PDA

View Full Version : Sinking big ships



codepoet
01-01-2007, 09:01 AM
So I have been sinking some big ships. I am wanting to be as efficent as possible with my rounds, so what methods to folks employ to sink big ships, using as few shots as possible? I have taken to a torp in the ***, to take out the engine, and then ease up alongside to cut a hole in the waterline using <STRIKE>a blow torch</STRIKE> - I mean the deck gun http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif What do people recommend - how can I get more bang for my buck? Is it possible to sink a T3 with one torpedo?
Also, does anyone have in info about how the ships are modeled in terms of their bouancy? I assume they are they split into compartments. Does anyone have any info on that?

codepoet
01-01-2007, 09:01 AM
So I have been sinking some big ships. I am wanting to be as efficent as possible with my rounds, so what methods to folks employ to sink big ships, using as few shots as possible? I have taken to a torp in the ***, to take out the engine, and then ease up alongside to cut a hole in the waterline using <STRIKE>a blow torch</STRIKE> - I mean the deck gun http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif What do people recommend - how can I get more bang for my buck? Is it possible to sink a T3 with one torpedo?
Also, does anyone have in info about how the ships are modeled in terms of their bouancy? I assume they are they split into compartments. Does anyone have any info on that?

Goose_Green
01-01-2007, 09:09 AM
If you are using your deck gun then I suggest you try going for the water line shot.

The idea is to aim at the water line, when you shoot you should get a small flash of the round hitting the hull underneath the water line and then a small plume of water splashing upwards. This technique is better to sink the vessel instead of going for the superstructure which will only damage it - which of course is no good at all since you want to sink it.

If you are using the super mods like NYGM, GW and GWX you need to exercise a little more patience as some ships can sink with just one torpedo while others need a few more fish, but ship sinking times can vary dues to the damage model being employed. This damage model uses compartments within the ship, therefore the more compartments open to the sea the greater chance of the ship sinking.

Sometimes ships will blow up or sink within a few minutes while some others can take up to an hour (game time) to sink.

I have also found that the rougher the weather the better for sinking ships as the ship will natrually settle in the water after the initial torpedo hit, while the heavy seas will sweep over the deck of the vessel increasing the chance of the vessel sinking.<div class="ev_tpc_signature">

http://i113.photobucket.com/albums/n235/Goose_Green/sig1copy.jpg

RangerX3X
01-01-2007, 10:05 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">...Is it possible to sink a T3 with one torpedo?... </div></BLOCKQUOTE>

Using the stock game with no mods T3's can be taken down consistently with one torpedo. The best method is to hit at the first tall mast past the smoke stack well aft of center lock. Set the torpedo for 3M impact pistol with the fastest running speed you can manage.

http://www.alliedwarmachine.us//upload/t3hit.gif

Put it on the red line and it is a sunk ship.<div class="ev_tpc_signature">

http://alliedwarmachine.us/portal/index.php

trident42
01-01-2007, 10:13 AM
I have had some good results with T3s after hitting them with an under the keel shot towards the middle to the back part of the ship.

When tackling C3s its a 3M impact pistol directly under the funnel, works a charm!

FongFongFong
01-01-2007, 11:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by RangerX3X:
http://www.alliedwarmachine.us//upload/t3hit.gif

Put it on the red line and it is a sunk ship. </div></BLOCKQUOTE>Hate to tell you this, but the image you posted is the T2

The lable is under the picture. Proved by looking at the bottom of the page where you got that image.

The T2 has been quite a bear in GWX always wanting 2 torps, but even more experimentation is needed.

The T3 in GWX goes down in around 12-15 minutes after a hit midships. The large tanker is an easy kill. In GW1.1a (the previous edition) simply target the engine room of any tanker and it dives. Ok the small tanker likes to take its time, but it still dives.

P.S. if you are shooting "at" a target Impact Pistols make just too much sence.<div class="ev_tpc_signature">

http://i2.photobucket.com/albums/y24/rupertlittlebear/tnuke.gif
GWX the Easy Way (http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/3211059025)

edjcox
01-01-2007, 12:24 PM
Set your torpedoe running depth at 6 or so....

codepoet
01-01-2007, 12:29 PM
I have got in the habit of using a magnetic triggers (in light seas), because I vaguely remember reading somewhere that a detonation underneath the hull of the ship caused more damage than at and impact at the side. Did I imagine this? Anyone have any advice? What is the point in an magnetic trigger? I guess I should only be using it for a head to head bow shot on a destroyer where a clean impact is not possible. Anyone? - what is the best way to take on a DD at 0 AOB?

