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View Full Version : Soldier Killing Animations Were A Huge Part Of This Game



seismicGASBAG
10-26-2018, 03:07 PM
Hello For Honor Forums.

I just really need to say this to anybody who cares, and any moderators that can possibly bring this to the attention of the developers.

In my opinion, I think the soldier killing animations were essential to the experience of For Honor.The animations for the EIGHTEEN SETS of characters that are in the game before the Wu Lin faction, defined and gave those characters such depth and personality. Not to mention that in all of the existing character trailers, the animations are very well showcased. It is very rare to see such brilliant choreography in trailers that actually comes in to gameplay. It made holding the main lane in Dominion feel so much more impactful and impressive.

It didn't just make Dominion so much more immersive to play however. In Skirmish, when you did stumble upon a small group of 4 or 5 soldiers, and expertly take them out, it felt amazing. The Wardens combo of Half-Swording into a Murder Stroke and finishing it off with a Mordhau grip, demonstrates his mastery over the long sword with such precision. The Shugoki's way of brutalizing soldiers underfoot after tripping them with his Kanabo, or squashing them with it after an initial bash to the face felt like nothing else, The Centurion's way of getting up close and personal with the soldier receiving the last part of his heavy combo with a cut to the leg and neck, really emphasized the Centurion's title of Melee Specialist. The Raiders way of tearing though soldiers with the back, and front of his axe, and at times picking them up and throwing them, was such a great way to feel unstoppable as the vanguard of the faction.

Just because I didn't mention them all does not mean that any of them were bad. But I hope I can instill the fact that they truly did matter in the grand scheme of things. As a player who exclusively plays PvE, in this PvP based game, it meant the a lot to me. It even influenced some of my choices as to what character to work on. I had no interest in playing Centurion or Shugoki until I saw the initial animations for the soldier killing moves, and from there I furthered my interest in the character with armor, weapons, and executions.

I understand why Breach mode does not have any animations for killing the Pikemen, because of their health pool and I'm fine with that. For me, the update to remove the soldier animations, just made me ignore them entirely. It feels completely unsatisfying just lazily slapping them around with my Nerf-Sword-like movements. Through all of the updates, every nerf and buff, I've stuck with the game because of the characters, executions, fighting, and brilliant soldier choreography. Now that one of the biggest things in the game is gone, I'm not sure how much more I can play.

Once I learned Arcade mode was locked behind a pay wall, I was disappointed, but hopeful for the day I could pay upwards of 50k Steel for it, so I can have a randomly generated mission with soldiers AND the bots I've become so accustomed to fighting. Now that half of that is gone, I have little reason to carry on. I sunk so many hours into this game, in hope of it getting better and better I really want to continue seeing it get better, but with massive features as big as this to the game being taken away, its the least to say I'm worried.

TL;DR Please bring back animations for the soldiers, I loved them so much.

Roseguard_Cpt
10-26-2018, 03:11 PM
That's a lot of work for Ubi, it would probably take a couple seasons as they'd have to make ones for the Wu-Lin. They'd also make it so Shaolin doesn't have Warden's ressing a person animation, Nuxia having Shaman's revived animation, JJ have Shaman's revived animation, etc, etc.

seismicGASBAG
10-26-2018, 03:23 PM
At this point I would love just a statement from Ubi saying there working on it for the Wu-Lin, but yeah I get what you're saying.

DefiledDragon
10-26-2018, 05:12 PM
There's no reason they couldn't bring back the animations for the original cast for instakill minions and just leave the Wu Lin as they are.

ArmoredChocobo
10-26-2018, 09:33 PM
No they weren't.

Ubiflowessence
10-26-2018, 10:05 PM
Thank you for taking the time to share your feedback! We appreciate the players who take the time offer their full thoughts on any aspect of the game. It seems that a lot of players really enjoyed the animations and would like to see them return. I will send this to the fight team to see if it is possible to implement in the future.

seismicGASBAG
10-26-2018, 11:20 PM
Thank you for taking the time to share your feedback! We appreciate the players who take the time offer their full thoughts on any aspect of the game. It seems that a lot of players really enjoyed the animations and would like to see them return. I will send this to the fight team to see if it is possible to implement in the future.
Thank you so much! This greatly puts my mind at ease!

MechaG2
10-27-2018, 03:40 AM
Hello For Honor Forums.

I just really need to say this to anybody who cares, and any moderators that can possibly bring this to the attention of the developers.

In my opinion, I think the soldier killing animations were essential to the experience of For Honor.The animations for the EIGHTEEN SETS of characters that are in the game before the Wu Lin faction, defined and gave those characters such depth and personality. Not to mention that in all of the existing character trailers, the animations are very well showcased. It is very rare to see such brilliant choreography in trailers that actually comes in to gameplay. It made holding the main lane in Dominion feel so much more impactful and impressive.

