero)

StANTo
09-02-2005, 02:29 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by bowendesign:
Using Fraps, I found the framerate is locked at 30 FPS maximum. I made a post about my findings in this thread -

http://www.uruobsession.com/forum/index.php?s=6ba8f335a...T&f=86&t=21001&st=30 (http://www.uruobsession.com/forum/index.php?s=6ba8f335a5812ab388ce2d1880956806&amp;act=S T&amp;f=86&amp;t=21001&amp;st=30)
(as Squarejawhero) </div></BLOCKQUOTE>

It may be the maximum your PC is capable of rendering MystV at, but it's definitely not the maximum MystV is able to render at. As you can see by the first page of this thread, my log from FRAPS shows at least a possible rendering rate of up to 40fps.

J-ohn
09-02-2005, 03:51 AM
I saw frame rates higher than 30 when inside the bubble on Direbo.

uecasm
09-02-2005, 08:41 PM
I haven't actually used FRAPS or anything similar on it (so I don't know what frame rate I'm getting), but running at 1280x1024 everything played silky smooth on my machine. It did get a little hesitant (but still easily playable) when I turned AF and AA to max, but then I had other apps running in the background too http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif)

Athlon XP 1800+, GeForce 6600 GT, 512MB RAM.

StANTo
09-03-2005, 10:43 AM
I wonder what Tech Support will be like now Cyan's gone into sleep mode.

Darcphaze
09-03-2005, 10:59 AM
I plugged it in, it ran fine. Being a demo of course, they're always too short. http://forums.ubi.com/images/smilies/59.gif I enjoyed the scenery and the cloth texturing rocked in that breeze. I could tell where things had been edited in the secondary conversation, because that's where it got choppy for me as well. Not due to performance, but to the editing for the demo that had been done. For example, he's talking, he stops talking then smiles for no apparent reason and says , yes a lot to learn.

XP, Compaq Presario SR1230NX w/1GB ram
GeForce FX 5900XT, 1280X1024 res on a ViewSonic VA721