View Full Version : New Legend of Zelda subtitle anounced! (bout time...)

05-18-2005, 12:58 PM
Yep, they anounced it. The nw zelda will be called <span class="ev_code_RED">Legend of Zelda: Twilight Princess</span>

Yes. Its probably something thats going to be revealed when you play the game and make no sence now. (perhaps zelda is the wolf that apeared in the last trailer)

Just wanted to let ya know if you didn't already.

05-18-2005, 12:58 PM
Yep, they anounced it. The nw zelda will be called <span class="ev_code_RED">Legend of Zelda: Twilight Princess</span>

Yes. Its probably something thats going to be revealed when you play the game and make no sence now. (perhaps zelda is the wolf that apeared in the last trailer)

Just wanted to let ya know if you didn't already.

05-18-2005, 01:24 PM
*groans* I personally don't like the name. "Twilight Princess"? Bleh. I'll probably still get the game, but...

05-18-2005, 01:35 PM
It probalby means something thats deep in the game. almost like Wind Waker, "what the heck is a wind waker?" you ask, and if you played, you knew.
its also like SplinterCell: Pandora Tomorrow....

but yeah, im getting it too.

05-18-2005, 01:48 PM
why did you make two threads? hmmm?

05-18-2005, 01:53 PM
wow....dumb name

05-18-2005, 01:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by NSAagent:
why did you make two threads? hmmm? </div></BLOCKQUOTE>

i'm sorry nsa. I just wantd to let everyone know that its new info and not me just blabbering to myself on the first thread i made. sorry.

to make it up to you, here's the 'Twilight prinsess' trailer #3 (http://www.gamespot.com/gamecube/action/thelegendofzelda/media.html?gcst=zelda_e305_trailer1_crop.asx)

link is the wharewolf and zelda is the hooded guy in the pics we've sn alot of.

05-18-2005, 02:14 PM
thanks but i'm not a fan

05-18-2005, 02:32 PM
Yeah. its ok. not everyones a fan of everything. each to his own.

05-20-2005, 11:22 AM
Ok, while im blabbering and no one is currently posting, i'll say that nintendo brought back the horse from Oot, <span class="ev_code_RED">Which you will be able to name anything you want</span>.

*a little long rundown for what the storyline is in TP and some of its features*
-chicken gliding is back
-you can fight and reflect arrows while riding
-link is a master horseman
-suposedly this game takes place a few decades after Oot but long before WW

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">FROM gamespot on 'Twilight'
"he [link] happens across a cave, within which an unnatural darkness dwells. This is later revealed to be the magical energy known as the twilight. Although Link is hesitant to head into the cave, the Twilight happens to reach out and grab him, pulling him into the cave. The resolution of this episode isn't shown, but Aonuma says that this is the beginning of the storyline that ends up with Link becoming a lycanthrope, as was revealed in the Nintendo press conference footage." </div></BLOCKQUOTE>

- when link becomes a wolf, he'll be able to communicate with other animals more easily
-the twilight world is the exact opposite of the main map
-this game will be more harsh, as in a small child is used as bait for the horseback boss, so it could have a 't' rating
-using the talking to animals thing, one dungeon features you using monkeys to help you progress, although all arent friendly (one used a boomerang to chop down a rope bridge after link crosses)

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">from gamespot about the weapons
"The next question was about the boomerang, which Link was using to flip triggers throughout the dungeon as he attempted to get through. It had a kind of wind effect added to it, which turned it into a tornado after being thrown, which one of the journalists was curious about. <span class="ev_code_RED">Aonuma said that it's called the "gale boomerang." He went on to say that they wanted to bring back a classic item but also wanted to include new usage and gameplay applications. He added that numerous classic Zelda items will also be remade, in that they'll also be recognizable from previous games but will have new gameplay twists.</span> There will also, of course, be all-new items, though Aonuma didn't detail any of them." </div></BLOCKQUOTE>
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">from gamespot
" One of the questions at this point revealed a tidbit that should please fans: The inventory system has been modified from previous games so that it appears as a circular screen instead of the collection of squares that often appeared before. This is to prevent players from being able to count precisely how many items they have left to discover in the game, as this information was often a semi-spoiler that detailed how far you had to go before you could finish the game. This is intended to keep the number of total items in the game a secret from the outset, preventing you from just counting up the number of boxes remaining on your inventory screen to give you a simple barometer of how far you are from the end of the game. <span class="ev_code_RED">This is also intended to make accessing items a bit easier, because they'll all be on one screen. </span>

Shortly after this, Link reaches the boss fight of the dungeon, in which he's forced to fight against two large tentacles, a la Audrey from Little Shop of Horrors. The question here is targeted toward Miyamoto, who's asked about the boomerang's new functionality. He says it's basically the same boomerang they've been using all along. However, the new wind power simply adds some new effects that become important in certain locations.

For instance, the boss fight quickly evolves into a fight involving one large tentacle. There's also the formerly mentioned evil monkey, who's sliding back and forth across the room on a rope while carrying a bomb. To defeat the boss, you have to use your gale boomerang's whirlwind to lock on to the monkey. Then you lock on to the boss tentacle before releasing the boomerang. When the boomerang hits the monkey, it takes the bomb from it and blows it over to the boss, dealing damage and forcing its head to drop down to the ground. This, in turn, reveals a small tongue inside the boss's head, which Link is able to strike with his sword. After running through this sequence a couple of times, the boss keels over, revealing a small nut, which is presumably the prize for conquering the dungeon.

