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View Full Version : New Gamescom 09 Demo FULL description *My Interpretation*



Cornik22
08-23-2009, 11:18 AM
Hi there! After reading all those articles about the new demo in Florence, I dedided to mix them all, and create a super mega detailed description of what was going on in Florence taking the best of each one. It´s really worth reading, in my opinion. Enjoy! http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

1st Part_Side Mission: Assassinate the opposition

When we first saw Assassin's Creed II back at this year's Electronic Entertainment Expo, it wowed us with its sumptuous graphics and slick Renaissance-inspired storyline. We finally got a chance to return to the world of Italian assassin Ezio Auditore da Firenze at GamesCom 2009 in Cologne, Germany, and checked out the brand-new city of Florence.

For the purpose of this demo, Patrice Desilets, the game's Creative Director, emphasized that he was not playing a scripted mission that would be part of the game's central storyline. Instead, he enthused, we'd be going freeform, exploring the city of Florence and tapping into some of the city's dark secrets along the way. In retrospect, this demonstration also served as a great example of the more varied forms of play mechanics you'll encounter in ACII.

Our demo begin on the Florentine rooftops. The environment looks stunning in the late afternoon, with a soft haze obscuring the nearby hillside. The skyline is filled with orange terracotta roof tiles and soft pastel and cream colours. Gazing around, we can see numerous towers, domed churches, villas, and plenty of other buildings with rustic charm. To the North we find the world-famous Duomo, the fourth largest church in the world, rendered in lifelike detail. To the South we see Ponte Vecchio, an ancient Florentine bridge that crosses the Arno River.

http://img145.imageshack.us/img145/3920/demo21.jpg

Ezio walks up to a nearby guard and uses his concealed pistol --first seen in the E3 announcement trailer to dramatic effect-- to execute him. While inaccurate, it's possible to enter into an aiming mode where four grey lines converge the longer the mode is active, which should mean the shot hits closer to its intended mark when fired. “It's one bullet, one kill”, says Desislets, “so you need to be accurate”.

http://img145.imageshack.us/img145/1986/demo210.jpg

http://img145.imageshack.us/img145/8506/demo211.jpg

After a few moments Ezio jumps off the rooftop into a hay bale on the street below, at which point he quickly and brutally uses his hidden blades to stab out a guard and quickly drags the guard into the hay bale so that no one will notice him. Ezio then climbs out the hay bale and begins walking around Florence.

http://img521.imageshack.us/img521/3456/demo214.jpg

With no specific objective in mind, Ezio meanders through the streets generating cash by pick-pocketing the citizens of Florence. Pickpocketing was possible in the first game, but in the sequel it's been handled far better. You're able to steal money from anyone simply by holding down X while walking close to an NPC - the longer you hold it the more money you'll steal, but the more chance you'll have of raising suspicion and alerting some guards. As in the previous game, do something in an obvious way or be seen doing something illegal and you'll get all the nearby guards after you on a high-speed chase through the city.

As you pickpocket, you naturally gain funds that can be spent on items and health at merchant shops sprinkled around the metropolis. These shops sell various useful in-game items as well as health upgrades. Patrice walks Ezio over to an apothecary’s shop to see a doctor, ignores the option to replenish his health, instead buying some poison vials for use in our first taste of a side mission in Florence.

“At one point in the game”, Desilets explains, “you befriend Lorenzo de' Medici, a real-life statesmen and ruler of Florence during the Renaissance who uses Ezio's services to eliminate his opposition. You take on de' Medici's missions - all of which are optional - by visiting a pigeon coop in one of the lofts in the city”.

http://img339.imageshack.us/img339/7816/demo28.jpg

There won't be any mandatory side missions this time around. Though you can open new areas, the game doesn't force you to complete them to open up main missions like in the original. Also, the side missions this time around include what Ubisoft calls "the Secret Missions," in which you get "acrobatics, puzzles, and stealth" challenges inside "several famous landmarks."

http://img521.imageshack.us/img521/8608/demo29.jpg

Ezio receives a message via carrier pigeon. His task consists in killing a wealthy local man without anyone noticing - a task that soon sounds pretty hard, given the bodyguard the man has following him around. Also, the target is surrounded by lots of people, making discretion tough. When Ezio accepts the mission, the mini-map then lights up with the probable location of the target.

