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View Full Version : Game changes that need to happen in order to survive



Mtcmnkk
05-19-2018, 11:55 PM
Summary at the bottom.

Ubi didn't have a clue to what they wanted the game to be. It started off with a good concept, but the gameplay changed more and more as new characters were introduced. Now most characters have an unblockable attack, many have an unblockable kick, bash... idk half have both and a few have bleed in addition. My rank just below 80 but haven't played any meaningful time since end season 4 so I'm relying on my limited action since and video watching memory.

The only direction for this game to go, in order for it to survive and be fun again.

Every character needs added to their kit a bash, or kick type unblockable and an attacking one.

Gb should not grant a heavy to any character only lights. Either throwing distance needs to increase or, imo a better solution, increase the range of wallsplat. In other words, say before the distance was one meter from the wall. The game would suck the hero into the wall allowing a free heavy (unless you're the raider who doesn't get a heavy off regular gb either... HL/RAIDER TIL IEFFING DIE). Increase the range to 1.5 meters so other heroes can throw you against a wall to get the heavy, but it would remain the same throw distance for chucking them off a cliff. Just so everyone wouldn't complain.

Add different game modes. The brawling death march whatever is the best game mode they made. Where's the creativity? Give us a 4v4 no bots (maybe a captain) small arena, gladiator style, with traps and walls everywhere. Make it whatever game mode.

Improve revenge. Now that every character has unblockables it really makes 4v4 modes not fun. Before all these new heroes a good player would hold his own against two attackers. Not anymore with basically every hero swinging at you with an ub every other swing.

Summary: Increase the needed tool kits giving every hero an unblockable strike and attack, and another perk (hyper armor, bleed...). Doing that will force more dodging and therefore more gb's. So to fix that, get rid of all heavies on gb. Increase throwing distance so more heroes get a wallsplat heavy. Gb free heavy is cheesy anyway. Imo the game will always be best 1v1, but the 4v4 should also. It has the potential to be better actually.... with better game modes and better revenge. The game should emphasize no more than 2v1 encounters. In all game modes except elimination, there is another objective to be done. Whether escorting a tribute friend, standing on a base in dominion or getting health and attack buffs in skirmish. The game isn't fun for anyone when dominion teams roll in packs of 3-4 all game.

bannex19
05-20-2018, 04:52 AM
I prefer the current game to whatever this would be...

Xeith98zz
05-20-2018, 05:23 AM
The idea that some easier heros didnt have unblockable attacks/hard move sets etc was to allow new players to come into the game without having to worry about such a hard learning curve with fights in my opinion. Do you honestly think some of these 12 year old salt lords could handle the souls series? Didnt think so.

Vakris_One
05-20-2018, 03:49 PM
Thread title should read, "Game changes that would suite me best"

The OP is nothing more than a personal list of what one person wants this game to become so it suits them personally. Biased statements like "GB free heavy is cheesy anyway" is a dead giveaway that this person has no idea what is good for the game as a whole and is simply passing off their own personal bias as "the only way for the game to go."

Fair enough to post your opinions but to demand that your personal preferences are "the only way to go to save this game" is dishonest and arrogant. If you don't enjoy the game anymore either move on or adapt to it. Don't issue demands for the game to be changed just to suit you and only you personally, you're just another player among thousands dude.

Mtcmnkk
05-20-2018, 08:10 PM
We're already more than halfway there. The changes to the zerker and kensei were completely unnecessary (level 9 zerk here). The conq got his deserved buff. Of the original 12 heroes 4 had unblockable attacks 4 had bleed 8 had unblockable kicks bashes ect.

The six they added: two have all three (bleed, bash and ub). And the remaining four all have two of the forms.
They added ub attacks to zerk and conq and gave the kensei a bash.

When the game released 4 of the 12 heroes had ub attacks. Now 11 of 18 do, five of the six new characters added.
When the game released 1/4 of the heroes had bleeds. Now 7 out of 18, half of the new six. For those of you who suck at math that's going from 25% to almost 40%.
O and yea two of the new six have both bleeds and unblockables. Before zero.