To wrap up the demonstration, Aonuma responds to the question about the number of dungeons in the final game. He doesn't respond with a hard number, typically enough, but instead says the game intends to surpass Ocarina of Time, presumably in quality. He also says that quantity isn't the only way to measure that goal. <span class="ev_code_RED">He further confirms that the goal for the team is to finish the game and publish it by the end of this year. </span>

Click to enlarge.
Next up, the Nintendo team showed the Zelda trailer from the Nintendo press conference one more time. They talked a bit about the portions of the trailer that weren't in the E3 floor demo. The first question was about some of the audio from the trailer. Specifically, someone wanted to know whether the trailer was a fully orchestrated piece of music. Mr. Kondo revealed that it was indeed a full orchestra, because the trailer called for something with a good dynamic sound to match the forcefulness of the images. The music was composed by Kondo's sound team, and the arranger was Michido Oshima, apparently a famous music arranger for Japanese movie and television soundtracks. Miyamoto adds that Ms. Oshima was apparently a big fan of Nintendo and was happy to have the opportunity to work with the company. Kondo also added that this was his first opportunity to record a track with a full orchestra. He did reveal that the orchestra won't be used throughout the entire game, but it will appear in especially dramatic scenes, at which point Aonuma jokingly pointed out that this will only occur when it's "fiscally responsible" to do so.

Another question for Kondo was whether he was also involved specifically with the sound effects, in addition to the orchestral score, to which he vaguely replied that that would indeed fall under his title of sound producer. He said the game will use Dolby Pro Logic II, as did Wind Waker.

Click to enlarge.
Next they moved on to questions about the graphics in the trailer. It was asked whether the black-and-white castle at the beginning of the trailer was in fact Hyrule Castle, and if so, then how would that fit into the game's story. <span class="ev_code_RED">Aonuma revealed that, yes, it was Hyrule Castle, and, occasionally, Link will be sucked into the twilight of the title </span>(as he was in the cave in the demo). He added that Hyrule will gradually be transformed into a twilight version of itself. It was then asked whether that explains the wolf mechanic and whether Link becomes the wolf when he's sucked into the twilight. <span class="ev_code_RED">Aonuma says the twilight is fueled by magic and that Link's transformation is indeed a result of the magical energy within the twilight realm.</span> After the revealing of the twilight realm, it was asked whether Twilight Princess will feature a dual-world mechanic, as did Link to the Past and Metroid Prime 2: Echoes. The response indicated that this idea was indeed used in Zelda before, and Aonuma commented that the reference to Metroid Prime may refer to the fact that the Retro Studios team took inspiration from the previous Zelda games, at which point Miyamoto jokingly remarked, "Yes, they copied us!" After a bit of banter regarding where to lay the onus of inspiration (Miyamoto is, of course, one of the producers of the Metroid Prime titles), <span class="ev_code_RED">the answer was yes, the game was effectively split into two areas. This will be a part of the gameplay.</span>
Given the setup of the worlds, is this where the twilight portals come in to play? Do they shuffle Link between the worlds? <span class="ev_code_RED">The answer is that Hyrule will gradually become "twilightified" during the course of the game, in that the portals will spread further through the "real" world. Eventually, Link will be able to master the effects of the portals so he can use them to travel between the worlds, when necessary, to advance the game. </span>

Click to enlarge.
The next question revolved around who the character in the black robes that appeared at the beginning of the trailer was.<span class="ev_code_RED"> The straightforward (and surprising) answer was that the character is, in fact, Princess Zelda, apparently in some newly reimagined form, or perhaps in a twilight form.</span> Is Zelda somehow connected to twilight or Link's transformations into a wolf? <span class="ev_code_RED">It appears the robe she's wearing is based on the robe traditionally associated with funerals in Japan, so she may be wearing it to symbolize her inability to save Hyrule from the twilight...although no specifics were revealed.</span>

The next question revolved around Link's transformation and how it affects gameplay. The primary difference is that Link can't wield a sword while in wolf form. <span class="ev_code_RED">However, he has heightened animal senses while transformed, and he'll be able to both talk to animals and employ special attacks, all influenced by the unnamed character riding on his back</span>. Speaking of this character, <span class="ev_code_RED">her name is Midna, and she's a resident of the twilight realm. She has her own motivations and goals in her realm, and she hopes to team up with Link to complete some of her own goals in her own world, while also offering Link the opportunity to pursue his own goals while in wolf form by acting as a guide. </span>

Click to enlarge.
At the end of the conference, the mediator asked the participants if they wanted to say anything in closing about the game. Kondo said that in addition to the new graphical style, the team's also been focusing on creating music and sound effects that match and enhance the visual style of the game. Aonuma said that Miyamoto once stated, earlier in development, that Link was almost doll-like or puppetlike. He said they've been concentrating on the fluidity of the animations and that he's really excited about moving forward in the development so they can build a game that fulfills all the users' expectations. Miyamoto rounded up the conference by saying they intend to have players feel like they inhabit the world of Zelda. He then added that they aim to create a game where the players feel like they actually are Link and that they're the hero of the story.

With that, the Zelda team hinted at a surprise waiting for everyone in the Zelda section of the Nintendo booth, thus winding down the press conference. We hope you've found some exciting new gameplay details in this report, and, of course, we encourage you to stick around for more of GameSpot's E3 coverage of The Legend of Zelda: Twilight Princess

05-20-2005, 01:35 PM
Wait a second?
Are you chruch from Red vs Blue?

05-20-2005, 01:52 PM
no. but its a cool name, thats why i use it while playing halo 2 with my buddies... and part of my sig...

05-23-2005, 09:42 AM
Um.... i whipped up the zelda timeline for some reason... hope ya like it! kinda big...