When Ezio reaches the target in the mini-map, Desilets uses eagle vision --the ability to single out friends, foes, and targets in a crowd-- to locate him. The target is highlighted in gold and the bodyguard in red, and to help keep track it's possible to leave on eagle eye mode while moving around, though that means the HUD won't be onscreen anymore. Ezio then blends into a crowd to get a bit closer.

While you could blend only with scholars in the original game, you can now do so with pretty much any group of people, and this is illustrated by an abstract pattern of criss-crossing lines on the ground when you approach them. “You can carefully move between groups to stay constantly blended in”, says Desilets. Patrice compared the new system to moving from shadow to shadow in a stealth game. It's not only more realistic, but also gives you more options as a player. There are guards that will be able to flush you out from within a crowd, so it's essential you move from one group to another quite frequently if possible.

Ezio follows the target to his final destination, where the duo stop near a crowd of people. With the bodyguard standing close to the target it seems impossible to take out the man without being noticed, but there is a way that doesn’t even involve directly killing him. Now it's possible to open Ezio's radial weapons menu and poison your hidden dagger. While the menus are still a work in progress, there is a brand new weapon selection system, which uses a wheel similar to that seen in the Ratchet and Clank games. It's hard to say how this will work in the game having not played it, but it seems perfectly suited to the job and the multitude of new weapons on offer.

Once in sight it is time to put the poison on Ezio's hidden blade. This isn't any ordinary poison, though, with this stuff sending the unfortunate infected chap completely bonkers. Ezio sneaks up behind the bodyguard and lightly nicks him in the neck, then retreating to a safe distance. With the poison running through his veins the bodyguard flips and starts swinging his weapon uncontrollably. It isn't long until he slashes straight through the rich man he was meant to protect, achieving your mission objective. This looks like just one example of some of the new ways to carry out such missions, and we look forward to seeing more examples at a later date.

http://img145.imageshack.us/img145/2834/demo22.jpg

To further create chaos, Ezio then tossed coins at his feet, causing some surrounding bystanders to jump for the money. Peasants hitting the ground for coins + halberd-swinging poisoned dude = carnage.

Demo 2nd Part: The Catacombs

Following this mission, the day began to disappear and night fell upon the city. Dark, grey clouds covered the sky, and the Florentine skyline was bathed in the dying moments of twilight. As we scan the map in Eagle Vision, Desilets points out a hidden spot located in a nearby alley behind a crowded church. In order to get to the spot - guarded by three guards- Desilets uses another of the game's new weapons.

There are points where you can spend money on mercenaries to have them fight for you. Ezio enlists the help of one of these groups, and after exchanging some money they agree to kill the guards. Being able to get others to do your dirty work seems like an interesting idea, but because you have to pay them, you will probably need to save their resources for special occasions.

As they start fighting with the guards, Ezio slips in behind the attack undetected. The alley reveals a hidden trapdoor, indicated by the assassin's symbol, which surrounds a skull set into a fountain. Ezio pushes his fingers into the eye sockets, activating the hidden door, and jumps down into a new area below: the catacombs beneath Florence.

http://img407.imageshack.us/img407/1706/demo23.jpg

http://img339.imageshack.us/img339/3000/demo24.jpg

We're told by Desilets that there will be numerous underground areas to expose in the game. Parkour will also play a large part in these areas. Patrice reveals that there will be 4-5 hours of catacomb gameplay sections, each giving the player a linear level to work through and with an emphasis on Prince of Persia-style gameplay. While the first of these levels is built into the story and is essential if you want to complete the game, all the rest are completely optional and can be ignored if you don't fancy them. They look like great fun, though, offering the kind of platforming thrills that the main adventure is only able to deliver now and again. You'll also be handsomely rewarded should you collect all of the treasures hidden at the end of each course, so it sounds like they will be worth your while.

