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Bearcat99
10-14-2006, 07:08 PM
How hard would it be to set the AI so that they will at least carry out the last command... I hate it when I come home and I have AI planes that havent even dropped thier loads. How hard would it be to make it so that whatever routine you use to make them leave doesnt kick in until they either:
A)Are told to RTB
or
B)Drop all thier ordinance?

It's little things like that that would really take this already stellar sim to the next level.<div class="ev_tpc_signature">

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Bearcat99
10-14-2006, 07:08 PM
How hard would it be to set the AI so that they will at least carry out the last command... I hate it when I come home and I have AI planes that havent even dropped thier loads. How hard would it be to make it so that whatever routine you use to make them leave doesnt kick in until they either:
A)Are told to RTB
or
B)Drop all thier ordinance?

It's little things like that that would really take this already stellar sim to the next level.<div class="ev_tpc_signature">

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NerdConnected
10-15-2006, 04:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bearcat99:
How hard would it be to set the AI so that they will at least carry out the last command... I hate it when I come home and I have AI planes that havent even dropped thier loads. How hard would it be to make it so that whatever routine you use to make them leave doesnt kick in until they either:
A)Are told to RTB
or
B)Drop all thier ordinance?

It's little things like that that would really take this already stellar sim to the next level. </div></BLOCKQUOTE>

I fully agree.

But maybe you should ask, afterall you are a moderator and I suspect have 'special' access to Maddox and UBI, if 4.06 contains any nice AI updates http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Last thing I know is Maddox was investigating some problems with AI/FM and, if they had time, would look into it. No guarantees, but I really hope they fixed some of these issues...

Mark<div class="ev_tpc_signature">

"The German Army had become so used to having to no air support that they had a simple saying, "If the plane is silver or blue, it's an Allied plane. If it's invisible, it's ours." (EAW manual, The Fall of the Third Reich).

hotspace
10-15-2006, 05:43 AM
Also a thing which is a pain sometimes, if you're escorting bomber's (I'm thinking B-17's here) and they get attack by EA, most alway's release their bombs. I can understand I guess if it was the lead ship in the group, but it can be anyone http://forums.ubi.com/images/smilies/sadeyes.gif Same with many things that could be mention here I'm afraid http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif<div class="ev_tpc_signature">

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Chuck_Older
10-15-2006, 07:36 AM
Pretty sure the only moderator that has special access to anything is CrazyIvan

Bearcat volunteered to moderate, there was no process by which he is indoctrinated into the Inner Circle of People With Access http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

NerdConnected
10-15-2006, 07:56 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Chuck_Older:
Pretty sure the only moderator that has special access to anything is CrazyIvan

Bearcat volunteered to moderate, there was no process by which he is indoctrinated into the Inner Circle of People With Access http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>

That's a real pity. I think anybody who volunteered - an not getting paid - to manage the UBI jungle boards should at least be the first one to receive this kind of info and definately the first one to to receive patches and add-on's http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Mark<div class="ev_tpc_signature">

"The German Army had become so used to having to no air support that they had a simple saying, "If the plane is silver or blue, it's an Allied plane. If it's invisible, it's ours." (EAW manual, The Fall of the Third Reich).

NerdConnected
10-15-2006, 08:33 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bearcat99:
How hard would it be to set the AI so that they will at least carry out the last command... I hate it when I come home and I have AI planes that havent even dropped thier loads. How hard would it be to make it so that whatever routine you use to make them leave doesnt kick in until they either:
A)Are told to RTB
or
B)Drop all thier ordinance?

It's little things like that that would really take this already stellar sim to the next level. </div></BLOCKQUOTE>

Bearcat,

I also seen following:

- when you issue the flight to RTB, the waypoints on the map look very strange. Many time it points to an enemy base;
- when giving the rtb command, all flight members return to base, except the leader when using auto pilot (i.e. you).
- when on runway and you carry extra stuff (fuel tanks or bombs) and an enemy fighter passes and vanishes before taking off, the flight leader (auto pilot) drops its bombs and fuel tanks right after take off. Other members do not drop their tanks.

