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GerekeHei
12-30-2003, 08:58 PM
I havn't been playing FB very long,and being someone who likes realism, I put on stalls/spins in the difficulty menu, and well.. now I'm having difficulties..

Why is it every time I try to do a tight turn, or even a loop my plane just throws itself into a spin? I try using rudder to help with my turn, and still it happens..

Any tips on why this happens and what I can do to avoid?

GerekeHei
12-30-2003, 08:58 PM
I havn't been playing FB very long,and being someone who likes realism, I put on stalls/spins in the difficulty menu, and well.. now I'm having difficulties..

Why is it every time I try to do a tight turn, or even a loop my plane just throws itself into a spin? I try using rudder to help with my turn, and still it happens..

Any tips on why this happens and what I can do to avoid?

Bearcat99
12-30-2003, 09:09 PM
Dont try to do tight turns. If you want to do a loop you have to make sure you have enough speed or you will stall out at the top. This sim is not like any other sim you have flown. Think in terms of a real plane and you will do better. The other thing you will have to be concerned with in tight turns is blacking out. If you are going too fast it ia almost gauranteed you will black out. If you dont have enough speed and you are in a heavy plane you will stall out....even in a light one you will stall out if you do it wrong. The learning curve on this sim is very steep. Hang in there , practice pick a plane and stick to it till you get it down. By then you will be more familiar with the sim. I would suggest a 153 or a P-11 to start with just to practice basic flight. Then move up to a La5 or a Hurricaine. By then you should be more familiar with the FMs of the sim itself. This isnt CFS...or Warbirds..... take your time.

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essemm
12-30-2003, 09:58 PM
Listen to the bearcat...all very good advice.

My advice:
Don't be rough with the stick. Pull the stick back slowly to the pull-point, don't haul it back.

Oh...and use combat flaps...they are there for a reason.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Bearcat99:
Dont try to do tight turns. If you want to do a loop you have to make sure you have enough speed or you will stall out at the top. This sim is not like any other sim you have flown. Think in terms of a real plane and you will do better. The other thing you will have to be concerned with in tight turns is blacking out. If you are going too fast it ia almost gauranteed you will black out. If you dont have enough speed and you are in a heavy plane you will stall out....even in a light one you will stall out if you do it wrong. The learning curve on this sim is very steep. Hang in there , practice pick a plane and stick to it till you get it down. By then you will be more familiar with the sim. I would suggest a 153 or a P-11 to start with just to practice basic flight. Then move up to a La5 or a Hurricaine. By then you should be more familiar with the FMs of the sim itself. This isnt CFS...or Warbirds..... take your time.

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GerekeHei
12-30-2003, 10:05 PM
Ok I figured that was what the problem was..

I asked because when I was practicing doing dogfights with rookie AI pilots they were able to turn around much faster than I was, they recovered from dives quicker etc.. So, it made me ask.

Going to go practice more.. and you're right.. this isn't like any other flight sim I've played for sure.. thats why I like it so much http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

LeadSpitter_
12-31-2003, 05:35 AM
the slightest rudder movement is what is throwing you into the spin, if you need to do a tight turn make sure you have enough airspeed and use combat flaps and elevator trim if you have it on a slider.

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