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View Full Version : Add EXTREMELY large maps (same # of islands as now, but more water spacing)



Kevin_Ar182
03-30-2018, 02:27 AM
One of the things that I thought would be fun for gameplay is to have maps on a larger scale, where there is a true "FEELING" of a big ocean and it takes time to discover all regions.

I realize the team can't rewrite the game engine, but maybe it would be possible to add with a few small tweaks.


1. Use with the same number of islands that Anno has now.
2. Space the islands much farther apart (like one island per medium map area) and fill the rest with open water.


From a technical standpoint, this should have the same memory, CPU, and GPU requirements since all the heavy calculations involve the islands, but only the devs know for sure.

Again, if you are wondering "why" ... since it doesn't change gameplay that much, this mostly affects how the game "feels" to the player. Working with such large maps is kind of like the emotional impact of seeing an ocean vs seeing a small lake.

Kevin_Ar182
03-30-2018, 02:39 AM
Based on the Multiplayer Gameplay Post (https://www.anno-union.com/en/multisession-gameplay-in-anno-1800/), Anno 1800 maps can have around 25 islands over a water area of 1600x1600.
So... my suggestion is to keep the same 25 islands, but offer the option to expand the water area to maybe 10x: 16000x16000

stylisticsagi
03-30-2018, 11:38 AM
I would rather suggest to have more off map options.
Like the system of trease maps worked in 1404
But you would be able to do lot's of things from raiding parties to trading and the ship would be away for a while and come back with it's mission and perhaps even beign damaged.
Gives a use to repair cranes outside of war as well.

banan1996.1996
03-30-2018, 12:20 PM
Such change would actually destroy that whole "feeling" for me.
Maps are supposed to be bigger than in Anno 1404 and 2070. And in Anno 1404 the travel time between one end of the map to the other could have been extremely long - sometimes waiting for one ship could be really annoying. It would take too much time to transport resources between islands, wars would last so long - I just see no point in making such a drastic change.
The map presented in multisession gameplay blog seems just perfect to me.

AgmasGold
03-30-2018, 10:09 PM
Yeah, from the most recent gameplay stream, it did look like ships already took a fair amount of time to travel.

Kevin_Ar182
04-03-2018, 12:44 AM
Such change would actually destroy that whole "feeling" for me.
Thats's just it; the size of the world does change how the game "feels" Whereas you might prefer small maps, I like to get lost in a huge world -- to me that seems more "epic"

Nox_29
04-03-2018, 12:23 PM
The new map size has already done that in a way. They made the map and the islands bigger, but the number of islands has stayed the same. This way you'll already have more ocean between the islands, without breaking the gameplay.

Kevin_Ar182
04-11-2018, 02:43 AM
From what I can tell, the plan is for the same size as 1404 and 1701. So, I was actually suggesting something larger than 1404 and 1701, but I guess it don't matter now.

Nox_29
04-11-2018, 08:46 AM
In the devblog you linked is stated that Anno 1800's map size will be 1600x1600 while 1404 and 2070 where 1200x1200. This means the map will be significantly bigger than the map from 1404.

Toshiko-Smokie
02-12-2019, 07:37 PM
"One of the things that I thought would be fun for gameplay is to have maps on a larger scale, where there is a true "FEELING" of a big ocean and it takes time to discover all regions."

That would be *very* interesting! Not only because of taking time for discovery, but for the time in the production chain. Far away islands could be bigger too, making it attractive to go further (kind of a New World taste (: ).