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View Full Version : Would you want adjustable seats like in Janes WWII Fighters???



XyZspineZyX
06-12-2003, 08:26 PM
Looking over the topics about the 190pit. I was wondering how many would like to see the option which was actually used due to different hights of pilots, to adjust your seat to your likings. In Janes, i always sat a bit higher then normal and a bit farther away. I liked to see the very top of my nose guns. just a bit though. Ill post screens of this later today.
I think if we were to have this option more planes would be flown with full pit.
Cya guys.


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So he tells me, "I ban the Me262 cause its turn rate is over modeled and it dosnt stall"... Then he takes off from his base in a Hurricane.

XyZspineZyX
06-12-2003, 08:26 PM
Looking over the topics about the 190pit. I was wondering how many would like to see the option which was actually used due to different hights of pilots, to adjust your seat to your likings. In Janes, i always sat a bit higher then normal and a bit farther away. I liked to see the very top of my nose guns. just a bit though. Ill post screens of this later today.
I think if we were to have this option more planes would be flown with full pit.
Cya guys.


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So he tells me, "I ban the Me262 cause its turn rate is over modeled and it dosnt stall"... Then he takes off from his base in a Hurricane.

XyZspineZyX
06-12-2003, 08:41 PM
Jane's isn't the only one that has this feature. FS2002 has so much viewpoint adjustment you can even "get up" from your seat and "walk" back into the passenger cabin, if the model has a detailed interior as many of the better add-ons do. (Better set the autopilot first.)

FS2002 is a very complex and sophisticated sim, and too temperamental and fps-hungry to have much application to the needs of a combat game. But Aces High had head position adjustments even in earlier versions, and AH is pretty crude compared to FB. And as you say, Jane's had it.

In fact the only modern combat sim I've tried that *doesn't* have this feature, besides Il-2, is CFS2. Surely FB can do better than CFS!

I don't see why it would be difficult to include, because we already have head movements modeled in, in the "head shake" effect. All they would have to do is allow the player to make the same movements as in "head shake" by some sort of keyboard or button command. That can't be too hard.

A lot of people have asked for this but I don't think it's going to happen unless maybe in a future game. Just too much of a change to put into a patch.

It should have been included in FB, since many people had requested it ever since Il-2 came out, and some of us were hoping it would. But then the list of FB disappointments would be pretty long, wouldn't it?

Zayets
06-12-2003, 08:43 PM
Yes , actually a head tilt will be a good compromise solution which , I believe , will make everybody happy. Including Oleg.

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XyZspineZyX
06-12-2003, 09:01 PM
Yes. Adjustable head position. We all know this is a feature that FB should have. Ubisoft knows it, and they don't care. Life goes on.

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XyZspineZyX
06-12-2003, 09:09 PM
Sure, I would like the adjustable seats. While we're at it, give us our reclining seat, stein holder (or tea cup holders for you brits), air conditioning, and a pretty lass when we come back.

Give an inch, and we would take a mile.

XyZspineZyX
06-12-2003, 10:03 PM
LOL I want to move my head with no clipping so I can put my face on the prop or walk through the cockpit out to the wingtip /i/smilies/16x16_smiley-happy.gif

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XyZspineZyX
06-12-2003, 10:22 PM
Would you want adjustable seats like in Janes WWII Fighters???

Like in WW2F, a big NO.

But seat adjustments like in real aircraft (not sure all had it, keep it historically accurate) yes.

And a limited head position adjustment would be good too. Keeping in mind cockpit limitations (some AC have really small pits) and neck lenght (dont think we have a giraffe squadron yet...)

Ja te atendo, Tche!

XyZspineZyX
06-12-2003, 11:21 PM
That and the fact that some cockpits models surely have some flaws that would be uncovered if you could switch position..

Oleg already stated about the way it would be too complex to add this to the game.. I guess we'll have to wait for the next Maddox game..

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Hawgdog
06-12-2003, 11:39 PM
YES. that was the first flight sim game I ever messed with, never got online until IL2, but enjoyed the hell out of it.

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XyZspineZyX
06-13-2003, 01:04 AM
I'm with Dolfo, not like WWIIF's, but a realistic (meaning natural within physical constraints) leaning/tilting of the head would be what I'd want. Oleg has mentioned in the past that this (either seat or head adjustments) is not possible (within reasonable work load) of Il-2 engine due to the way cockpits are constructed. Watch for it in his next sim, I'd guess it will have something along these lines (maybe more).

XyZspineZyX
06-13-2003, 02:21 AM
no because i have ww2 fighters and when the seat is changed the gunsight is no longer usefull


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XyZspineZyX
06-13-2003, 02:59 AM
so this is another 190 thread in disguise http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

some people do not give up hehe



personally i think the fw190 is a nasty bit of work and absolutely lethal in the right hands. I dont see why people want to turn it into yet another yank and bank noob plane for online dogfight jocks to do there furball tricks in ..

