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View Full Version : Attention, Patch 3.01 DOWNLOAD Inside!!!



crazyivan1970
11-18-2004, 01:05 PM
Greetings all,
Get Patch after you read Readme!!!!
Links below

************************************************
README
Pacific Fighters v.3.01 (3.01m)


Warning

The current version 3.01 (3.01m) is not compatible with the previous versions of the game when playing via network. Both the server and client must have appropriate versions of the game in order to connect.

For your convenience we€ve introduced different version numbers for the stand-alone installation and the joint FB+AEP+PF install.
3.01 €" for stand alone PF
3.01m €" for FB+AEP+PF
And of course, the versions 3.01 and 3.01m are not compatible with each other playing via network.

Notes on the Patch Installation

This 3.01 patch may be installed over the previous 3.0 version. The 3.01m version can only be installed over the merged PF 3.0 install. To install the patch, download and run PF_patch301.exe (PF_patch301m.exe) and follow the on-screen instructions.

In this version we are also offering the players to test a new method of running the game. This new method should increase the game€s performance. Both the old and the new methods are available at any time, and are fully compatible online.

If you want to test this new method, install PF_patch301.exe (PF_patch301m.exe) first. After the installation, run PF_patch301_new.exe (PF_patch301m_new.exe). After that, run the pf_new.exe (il2fb_new.exe) executable in your PF game folder.

You can always run the game using the tried-and-true old method using the old shortcuts or pf.exe in the game folder. These remain unchanged. The new executable is not added to the start or the autorun menus in this version, but will be added there in the next patch/add-on if enough positive feedback is gathered.


Main modifications and fixes

Damage model

1. Ships have improved damage model for small unprotected gun mounts. Now when they receive enough damage they can be €œshot off€. NOTE: this will not affect the ships that were built for the original IL-2 which are still available in the merged install. Only the later ships (cruisers and battleships) that shipped with FB, AEP and of course all PF ships will be affected.
2. B-17E and B-17F damage textures are fine-tuned.
3. The left wing damage model are corrected on the P-63C.
4. Visuals for wing and engine damage model are corrected on the A-20G.
5. Additional thorough testing was performed on damage model physics for most planes. In some cases additional changes were made to the damage modeling.

3D models

1. All currently reported inaccuracies in cockpit gauges are corrected (however several cockpit changes with some levers will be available only in the next add-on due to big size).
2. Pressure gauges are added to the F6F.
3. Graphical inaccuracies in arrestor hooks are corrected on some planes.
4. Additional aesthetical changes which don€t affect gameplay are made to some cockpits.


FM and aircraft performance

1. Additional individual tuning of flight models and aircraft performance were made for the F4F, F4U, F6F, Ki-43, Ki-61, A6M, Spitfire, Seafire, SBD and other planes.
Note: Spitfire and Seafire engine overheat model was finetuned as much as possible within the constraints of the current global engine model.

2. Engine cylinder compression and prop pitch modeling was extensively redone, which now results in the planes losing airspeed faster as engine RPM decreases.

AI

1. Many users requested additional control over the ship flak guns. We€ve added a new ROF(rate of fire) function to the FMB. This function controls the time it takes the ship to reload the weapons. Acceptable values range between 0.5 and 100, where
0.5 - half the historical time (i.e. ships fire twice as fast)
1 €" historical reload time
5 €" recommended value for lower-end machines.
100 €" the absolute slowest reload value possible. You will see virtually no flak with this setting.
Note: this function is a compromise between historical accuracy and the requests of many users who have lower end machines but want to participate in large-scale battles with many well armed ships. Increasing the pauses between salvos will lower the ship flak€s calculations during the game and thus introduce increased frame rates.
2. Japanese planes now use also the V formation
3. When the AI plane€s aircraft carrier is sunk, it will look for a nearby friendly carrier. In case none are found, the aircraft will attempt to locate a nearby friendly airfield; barring that they will ditch in the water or a nearby island.

