PDA

View Full Version : a neat idea for a server



CAF96th_Sillyak
01-05-2007, 11:51 PM
In real life there was no refly button. As we have all read from pilot acounts in real life pilots would make one or two passes on an enemy fighter and then head home, there was very little true dogfighting. This is very diffrent from online fighting in-game. Pilots will fight until thier plane literally falls apart around them, then simply hit refly. I think it would be cool if there was a server that if you got shot down and killed you couldnt refly for a set amount of time, say until next map change. If you succsesfully bailed out over friendly territory this period of time could be shorter. This would give players an incentive not to die and would make online combat more similar to real life combat.<div class="ev_tpc_signature">

http://i6.photobucket.com/albums/y239/guitar1936/sig1ji6.png

CAF96th_Sillyak
01-05-2007, 11:51 PM
In real life there was no refly button. As we have all read from pilot acounts in real life pilots would make one or two passes on an enemy fighter and then head home, there was very little true dogfighting. This is very diffrent from online fighting in-game. Pilots will fight until thier plane literally falls apart around them, then simply hit refly. I think it would be cool if there was a server that if you got shot down and killed you couldnt refly for a set amount of time, say until next map change. If you succsesfully bailed out over friendly territory this period of time could be shorter. This would give players an incentive not to die and would make online combat more similar to real life combat.<div class="ev_tpc_signature">

http://i6.photobucket.com/albums/y239/guitar1936/sig1ji6.png