XyZspineZyX
06-13-2003, 04:35 AM
janes ww2 fighters was the BOMB in its day. i would LOVE to see a new version...and im not talking JAS.

XyZspineZyX
06-13-2003, 05:29 AM
I remember adjusting my seat to the point where I was sitting on the wing tip, just to see how far out it would go.

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Cpt.LoneRanger
06-13-2003, 02:45 PM
Moving the seat like in Janes WW2F is nice, but not necessary. Actually, the way it was done, I didn't like it.I think it would be sufficient, or even better, to lean the "head" left or right - perhaps I'm more used to it from AmericasArmy and RavenShield. (and previous titles)

Any adjustments to up and down would cause the problem of sight alignment. eg. lowering seat means your aming much too high.

But simply moving the head left and right, would make a real difference. On many planes, there are instruments, located behind the stick or anything else and I really hate this. Leaning left or right could help it. Also, in some aircraft with limited rear-view, this would really give the edge. I mean, what pilot turns his head looking back, like it is done in FB? You'd break your neck! ;D

Before FB was published, I hoped, they got this allready, since it was a logical step in my opinion. They surely have the modelled cockpit to do this!

Besides that, it would make the backup sights of many aircraft useable, when your main sights were damaged /i/smilies/16x16_smiley-happy.gif

I hope it comes with a future patch!!!

greets
Cpt.LoneRanger

Hawgdog
06-13-2003, 06:34 PM
ZG77_Lignite wrote:
- but a realistic
- (meaning natural within physical constraints)
- leaning/tilting of the head would be what I'd want.


Good lord. Do you know what extensive modeling that would take to add that to a sim? If it were offered, you folks would whine about the jerky motion of the head movement, until the .25% of one degree was added! Then you'd need a computer so huge and vid card that no one could afford it. Lignite, (interesting name) I'm not flaming you personally, but I am amazed at the complaining about this continuing 190 complaint.I just dont get the problem. I fly the 190 as much as anything. The only woe is land ing and take off is a bit tricky. other than that, I can see the target easily enough.


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XyZspineZyX
06-13-2003, 06:48 PM
It wouldn't solve the problem(s) I think. wich most if them aren;t problems at all.

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XyZspineZyX
06-13-2003, 08:45 PM
I wouldnt mind a nice little lean to the left or right, im not to sure but i think this was doable in a game before. not to sure which one. It would allow us to continue figting even when our gunsites are down, we can use the 2nd one provided.


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So he tells me, "I ban the Me262 cause its turn rate is over modeled and it dosnt stall"... Then he takes off from his base in a Hurricane.

XyZspineZyX
06-30-2003, 02:45 AM
janes ww2fighters has a new upgrade cd for 4 bucks at www.ww2fighters.net (http://www.ww2fighters.net) enjoy. all new planes...yaks doras italian fighters and a russian front theatre just like FORGOTTEN BATTLES. i love forgotten battles. great game. but for extra offline fun this game is fun

XyZspineZyX
06-30-2003, 03:23 AM
of course but the way alot of the cockpits are made any raise in eyelevel will explose polys seems for ex the hurrican gunsite view look at the nose.

I asked for this awhile ago but it would require alot of work and fixes on the cockpits. the real planes had them i think we should too and it would fix alot of issues wth the 190s uncorrect level flight cockpit among many others

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XyZspineZyX
06-30-2003, 06:02 AM
With Jane's WW2 Fighters, when you moved the seat around it affected the accuracy of the gunsights. If you moved your seat up or down or right or left and then tried to use the crosshairs of the site, you'd see the tracer streams drift the opposite direction of how you moved your seat.

The back-and-forth movement was about the only seat adjustment that was really of much use. FB
s method of allowing increments in addition to IL-2's three set distances from the gunsight works fine for me.

(This is yet another 'Please fix the FW190' thread, isn't it?)

XyZspineZyX
06-30-2003, 06:18 AM
RedDeth wrote:
- janes ww2 fighters was the BOMB in its day. i would
- LOVE to see a new version...and im not talking JAS.
-
-

Have a look at the list of people that have made mods for WWII Fighters, then have a look at who is doing the third party stuff for IL2/FB. What I am saying is that there is a new version of WWII fighters. Its called IL2.



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XyZspineZyX
06-30-2003, 06:28 AM
Fb seems like an alpha version, the first patch will be beta then down the road it will be final. Just look at the tech help lobby, online play even on t1 cable or dsl. I like the game alot but it seems very limited in its capabilities how it was designed.

Oleg cant change muzzle flashs excuse "game engine"
Oleg cant have cockpits the open excuse "game engine"
Oleg cant have tree groups look like real trees from the side excuse "game engine"
No external cockpit damage and oilsplash excuse "game engine"

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