Other improvements:

1. Improved water explosion effects.
2. B-25J bomb sight units are changed from metric to imperial.
3. Added fire extinguishers to A-20G and B-25J.
4. Fixed co-op track playback bug.
5. Fixed 3D A6M2 folding wing bug.
6. Fixed rare cases of aircraft raising gear while parked on carriers.
7. Added several stationary planes.
8. Several void.bmps added to several planes.
9. Corrected names and ammo loads for Ki-61s.
10. Removed fire extinguishers from P-38.
11. Corrected take-offs from damaged aircraft carriers.
12. Extensively reworked sinking behavior of ditched planes.
13. Added the ability to use time-delayed bombs against ships.
14. Corrected service dates and designations for some planes
15. Corrected the bug that occasionally appeared in co-op games when using
the No User Loadout option of FMB.
16. Added new skins for B-24, B5N, F4F-4, FM2 and J2M (Thanks Dani Santos)


Dynamic Campaign fixes and improvements

1. Wrong objects in final missions in case of autonomous install
2. Wrong airfield in New Guinea
3. Crashes in mountains in New Guinea.
4. Crash in second Midway mission when using Hard campaign difficulty
5. Collisions of Rufe at Iwo when using High Air Intensity
6. Wrong objects on some maps.
7. Guadalcanal NGen campaign did not work when selecting Hellcats as bombers.
8. Occasional start on water when moving to Iwo map
9. Text corrections
10. All ships now fire in DGen and NGen, but their rate of fire is lower. By default in these campaigns it is 5 times lower, but it can be modified.

To change ship rate of fire in DGen campaigns, add a line to conf.ini

SlowFire=n.n, where n.n = 0.5 to 100.0

To change ship rate of fire in NGen campaigns, add a line to corresponding camapign file, look as an example at /NGen/CampaignCoralSea.dat

It starts with lines:

[$select]
SlowFire:5.1

All ships in this online campaign will have their fire rate 5.1 times slower than original.

10. Iwo, Chichi, Okinawa, Wake operations added to USMC career
11. New Guinea aded to USAAF career.
12. Midway removed as USAAF operation.
13. Some plane choices are changed.
14. P-38 can be used in Japan 1945 operation
15. Marianas operation added to USN and IJN
16. CampaignLength parameter does not affect Pacific maps anymore (otherwise it could lead to very short campaigns)
17. British markings on B-29 in USAAF Japan campaign - fixed.
18. Kates dropping torpedoes to ground in Pearl Harbor - fixed
19. In order to allow planes with arrestor hook to fly from ground bases, it is possible now to use classes file associated with your career. For instance, this is a file from IJN fighter career classesIN1.dat

A6M5A Palau BASE
A6M5B Palau BASE
A6M5C Palau BASE
A6M5A Iwo BASE
A6M5B Iwo BASE
A6M5C Iwo BASE
A6M5A Okinawa BASE
A6M5B Okinawa BASE
A6M5C Okinawa BASE

Syntax:

Plane_code Operation_code BASE (or CARRIER)
This file allows A6M5A and A6M5B which are carrier based planes by default to fly from airfields at Palau, Iwo and Okinawa.



Graphic engine changes

1. Improved icon visibility for ground objects and planes.
2. Improved water effects such as explosions and wakes.
3. Improved water rendering:
a. Decreased tiling with Water = 0
b. Removed noise dots and squares in sun glint for all modes
c. Improved waves and whitecaps with Water=3.
4. Improved multiple visual effects.
5. Removed black dots that sometimes appeared around clouds
6. Improved caching for faster rendering in the Perfect mode

Recommended drivers
As of this moment, the latest recommended WHQL drivers are
ATI cards:
Catalyst 4.11 http://www.ati.com/home/online/CatalystCCCdriver.html
NVidia cards:
http://www.nvidia.com/object/winxp_2k_66.93


Additional Notes

1. Missions, tracks and other file names do not allow period, commas and special symbols such as umlauts.
2. When creating squad files for network play, please use these standard country codes to assign your squad to a specific army:

de - Germany
fi - Finland
fr - France
gb - RAF
hu - Hungary
it - Italy
ja - IJA
in - IJN
nn - None
pl - Poland
ro - Romania
sk - Slovakia
ru - USSR
us - USAAF
un - USN
um - USMC
ra - RAAF
rz - RNZAF
rn - RN
du - NL


Creating FMB missions with ships.

If you wish to create missions with ships performing evasive maneuvers simulated with waypoints, please use the following guidelines:

1. Do not make sharp turns in the waypoints, especially for the carriers with the
planes on the deck. This is especially important if these planes must land or take-off during these waypoints.
2. If you wish to make turning waypoints for other ships, then see the item above and please make as many waypoints as necessary to create smooth enough turns.
3. You can currently use this unsupported feature, which may be removed in the future.
- set the group of planes on the carrier by the rules described in readme v.3.0.
- set for this group of planes with only one (take off only!) waipoint, fuel=0, No weapon, Radio Silence.
This way you will have static aircraft permanently sitting on the aircraft deck.