http://img391.imageshack.us/img391/1521/demo25.jpg

A camera flyby reveals key objectives scattered around a cylinder-shaped building. The catacombs offer a fresh landscape to what we'd already seen, and the chipped, worn brickwork is bathed in a soft candlelight, accented by painted artwork, ornate, classical architecture, scattered debris, and even human bones. Desilets uses Ezio's acrobatic skills to make his way down to the bottom of a central shaft just after the Templars move into a huge hall, sealing off the entrance with a heavy stone door. Using some acrobatics, he is able to climb up to an area above the sealed room and finds a secret level that opens the door, triggering a cutscene featuring the Templars.

http://img391.imageshack.us/img391/981/demo26.jpg

Despite their lavishly decorated armour, the Templars seem as deadly as ever and quickly set out to find Ezio. Desilets demonstrates a cool new "death from below" move that lets you catch an enemy and take him down.

http://img204.imageshack.us/img204/4196/demo215.jpg

After taking care of the guard, Ezio encounters two fairly vicious guards. Rather than fight them hand-to-hand, Desilets chooses to use a smoke bomb to blind and distract them, and then disappears into a side corridor in the ruins. Soon thereafter, he encounters another guard, who upon seeing Ezio breaks and begins running.

The Templar intention is warning his cohorts, and this section features the new chase gameplay. Your aim is to stop him before he can call for reinforcements by any means possible. Ezio chases the templar through several rooms and passages, avoiding all kinds of obstacles. These areas don't appear to be linear, and you can use alternative paths when an enemy creates an obstacle, in this case blocking our way to a terraced balcony by locking a gate. Desilets uses a chandelier to swing around the outside of the balcony and through a gap in the wall to kill the Templar with his hidden blade.

http://img391.imageshack.us/img391/8797/demo212.jpg

http://img391.imageshack.us/img391/7349/demo213.jpg

Killing the templar triggers another cutscene where Ezio eavesdrops on the meeting. Inspired by real events, the cutscene shows the Pazzi conspirators who planned an assassination on the brothers Lorenzo and Giuliano de' Medici, co-rulers of the Florentine Republic. There are a number of conspirators name, including the pope, who apparently approves the Templars' plot. "Gentlemen, a new sun rises," an older Florentine is telling his partners.

Then, at the end of each section like this you get access to a chest of money and a sarcophagus marked with the Assassin's logo. Ezio opens the sarcophagus and finds a ceramic seal inside. Collecting these, we're told, will result in big rewards later on.

Opening a nearby door Desilets exits the catacombs and pops back into the world through a sewer grate near a canal. Our demonstration ends with Patrice leaping from the streets of Florence and into the nearby canal. All we've seen him do is take a dive and not die - something that became hugely annoying in the original. This aside, our extended gameplay demo shows the extent to which Ubisoft has tweaked and refined the original formula, answering the critics and adding a few new things all of its own. While the French publisher may have hoped the first game could have scooped some game of the year awards, the sequel stands a very good chance.

Source: 1vp.com, IGN.com, Gamespot.com, Videogamer.com, G4tv.com, Gamepro.com.

Cornik22
08-23-2009, 11:18 AM
Hi there! After reading all those articles about the new demo in Florence, I dedided to mix them all, and create a super mega detailed description of what was going on in Florence taking the best of each one. It´s really worth reading, in my opinion. Enjoy! http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

1st Part_Side Mission: Assassinate the opposition

When we first saw Assassin's Creed II back at this year's Electronic Entertainment Expo, it wowed us with its sumptuous graphics and slick Renaissance-inspired storyline. We finally got a chance to return to the world of Italian assassin Ezio Auditore da Firenze at GamesCom 2009 in Cologne, Germany, and checked out the brand-new city of Florence.

For the purpose of this demo, Patrice Desilets, the game's Creative Director, emphasized that he was not playing a scripted mission that would be part of the game's central storyline. Instead, he enthused, we'd be going freeform, exploring the city of Florence and tapping into some of the city's dark secrets along the way. In retrospect, this demonstration also served as a great example of the more varied forms of play mechanics you'll encounter in ACII.

