Steinhauzer
03-02-2018, 05:36 PM
I've seen a fair amount of comments both before and after they declared that mineral deposits will be infinite stating that it's a purely positive change and that the mechanic was an unnecessary chore that had no gameplay value.
While I agree that the feature hasn't been implemented very well in past games, whether it be the constant annoyance of noria replenishment in 1404 or the mass production of drilling units and the like in 2070, I think it's something that has the potential to create interesting situations if done right.
As an example, in 1404 I often prefer to grab a few islands right at the start of a game in order to secure som essential resources and separate residences and production to different islands right away. What often tends to happen then is that my initial iron mines run out while I'm still quite low on income. So rather than an expensive refill, I usually opt for a new mine instead if one is easily within reach on one of my islands. I often end up in similar situations as the Tycoons in 2070, when it's cheaper or easier to move on to new deposits rather than refilling existing mines. I also feel that is a central theme of the voracious Tycoons, and is part of why I enjoy playing them so much.
Going back to what is probably the worst implementation so far, Anno 1404's norias, I think they may hold a solution to how to make refilling actually work well. In 1404 you can store items in an island's warehouse that provide island-wide upgrades, for example improving a certain plant's productivity or adding an additional fertility. One such item gave norias infinite water in exchange for greatly increasing the upkeep. Of course, you first have to acquire that item, which may be a hassle. Instead, that could just be an option right away, to set it to stop consuming water but increasing its upkeep. The same solution could be applied to most deposits. With an iron mine it might be something like funding mineral exploration.
Another solution might be something similar to what is used in 1602 and 1503, where regular iron mines run out eventually and must be replaced by the higher tier Deep Iron Mine to continue mining. This however presents the dilemma where one might have used up all iron resources without unlocking the tier 2 iron mine, forcing you to trade for iron products until you reach that technology yourself. This places pressure on the player to hurry up with development or risk getting stuck for a while, and might be quite stressful for those who enjoy a lazy approach (like myself). All this could be solved with different difficulty settings though, so it shouldn't be an issue.
Anyway, the important takeaway of all this is that finite resources done right add interesting gameplay options and also contributes to the immersion. I personally enjoy competing for resources in Anno, and although they certainly don't have to be finite to create this struggle since demand is always rising and a single deposit can only produce so much, I think that at least the option to play with limited resources would be a good addition even if it doesn't make it into the core gameplay.
Apologies for the length, brevity is not one of my talents :D What do you guys think?
While I agree that the feature hasn't been implemented very well in past games, whether it be the constant annoyance of noria replenishment in 1404 or the mass production of drilling units and the like in 2070, I think it's something that has the potential to create interesting situations if done right.
As an example, in 1404 I often prefer to grab a few islands right at the start of a game in order to secure som essential resources and separate residences and production to different islands right away. What often tends to happen then is that my initial iron mines run out while I'm still quite low on income. So rather than an expensive refill, I usually opt for a new mine instead if one is easily within reach on one of my islands. I often end up in similar situations as the Tycoons in 2070, when it's cheaper or easier to move on to new deposits rather than refilling existing mines. I also feel that is a central theme of the voracious Tycoons, and is part of why I enjoy playing them so much.
Going back to what is probably the worst implementation so far, Anno 1404's norias, I think they may hold a solution to how to make refilling actually work well. In 1404 you can store items in an island's warehouse that provide island-wide upgrades, for example improving a certain plant's productivity or adding an additional fertility. One such item gave norias infinite water in exchange for greatly increasing the upkeep. Of course, you first have to acquire that item, which may be a hassle. Instead, that could just be an option right away, to set it to stop consuming water but increasing its upkeep. The same solution could be applied to most deposits. With an iron mine it might be something like funding mineral exploration.
Another solution might be something similar to what is used in 1602 and 1503, where regular iron mines run out eventually and must be replaced by the higher tier Deep Iron Mine to continue mining. This however presents the dilemma where one might have used up all iron resources without unlocking the tier 2 iron mine, forcing you to trade for iron products until you reach that technology yourself. This places pressure on the player to hurry up with development or risk getting stuck for a while, and might be quite stressful for those who enjoy a lazy approach (like myself). All this could be solved with different difficulty settings though, so it shouldn't be an issue.
Anyway, the important takeaway of all this is that finite resources done right add interesting gameplay options and also contributes to the immersion. I personally enjoy competing for resources in Anno, and although they certainly don't have to be finite to create this struggle since demand is always rising and a single deposit can only produce so much, I think that at least the option to play with limited resources would be a good addition even if it doesn't make it into the core gameplay.
Apologies for the length, brevity is not one of my talents :D What do you guys think?