It's now very clear (to anyone with a brain) where Ubi Wants to take the game. I am 100% fine with giving characters more tools. But the game has changed a ton from it's original concept. Of they're going to give the zerk his buffs Ubi needs to make changes to the rest of the original heroes

Azrakel2
05-20-2018, 09:14 PM
Ubi didn't have a clue to what they wanted the game to be. It started off with a good concept, but the gameplay changed more and more as new characters were introduced. Now most characters have an unblockable attack, many have an unblockable kick, bash... idk half have both and a few have bleed in addition. My rank just below 80 but haven't played any meaningful time since end season 4 so I'm relying on my limited action since and video watching memory.

Ok first off. Ubi Soft did have some form of a clue as to how they wanted the game to be. To clarify on that What Ubi wanted for honor to be was a Unique fighter game. based on medieval times. Rather then your current typical fighters. Aka they changed the scope of fighters and how fighter games can be. When compared to your typical street fighter and Mortal Combat. Secondly The introduction of new heroes New move sets Ect. Its bound to happen in any game. The fact new heroes were introduced most having unblockables ect. Wasn't the problem. Since you have mentiond Unblockables here specifically It would seem your issue is with the unblockables.


The problem with unblockables

The problem with unblockables and it has been this way since launch. Is the fact that they are so high reward and so little of a risk in using them. The Fact that 90 percent of heros can use and spam an unblockable talentlessly and have no risk in using it is a detriment to the game. So I am in agreement with you unblockables are a problem. That said Because 90 percent of heroes can use them and continue to use them effortlessly to gain an advantage and keep Pummeling an opponent till he is out of stamina and cant do nothing Agian its an easy win. Now ont he flip side. Unblockables are dodgeable And counterable. They can be interrupted with a well timed light attack. Or Side light and dodge. They can from what I understand also be parried yet I have yet to see that happen.

The Suggestion to fix unblockables
Basicaly what needs to be done to fix the Unblockables problem. Is they need to be changed to balance the game. Reduce the use of spamming them and Make the fight more intresting buy reducing the amount of unblockables a hero has. Secondly unblockables need to be in some way or form interuptable. Eathier buy light attacks. Or buy side light / dodge. This can be done buy simply slowing down the unblockable. Thus making it more Dodgeable / Counterable. Aka High Risk / Reward. Rather then No Risk / High Reward. thirdly they need to make unblockables No longer a unblockable Gaurd break or grab. That way the use of spamming unblockable grabs and Gaurd breaks will be significantly Reduced and will not take away or detriment the fight. In other words gaurd break will remain its own system. And unblockables will no longer be a grab / gaurd break.


Every character needs added to their kit a bash, or kick type unblockable and an attacking one.

I beg to differ on that. Not every charachter needs an unblockable. If every Charachter had an unblockable. Or series of unblockables. That could just be used over and over. We would be further adding to the problem. Not Correcting it. What they simply need to do. is rework the charachters so that unblockables are Interuptible. Dodgeable And Punishible. Not the other way around. Agian this is due in fact to that in there current state. Unblockables are just to high reward / no risk.



Gb should not grant a heavy to any character only lights. Either throwing distance needs to increase or, imo a better solution, increase the range of wallsplat. In other words, say before the distance was one meter from the wall. The game would suck the hero into the wall allowing a free heavy (unless you're the raider who doesn't get a heavy off regular gb either... HL/RAIDER TIL IEFFING DIE). Increase the range to 1.5 meters so other heroes can throw you against a wall to get the heavy, but it would remain the same throw distance for chucking them off a cliff. Just so everyone wouldn't complain.


So gaurd break shouldent grant a free heavy? It should only grant light attacks? Whats your basis for this? As in why should a gaurd break only warrent a light attack vs a heavy? What exactly is the problem with Gaurd break that you failed to mention. Yet your quick to throw out a solution to gaurd break without mentioning the problem. Let me elaborate on the problem with Gaurd break.