Our demo begin on the Florentine rooftops. The environment looks stunning in the late afternoon, with a soft haze obscuring the nearby hillside. The skyline is filled with orange terracotta roof tiles and soft pastel and cream colours. Gazing around, we can see numerous towers, domed churches, villas, and plenty of other buildings with rustic charm. To the North we find the world-famous Duomo, the fourth largest church in the world, rendered in lifelike detail. To the South we see Ponte Vecchio, an ancient Florentine bridge that crosses the Arno River.

http://img145.imageshack.us/img145/3920/demo21.jpg

Ezio walks up to a nearby guard and uses his concealed pistol --first seen in the E3 announcement trailer to dramatic effect-- to execute him. While inaccurate, it's possible to enter into an aiming mode where four grey lines converge the longer the mode is active, which should mean the shot hits closer to its intended mark when fired. “It's one bullet, one kill”, says Desislets, “so you need to be accurate”.

http://img145.imageshack.us/img145/1986/demo210.jpg

http://img145.imageshack.us/img145/8506/demo211.jpg

After a few moments Ezio jumps off the rooftop into a hay bale on the street below, at which point he quickly and brutally uses his hidden blades to stab out a guard and quickly drags the guard into the hay bale so that no one will notice him. Ezio then climbs out the hay bale and begins walking around Florence.

http://img521.imageshack.us/img521/3456/demo214.jpg

With no specific objective in mind, Ezio meanders through the streets generating cash by pick-pocketing the citizens of Florence. Pickpocketing was possible in the first game, but in the sequel it's been handled far better. You're able to steal money from anyone simply by holding down X while walking close to an NPC - the longer you hold it the more money you'll steal, but the more chance you'll have of raising suspicion and alerting some guards. As in the previous game, do something in an obvious way or be seen doing something illegal and you'll get all the nearby guards after you on a high-speed chase through the city.

As you pickpocket, you naturally gain funds that can be spent on items and health at merchant shops sprinkled around the metropolis. These shops sell various useful in-game items as well as health upgrades. Patrice walks Ezio over to an apothecary’s shop to see a doctor, ignores the option to replenish his health, instead buying some poison vials for use in our first taste of a side mission in Florence.

“At one point in the game”, Desilets explains, “you befriend Lorenzo de' Medici, a real-life statesmen and ruler of Florence during the Renaissance who uses Ezio's services to eliminate his opposition. You take on de' Medici's missions - all of which are optional - by visiting a pigeon coop in one of the lofts in the city”.

http://img339.imageshack.us/img339/7816/demo28.jpg

There won't be any mandatory side missions this time around. Though you can open new areas, the game doesn't force you to complete them to open up main missions like in the original. Also, the side missions this time around include what Ubisoft calls "the Secret Missions," in which you get "acrobatics, puzzles, and stealth" challenges inside "several famous landmarks."

http://img521.imageshack.us/img521/8608/demo29.jpg

Ezio receives a message via carrier pigeon. His task consists in killing a wealthy local man without anyone noticing - a task that soon sounds pretty hard, given the bodyguard the man has following him around. Also, the target is surrounded by lots of people, making discretion tough. When Ezio accepts the mission, the mini-map then lights up with the probable location of the target.

When Ezio reaches the target in the mini-map, Desilets uses eagle vision --the ability to single out friends, foes, and targets in a crowd-- to locate him. The target is highlighted in gold and the bodyguard in red, and to help keep track it's possible to leave on eagle eye mode while moving around, though that means the HUD won't be onscreen anymore. Ezio then blends into a crowd to get a bit closer.

While you could blend only with scholars in the original game, you can now do so with pretty much any group of people, and this is illustrated by an abstract pattern of criss-crossing lines on the ground when you approach them. “You can carefully move between groups to stay constantly blended in”, says Desilets. Patrice compared the new system to moving from shadow to shadow in a stealth game. It's not only more realistic, but also gives you more options as a player. There are guards that will be able to flush you out from within a crowd, so it's essential you move from one group to another quite frequently if possible.

Ezio follows the target to his final destination, where the duo stop near a crowd of people. With the bodyguard standing close to the target it seems impossible to take out the man without being noticed, but there is a way that doesn’t even involve directly killing him. Now it's possible to open Ezio's radial weapons menu and poison your hidden dagger. While the menus are still a work in progress, there is a brand new weapon selection system, which uses a wheel similar to that seen in the Ratchet and Clank games. It's hard to say how this will work in the game having not played it, but it seems perfectly suited to the job and the multitude of new weapons on offer.

