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View Full Version : PC vs. Console: Why it will never come to be



BSR_RuGGBuTT
07-22-2010, 10:42 PM
Just the facts, coming from Microsoft itself (and just as us PC gamers have been saying for years):

http://gizmodo.com/5593116/wer...tform-gaming-project (http://gizmodo.com/5593116/were-pc-gamers-too-good-for-microsofts-cross+platform-gaming-project)

BSR_RuGGBuTT
07-22-2010, 10:42 PM
Just the facts, coming from Microsoft itself (and just as us PC gamers have been saying for years):

http://gizmodo.com/5593116/wer...tform-gaming-project (http://gizmodo.com/5593116/were-pc-gamers-too-good-for-microsofts-cross+platform-gaming-project)

OldBota-16
07-24-2010, 10:47 AM
Look up ShadowRun. It was released on GFWL and allowed console and PC to play together. The developer publicly stated they had to gimp the PC players controls AND give console players aim assist to make it "fair".

GuZZ33
07-24-2010, 02:12 PM
XIM2, sorted, lol.

Genghisplenius
02-15-2011, 06:56 PM
Xbox Live is a superior communication platform when in lobby or game. Communication is essential for good tactical team play. This is extremely lacking in PC multiplayer games. Sure you can use software to speak with friends, but you'll never have the cooperation of strangers as you do on Xbox Live.

The mouse and keyboard is technically more precise and fast. I've played with extremely skilled people on both console and pc games. You're just using a different tool to accomplish the same thing!

The truth is it doesn't really matter if you are gaming on a Pc or Console. It is your approach, the tactics used and the way your team works together that makes a winner.

When I play Black Ops, it is on the PC. I've played it on console but the keyboard allows for quicker knifing. When I play GRAW2 I play on Xbox because it is a much faster paced and more realistic/enjoyable version than the PC's.

I expect that new technology will come along soon enough that will make controllers and keyboards/mouse obsolete.