The problem with gaurd break


Ok So gaurd break has been a problem since launch. And i wills tate the vast improvements they made to it since Season 5. First off Gaurd break can no longer be done off a parry. Therefore no more free attack off a gaurd break parry. parry only gives a heavy attack or a light attack depending on what attack you parried. Secondly there is a lot less gaurd break spam in the game now since that was done. Is gaurd break still used? Sure it is just not as often or unless you leave an opening for it. So what exactly is the problem. The problem with it that has been there since launch. Is that the icon Dosent always Show up and or appear on the Opponent player. Therefore giving the opponent a 99 percent chance of a free attack. This is a problem as in if the icon dosent show up your not nowing or learning when to counter gaurd break. For me that icon has only shown up when the opponent has only done a direct gaurd break. Aka no feints no canceld attacks Ect.


The suggestion to fix Gaurd break.

So how does that problem where the icon dosent show up when gaurd broken. More specificaly the icon to indicate countering gaurd break. its simple. as its an exploit / bug thats been around since launch. They need to make it so where that icon does show up. Making gaurd break Counterable in all forms. Regaurdless of the context gaurd break is used. It should be counterable. Essiantialy they need to make it so that icon shows up when you have been gaurd broken on a dodge off a feint or canceld attack. And even off a direct gaurd break. Indicating that gaurd break ca be counterd.Otherwise the problem with gaurd break is it will continue to be exploited or taken advantage of and will remain uncounterable.


Add different game modes

They already have multiple game modes. Duel, Brawl, Death match, Domonion. What more could you want? we dont need anymore game modes. What we need is for Ubi to Focus on fixing Current Game issues and problems Before other game modes or content or new heroes are released


Improve revenge. Now that every character has unblockables it really makes 4v4 modes not fun. Before all these new heroes a good player would hold his own against two attackers. Not anymore with basically every hero swinging at you with an ub every other swing.

Improve Revenge mode? How do you propose to improve revenge mode? Agian you rant on unblockables witch a fix and suggestion for a fix has been proposed. Revenge Mode is not the problem. In fact it dosent even have a problem. Agian its unblockables that are the problem. Revenge mode is fine.


Summary: Increase the needed tool kits giving every hero an unblockable strike and attack, and another perk (hyper armor, bleed...). Doing that will force more dodging and therefore more gb's. So to fix that, get rid of all heavies on gb. Increase throwing distance so more heroes get a wallsplat heavy. Gb free heavy is cheesy anyway. Imo the game will always be best 1v1, but the 4v4 should also. It has the potential to be better actually.... with better game modes and better revenge. The game should emphasize no more than 2v1 encounters. In all game modes except elimination, there is another objective to be done. Whether escorting a tribute friend, standing on a base in dominion or getting health and attack buffs in skirmish. The game isn't fun for anyone when dominion teams roll in packs of 3-4 all game.


Ok so basicaly do you know what your asking here? Essiantly why are you asking for a much larger tool kit? What more could For Honor need then it already has? Let me dive into what you specificaly say here.



Increase the needed tool kits giving every hero an unblockable strike and attack


Agian your asking the devs to develop new content and to change the moves of every hero rather then to fix the mechanics that currently exist within game. Agian not every hero needs an unblockable. Let me give a prime Example. Take a look at the orochi. He has two unblockables already both of them requiring you to deflect an opponents attack befor even using them. the problem with those is. They are still slow enough and take long enough. To where you can still get in an attack on the orochi while he performs his two unblockables. Now lets Divulge on this even further. Lets give the orochi a third unblockable as you suggest. in fact lets make it storm rush. If orochi had his storm rush turned into an unblockable. Do you know how op orochi would become? He would become excessivly OP. All orochi players would do from that point on is Storm Rush the living hell out of all Opponents. Thus in turn it would be contributing to the problem of unblockables Not Correcting them or Reducing the amount of unblockables in a heros move list. I agree that in some areas some heroes need an addition to there tool kit but not in the form of all heros need an unblockable. In Closing man i think you realy need to rethink what the problems actualy are vs what your suggesting. As no offense itneded but your post is on the biast side. and dosent truly Contribute to what the actual problem is or what can actualy solve the problem