Once in sight it is time to put the poison on Ezio's hidden blade. This isn't any ordinary poison, though, with this stuff sending the unfortunate infected chap completely bonkers. Ezio sneaks up behind the bodyguard and lightly nicks him in the neck, then retreating to a safe distance. With the poison running through his veins the bodyguard flips and starts swinging his weapon uncontrollably. It isn't long until he slashes straight through the rich man he was meant to protect, achieving your mission objective. This looks like just one example of some of the new ways to carry out such missions, and we look forward to seeing more examples at a later date.

http://img145.imageshack.us/img145/2834/demo22.jpg

To further create chaos, Ezio then tossed coins at his feet, causing some surrounding bystanders to jump for the money. Peasants hitting the ground for coins + halberd-swinging poisoned dude = carnage.

Demo 2nd Part: The Catacombs

Following this mission, the day began to disappear and night fell upon the city. Dark, grey clouds covered the sky, and the Florentine skyline was bathed in the dying moments of twilight. As we scan the map in Eagle Vision, Desilets points out a hidden spot located in a nearby alley behind a crowded church. In order to get to the spot - guarded by three guards- Desilets uses another of the game's new weapons.

There are points where you can spend money on mercenaries to have them fight for you. Ezio enlists the help of one of these groups, and after exchanging some money they agree to kill the guards. Being able to get others to do your dirty work seems like an interesting idea, but because you have to pay them, you will probably need to save their resources for special occasions.

As they start fighting with the guards, Ezio slips in behind the attack undetected. The alley reveals a hidden trapdoor, indicated by the assassin's symbol, which surrounds a skull set into a fountain. Ezio pushes his fingers into the eye sockets, activating the hidden door, and jumps down into a new area below: the catacombs beneath Florence.

http://img407.imageshack.us/img407/1706/demo23.jpg

http://img339.imageshack.us/img339/3000/demo24.jpg

We're told by Desilets that there will be numerous underground areas to expose in the game. Parkour will also play a large part in these areas. Patrice reveals that there will be 4-5 hours of catacomb gameplay sections, each giving the player a linear level to work through and with an emphasis on Prince of Persia-style gameplay. While the first of these levels is built into the story and is essential if you want to complete the game, all the rest are completely optional and can be ignored if you don't fancy them. They look like great fun, though, offering the kind of platforming thrills that the main adventure is only able to deliver now and again. You'll also be handsomely rewarded should you collect all of the treasures hidden at the end of each course, so it sounds like they will be worth your while.

http://img391.imageshack.us/img391/1521/demo25.jpg

A camera flyby reveals key objectives scattered around a cylinder-shaped building. The catacombs offer a fresh landscape to what we'd already seen, and the chipped, worn brickwork is bathed in a soft candlelight, accented by painted artwork, ornate, classical architecture, scattered debris, and even human bones. Desilets uses Ezio's acrobatic skills to make his way down to the bottom of a central shaft just after the Templars move into a huge hall, sealing off the entrance with a heavy stone door. Using some acrobatics, he is able to climb up to an area above the sealed room and finds a secret level that opens the door, triggering a cutscene featuring the Templars.

http://img391.imageshack.us/img391/981/demo26.jpg

Despite their lavishly decorated armour, the Templars seem as deadly as ever and quickly set out to find Ezio. Desilets demonstrates a cool new "death from below" move that lets you catch an enemy and take him down.

http://img204.imageshack.us/img204/4196/demo215.jpg

After taking care of the guard, Ezio encounters two fairly vicious guards. Rather than fight them hand-to-hand, Desilets chooses to use a smoke bomb to blind and distract them, and then disappears into a side corridor in the ruins. Soon thereafter, he encounters another guard, who upon seeing Ezio breaks and begins running.

The Templar intention is warning his cohorts, and this section features the new chase gameplay. Your aim is to stop him before he can call for reinforcements by any means possible. Ezio chases the templar through several rooms and passages, avoiding all kinds of obstacles. These areas don't appear to be linear, and you can use alternative paths when an enemy creates an obstacle, in this case blocking our way to a terraced balcony by locking a gate. Desilets uses a chandelier to swing around the outside of the balcony and through a gap in the wall to kill the Templar with his hidden blade.

http://img391.imageshack.us/img391/8797/demo212.jpg

http://img391.imageshack.us/img391/7349/demo213.jpg

Killing the templar triggers another cutscene where Ezio eavesdrops on the meeting. Inspired by real events, the cutscene shows the Pazzi conspirators who planned an assassination on the brothers Lorenzo and Giuliano de' Medici, co-rulers of the Florentine Republic. There are a number of conspirators name, including the pope, who apparently approves the Templars' plot. "Gentlemen, a new sun rises," an older Florentine is telling his partners.

