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Hristo_
01-11-2005, 12:04 AM

Hristo_
01-11-2005, 12:04 AM

F19_Ob
01-11-2005, 01:57 AM
The statistic part isnt that important...the only important thing is that 'U' know u got him, statistics or not.

Same thing online. Its enough for me to know I did it although others benefit from it wich is a normal event.
Atleast 50% of my kills online I let others finish off.
I damage them so they cant maneuver anymore or heavily smoking and leave them to attemt emergency landing. They are normally finished off by others though, in their attemt to land, on fire or in their chutes.
Meanwhile I look for other threats and often save the ones hunting the planes I've disabled.

I think it would be nice to get a plane salvaged
when U manage to bellyland a damaged plane close or on the airfield.

Here is a link to a maneuverkill story from real life.
http://www.elknet.pl/acestory/puhak/puhak.htm

http://forums.ubi.com/images/smilies/25.gif

Von_Zero
01-11-2005, 04:28 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Implementing it is rather simple. If enemy plane crashes near you (let's say 200-300 meters), you get awarded a maneuver kill. <HR></BLOCKQUOTE>
what if someone else has hit the bandit and damaged him enought not being able to recover from a spin let's say, and he crashes near you while you were just flying by?

Billy_BigBoy
01-11-2005, 04:51 AM
Like F19_Ob, in a furball I mostly left my victims smoking with a few control part missing. Sometimes The crash after a couple of minutes, sometimes the bellyland and explode after a while, sometimes they are actually downed by others. I don't mind, they are not posing a threat anymore.

Hristo_
01-11-2005, 05:24 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Von_Zero:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Implementing it is rather simple. If enemy plane crashes near you (let's say 200-300 meters), you get awarded a maneuver kill. <HR></BLOCKQUOTE>
what if someone else has hit the bandit and damaged him enought not being able to recover from a spin let's say, and he crashes near you while you were just flying by? <HR></BLOCKQUOTE>

In that case he gets the kill. Maneuver kill works only if the enemy plane isn't "tagged" by someone's bullets.

Us score *****s are very concerned with being awarded such kills. Just this weekend, for example, I had a total of 4 planes crashing near me and I know I worked to get them.

Besides, it adds more fun to see a message like "Hamfisted XXXX just crashed while fighting YYYY " http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

Hristo_
01-11-2005, 05:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Billy_BigBoy:
Like F19_Ob, in a furball I mostly left my victims smoking with a few control part missing. Sometimes The crash after a couple of minutes, sometimes the bellyland and explode after a while, sometimes they are actually downed by others. I don't mind, they are not posing a threat anymore. <HR></BLOCKQUOTE>

Agreed, but then again, why having even simple kill messages. Or "controls rendered useless" ype of messages ?

"Kill messages" are fun and add certain flavor to the game. That's all http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Stoyanov
01-11-2005, 05:37 AM
Hi,your post reminded me the time when I was flying another sim :WarBirds.There was a huge comunity there and a nice free server(check www.wbfree.net (http://www.wbfree.net))....ok back to the point:
there was a message for a maneuver kill,but sometimes some strange things was hapening:
when u fight someone and lets say he stalls out,u see that he cant recover and u start to climb.... in the same moment someone is diving on him and when the enemy crashes he gets the maeuver kill because he was near the enemy planehttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

So the maneuver kill will be nice but i think that there will be the same problems az those that I mentioned above...

Capt.LoneRanger
01-11-2005, 06:03 AM
I honestly don't care. The victories I can score are important for me, not for some scores or something else. I don't pay much attention to a players score.

On the other hand, I really enjoy UT's engine. If your drop an opponent of a hill or bridge or something, you get the score. You also get the score if somebody tries to evade your bullets and drowns, falls or burns in lava. A really nice feature, but IMHO that's the difference between an ego-shooter and a simulation. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

F19_Ob
01-11-2005, 06:13 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Hristo_:
Agreed, but then again, why having even simple kill messages. Or "controls rendered useless" ype of messages ?

"Kill messages" are fun and add certain flavor to the game. That's all http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif <HR></BLOCKQUOTE>


I think confirmation of a kill can be ok because many want to know if they hit the enemy or not in some situations.
"Controlls rendered useless" I dont care much for but it would be ok to have in statistics that one can watch after the sortie, not during.
I dont want to know that my enemy is disabled by a textmessage when fighting.

Perhaps it would be better if the messages came when one landed or got killed or so?

Atomic_Marten
01-11-2005, 06:20 AM
Sorry but I have voted 2nd option. I would voted 1st option if we are talk about real life, where it actually does not matter if you put your lead onto enemy a/c or not, as long as you keep bringing 'em down (you can play chicken with them -&gt; the first one who quits.. http://forums.ubi.com/images/smilies/icon_twisted.gif he - he http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif). IMHO in RL yes, it should be awarded, but in game no.

Fish6891
01-11-2005, 09:17 AM
NO http://forums.ubi.com/images/smilies/51.gif

JG54_Arnie
01-11-2005, 12:27 PM
Did people get manouvrekills in World War 2 itself actually?

And how about friendly's crashing near you? http://forums.ubi.com/images/smilies/35.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

HerrGraf
01-11-2005, 08:12 PM
Hartman once bounced a group of IL2s at low level; they all did a split S manuever to avoid him and all plunged into the ground. Hartman was awarded kills for the whole group. (This is taken from his book.)

Atomic_Marten
01-11-2005, 08:39 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by HerrGraf:
Hartman once bounced a group of IL2s at low level; they all did a split S manuever to avoid him and all plunged into the ground. Hartman was awarded kills for the whole group. (This is taken from his book.) <HR></BLOCKQUOTE>

I'm not surprised at all by that. Look at the issue from the practical side; I believe that these kills were not so uncommon in WW2 as it may at first seems.

So like I say before I believe that real life pilots should take full credit for crashed/killed bandits. The bottom line is that the pilot made the boogie to manoeuver and therefore crash..

_VR_ScorpionWorm
01-11-2005, 10:03 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by F19_Ob:

I dont want to know that my enemy is disabled by a textmessage when fighting.
<HR></BLOCKQUOTE>

That is easily remedied. Just go to your netmessages file in your i18n folder open up netmessages and look for this:

gore_hitctrls1 {0} destroys {1}''s control cables.
gore_hitctrls2 {0} renders {1}''s controls unsuable.
gore_hitctrls3 {1} loses controls to {0}''s fire.

and delete the message so it looks like this:

gore_hitctrls1
gore_hitctrls2
gore_hitctrls3

Next time you destroy anothers cables you wont see the message to know they are disabled. I think there may be another way to do this server side as well. I was on a server and my controls were severed and it never showed on the text box. They may have deleted those words as well.