I guess an option to drop fuel tanks and bombs would be easy. The routine is already used when they engage enemy fighters.

Personally, I would like to see more stuff like:

AI that can see/detect and react to certain points of interest. 'Points of interest' are a of course bit vague and can be anything, but I'm thinking of including only the most obvious ones because otherwise it would mean a lot of AI programming.

- E.g. when AI fighters fly as bomber escorts they see tracers and smoke plumes in the distance and determine to go there.
- AI see's flak, when over friendly territory, and decide "Something's going on over there, must take a look".
- AI that are over enemy territory and detect flak and decide to fly an alternate route to their target, or increase/decrease their alititude;
- AI that automatically reacts to radio call's from or friendly planes that are under threat. Of course only if they are within a short distance, have a free flight role or are involved in the same mission.
- AI that's over enemy ground and recognizes smoke plumes from train's, burning ground objects, dust from ground columns or smokey exhausts and decide it's "interesting, must take a short detour". Ofcourse, only when their mission objective would allow them to do this. If it's a free hunt for jabo's, they must certainly be able to do this.
- AI that react to radio messages from friendly air bases that are under threat. Permitted their role allows them to intercept and only if they are within a short distance.
- AI that 'understand' the difference between an easy and hard ground target. A heavily defended air base is something to be avoided and only permits a single high speed pass. No time to linger above the target for yet another highly dangerous slow speed pass. Just get the hell out of there.
- AI that decides not to attack heavily armoured targets when they no longer have the ammo to do that. If they're out of rocket's or bombs, there's no need to attack some heavy tanks with machine guns. If there are softer targets nearby, target them instead ;-)
- also, the AI currently has very fixed flight patterns when escorting bombers. I would suggest to create a larger set of escort patterns. E.g. one escort flight high, one to the left, one ahead etc, etc. Now all have to placed manually.

I don't know if were going to need quad core to get this, but more human-like decision making would be very nice.

It's little touches like these, that would better mimic human behavior and create a even more immersive environment. When not possible for IL2, then maybe for BoB....

Mark<div class="ev_tpc_signature">

"The German Army had become so used to having to no air support that they had a simple saying, "If the plane is silver or blue, it's an Allied plane. If it's invisible, it's ours." (EAW manual, The Fall of the Third Reich).

Bearcat99
10-15-2006, 02:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Chuck_Older:
Bearcat volunteered to moderate, there was no process by which he is indoctrinated into the Inner Circle of People With Access http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>

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JamesBlonde888
10-19-2006, 01:24 AM
The single most unusual thing that strikes me with the a/i is their constant tendancy to linger about at 500m/280kph in flak thick enough to walk on. I think that the survival instinct module needs some work.<div class="ev_tpc_signature">

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Adam906
10-19-2006, 08:10 PM
I would like to see in the radio calls of bomber group leaders a decision to order your group/flight to increase or decrease altitude by set incriments (something the original B17 Flying Fortress game you could do). Sometimes flying through cloud to target and on the bomb run is just ridiculuous when the cloud base is only 300 feet below you but you can't effectively get your whole flight down there with you and to stay with you properly while you bomb.

Following that I find the whole "proceed to next waypoint" command is only followed when and if the AI seem to want to. Perhaps this command should be go on without me I have a problem and am falling out of formation... (again, like the original B17 game)

Does anyone know if the AI model is going to be fixed (you will never convince me a P-47 can hard outclimb a Bf 109K...)

JamesBlonde888
10-19-2006, 10:33 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Adam906:


Does anyone know if the AI model is going to be fixed (you will never convince me a P-47 can hard outclimb a Bf 109K...) </div></BLOCKQUOTE>

Hah, I think there are a few twin engined a/c that can out-climb the Jug.

The simplified ai advantage gets up my nose at times but it is beneficial since it teaches you to fly at your a/c's performance limits to negate their advantage.
Not a bad practice by any stretch.<div class="ev_tpc_signature">

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