Suggestions and Bug Repots

Please send all suggestions and bug reports regarding Pacific Fighters to PF@1c.ru

Please send all bug reports relating Dynamic campaign (DGen and NGen) separately to dgen@rogers.com


************************************************
************************************************
************************************************


Patch download!!!

Here are the links to download the v3.01 (v3.01m) patch
Please take a moment and read readme file!!! It is important that you will download an appropriate version. Read me file is included in this post, look above.
English Version PF STAND ALONE INSTALL: For stand alone Pacific Fighters installation Only!
File1: PF_patch301.exe is the actual patch file €" PF Stand alone.
File2: PF_patch301.exe the file for the test of the overall performance improvement, install it after you install the patch, meaning file1!
UK/FR/DE version
Mirror1:
http://files.games.1c.ru/il2pict/PF_patch301.exe
http://files.games.1c.ru/il2pict/PF_patch301_new.exe
Mirror2:
http://tc12f.free.fr/maddox/PF_patch301.exe
http://tc12f.free.fr/maddox/PF_patch301_new.exe
Mirror3:
ftp://209.163.147.67/PF_Stand_Alone/
Mirror4:
http://vfs.acwos.com/files/patches/pf/PF_patch301.exe
http://vfs.acwos.com/files/patches/pf/PF_patch301_new.exe
Mirror5:
http://www.checksix-fr.com/bibliotheque/index.php?Fichier=2281
http://www.checksix-fr.com/bibliotheque/index.php?Fichier=2282
Mirror6:
http://magnum-pc.netfirms.com/PF/PF_patch301.exe
http://magnum-pc.netfirms.com/PF/PF_patch301_new.exe


Patch for the merged install of PF+FB+AEP. UK/FR/DE languages
File1: PF_patch301m.exe is the actual patch file, PF+AEP Combo!
File2: PF_patch301m.exe the file for the test of the overall performance improvement, install it after you install the patch, meaning file1!
Mirror1:
http://tc12f.free.fr/maddox/PF_patch301m.exe
http://tc12f.free.fr/maddox/PF_patch301m_new.exe
Mirror2:
ftp://209.163.147.67/FB_AEP_PF_Full/
Mirror3:
http://files.games.1c.ru/il2pict/PF_patch301m.exe
http://files.games.1c.ru/il2pict/PF_patch301m_new.exe
Mirror4:
http://vfs.acwos.com/files/patches/pf/PF_patch301m.exe
http://vfs.acwos.com/files/patches/pf/PF_patch301m_new.exe
Mirror5:
http://www.checksix-fr.com/bibliotheque/index.php?Fichier=2283
http://www.checksix-fr.com/bibliotheque/index.php?Fichier=2284
Mirror6:
http://magnum-pc.netfirms.com/PF/PF_patch301m.exe
http://magnum-pc.netfirms.com/PF/PF_patch301m_new.exe

crazyivan1970
11-18-2004, 01:05 PM
Greetings all,
Get Patch after you read Readme!!!!
Links below

************************************************
README
Pacific Fighters v.3.01 (3.01m)


Warning

The current version 3.01 (3.01m) is not compatible with the previous versions of the game when playing via network. Both the server and client must have appropriate versions of the game in order to connect.

For your convenience we€ve introduced different version numbers for the stand-alone installation and the joint FB+AEP+PF install.
3.01 €" for stand alone PF
3.01m €" for FB+AEP+PF
And of course, the versions 3.01 and 3.01m are not compatible with each other playing via network.

Notes on the Patch Installation

This 3.01 patch may be installed over the previous 3.0 version. The 3.01m version can only be installed over the merged PF 3.0 install. To install the patch, download and run PF_patch301.exe (PF_patch301m.exe) and follow the on-screen instructions.

In this version we are also offering the players to test a new method of running the game. This new method should increase the game€s performance. Both the old and the new methods are available at any time, and are fully compatible online.

If you want to test this new method, install PF_patch301.exe (PF_patch301m.exe) first. After the installation, run PF_patch301_new.exe (PF_patch301m_new.exe). After that, run the pf_new.exe (il2fb_new.exe) executable in your PF game folder.

