Gianturion
10-21-2018, 02:44 PM
First off,I would like to say that I purchased the game during Season 2,when everyone was ****ting on the game for the p2p system and the "op" heroes Centurion and Shinobi (personally I could fight and kill them ez but I agreed on some nerfs). So what do I think about the new expansion Marching Fire? It's amazing. The Wu Lin do not feel unbalanced at all and no,this game is not pay to win,stop with this nonsense. My only complaint is that,while I am a PC gamer,I feel for those console players who would rather throw away the game than try to react to 400ms attacks while playing at 30fps. Ubi,step up and do something about this because you have no idea what it feels like trying to fight Nuxia,Shaolin,PK or Shaman on console. If I had to describe every Wu Lin hero it would be like:
- Tiandi is a Vanguard with some assassin properties,but what really makes him special is the amount of mixups which is insane,it feels satisfying to dodge heavy into another dodge heavy into feint into palm strike into heavy into kick. It's not even op,you just have to wait for him to show his weakness and light attack him at the right moment to stop him from further mixups. Seriously,this hero is a great example of how original heroes should be reworked: lots of mixups and multiple openers while not being op.
- Jiang Jun is a Heavy,even though he feels like a Lawbringer + Shugoki mix. He's godlike when using the Stance because he has poise and can punish hard if you're not careful with your attacks. While yes,his Stance brings him back to full stamina when oos,you already know he's going to use that so you can punish accordingly with a grab,just don't throw out attacks with long recovery because he can use that to his advantage (like a Centurion punch). This hero is an example of how Shugoki and Lawbringer should be reworked: heavy punishes,unblockables on heavy finishers,lots of pressure when oos and,most importantly,openers.
- Shaolin is a Hybrid and the hardest to learn imo. His Qi Stance is harder to pull off than the Hidden Stance (Nobushi) and when you enter that state you have many options for different outcomes: your enemy wants to dodge? Use a side heavy. Your enemy wants to attack? Use light attacks or kick. My only complaint is that his feats are too powerful and have low cooldown. Seriously,his teleport should be removed and the second feat is abused so much and it's very annoying. Anyway,I might say that he's the most powerful hero in the Wu Lin faction,but to compensate he's hard to learn and master.
- Nuxia is an Assassin which specializes in traps. But what truly makes her shine is her mind games which force every opponent to never ever try a parry when she swings her weapons because she can either feint them into a light,feint them into a grab or just throw the heavies with no traps. While she's my favourite Wu Lin hero so far,I have some complaints. She heavily relies on light attacks and mixups,except she has less mixups than the other Wu Lin heroes,for some reason. Her traps need to be buffed because you can just disengage,emote or block the other way and they won't work,which is bs in my opinion. Not to mention that her deflect can be blocked for some obscure reason. I feel like she needs more.
Breach - Breach is an amazing game mode and the amount of xp and steel you get from it is very much worth it,finally I can abandon that ****hole that is Dominion and play some real game mode where playing the objective is actually rewarding and gets you more renown than simply slaughtering the enemy team. However,the spawn kill is real,please Ubisoft fix that because most attackers can't even get out of spawn because they die as soon as they land.
Gear System - I like the new gear system very much but I must admit,I was pissed when my builds were completely ****ed up,not to mention that these perks are kinda bad. Like Shugoki and Lawbringer who get only +10 heal when they kill a hero,that's too low and not rewarding at all. Then we have the movement speed buffs which are not that important at all and the legendary tier feats which are nothing worth grinding. While the concept is good and I'm very happy Gear Stats are not a thing anymore (Kensei 60 dmg and Highlander 80 dmg nightmares),I feel like the new perks should be reviewed again because they're not as good as they should be and don't encourage different builds.
Arcade Mode - Who made that mode? Satan? The difficulty spike is too much,the bots force you to turtle up and get revenge to even have a small chance,even though you'll die anyway and you're forced to throw them off a ledge. And it doesn't even feel that satisfying because the rewards you get are really bad. This mode needs to be remade because,right now,it's just not fun.
My Final Opinion - With Marching Fire,Ubisoft did so many changes right,but there are also changes that were not needed or are just bad,like the removal of the minion clearing moves. Those moves were what made the heroes unique and it was very satisfying slaughtering all those minions with some good punches or kick,especially with heavies like Shugoki. Now it feels empty,not fun,not aesthetically appealing. However,the good changes were much needed and balancing the heroes will be much easier from now on,revenge builds are not a thing anymore,objectives actually matter,teamwork actually matters if you want to win,the new gear is amazing (well,except for some of them like the Berserker one which I don't like at all),the new results screen is really good (even tho I would offer an option for Dominion to bring back those cutscenes). I am actually curious about how the dialogue overhaul has been changed and it was a good thing it got removed before thr Marching Fire update because some of those quotes were really bad and cringeworthy. Now all you need to do to get the support of your fanbase is change the perk system and rework Shugoki and Lawbro. Seriously,these poor heroes deserve some love.