Then, at the end of each section like this you get access to a chest of money and a sarcophagus marked with the Assassin's logo. Ezio opens the sarcophagus and finds a ceramic seal inside. Collecting these, we're told, will result in big rewards later on.

Opening a nearby door Desilets exits the catacombs and pops back into the world through a sewer grate near a canal. Our demonstration ends with Patrice leaping from the streets of Florence and into the nearby canal. All we've seen him do is take a dive and not die - something that became hugely annoying in the original. This aside, our extended gameplay demo shows the extent to which Ubisoft has tweaked and refined the original formula, answering the critics and adding a few new things all of its own. While the French publisher may have hoped the first game could have scooped some game of the year awards, the sequel stands a very good chance.

Source: 1vp.com, IGN.com, Gamespot.com, Videogamer.com, G4tv.com, Gamepro.com.

Charlie_Romeo
08-23-2009, 11:25 AM
thanks Cornik22

EmperorxZurg
08-23-2009, 11:25 AM
http://forums.ubi.com/images/smilies/clap.gif great post Cornik, I only wish they revealed the video but with all that description it's ALMOST like seeing it, I can't wait to do the catacombs

Cornik22
08-23-2009, 11:36 AM
Ha Ha. Thank you for taking the time to read the full article! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

EmperorxZurg
08-23-2009, 11:39 AM
I wanted more actually lol, i may not have the attention span to make something like this but I do have the attention span to read it

thekyle0
08-23-2009, 11:42 AM
It says that the letter from the coop revealed the probable location of the target. Does that mean you get the wrong location suometimes? I also wonder why he needed to use the eagle vision to find him. Does it put a circle on the map and only say that he is somewhere in that general area?

EmperorxZurg
08-23-2009, 11:44 AM
ya, I remember Patrice saying he wanted it to sometimes have "complications" so it wouldn't be like a there he is so get him type thing {don't ask me where I forgot, but I DO know this one was OFFICIAL!}
and for the circle thing, maybe it tints a part of the screen where a passage is hidden since it looks like it was marked by assassins

Stormpen
08-23-2009, 12:16 PM
Ahhhh, catacombs... http://forums.ubi.com/images/smilies/59.gif

Thankyou Cornik22, your description is really good. http://forums.ubi.com/images/smilies/25.gif Are you a writer or smthing?

Cornik22
08-23-2009, 12:29 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">It says that the letter from the coop revealed the probable location of the target. Does that mean you get the wrong location suometimes? I also wonder why he needed to use the eagle vision to find him. Does it put a circle on the map and only say that he is somewhere in that general area? </div></BLOCKQUOTE>
I don´t think they will try to fool you, but it really makes sense. If you remember, in the first game eagle vision was pretty much useless (always in my opinion, but why bother when you clearly see who is a guard, or who is you target whith the minimap). What they are trying to do here is FORCE you to use the eagle vision. So basically, they tell you "hey, your target is around this area", and when you reach the area you just go into eagle vision mode to locate the target, who will be highlighted in gold.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Are you a writer or smthing? </div></BLOCKQUOTE>
Indeed! I´ll (finally) publish my first short stories the next year http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Danvish
08-23-2009, 12:32 PM
Great review Cornik, thanks.

xSpottyZebrax
08-23-2009, 12:34 PM
Thanks Cornik22 we all appreciate it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

davethepaveway
08-23-2009, 01:07 PM
thanks cornik it sounds proper good mate

edbeano
08-23-2009, 01:42 PM
Excellent review/preview post Cornik, cannot wait for the game.

Sounds like eagle vision will work like Batman Arkham Asylam's 'detective mode' which highlights extra information. And I dont think that'll be a bad thing!

Roll on 20th Nov!