You can always run the game using the tried-and-true old method using the old shortcuts or pf.exe in the game folder. These remain unchanged. The new executable is not added to the start or the autorun menus in this version, but will be added there in the next patch/add-on if enough positive feedback is gathered.


Main modifications and fixes

Damage model

1. Ships have improved damage model for small unprotected gun mounts. Now when they receive enough damage they can be €œshot off€. NOTE: this will not affect the ships that were built for the original IL-2 which are still available in the merged install. Only the later ships (cruisers and battleships) that shipped with FB, AEP and of course all PF ships will be affected.
2. B-17E and B-17F damage textures are fine-tuned.
3. The left wing damage model are corrected on the P-63C.
4. Visuals for wing and engine damage model are corrected on the A-20G.
5. Additional thorough testing was performed on damage model physics for most planes. In some cases additional changes were made to the damage modeling.

3D models

1. All currently reported inaccuracies in cockpit gauges are corrected (however several cockpit changes with some levers will be available only in the next add-on due to big size).
2. Pressure gauges are added to the F6F.
3. Graphical inaccuracies in arrestor hooks are corrected on some planes.
4. Additional aesthetical changes which don€t affect gameplay are made to some cockpits.


FM and aircraft performance

1. Additional individual tuning of flight models and aircraft performance were made for the F4F, F4U, F6F, Ki-43, Ki-61, A6M, Spitfire, Seafire, SBD and other planes.
Note: Spitfire and Seafire engine overheat model was finetuned as much as possible within the constraints of the current global engine model.

2. Engine cylinder compression and prop pitch modeling was extensively redone, which now results in the planes losing airspeed faster as engine RPM decreases.

AI

1. Many users requested additional control over the ship flak guns. We€ve added a new ROF(rate of fire) function to the FMB. This function controls the time it takes the ship to reload the weapons. Acceptable values range between 0.5 and 100, where
0.5 - half the historical time (i.e. ships fire twice as fast)
1 €" historical reload time
5 €" recommended value for lower-end machines.
100 €" the absolute slowest reload value possible. You will see virtually no flak with this setting.
Note: this function is a compromise between historical accuracy and the requests of many users who have lower end machines but want to participate in large-scale battles with many well armed ships. Increasing the pauses between salvos will lower the ship flak€s calculations during the game and thus introduce increased frame rates.
2. Japanese planes now use also the V formation
3. When the AI plane€s aircraft carrier is sunk, it will look for a nearby friendly carrier. In case none are found, the aircraft will attempt to locate a nearby friendly airfield; barring that they will ditch in the water or a nearby island.

Other improvements:

1. Improved water explosion effects.
2. B-25J bomb sight units are changed from metric to imperial.
3. Added fire extinguishers to A-20G and B-25J.
4. Fixed co-op track playback bug.
5. Fixed 3D A6M2 folding wing bug.
6. Fixed rare cases of aircraft raising gear while parked on carriers.
7. Added several stationary planes.
8. Several void.bmps added to several planes.
9. Corrected names and ammo loads for Ki-61s.
10. Removed fire extinguishers from P-38.
11. Corrected take-offs from damaged aircraft carriers.
12. Extensively reworked sinking behavior of ditched planes.
13. Added the ability to use time-delayed bombs against ships.
14. Corrected service dates and designations for some planes
15. Corrected the bug that occasionally appeared in co-op games when using
the No User Loadout option of FMB.
16. Added new skins for B-24, B5N, F4F-4, FM2 and J2M (Thanks Dani Santos)


Dynamic Campaign fixes and improvements

1. Wrong objects in final missions in case of autonomous install
2. Wrong airfield in New Guinea
3. Crashes in mountains in New Guinea.
4. Crash in second Midway mission when using Hard campaign difficulty
5. Collisions of Rufe at Iwo when using High Air Intensity
6. Wrong objects on some maps.
7. Guadalcanal NGen campaign did not work when selecting Hellcats as bombers.
8. Occasional start on water when moving to Iwo map
9. Text corrections
10. All ships now fire in DGen and NGen, but their rate of fire is lower. By default in these campaigns it is 5 times lower, but it can be modified.

