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View Full Version : Oleg-please tone down the AI in the final?



XyZspineZyX
11-15-2003, 07:39 PM
Hello,

Thanks again for a great sim. Maybe it's just me (read need to get better), but the enemy AI seems to have sniper rifles and heat seeking bullets? Sometimes it seems a bit un-realistic in relation to their accuracy in frontal passes and such. It's just about impossible to get by an enemy plane even barrel rolling-ect. Is this just me?

Thank you!!!!

http://www-rcf.usc.edu/~nagle/p51dalone.jpg


Atticus

XyZspineZyX
11-15-2003, 07:39 PM
Hello,

Thanks again for a great sim. Maybe it's just me (read need to get better), but the enemy AI seems to have sniper rifles and heat seeking bullets? Sometimes it seems a bit un-realistic in relation to their accuracy in frontal passes and such. It's just about impossible to get by an enemy plane even barrel rolling-ect. Is this just me?

Thank you!!!!

http://www-rcf.usc.edu/~nagle/p51dalone.jpg


Atticus

XyZspineZyX
11-15-2003, 08:12 PM
AI shooting is ok I think now but I still hate the way AI cheats , climbs much better and does not overheat.

This really becomes a issue in example VEF when veteran Ratas climb really well ..

XyZspineZyX
11-15-2003, 08:39 PM
Also the German AI really needs to be alot more agressive. A 190 shouldn't burn all it's speed in the first turn and the stay a sitting duck throughout the (usually very short) engagement. I'd like to see them fast, the LA-7's apears to have no problem in vertical manouvers so I think the 190 shouldn't either. Just my thoughts./i/smilies/16x16_smiley-happy.gif

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ZG77_Nagual
11-15-2003, 08:43 PM
That's why the AI has difficulty settings.

For some reason the ai is pretty good alot of times in the k4 - but I fly against four of them - together they add up to maybe one good online pilot /i/smilies/16x16_smiley-happy.gif

http://pws.chartermi.net/~cmorey/pics/whiner.jpg

XyZspineZyX
11-15-2003, 09:33 PM
Dear god! The AI can't even pull lead on a moving target. I think you misunderstand a barrel roll. If you're plane is just rotating around a central axis, it will be no more difficult to hit than if you were flying straight and wings level. With a barrel roll, you should cause your aircraft to displace vertically and horizontally at the same time. The AI will not hit you.

--AKD

http://www.flyingpug.com/pugline2.jpg

XyZspineZyX
11-15-2003, 09:38 PM
Overall AI isn't any good. Overall bomber gunner AI is a bit better than should be.

What is obnoxious is that the AI is much better than it should be in some conditions (HO shots, gunners tracking targets outside their arc so they have lead computed before it enter their arc), but in other consitions it is terrible (empty all its guns shooting at a target in a shallow diving turn and never hit).

The flying AI is also kinda weird. When I fly Dora against P51s the P51s seem quite competent. When I fly P51 against Dora the Doras hit the deck and try to TnB. Then I fly 190A8 against P51s and now the P51s don't want to even fight! They climb and turn away and don't really seem to try to shoot me down.

What with all the new AI and flyable aircraft I think the AI needs a complete rework and overhaul. Unfortunately i'm not sure that can be done, and even if it could the effort would be better spent on BoB. Still, I hope they can find some time to add some to the FB AI.

ZG77_Nagual
11-15-2003, 10:03 PM
Sheesh, when I got il2 I was so grateful for the ai - you could actually develop some level of skill flying against a few of them. In janes ww2 I had to fly against 12-24 bad guys for it to be interesting. AK is right about the barrel roll - you can see the ai using it.

http://pws.chartermi.net/~cmorey/pics/whiner.jpg

XyZspineZyX
11-15-2003, 11:12 PM
Yeah,
I figured it was my flying. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif But, it does crack me up when I am heading on will go inverted dive deep invert back up and they can get an arc shot on me. Come on. This is a bit unrealistic. Even when you arc out on a frontal pass they get these shots. I think the thing that would change everything is if they were reluctant to shoot at all on a frontal pass. Didn't most people in the real war avoid this like the plague? It would be almost more human like to avoid the frontal shots. Just arc shots and rear shots. What do you think?

