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thefruitbat
09-26-2005, 10:32 AM
Hi everyone, i've finally decided the time has come to try to learn to fly the p51.

By a country mile, i find this the most difficult plane to be effective with, far harder to fly than any other in the game. I probally play a bout 50% of my time in qmb, and must have tried hundreds of combinations of me, v 4 ace ungrouped ai, generally flying pacific islands (it looks pretty, but mainly because u start further away).

Now, i use to have the same problem with the 190, but after reading several guides it has become one of my fav rides, especially the a6, i mean 4 mg51's, what more could u want...

Now i know u have to keep the 51 fast, and that it isn't to hot a low altitude, but the only trick i have found in it, is that it outturns much at high speeds ie 400+

what i would like to know is info for optimum climb speeds, whether u can shallow climb like in the 190 etc... any info will be welcome.
By the way, its not the guns that r the problem, its just the one plane i find very hard to stop the ai getting shots at me once i try to engage them.

maybee its just me, but after dying several times in qmb, i changed to a spit mkvb, a 1941 plane and got my revenge. It just seems to me odd that it is so much harder in a 1944 plane.

By the way, a slight aside, i've also been flying the jets quite a bit lately, never been really bothered about them before. Wow! yp80 agaisnt fighters is awesome, but for firepower m2621a what a plane. its probally the only plane that i can kill 4 ace b17's, escorted by 4 ace p51s effortlessly, a real joy to fly.

Any help appreciated

fruitbat

thefruitbat
09-26-2005, 10:32 AM
Hi everyone, i've finally decided the time has come to try to learn to fly the p51.

By a country mile, i find this the most difficult plane to be effective with, far harder to fly than any other in the game. I probally play a bout 50% of my time in qmb, and must have tried hundreds of combinations of me, v 4 ace ungrouped ai, generally flying pacific islands (it looks pretty, but mainly because u start further away).

Now, i use to have the same problem with the 190, but after reading several guides it has become one of my fav rides, especially the a6, i mean 4 mg51's, what more could u want...

Now i know u have to keep the 51 fast, and that it isn't to hot a low altitude, but the only trick i have found in it, is that it outturns much at high speeds ie 400+

what i would like to know is info for optimum climb speeds, whether u can shallow climb like in the 190 etc... any info will be welcome.
By the way, its not the guns that r the problem, its just the one plane i find very hard to stop the ai getting shots at me once i try to engage them.

maybee its just me, but after dying several times in qmb, i changed to a spit mkvb, a 1941 plane and got my revenge. It just seems to me odd that it is so much harder in a 1944 plane.

By the way, a slight aside, i've also been flying the jets quite a bit lately, never been really bothered about them before. Wow! yp80 agaisnt fighters is awesome, but for firepower m2621a what a plane. its probally the only plane that i can kill 4 ace b17's, escorted by 4 ace p51s effortlessly, a real joy to fly.

Any help appreciated

fruitbat

VW-IceFire
09-26-2005, 03:53 PM
The Mustang is a tough one to master these days. It used to be an easier aircraft and it may once again be a bit easier in the next patch. Its definately harder...but its got some great advantages too.

Shallow climbs like you do in the FW190 work quite well and infact they work better than in the FW190 most of the time.

The one big advantage the P-51 has is that in straight lines and slight manuevers there isn't much thats faster because the plane has an extremely low drag co-efficient. That means that a slight dive during combat (say to chase someone) can yield you a fair amount of extra speed that you can hang onto provided you aren't doing much in the way of turns. Not many other aircraft have this trick and not many know about it.

Ideal climb speed is somewhere around 230-280kph (its lower than the FW190 by a bit). Ideal turn is around 400 kph and the best roll rates are above 450 kph.

If you can get the hang of the gyroscopic gunsight in the P-51D-20...then you can be pretty good at precise shooting too.

faustnik
09-26-2005, 04:21 PM
Grab the Mustang III if available, it allows for a bigger margin of error. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

JG5_UnKle
09-26-2005, 04:41 PM
Relative acceleration at lower speed can leave the Mustang at a disadvantage.

If you lose your speed edge then extend away from the fight and dive a little (not much at all) to recover your airspeed.

If you drop to 300Kph and are fighting an aircraft like a 109 you will have difficulty extending from him until your airspeed is much higher - be careful of that!

If you fight between 400-600 Kph you should dominate, but it takes smooth inputs and care as the Mustang elevator is very strong and you can bleed an awful lot of energy very quickly if you are turning.

VFA-25_Peckens
09-26-2005, 05:03 PM
the mustang 3 is without a doubt the fastest ive gotten the thing to 620 kmh flying straight and level at sea level with 100% fuel

fordfan25
09-26-2005, 05:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by VFA-25_Peckens:
the mustang 3 is without a doubt the fastest ive gotten the thing to 620 kmh flying straight and level at sea level with 100% fuel </div></BLOCKQUOTE>

iv had to give up on it. there is just so many times i can have the wings come off while turning at 400mph while every other plane is able to do it.

Jaws2002
09-26-2005, 05:27 PM
wait for the patch. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif
P-51 is just too week in 4.01

3.JG51_BigBear
09-26-2005, 05:55 PM
I know a lot of people have some very strong opinions on the flight performance of all the American planes in general and the P51 in particular. Personally, I think the P-51 is great. Its fast, very manueverable at high speeds, and maybe its my joystick setup, or just the way I fly the plane, but I've never had the wings snap off unless I was really cooking after a dangerously fast dive and in those situations I had plenty of warning.