To change ship rate of fire in DGen campaigns, add a line to conf.ini

SlowFire=n.n, where n.n = 0.5 to 100.0

To change ship rate of fire in NGen campaigns, add a line to corresponding camapign file, look as an example at /NGen/CampaignCoralSea.dat

It starts with lines:

[$select]
SlowFire:5.1

All ships in this online campaign will have their fire rate 5.1 times slower than original.

10. Iwo, Chichi, Okinawa, Wake operations added to USMC career
11. New Guinea aded to USAAF career.
12. Midway removed as USAAF operation.
13. Some plane choices are changed.
14. P-38 can be used in Japan 1945 operation
15. Marianas operation added to USN and IJN
16. CampaignLength parameter does not affect Pacific maps anymore (otherwise it could lead to very short campaigns)
17. British markings on B-29 in USAAF Japan campaign - fixed.
18. Kates dropping torpedoes to ground in Pearl Harbor - fixed
19. In order to allow planes with arrestor hook to fly from ground bases, it is possible now to use classes file associated with your career. For instance, this is a file from IJN fighter career classesIN1.dat

A6M5A Palau BASE
A6M5B Palau BASE
A6M5C Palau BASE
A6M5A Iwo BASE
A6M5B Iwo BASE
A6M5C Iwo BASE
A6M5A Okinawa BASE
A6M5B Okinawa BASE
A6M5C Okinawa BASE

Syntax:

Plane_code Operation_code BASE (or CARRIER)
This file allows A6M5A and A6M5B which are carrier based planes by default to fly from airfields at Palau, Iwo and Okinawa.



Graphic engine changes

1. Improved icon visibility for ground objects and planes.
2. Improved water effects such as explosions and wakes.
3. Improved water rendering:
a. Decreased tiling with Water = 0
b. Removed noise dots and squares in sun glint for all modes
c. Improved waves and whitecaps with Water=3.
4. Improved multiple visual effects.
5. Removed black dots that sometimes appeared around clouds
6. Improved caching for faster rendering in the Perfect mode

Recommended drivers
As of this moment, the latest recommended WHQL drivers are
ATI cards:
Catalyst 4.11 http://www.ati.com/home/online/CatalystCCCdriver.html
NVidia cards:
http://www.nvidia.com/object/winxp_2k_66.93


Additional Notes

1. Missions, tracks and other file names do not allow period, commas and special symbols such as umlauts.
2. When creating squad files for network play, please use these standard country codes to assign your squad to a specific army:

de - Germany
fi - Finland
fr - France
gb - RAF
hu - Hungary
it - Italy
ja - IJA
in - IJN
nn - None
pl - Poland
ro - Romania
sk - Slovakia
ru - USSR
us - USAAF
un - USN
um - USMC
ra - RAAF
rz - RNZAF
rn - RN
du - NL


Creating FMB missions with ships.

If you wish to create missions with ships performing evasive maneuvers simulated with waypoints, please use the following guidelines:

1. Do not make sharp turns in the waypoints, especially for the carriers with the
planes on the deck. This is especially important if these planes must land or take-off during these waypoints.
2. If you wish to make turning waypoints for other ships, then see the item above and please make as many waypoints as necessary to create smooth enough turns.
3. You can currently use this unsupported feature, which may be removed in the future.
- set the group of planes on the carrier by the rules described in readme v.3.0.
- set for this group of planes with only one (take off only!) waipoint, fuel=0, No weapon, Radio Silence.
This way you will have static aircraft permanently sitting on the aircraft deck.

Suggestions and Bug Repots

Please send all suggestions and bug reports regarding Pacific Fighters to PF@1c.ru

Please send all bug reports relating Dynamic campaign (DGen and NGen) separately to dgen@rogers.com


************************************************
************************************************
************************************************


Patch download!!!