Atticus

http://www-rcf.usc.edu/~nagle/p51dalone.jpg


Atticus

XyZspineZyX
11-15-2003, 11:29 PM
Here are some quotes I came across. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

"Well, I have just had an hour back with Il-2.
It doesn't look as good , of course, and I already miss some of the planes, especially the Hurri, but it is a lot , lot more fun to fly in a dogfight.
The AI is a lot better, IMHO- They miss and fumble as much as me. For those who think the AI is now a lot better in FB, watch carefully when doing a near head on. I move away now to avoid being certainly killed in a head on, by SuperShot enemy, but even when the AI is obviously not pointing towards me , it still gets hits!!
And I am not talking about lead shots, this is with the enemy passing behind me.
As Crapgame says in kellys heroes - "Never Miss""


"Agree that the opposing A/I is a BIT much - especially those deadly 600m head-on shots. This occurs not only in direct head-ons, but also with me evading. I was even killed by an oncoming I-16 while I was upside down in the midst of an evasive barrel roll (and yes, I know how to perform a proper barrel-roll). Assomeone else mentioned, it seems the only solution is to gain wide separation.

Sometimes I get the impression that the A/I is better at head-ons than they are at 6 O'Clock shot

This is a great flight-sim, don't get me wrong. But if the LW had historically encountered the sort of opposition we see in the 1941 campaign, Operation Barbarossa would have been over by Christmas. So either we as a group are MUCH worse fighter pilots than the historical LW fraternity or the A/I is a lot better than their historical Russian counterparts"

Looks like I'm not alone. I really don't think they are that good overall. It's just the aiming. Goodness gracious. By the way-not complaining. Just observing.

http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
Atticus





http://www-rcf.usc.edu/~nagle/p51dalone.jpg


Atticus

XyZspineZyX
11-16-2003, 03:00 AM
Anyone who says the AI fighters are "super-accurate" when shooting at at an evading playing is full of it. If the AI is hitting you accurately (i.e. you are NOT just getting caught with random spray), then you are presenting a zero-to-extremely low deflection shot. Don't do this if you don't want the Veteran and Ace AI to hit you during head-on passes.

Now if you are choosing to take the higher level AI on in a head-on pass, don't be surprised when it out shoots you. Obviously the closing rate has no effect on the AI, and ahead-on zero deflection shot is no different to the computer than a dead six zero deflection shot. Present the AI with an easy target and you will be shot.

--AKD

http://www.flyingpug.com/pugline2.jpg


Message Edited on 11/16/0306:31AM by A.K.Davis

XyZspineZyX
11-16-2003, 05:23 AM
You know- you are right. I've been working this out today and I'm finding if I work the angles more and more and come at them with angles and then close everything is okay. I figured it was my flying. /i/smilies/16x16_smiley-happy.gif Was just hoping it was other excuses. /i/smilies/16x16_smiley-happy.gif I guess I was coming on more head on than I thought. Learning process. I guess my post should have read-Oleg please tone down the AI for my poor pilot skills. /i/smilies/16x16_smiley-happy.gif

Thanks,


http://www-rcf.usc.edu/~nagle/p51dalone.jpg


Atticus

XyZspineZyX
11-16-2003, 05:37 AM
Hello Guy's,

I sure with they would fix the AI bomber's pulling back on the stick when their under fire. Or pushing the stick forward while their under fire. I can start a diving attack on a bomber,fire a short burst,and the watching the bomber push the stick forward. Most of the time they will pull back on the stick while I'm going over them. And when they do this they pull right up into my plane. Killing us both. I've seen this on all difficulty setting's for AI bomber's. Not as much on "Ace" though. But I get my arse handed to me when I set them on "Ace" or even the one above it. Or they do their little maneuver and crash into me as I pass by. I thought this was supposed to be fixed awhile back? I sure hope Oleg fixes this because I'm sick of having bomber's pull up or dive when being fired apon. But the accuracy of the AI gunner's isn't to bad if you keep moving. If you stay still they'll take you out. But it could be toned down just a tad. =S=

Semper Fi!! Carry On!! /i/smilies/16x16_smiley-wink.gif

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