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View Full Version : Ubi, please add this



Vika92806
03-14-2018, 04:57 AM
Someone might have misunderstood me when i asked to add fog shadows ( god rays ) The fact is that I want this effect as a separate object. To create these kinds of :rolleyes: https://pp.userapi.com/c834300/v834300765/ea03f/ecg67hioY0w.jpg

usmovers_02
03-14-2018, 07:40 AM
Would kill for that. Maybe there's a way to fake it or trick the system

Fallen-Champ
03-14-2018, 07:48 AM
We have a God Ray in the editor you place it where you want.:p

akilyoung
03-14-2018, 02:51 PM
Are you guys not READING the 'Ive been testing the IGE, ask me almost anything' Thread???

YES. Currently there are 2 Godray particle effect. A smaller and bigger one.

usmovers_02
03-14-2018, 05:50 PM
We have a God Ray in the editor you place it where you want.:p

Oh damn! That's really amazing!

Brimtown
03-14-2018, 05:50 PM
Shouldn't "God Rays" be part of the physics system, just like in real life? It wouldn't make any sense to have God Rays if the sun (or moon) isn't lined up to produce them.

usmovers_02
03-14-2018, 05:51 PM
Are you guys not READING the 'Ive been testing the IGE, ask me almost anything' Thread???

YES. Currently there are 2 Godray particle effect. A smaller and bigger one.

This is a massive and disorganized thread. If you want to reduce repeat questions it would be best to organize all information on the original post.

usmovers_02
03-14-2018, 05:52 PM
Shouldn't "God Rays" be part of the physics system, just like in real life? It wouldn't make any sense to have God Rays if the sun (or moon) isn't lined up to produce them.

The natural system built into the engine may not produce the desired artistic effect.

DrShakez
03-14-2018, 06:15 PM
It wouldn't make any sense to have God Rays if the sun (or moon) isn't lined up to produce them.

That's up to the mapper to decide. I know I'll end up using it in a few unconventional ways, so I'm glad it's a manually placeable effect.

JodoKast1221
03-24-2018, 03:12 PM
I would like have a feature that could slowly raise the level of water over time similar to how the sun moves across the sky and it changes from day to night. Imagine the scenario that a dam has burst or its rained so hard the river has overflowed and you start playing in a normal cit or town and the water slowly rises throughout the game play. The rising water would slowly change the battle landscape taking away and opening up new areas, hiding spots, and vantage points. Maybe in a city map you only have access to the ground floor but once the water rises enough you are forced onto rooftops that you couldn't get to before etc etc. I also imagine "Escape" style maps which would also require you to take advantage of the rising water or perhaps if you do not act quick enough the rising water stops you from escaping. I think this would be an interesting feature for future iterations of the map editor and those really dedicated and smart map builders would put it to good use!

Viragoxv535
03-24-2018, 03:29 PM
Imagine the scenario that a dam has burst or its rained so hard the river has overflowed and you start playing in a normal cit or town and the water slowly rises throughout the game play.

But there's no rain in the game...

usmovers_02
03-24-2018, 08:28 PM
But there's no rain in the game...

I've seen rain in at least one stream.

emrdesign
03-24-2018, 09:07 PM
But there's no rain in the game...

There is rain in the editor and also gives rain spots on the hud.

Viragoxv535
03-25-2018, 12:22 AM
Ok but we are talking just about the editor... right?

usmovers_02
03-25-2018, 12:27 AM
Yes. It is in the editor. I wish I could find the stream but I'm absolutely positive I saw it.

usmovers_02
03-25-2018, 12:32 AM
Found it! It's at 12:19


https://www.youtube.com/watch?v=M2pDjkDMl0E

Viragoxv535
03-25-2018, 12:32 AM
Ok. At least there's some hope to enjoy a Stormy SP in user made maps...

usmovers_02
03-25-2018, 12:35 AM
It's a shame the video was so low res. Can't tell how much depth there is to the rain.