It didn't just make Dominion so much more immersive to play however. In Skirmish, when you did stumble upon a small group of 4 or 5 soldiers, and expertly take them out, it felt amazing. The Wardens combo of Half-Swording into a Murder Stroke and finishing it off with a Mordhau grip, demonstrates his mastery over the long sword with such precision. The Shugoki's way of brutalizing soldiers underfoot after tripping them with his Kanabo, or squashing them with it after an initial bash to the face felt like nothing else, The Centurion's way of getting up close and personal with the soldier receiving the last part of his heavy combo with a cut to the leg and neck, really emphasized the Centurion's title of Melee Specialist. The Raiders way of tearing though soldiers with the back, and front of his axe, and at times picking them up and throwing them, was such a great way to feel unstoppable as the vanguard of the faction.

Just because I didn't mention them all does not mean that any of them were bad. But I hope I can instill the fact that they truly did matter in the grand scheme of things. As a player who exclusively plays PvE, in this PvP based game, it meant the a lot to me. It even influenced some of my choices as to what character to work on. I had no interest in playing Centurion or Shugoki until I saw the initial animations for the soldier killing moves, and from there I furthered my interest in the character with armor, weapons, and executions.

I understand why Breach mode does not have any animations for killing the Pikemen, because of their health pool and I'm fine with that. For me, the update to remove the soldier animations, just made me ignore them entirely. It feels completely unsatisfying just lazily slapping them around with my Nerf-Sword-like movements. Through all of the updates, every nerf and buff, I've stuck with the game because of the characters, executions, fighting, and brilliant soldier choreography. Now that one of the biggest things in the game is gone, I'm not sure how much more I can play.

Once I learned Arcade mode was locked behind a pay wall, I was disappointed, but hopeful for the day I could pay upwards of 50k Steel for it, so I can have a randomly generated mission with soldiers AND the bots I've become so accustomed to fighting. Now that half of that is gone, I have little reason to carry on. I sunk so many hours into this game, in hope of it getting better and better I really want to continue seeing it get better, but with massive features as big as this to the game being taken away, its the least to say I'm worried.

TL;DR Please bring back animations for the soldiers, I loved them so much.

I completely agree. This is one aspect I absolutely loved about For Honor, and I'm really upset Ubisoft completely removed it from the game. This, along with several other things they've removed or needlessly changed, have put a severe damper on the whole experience.

Herbstlicht
10-27-2018, 01:22 PM
Hmm, I guess even if Wu Lin would not get those animations, I would be fine with the old heroes getting them back too. However, I have to wonder when it comes to efficiency. To me it feels as if the new attacks for some heros are way superior compared to the old ones when it comes to killing speed. Especially when those heroes had infinite combos - Berserker for example.

seismicGASBAG
10-27-2018, 02:05 PM
Hmm, I guess even if Wu Lin would not get those animations, I would be fine with the old heroes getting them back too. However, I have to wonder when it comes to efficiency. To me it feels as if the new attacks for some heros are way superior compared to the old ones when it comes to killing speed. Especially when those heroes had infinite combos - Berserker for example.
Yeah I can understand that, there are usually ways to work around it I think. The tried and true method of locking on to do normal combos works pretty well. They also could add something in the options to turn the animations on an off overall, or for specific characters. That way the people who like it how it is right now could keep it this way, and the players that enjoy the theatrical version could still enjoy themselves.

Tareyus
10-27-2018, 04:32 PM
It's the small details that make a good game, a great game. Not this game tho, unbalanced trash. jk really loved the animations, felt weird when I was killing the minions in dom with the raider. Heres a personal thought for the shaman players. Maybe don't return it? Maybe?

seismicGASBAG
10-27-2018, 04:52 PM
It's the small details that make a good game, a great game. Not this game tho, unbalanced trash. jk really loved the animations, felt weird when I was killing the minions in dom with the raider. Heres a personal thought for the shaman players. Maybe don't return it? Maybe?
I do totally agree that the small things are the things that make good games great. As far as the Shaman goes, while I did think her and her moveset were very annoying, I think she did get better after this update, she actually cracks a smile here and there. And back in the beta when she talked, her dialogue was very interesting and made her character more palatable. Her soldier killing animations were good as well I think, it really made her seem absolutely crazed and desperate. The design of those animations kinda reminded me of Aiden Pearce from Watchdogs, how they emphasized his melee moves to be very to-the-point and brutal, wasting no time to get the job done.