Here are the links to download the v3.01 (v3.01m) patch
Please take a moment and read readme file!!! It is important that you will download an appropriate version. Read me file is included in this post, look above.
English Version PF STAND ALONE INSTALL: For stand alone Pacific Fighters installation Only!
File1: PF_patch301.exe is the actual patch file €" PF Stand alone.
File2: PF_patch301.exe the file for the test of the overall performance improvement, install it after you install the patch, meaning file1!
UK/FR/DE version
Mirror1:
http://files.games.1c.ru/il2pict/PF_patch301.exe
http://files.games.1c.ru/il2pict/PF_patch301_new.exe
Mirror2:
http://tc12f.free.fr/maddox/PF_patch301.exe
http://tc12f.free.fr/maddox/PF_patch301_new.exe
Mirror3:
ftp://209.163.147.67/PF_Stand_Alone/
Mirror4:
http://vfs.acwos.com/files/patches/pf/PF_patch301.exe
http://vfs.acwos.com/files/patches/pf/PF_patch301_new.exe
Mirror5:
http://www.checksix-fr.com/bibliotheque/index.php?Fichier=2281
http://www.checksix-fr.com/bibliotheque/index.php?Fichier=2282
Mirror6:
http://magnum-pc.netfirms.com/PF/PF_patch301.exe
http://magnum-pc.netfirms.com/PF/PF_patch301_new.exe


Patch for the merged install of PF+FB+AEP. UK/FR/DE languages
File1: PF_patch301m.exe is the actual patch file, PF+AEP Combo!
File2: PF_patch301m.exe the file for the test of the overall performance improvement, install it after you install the patch, meaning file1!
Mirror1:
http://tc12f.free.fr/maddox/PF_patch301m.exe
http://tc12f.free.fr/maddox/PF_patch301m_new.exe
Mirror2:
ftp://209.163.147.67/FB_AEP_PF_Full/
Mirror3:
http://files.games.1c.ru/il2pict/PF_patch301m.exe
http://files.games.1c.ru/il2pict/PF_patch301m_new.exe
Mirror4:
http://vfs.acwos.com/files/patches/pf/PF_patch301m.exe
http://vfs.acwos.com/files/patches/pf/PF_patch301m_new.exe
Mirror5:
http://www.checksix-fr.com/bibliotheque/index.php?Fichier=2283
http://www.checksix-fr.com/bibliotheque/index.php?Fichier=2284
Mirror6:
http://magnum-pc.netfirms.com/PF/PF_patch301m.exe
http://magnum-pc.netfirms.com/PF/PF_patch301m_new.exe

Capt.LoneRanger
11-18-2004, 01:08 PM
Thank you very much for the information - and for your patience http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

KaRaYa-X
11-18-2004, 01:11 PM
Thank you a lot Ivan!

Old_Canuck
11-18-2004, 01:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Capt.LoneRanger:
Thank you very much for the information - and for your patience http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif <HR></BLOCKQUOTE>

Thanks Ivan. Here's an obvious observation: it's commendable how Oleg tries to accomodate everyone but if we could all be a little more patient these patches wouldn't have to be rushed.

carguy_
11-18-2004, 01:20 PM
Ok,now don`t tell anyone!

TheGozr
11-18-2004, 01:24 PM
haa great http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

NegativeGee
11-18-2004, 02:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by carguy_:
Ok,now don`t tell anyone! <HR></BLOCKQUOTE>

I won't if no one else does http://forums.ubi.com/images/smilies/10.gif

Thanking you for the info CrazyIvan.

KGr.HH-Sunburst
11-18-2004, 02:36 PM
allready got it and installed
works great so far ,Ki-61 flies nice now http://forums.ubi.com/images/smilies/11.gif

Jaws2002
11-18-2004, 02:38 PM
take the mirror 6 is fast:
http://img.photobucket.com/albums/v258/&lt;FA&gt;Jaws/fast.jpg

Monty_Thrud
11-18-2004, 02:57 PM
http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif...Thank you, Oleg and Crazyivan1970...http://forums.ubi.com/images/smilies/25.gif

Jaws2002
11-18-2004, 03:07 PM
Thanks for the mirrors all. http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif

SeaFireLIV
11-18-2004, 03:09 PM
I think there are some brilliant changes made here. Something that will have a major effect on FB/PF.

This is in my view more important than having even more planes added to the hundred or so we already have.

"demeaning this man's work serves no purpose other than to make the world even more miserable than it already is. These are the sorts of enterprises that we should be hailing loudly from the rooftops. Oleg Maddox (the man in question) should be granted as much money, vodka and women as he can stand for producing a game like this.

I could waste time telling you all about the things you can do. Or I could just say this: IL-2: Forgotten Battles is the finest flight sim ever. It thrills, excites, worries, stresses, exhilarates and enriches you every time you play it. In short, you feel alive "

Quote from a reviewer.