Staying high and fast is very important just like any other late war fighter. The visibility in the D model is excellent. Get some altitude and set up the attack in a way that makes you feel the most comfortable. Unfotunately you don't have the hitting power of a 109 or 190 so I recommend setting convergence at 100M and holding fire until just before you pass the enemy. I like to aim just to the right or left of the bandit, then at the last second kick the rudder hard over and loose a burst right into the engine.

Make your manuevers very slowly and conservatively in the P-51. Just like in real life, the in game version of the Mustang bleeds energy very quickly in anything but straight and level flight. Avoid following 109s and 190s into turning combats at all costs.

Grey_Mouser67
09-26-2005, 06:37 PM
Right now the P-51...particularly the Mustang MkIII...are great planes for running away from the enemy....it is when you fly towards the enemy that you might require some help...generally speaking this is not advisable under 4.01 conditions but if you must, this is what I'd recommend:

1) Only engage with an altitude advantage.

2) adjust your stick inputs way down and practice alot...pick the point where you think your target will be when you are about 200 meters away and hope he doesn't move.

3) squeeze the trigger and don't move your hand or you'll destoy your aim.

4) Never fly faster than 650km/hr lower than 2000 meters and turn or your wing might fall off.

5) Never fire from dead six or your bullets will bounce off...again, slight quartering shot, steady hand and don't input from your rudder and you will stay steady. You must buy an expensive joystick with lots of rotary knobs because you need elevator trim, rudder trim, aileron trim, rudder inputs etc... If you practice enough you will find that putting rudder trim on a rotary knob and used in place of the actual rudder is an extremely effective way to manage the oscillations...I find the coordination to be a bit awkward...I tried putting elevator trim to the rocker lever but it just doesn't work right...oh well!

6) remember that all your bullets fire at once so set your convergence short...say 175 or 150 meters and fire only when you think you will hit and less than 250 meters.

7) If you get strikes from a pass, let him go...don't keep fightning or you will get shot down or stall your aircraft into the ground. If you are lucky, the pilot will fly back home and you will recieve credit for the kill 10-20 minutes later..

8) bring 75% fuel so you can wait for your injured enemies to land...you can't manuever real well anyways and the fuel tank being over full isn't modelled anyways so enjoy the scenery when you fly around.

9) see if you can get some team mates to fly Spitfires or P-38L lates and fly the Mustang MK III...let the mustang play the rabbit and get the luftwaffe to chase you so the spits and lightnings get kills...this can actually be a whole lot of fun once you get past the part where you don't score any points!

10) Fly above 20K when you can...it is a great plane up there...it is unfortunate that most of your enemies will be below 10K but sometimes it is fun to bring bombs and dive bomb the enemy base...just don't forget to release your bombs at 3000 meters...because below 2500 meters your wings will probably fall off pulling out of the dive.

11) If you take a D model, fly the D-20. One pair of its guns is desyncronized...since all the guns fire at once, it is fairly useless to try to hit a jinking target as they tend to fly between your bullets or you miss the parts of the enemy plane you are aiming at...again, quarting shots from a low angle of incidence say 10 or 20 degrees.

12) Last but not least..if you find yourself in a fight against a 109K or a Dora from a pilot that is anything...call for help, close your radiator and run for home because you aren't going to last long.

You know, I was actually chuckling as I wrote all those things, but like most sarcasm...any Mustang pilot will read a whole bunch of truth in each of those 12 bullet points...I hope Oleg does and cares enough to rectify some of the wrongs.

PBNA-Boosher
09-26-2005, 06:41 PM
Engine on

Taxi to runway

Floor power, keep necessary rudder trim and rudder pressure to counter torque.

And in the words of Sir Robin: Don't forget to pull up your gear!

Airmail109
09-27-2005, 05:51 AM
Pffft I find the mkIII to be far superior to the 190D and me109K!....thats only my opinion though

HayateAce
09-27-2005, 09:30 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by 3.JG51_BigBear:

Just like in real life, the in game version of the Mustang bleeds energy very quickly in anything but straight and level flight. Avoid following 109s and 190s into turning combats at all costs. </div></BLOCKQUOTE>

Where do you folks get off on perpetually spewing out this kind of cr@p?

3.JG51_BigBear
09-27-2005, 05:25 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by HayateAce:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by 3.JG51_BigBear:

Just like in real life, the in game version of the Mustang bleeds energy very quickly in anything but straight and level flight. Avoid following 109s and 190s into turning combats at all costs. </div></BLOCKQUOTE>

Where do you folks get off on perpetually spewing out this kind of cr@p? </div></BLOCKQUOTE>

A video taped interview with Skip Holm. I don't have the link handy but I'd be happy to e-mail it to you if you'd give me your address.

gx-warspite
09-27-2005, 08:30 PM
Que? What's wrong with the P-51 in 4.01? Now I'm not an ace pilot by any measure but the 51 and Dora are my most successful planes. The Mk III in particularly is extremely adept at executing maneuvers in the vertical.

Dora has more hitting power, but P-51 has more ammo. They both turn like ****, but roll very well at high speed (obviously the Dora rolls better at lower speeds). P-51 seems to retain E better in the vertical (you can do some pretty crazy BnZ and you'll swear you're not losing altitude no matter how hard you try).