VampireDovah
10-28-2018, 12:28 AM
Totally agree miss the animations. It's true though that some animations hindered the player more than helped like aramusha for example.

TSCDescon
10-28-2018, 01:07 AM
I understand taking away the minion kill animation for Breach but for Dominion too??? Nah. Without the minion killing animation my Shugoki suffers.

Orisoll
12-30-2018, 08:27 AM
Removing those animations is still, hands down, the worst change they've ever made.

Half the reason people play this game is for the spectacle -- the animations in the fights, executions, and even just moving around are a pleasure to look at. Cutting out so much of that content just made the game feel noticeably worse. and I've yet to hear a good reason for it.

It didn't make it easier to clear minions. Before the change you could choose to use the current system by locking on (which was extremely sluggish, clunky, and boring to look at, but it worked in some situations with some characters) or you could flow from one minion to the next with beautifully choreographed takedowns and get pretty much the same result. All this change did was remove all our options only to leave us with the most boring one.

It didn't make the characters more balanced. The fact that assassins had mostly single-target takedown animations encouraged them to take points and kill other heroes, which is what they do best. I actually thought that was an intentional design choice, because it was pretty damn clever and worked really well. Apparently it wasn't though, because rather than improving the extreme minority of heroes that had slow animations (raider, aramusha, etc), they axed the entire system.

It didn't make the game more competitive. Dominion is not, has never been, and will never be a competitive mode, and yet it's the only mode where these changes make any sort of difference.

I can't find a single good reason for deleting one of the most iconic parts of the game. What's next, removing the execution system? Getting rid of all of the emotes? Deleting all the post-match cutscenes? Oh wait they already did that.

CravenExtrez
12-30-2018, 10:32 AM
I also wish for it to return as well if possible. Maybe with a few changes. Maybe disable it for breach but not for regular game modes such as Dominion or Skirmish.

MrB3NX
12-30-2018, 12:36 PM
Thank you for taking the time to share your feedback! We appreciate the players who take the time offer their full thoughts on any aspect of the game. It seems that a lot of players really enjoyed the animations and would like to see them return. I will send this to the fight team to see if it is possible to implement in the future.

to see if it's possible ?????


WHY DID YOU TAKE IT AWAY IN THE FIRST PLACE ?????

.

CravenExtrez
12-30-2018, 07:02 PM
I used to see the cinematic story trailer and when I got into the game, the animations were there. I feel like they took something important but this is just my opinion.

UbiInsulin
12-30-2018, 08:00 PM
to see if it's possible ?????


WHY DID YOU TAKE IT AWAY IN THE FIRST PLACE ?????

.

Pikemen take more than one hit, and the team wants a unified experience across game modes.

We're continuing to let the team know that people want it back.

CravenExtrez
12-30-2018, 08:03 PM
Pikemen take more than one hit, and the team wants a unified experience across game modes.

We're continuing to let the team know that people want it back.

We don't need it for Breach since we understand that Pikemen take more than one hit, but we need it for Dominion and Skirmish (Also archers in Breach if possible).

Helnekromancer
12-30-2018, 10:27 PM
Dominion, Skirmish, and even that Assassin's Creed Event. The whole mode is centered around clearing minions and doing that with regular attacks looks choppy, sloppy, and it takes forever.

Even though the attacks were flashy they were unique to each hero and gave them a bit of personality, something this game sorely lacks. This along with the end game cinematic that was removed in placed of the weird "Take a pose" scene takes a lot of the atmosphere out the game.

CravenExtrez
12-30-2018, 11:30 PM
Dominion, Skirmish, and even that Assassin's Creed Event. The whole mode is centered around clearing minions and doing that with regular attacks looks choppy, sloppy, and it takes forever.

Even though the attacks were flashy they were unique to each hero and gave them a bit of personality, something this game sorely lacks. This along with the end game cinematic that was removed in placed of the weird "Take a pose" scene takes a lot of the atmosphere out the game.

Indeed and also Warlord.

MrB3NX
12-31-2018, 12:53 PM
Pikemen take more than one hit, and the team wants a unified experience across game modes.

We're continuing to let the team know that people want it back.

just for a useless npc your team decided to ruin one of the most beautiful things in the game

Ubisoft never fails to disappoint us , i'm truly impressed .

psyminion
12-31-2018, 07:59 PM
this was one of the changes that finally put me off the game.

all the emphasis on quick attacks plus the disappointing wu lin addition... arcade behind a pay wall... and then not being able to clear minions like a boss?

it's too bad, because I really would love to keep playing For Honor circa 2016-2017.

papa_joseph1
01-01-2019, 07:00 AM
Dominion, Skirmish, and even that Assassin's Creed Event. The whole mode is centered around clearing minions and doing that with regular attacks looks choppy, sloppy, and it takes forever.