FongFongFong
01-01-2007, 12:58 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by codepoet:
I have got in the habit of using a magnetic triggers (in light seas), because I vaguely remember reading somewhere that a detonation underneath the hull of the ship caused more damage than at and impact at the side. Did I imagine this? Anyone have any advice? What is the point in an magnetic trigger? I guess I should only be using it for a head to head bow shot on a destroyer where a clean impact is not possible. Anyone? - what is the best way to take on a DD at 0 AOB? </div></BLOCKQUOTE>The US had one of these, but the science of the day was not up to actually designing a magnetic detonater. So the US one was an expensive dead end.

I still prefer impact when I'm shooting "at" something. Like shooting at an engine room, shooting at an ammo bunker.<div class="ev_tpc_signature">

http://i2.photobucket.com/albums/y24/rupertlittlebear/tnuke.gif
GWX the Easy Way (http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/3211059025)

VikingGrandad
01-01-2007, 01:02 PM
The magnetic trigger operates when it is close to the steel hull of the target, whereas the impact trigger has to actually strike the target to operate. The best way to use magnetic triggers is to set the torpedo running depth to 1m below the depth of the target ship's keel, so that it explodes directly underneath the ship. You can get this depth from the recognition manual.

For info, check out 'pistol types' in the Community Manual. (http://www.communitymanuals.com/shiii/index.php?title=Torpedoes#Pistol_types)<div class="ev_tpc_signature">

http://i27.photobucket.com/albums/c188/VikingG/U-230.jpg

Silent Hunter III Community Manual (http://www.communitymanuals.com/shiii/index.php?title=Main_Page)

Realjambo
01-01-2007, 01:07 PM
@Codepoet (Nice name - are you a programmer by chance? Welcome to the forum. Firstly let me say I totally agree with everything Goose has suggested.

I'd add two things if I may. You mentioned you put a torp into the engine room to stop the vesse, then proceeded to deck gun it. Well, that torp would have been better spent, in my opinion I hasten to add, targeted at the fuel or ammo bunkers. You'd have increased your chances ten fold of the 'one hit & sunk' success we strive for.

Secondly, with deckgunning, if the vessel is listing, try going round to the other side of the vessel and deck gunning the water line, as more of the ship will be exposed on that side and you'll in theory be firing at the vulnerable compartments. Water line water line water line! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

I'm also of the school of using mangetic torps set one metre below the hull. I;m not bragging here but I've taken down Liners with one torpedo before , so I guess any vessel in the game can suc***b to the depths with the minimum amount of ammo expenditure.

Lastly, @ Ranger - where in the directory did you find the images of the vulnerable areas? I've been looking for those for ages! do share!<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v642/antsmith/posted-sig.jpg http://img.photobucket.com/albums/v642/antsmith/november-ssc.jpg

feinmann_xv
01-01-2007, 01:15 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by codepoet:
I have got in the habit of using a magnetic triggers (in light seas), because I vaguely remember reading somewhere that a detonation underneath the hull of the ship caused more damage than at and impact at the side. Did I imagine this? Anyone have any advice? What is the point in an magnetic trigger? I guess I should only be using it for a head to head bow shot on a destroyer where a clean impact is not possible. Anyone? - what is the best way to take on a DD at 0 AOB? </div></BLOCKQUOTE>

You are right. Keel shots can break a ship apart with just one hit. Also, you have a bigger chance of the warhead actually exploding. You have no worries about the angle of impact, since the magnetic pistol will fire once the ship is detected above it.

However, in GWX I have noticed that a well placed keelshot is not as effective as a nice hole in the side. I usually make my torps run at 2-3m and then hit somewhere near the bow. The engine will keep running, but the ship will scoop up lots of water and go down nose first, actually powering its way down like a sub in a dive. Almost always a single shot kill! Anyone else noticed that?


!S<div class="ev_tpc_signature">

http://homepage.mac.com/fijneman/FEINMANN-SH3.jpg