Only grim problem for me is I can`t D\L it until next week when I can see what`s new and improved. http://forums.ubi.com/images/smilies/cry.gif

knightflyte
11-18-2004, 03:23 PM
I hate you JAWS.... Alright I'm just jealous.
410KBS/sec.
I won't even try till I can get ahold of DSL.
I'd DL @ 4.5 kb/s with my pithy 56k. Gotta go call my friend now....

Have fun with it........http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

adlabs6
11-18-2004, 03:25 PM
2. Engine cylinder compression and prop pitch modeling was extensively redone, which now results in the planes losing airspeed faster as engine RPM decreases.


Hmmm....

Monty_Thrud
11-18-2004, 03:27 PM
I've just stuck my head out the window and shouted "SEND YOUR WOMEN, VODKA AND MONEY TO OLEG MADDOX AT PF@1c.ru OR GIVE THEM TO ME AND I'LL FORWARD THEM"...hang on thats the door bell... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

mortoma
11-18-2004, 03:40 PM
Ivan, I now forgive you for laughing when Korolov shot me in my life raft in the water, in Hyperlobby the other night. This makes up for it!!!

F19_Orheim
11-18-2004, 03:42 PM
"If you want to test this new method, install PF_patch301.exe (PF_patch301m.exe) first. After the installation, run PF_patch301_new.exe (PF_patch301m_new.exe). After that, run the pf_new.exe (il2fb_new.exe) executable in your PF game folder."


Intalled the merge patch and after that the PF_patch301m_new.exe. Running il2fb_new.exe does not start the game at all!!!! anyone?

Viking-S
11-18-2004, 03:51 PM
No start from the "new"exe here either!
The rest is magnificent so far!!!

KGr.HH-Sunburst
11-18-2004, 03:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by F19_Orheim:
"If you want to test this new method, install PF_patch301.exe (PF_patch301m.exe) first. After the installation, run PF_patch301_new.exe (PF_patch301m_new.exe). After that, run the pf_new.exe (il2fb_new.exe) executable in your PF game folder."


Intalled the merge patch and after that the PF_patch301m_new.exe. Running il2fb_new.exe does not start the game at all!!!! anyone? <HR></BLOCKQUOTE>

nope it does nothing when dubble click
none of my squad mates got it to run too

also its a bit BIG for a game start.exe file almost 17mb http://forums.ubi.com/images/smilies/blink.gif

edit: dunno but the game loads WAY faster then with v3.00 even faster as the original FB
also maps seem to load faster http://forums.ubi.com/images/smilies/25.gif

Udidtoo
11-18-2004, 04:06 PM
What a great way to come home from the hospital loaded on good candy and the patch is here.

I can't sit up and fly but I'm going to install and watch the A.I. just so I can see the new stuff!!!

wow did that make me sound like a fanboy? I'm not a fanboy, I'm The fanboy http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Viking-S
11-18-2004, 04:11 PM
Change back to original rts.dll and in with the CD and the new.exe works.

Loads way faster otherwise no visible difference.

TacticalYak3
11-18-2004, 05:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Udidtoo:
What a great way to come home from the hospital loaded on good candy and the patch is here.

I can't sit up and fly but I'm going to install and watch the A.I. just so I can see the new stuff!!!

wow did that make me sound like a fanboy? I'm not a fanboy, I'm The fanboy http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif <HR></BLOCKQUOTE>

Are you doing alright mate?

Udidtoo
11-18-2004, 05:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TacticalYak3:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Udidtoo:
What a great way to come home from the hospital loaded on good candy and the patch is here.

I can't sit up and fly but I'm going to install and watch the A.I. just so I can see the new stuff!!!



wow did that make me sound like a fanboy? I'm not a fanboy, I'm The fanboy http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif <HR></BLOCKQUOTE>

Are you doing alright mate? <HR></BLOCKQUOTE>


Ty for the concern M8...had 3 back surgeries and they are used up, time for No. 4, be good as used in no time, lol.

Monty_Thrud
11-18-2004, 05:27 PM
KEWL!...just check the water splashes...they're http://forums.ubi.com/images/smilies/25.gif...you can see the planes from a distance shineing...so far http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/25.gif...thanks Oleg and crew...i just spent 28 on Halflife2 supposedly "THE" PC game of all time, and i cant drag myself away from IL2FBaepPF...mind you, i havent been able to since it came out http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

WTE_DuStA
11-18-2004, 06:45 PM
now to wait for the dedicated server :P

MaxMhz
11-18-2004, 07:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WTE_DuStA:
now to wait for the dedicated server :P <HR></BLOCKQUOTE>

NooOOOooo !