Even though the attacks were flashy they were unique to each hero and gave them a bit of personality, something this game sorely lacks. This along with the end game cinematic that was removed in placed of the weird "Take a pose" scene takes a lot of the atmosphere out the game.

That end game thing is new marketing, because every hero based game needs an Over Watch type end game screen right? why think of something new when you can just take somebody else's ideas and roll with it?

Seriously though, I miss watching my minions run away or kick butt.

Got a sneaking feeling we're going to see some "play of the game" type crap at some point with the direction this is heading.

also happy 2019.

RagingtheReturn
01-02-2019, 05:45 AM
I guess it kinda goes along with the minion behavior but what was the purpose behind them making it so that minions interrupted executions and reviving in the other modes? I understand breach but in domination its super annoying to fight off a 2v1 at the B capture zone just to have a minion prevent you from reviving a teammate or stop your execution that you deserve for winning a fight.

CravenExtrez
01-03-2019, 01:46 AM
I hate it when they stop my execution in dominion.

RagingtheReturn
01-03-2019, 02:42 AM
I feel you there. Many times have I gotten my execution denied or was ganked because minions prevented me from reviving my teammate and then two enemies run up on me before i got the teammate up. Minions themselves dont kill me but I always die because they block me and get in my way when im in the middle of a fight. I way prefer the old minion behavior it was more satisfying and conducive to fun gameplay.

CravenExtrez
01-03-2019, 02:52 AM
I agree completely.

Feedmeyourcows2
01-03-2019, 03:16 PM
I hate it when they stop my execution in dominion.

It doesn't make a lot of sense to be in a fancy execution while there are 10 minions attacking you at once.

CravenExtrez
01-03-2019, 04:18 PM
It doesn't make a lot of sense to be in a fancy execution while there are 10 minions attacking you at once.

They should buff their damage for that, otherwise barely any health loss but interruption.

Vakris_One
01-03-2019, 04:21 PM
Pikemen take more than one hit, and the team wants a unified experience across game modes.

We're continuing to let the team know that people want it back.
Fair enough about wanting a unified experience but taking away actual gameplay and the player's choice in how they want to take down minions in modes other than Breach was unecessary in my opinion. The player already had the option to use locked on chains on Dominion minions if they wanted to.

And after playing Breach any new players would soon figure out that they can use locked on chains on the minions in Dominion too if they had a character that clears them faster that way - keeping in mind that characters like Shugo and Warden actually had faster and less stamina intensive custom minion clears than they do now being forced into their locked on chains and zones.

It was an unecessary change at best and at worst a loss of a unique gameplay mechanic for no good reason.

RagingtheReturn
01-03-2019, 06:12 PM
Thats true but even a short combat execution can be interupted

CRIMS0NM0NKEY
01-03-2019, 10:10 PM
How is it unified? Minion clearing between aramusha and shugoki are night and day in efficiency. I suppose you mean amongst players?

Helnekromancer
01-04-2019, 02:09 AM
Why didn't they just buff the damage for the minion attack animations or lower the defense or health of the Pikemen?

The fact that these guys can chase you up hills, frequently poke you, does a lot of damage AND IT STAGGERS; you can't lock on to them, and to add insult to injury they interrupt executions and makes reviving a teammate impossible.

These guys should be 1 shot for all heroes for the amount of bull crap they dish out.

UbiInsulin
01-04-2019, 10:38 PM
Fair enough about wanting a unified experience but taking away actual gameplay and the player's choice in how they want to take down minions in modes other than Breach was unecessary in my opinion. The player already had the option to use locked on chains on Dominion minions if they wanted to.

And after playing Breach any new players would soon figure out that they can use locked on chains on the minions in Dominion too if they had a character that clears them faster that way - keeping in mind that characters like Shugo and Warden actually had faster and less stamina intensive custom minion clears than they do now being forced into their locked on chains and zones.

It was an unecessary change at best and at worst a loss of a unique gameplay mechanic for no good reason.

Not to repeat my previous post, but we're absolutely continuing to mention how the community feels in our reports. Including with the distinction between Breach and non-Breach modes. Thank you for letting us know where you stand on this.

CravenExtrez
01-05-2019, 05:20 AM
Not to repeat my previous post, but we're absolutely continuing to mention how the community feels in our reports. Including with the distinction between Breach and non-Breach modes. Thank you for letting us know where you stand on this.

We appreciate that you took the time to report. We are hoping that it is reverted to how it was before with the exception of Breach.