Slartibartfast7
08-23-2009, 02:28 PM
Thanks Cornik. Good luck with the stories mate.

thekyle0
08-23-2009, 04:53 PM
The animus actually makes the gps and e everything. It's not like Ezio has a navigator clipped to his belt.

Maybe there will be a way to pull up a map that Ezio would have had back then so you can see which way to go if you are playing without the HUD.

UchihaKarasu
08-23-2009, 08:33 PM
I'm so excited!!!
This game sounds so great, and is constantly sounding better!!
Catacombs sound so cool and I'm really stoked about the Pazzi conspiracy, one on my favorite moments in history!
Grr so cool!
http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

SWJS
08-23-2009, 08:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by UchihaKarasu:
I'm so excited!!!
This game sounds so great, and is constantly sounding better!!
Catacombs sound so cool and I'm really stocked about the Pazzi conspiracy, one on my favorite moments in history!
Grr so cool!
http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif </div></BLOCKQUOTE>I share your enthusiasm. I might just cry when I get my copy.

Good news though, we're only about two months away from release.

EmperorxZurg
08-23-2009, 08:51 PM
86 days to be exact for the US launch, 89 for the BLACK EDITION people

obliviondoll
08-23-2009, 10:13 PM
This thread is awesome.

Cornik, advertise when your stories are published!

jigh23
08-24-2009, 01:11 AM
cornik you've probably seen the demo haha

Cornik22
08-24-2009, 01:34 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Cornik, advertise when your stories are published! </div></BLOCKQUOTE>
In this forums? For sure! I´ll find some excuse to connect it with AC! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Cornik you've probably seen the demo haha </div></BLOCKQUOTE>
Of course I have seen it. In my head! And everything was so clear and awesome...

L.Cie
08-24-2009, 04:31 PM
Cornik, thanks for posting this. ^_^
Good luck getting published, I have two books almost prepped for submission to publishers myself~

<STRIKE>The first is 500 pages and the second isn't finished and looking at 700 o.o;</STRIKE>

Cornik22
08-27-2009, 08:08 PM
Hey! I´ve updated the article wit lots of pictures from the gametrailers video. I´ve put the pictures in chronological order according to the descripction (unlike the video itself). Now it makes even more sense! Enjoy! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

SLB_2009
08-28-2009, 02:54 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Cornik22:
Hey! I´ve updated the article wit lots of pictures from the gametrailers video. I´ve put the pictures in chronological order according to the descripction (unlike the video itself). Now it makes even more sense! Enjoy! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>

Looks great!!!!

Thank you http://forums.ubi.com/images/smilies/11.gif

opisamra
08-28-2009, 07:34 PM
Hey, in the first picture (or at least I think it was the first one)It says that the Mission/Memory block name is Caveat Emptor.... When I read it and saw the Fabbro at the back I couldn't stop laughing for like 5 minutes..... Caveat Emptor is Latin for let the buyer beware.... I just thought it would be nice to point this out to every1 and let them in on the joke.

EDIT: it's actuially the 7th picture.. .Fail by me. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Ezio555666
09-12-2009, 03:30 PM
The interpretation is suprisingly similiar to the actual demo

maybe he did go see the demo lol

thekyle0
09-12-2009, 03:34 PM
Like a man's need to shave,
like the regrowing stump,
it returns from the grave;
it's the unholy bump! http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

Edengoth
09-12-2009, 03:35 PM
http://forums.ubi.com/images/smilies/partyhat.gif http://forums.ubi.com/images/smilies/crackwhip.gif http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif *insert obligatory hidden blade joke*
(It's tradition now.)

caswallawn_2k7
09-12-2009, 03:36 PM
a thread a couple of weeks old isn't a necro when some1 posts in it, it's only a necro when the thread has been dead for month or even years making the reply pointless as the purpose of the thread would of long since passed.

you lot are a joke at trolling as you don't even understand how things work yet you feel the need to troll other people for making supposed mistakes.

thekyle0
09-12-2009, 03:40 PM
Relax, I was just eager to make good on my word to post that whenever a thread that's dropped off gets put back at the top.

I'm sorry if that made you angry.

caswallawn_2k7
09-12-2009, 03:41 PM
well all your doing is making your self look like a spammer posting that when a thread is still recent.