PDA

View Full Version : Something in the X06 Video



Assassin-49
10-19-2006, 03:57 PM
Have you noticed at the end of the X06 demo Raymond said "I cant tell you what's on the screen right now" she says something like that. But if you look up closely you will see a women in the backround saying "Are you alright i though you wouldn't make it" This woman is standing in a very modern room, she says that to the guy in a visor. I know this is confusing but you will have to watch the demo again and again. note: this heapens when Altair dies http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Assassin-49
10-19-2006, 03:57 PM
Have you noticed at the end of the X06 demo Raymond said "I cant tell you what's on the screen right now" she says something like that. But if you look up closely you will see a women in the backround saying "Are you alright i though you wouldn't make it" This woman is standing in a very modern room, she says that to the guy in a visor. I know this is confusing but you will have to watch the demo again and again. note: this heapens when Altair dies http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

kew414
10-19-2006, 04:00 PM
I did notice they lady but I didn't hear her say anything...<div class="ev_tpc_signature">

http://www.azupload.com/displayImage.php/setid7358.png
<span class="ev_code_PURPLE">If you want me to make you a sig, PM me, no fingers required! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif</span>
<span class="ev_code_BLUE">When I grow up, I want to be just like Veoh (http://www.veoh.com)! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif</span>

Assassin-49
10-19-2006, 04:04 PM
Yeah it's kind of weard but I think this game is based in future to so for example like the matrix someone gets pluged in and see's the past lol

KnightTemplar45
10-19-2006, 06:11 PM
I'm pretty sure this has been established in a couple other threads.<div class="ev_tpc_signature">

"Veritas vos liberabit"

killerassassind
10-19-2006, 07:09 PM
http://forums.ubi.com/images/smilies/agreepost.gif

chewie1890
10-19-2006, 08:23 PM
To clear it up for you 10% of the game takes place in modern day. Your ancestors are examining genetic memories which are your general memories of running around the cities and your assassinations. When you die your brought back out of the memory and into whats actually happening and then you go back and re-examine the memory which is basically a save-point. If you were wondering about it there it is for ya.<div class="ev_tpc_signature">

http://img459.imageshack.us/img459/8355/vgvnlq6.jpg (http://imageshack.us)

Assassin-49
10-20-2006, 09:22 AM
Sorry did not look back at the old threads, now I get the modern day linked with the story.

Fates.Dark.Hand
10-20-2006, 09:27 AM
I notaced it http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif<div class="ev_tpc_signature">

http://img107.imageshack.us/img107/487/pokersig1vm1.jpg ???
<sub>"Theres many many times where chance, more than skill determines Fate" - Phil Gordon</sub>

jesus-toast
10-24-2006, 03:24 PM
i noticed...yay http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif but the speaking wasn't clear

RetiredHatch
10-24-2006, 03:29 PM
http://forums.ubi.com/images/smilies/agreepost.gif

SpyderNynja
10-24-2006, 07:23 PM
i noticed that Altair's sword kept bobbing out of the sheath, like...the collision detection was bad, and it just like...stuck out of the side. But that gives a good clue too. Ubisoft is going so into detail with this game, they even tried to make the sheath interactive with the actual sword, making them two separate pieces. That's Gangster. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif<div class="ev_tpc_signature">

http://img56.imageshack.us/img56/4836/forumsig5mq.gif
Thank Heavens for yavanna and this awesome sig!!!

OH_DragonBoy
10-25-2006, 10:33 AM
I think swords are meant to stay pretty firm in the sheath, really. Hence the "schving!" sound.<div class="ev_tpc_signature">

http://home.comcast.net/%7Ezerowing/userbar.jpg
http://i7.photobucket.com/albums/y296/Orlando_Hamar/ACSig2.jpg
Buy The Game Or Die. Also get Heavenly Sword - Nariko could kick Prince's ***.
http://www.coreno.info/ps3cntimg.php?src=ps3bar1.jpg&x=250&y=15&string=days&size=10 (http://www.coreno.info/?ps3countdown)

Call me either DB or Orlando. Please refrain from calling me "OH_DragonBoy"
Please excuse my English: I am from England.

chewie1890
10-25-2006, 03:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by swiftslasher7:
i noticed that Altair's sword kept bobbing out of the sheath, like...the collision detection was bad, and it just like...stuck out of the side. But that gives a good clue too. Ubisoft is going so into detail with this game, they even tried to make the sheath interactive with the actual sword, making them two separate pieces. That's Gangster. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

I'm not sure if that is actually what they were trying to do or if it was one of the programming glitches that they talked about at the beginning.<div class="ev_tpc_signature">

http://img459.imageshack.us/img459/8355/vgvnlq6.jpg (http://imageshack.us)

SpyderNynja
10-25-2006, 07:31 PM
I think its a glitch.

but if it is just a collision detection error like I said, that means they TRIED to make both a sword and a sheath for it to fit in, not just one item. That's a pretty good level of detail to me.<div class="ev_tpc_signature">

http://img56.imageshack.us/img56/4836/forumsig5mq.gif
Thank Heavens for yavanna and this awesome sig!!!