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View Full Version : Breach spawn point ganking



Vendelkin
12-14-2018, 03:53 AM
It sucks when a match is already going down hill. But you know what sucks even more? When all 4 of the defenders in phase two camp the spawn point while the Ram is entirely freaking stopped. There needs to be a better spawn point and more varied exits from it for both sides in most maps, but at least defender spawns sometimes have a ledge for drop attacking campers.

Seriously some of the spawn points are god awful. I have no idea how these made it past testing.

Velentix
12-14-2018, 09:03 PM
It got through testing because the devs did a survey, got the results and promptly deleted them. It goes against common sense to to think the attackers should spawn in one zone when they are attacking a fortress, defenders I could see limiting spawn points. In breach however, attackers should have multiple spawn points because they should have the advantage of mobility.

Vendelkin
12-14-2018, 10:22 PM
Its just really bad. In fairly balanced matches its one thing, you can break free But when you are already losing and the opponents are either very skilled or just a bad matchup for your team this makes it cancerous to the extreme cause you literally have no ability to hide or use tactics or evade or gain control of a single map zone. You have to run through their mob before you can get out.

Additionally spawn points should be no where near small minion spawns if they are in the same place the camping team can gain even more advantage by slaughtering them in between respawn timers.

Vendelkin
12-14-2018, 10:24 PM
There should be.

-varied spawns for attackers.

-No spawns that lock a player into one direction of movement.

-Some spawns that have advantages such as drop ledges.

-no spawn points in close proximity to minion spawns EXCEPT for the defender spawn in phase 3 decently near the commander for obvious reasons

Inzzane_79
12-17-2018, 05:07 PM
How about a spawn protection System?

Or make the spawn points poisonous (donīt know if I that is spelled correctly) for the other Team so they get damaged when camping the opponents spawn point.

Vendelkin
12-17-2018, 05:43 PM
Protected dpawns would kinda work. Poison wouldnt tho because some spawn locations are also minion spawn spots and this controlling them is a valid tactic.

Protected spawns would be a good temporary bandaid but they need to move the spawn locations in some cases and provide more exit optionsm