1st PLANES (and some tinkering I bet http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif )
2nd dedicated...

Don't get your calendar screwed - will be 4 weeks at least till dedicated lol http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

... I just GOT TO see 128 players in-game roflmao
But I first gotte see it http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

GvSAP_Wingnut
11-18-2004, 07:22 PM
Very impressed so far:

1) Loads up very quickly with new exe
2) Water looks great, although I don't see why water=2 is such a frame hit - very calm, no wave action like =0 or =1 (which look a lot better). Maybe just my card (9800Pro) or settings, but =1 is higher FPS and looks better for me.
3) Higher FPS all around.
4) Water splashes look nice.
5) Definitely some FM tweaking - keep dunking the F6 on take off now http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

One thing - I now have a white rectangle in the cockpit when I look up, looks like it's supposed to be a reflection. Will try out other planes.

The gunk on the windows is gone too I think.

sokil
11-18-2004, 08:16 PM
I have the same white rectangle with the new.exe, I think that its sun though, also switched to regular startup and the rectangle is gone, is it a bug of sorts?

GvSAP_Wingnut
11-18-2004, 11:40 PM
Fired up with new exe again on a campaign, all planes had no skins inside or out, just a light blue!

Exited out and started again, everything was fine - rectangle gone too.

madsarmy
11-19-2004, 02:26 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Udidtoo:
What a great way to come home from the hospital loaded on good candy and the patch is here.

I can't sit up and fly but I'm going to install and watch the A.I. just so I can see the new stuff!!!

wow did that make me sound like a fanboy? I'm not a fanboy, I'm The fanboy http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif <HR></BLOCKQUOTE>

LMAO! I have just come out of hospital to. I wont be able to fly for a week or twohttp://forums.ubi.com/groupee_common/emoticons/icon_frown.gif I also will be watching the AI & posting rubbish herehttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

F16_Petter
11-19-2004, 05:40 AM
need any more mirrors?
we can help.

Ideal for EU users.

http://www.flygflottilj16.se/images/dwnld.JPG

tHeBaLrOgRoCkS
11-19-2004, 06:09 AM
The patch is a vast improvement and the new exe method seems to work much faster great work 1c

http://forums.ubi.com/images/smilies/11.gif

F16_Petter
11-19-2004, 06:29 AM
We added two mirrors for download.
One with all files and one mirror (high capacity) for FB+AEP+PF files.

check our homepage.

For those of you that live in EU and scandinavia you will probably think it is fast.

RobertNighthawk
11-19-2004, 07:03 AM
Not only a patch from our friends, but released to us first here to show the community some love.

Dam it, man! That's what I'm talking about! http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

This is most considerate and thoughtful. Thank you all.

UK_Jackal
11-19-2004, 02:27 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WTE_DuStA:
now to wait for the dedicated server :P <HR></BLOCKQUOTE>

you can be assured you will be able to download it from Flying Legends.

bazzaah2
11-20-2004, 04:42 AM
really nice work 1C - thanks a lot!

With new .exe, load times are down and I think I have better FPS. Not run BD yet but playing around with a BoB mission in QMB with 28 planes on Crimea map and averaged about 40fps.

Really like the new water splashes!

bartflaster1
11-24-2004, 04:43 AM
Well most is good, but does anyone have a lot more CTD with this patch ?
I seem to get the "IL2FB.exe has caused an error and will be shut down" type message quite frequently now http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
Thats on the standard 3.01m exe, I haven't tried the new one.
The listed faulting module in the application error log is java ....

tjaika1910
11-24-2004, 06:01 AM
Hi.

New patch seems fast and nice. A problem though; with the new exe version the tracks are no longer available. Error message on them all. Game crashes when I try to load an old pilot career.

tjaika1910
11-24-2004, 06:11 AM
Btw: with my radeon 9600 pro I am now able to run the game at 1152*864/32@85hz smoothly with max settings, inc. perfect. Fps around 25-35, more (aound 60) over the ocean.
I use a xp-m 2500+ oc and have only 512mb. I use the newest driver on the radeon, abd used the water tip mention on this forum. Never been so fast this game as now! (IL2 3.01m)