I hope I was helpful,feel free to express your opinions as long as they're constructive and benefit the topic. If you want to say that this game is p2w and I'm an idiot just get out.
- Tiandi is a Vanguard with some assassin properties,but what really makes him special is the amount of mixups which is insane,it feels satisfying to dodge heavy into another dodge heavy into feint into palm strike into heavy into kick. It's not even op,you just have to wait for him to show his weakness and light attack him at the right moment to stop him from further mixups. Seriously,this hero is a great example of how original heroes should be reworked: lots of mixups and multiple openers while not being op.
- Jiang Jun is a Heavy,even though he feels like a Lawbringer + Shugoki mix. He's godlike when using the Stance because he has poise and can punish hard if you're not careful with your attacks. While yes,his Stance brings him back to full stamina when oos,you already know he's going to use that so you can punish accordingly with a grab,just don't throw out attacks with long recovery because he can use that to his advantage (like a Centurion punch). This hero is an example of how Shugoki and Lawbringer should be reworked: heavy punishes,unblockables on heavy finishers,lots of pressure when oos and,most importantly,openers.
- Shaolin is a Hybrid and the hardest to learn imo. His Qi Stance is harder to pull off than the Hidden Stance (Nobushi) and when you enter that state you have many options for different outcomes: your enemy wants to dodge? Use a side heavy. Your enemy wants to attack? Use light attacks or kick. My only complaint is that his feats are too powerful and have low cooldown. Seriously,his teleport should be removed and the second feat is abused so much and it's very annoying. Anyway,I might say that he's the most powerful hero in the Wu Lin faction,but to compensate he's hard to learn and master.
- Nuxia is an Assassin which specializes in traps. But what truly makes her shine is her mind games which force every opponent to never ever try a parry when she swings her weapons because she can either feint them into a light,feint them into a grab or just throw the heavies with no traps. While she's my favourite Wu Lin hero so far,I have some complaints. She heavily relies on light attacks and mixups,except she has less mixups than the other Wu Lin heroes,for some reason. Her traps need to be buffed because you can just disengage,emote or block the other way and they won't work,which is bs in my opinion. Not to mention that her deflect can be blocked for some obscure reason. I feel like she needs more.
Breach - Breach is an amazing game mode and the amount of xp and steel you get from it is very much worth it,finally I can abandon that ****hole that is Dominion and play some real game mode where playing the objective is actually rewarding and gets you more renown than simply slaughtering the enemy team. However,the spawn kill is real,please Ubisoft fix that because most attackers can't even get out of spawn because they die as soon as they land.
Gear System - I like the new gear system very much but I must admit,I was pissed when my builds were completely ****ed up,not to mention that these perks are kinda bad. Like Shugoki and Lawbringer who get only +10 heal when they kill a hero,that's too low and not rewarding at all. Then we have the movement speed buffs which are not that important at all and the legendary tier feats which are nothing worth grinding. While the concept is good and I'm very happy Gear Stats are not a thing anymore (Kensei 60 dmg and Highlander 80 dmg nightmares),I feel like the new perks should be reviewed again because they're not as good as they should be and don't encourage different builds.
Arcade Mode - Who made that mode? Satan? The difficulty spike is too much,the bots force you to turtle up and get revenge to even have a small chance,even though you'll die anyway and you're forced to throw them off a ledge. And it doesn't even feel that satisfying because the rewards you get are really bad. This mode needs to be remade because,right now,it's just not fun.
My Final Opinion - With Marching Fire,Ubisoft did so many changes right,but there are also changes that were not needed or are just bad,like the removal of the minion clearing moves. Those moves were what made the heroes unique and it was very satisfying slaughtering all those minions with some good punches or kick,especially with heavies like Shugoki. Now it feels empty,not fun,not aesthetically appealing. However,the good changes were much needed and balancing the heroes will be much easier from now on,revenge builds are not a thing anymore,objectives actually matter,teamwork actually matters if you want to win,the new gear is amazing (well,except for some of them like the Berserker one which I don't like at all),the new results screen is really good (even tho I would offer an option for Dominion to bring back those cutscenes). I am actually curious about how the dialogue overhaul has been changed and it was a good thing it got removed before thr Marching Fire update because some of those quotes were really bad and cringeworthy. Now all you need to do to get the support of your fanbase is change the perk system and rework Shugoki and Lawbro. Seriously,these poor heroes deserve some love.
I hope I was helpful,feel free to express your opinions as long as they're constructive and benefit the topic. If you want to say that this game is p2w and I'm an idiot just get out.