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Yum_Yum
10-25-2009, 02:54 PM
Hello to Everyone http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

In the past, Patches have been released by the original game makers, they have made some decissions and changes which did not please everyone, but the vast majority of the community played the same version reguardless.

Today when I look at HL, there is a greater vriety of servers using different versions, modded and un modded, I see that some players want this and that which is benifical to them, but for me I don't want to use these mods because I don't trust every mod that someone creates, they may be buggy, cause damage, or may not be tested properly. I don't want to use something and then find there is something wrong ... I leave that to the beta testers http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

So I ask are mods they realy needed as they are, or should they be centralised in such a manner so they may be fully tested and implemented into an offical release such as Patch 4.09m ?

I don't like to join some server only to receive the screen "the server you are joining uses a different game version".

Thanks in advance
Cya!

Yum_Yum
10-25-2009, 02:54 PM
Hello to Everyone http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

In the past, Patches have been released by the original game makers, they have made some decissions and changes which did not please everyone, but the vast majority of the community played the same version reguardless.

Today when I look at HL, there is a greater vriety of servers using different versions, modded and un modded, I see that some players want this and that which is benifical to them, but for me I don't want to use these mods because I don't trust every mod that someone creates, they may be buggy, cause damage, or may not be tested properly. I don't want to use something and then find there is something wrong ... I leave that to the beta testers http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

So I ask are mods they realy needed as they are, or should they be centralised in such a manner so they may be fully tested and implemented into an offical release such as Patch 4.09m ?

I don't like to join some server only to receive the screen "the server you are joining uses a different game version".

Thanks in advance
Cya!

Eow_TK
10-25-2009, 02:57 PM
I think thats why there is the UI. They do what they can to take many of the fully tested and good mods and making them into one package that makes it easier to be compatable with other people. But, I dont think it'll ever be as simple as it used to be because not all mods are used in the UI.

I hear there will be a 4.09 UI 1.2 in the future. I would love to see them mixed with official patches though, it would make everything soo much easier

na85
10-25-2009, 03:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Game modifications are they realy needed ? </div></BLOCKQUOTE>

No, they aren't. Some of them are nice though.

FoolTrottel
10-25-2009, 03:58 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Game modifications are they realy needed ?. </div></BLOCKQUOTE>
No, for game play they are not. 1946 is so vast, it's got so much content...

Yes, to keep people interested.
Nowadays, so many people get bored so quickly, they forget to really look at what they have, and tend focus more on what they do not have... and then start chasing after new stuff... once they get it, it kinda quickly turns into a 'what they have', and it all starts again... new stuff new stuff...

Oh well...

Waldo.Pepper
10-25-2009, 04:05 PM
Some people think no, some yes. I think not really. For me they are ok to fool around with and explore the creativity involved in their creation. The EZ-42 gun site is a pretty darned clever mod if you ask me. Catapults are nice - but really no mods are needed for me to enjoy the game. And I rarely use them (so far). I am too picky about quality to enjoy new planes.

I might get in trouble for expressing this but I find it curious that some of those who like mods do so in part because they think that some of the older cockpits are terrible and badly in need of revision. Yet these same individuals are happy to fly a new plane with the absolute worst user made cockpit I have ever seen. A curious dichotomy. Too each his own - and all that.


Every time I start up Il-2 I am reminded about what I heard a musician say about his guitar. He liked it as an instrument because it is easy to pick up and get into. But complex enough that he could spend a lifetime perfecting his skills on. In other words it is deep. I think of Il-2 like that.

My 2 cents.

mortoma
10-25-2009, 04:07 PM
They may be buggy or cause damage? Some are buggy maybe but any damage to your install ( which there wouldn't be ) is not a problem because if you're smart you are going to have several back ups. If something happened to your mod install then so what??

I have four installs, 4.09m, 4.08m, 4.08m with old mods and a new 4.08m with the newer 1.2 UI mods. How could one go wrong?

BillSwagger
10-25-2009, 04:35 PM
i would say that is not even a matter of mods damaging anything at all because most are just a folder thats added. You shouldn't be adding mods that are installing over your original game, other than the mod packs which have been tested and designed to be user friendly.

I think mods are fine, and in some cases very necessary. There are portions of this sim that are very dated. Its not just the graphics or cockpit detail, which actually aren't that bad. I'm surprised 6dof hasn't been made official. I find that's the mod that really separates my preference for using mods or not.
I also think in order for 6dof to be made official there is some much needed touch ups in the **** pit mesh so people aren't able to see through sections of the plane using 6dof. Until then, 6dof is very borderline on some aircraft. Anyone that's used it knows what i'm talking about.

Choctaw111
10-25-2009, 04:53 PM
I admit that there are some mods that I really enjoy, but even then it is nice to run the official version also.
6DOF is what sold me on the mods though. I think the sounds are pretty good as well.

Rjel
10-25-2009, 05:38 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Yum_Yum:
So I ask are mods they realy needed as they are, or should they be centralised in such a manner so they may be fully tested and implemented into an offical release such as Patch 4.09m ?
</div></BLOCKQUOTE>

I don't understand how the fact that IL2 has been modded can really decrease your enjoyment of the game or ability to play online. If it isn't your bag it's easy to ignore the mods completely. Too many times I think it comes down to some people trying to instill their ideas on others so they don't feel left out. There are many here who have posted numerous times about mods destroying the online fliers community. There seem to be enough of you that with a little effort you should be able to band together and fly the unmodded version of IL2 to your hearts content.

For me a good number of the mods have made a great sim even better. Better landscapes, planes brought to a higher level of detail and honestly some of the special effects are far far better than IL2 ever did in its original state. I wouldn't go back to IL2 as it shipped now for love nor money.

na85
10-25-2009, 06:42 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BillSwagger:
i would say that is not even a matter of mods damaging anything at all because most are just a folder thats added. You shouldn't be adding mods that are installing over your original game, other than the mod packs which have been tested and designed to be user friendly.

I think mods are fine, and in some cases very necessary. There are portions of this sim that are very dated. Its not just the graphics or cockpit detail, which actually aren't that bad. I'm surprised 6dof hasn't been made official. I find that's the mod that really separates my preference for using mods or not.
I also think in order for 6dof to be made official there is some much needed touch ups in the **** pit mesh so people aren't able to see through sections of the plane using 6dof. Until then, 6dof is very borderline on some aircraft. Anyone that's used it knows what i'm talking about. </div></BLOCKQUOTE>

You get see-through holes in some planes with the unmodded game too, depending on the FOV you use. For instance using widest view causes see through wings in the bottom corners of my screen for 190s, 109s, and a few other types.

Scolar
10-25-2009, 07:11 PM
Well its not 'needed' to wash your car, but you do it anyway. Why settle for second best when you could in fact improve on something. It is what has pushed forward the human race after all.

Bearcat99
10-25-2009, 09:29 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Yum_Yum:
Hello to Everyone http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

In the past, Patches have been released by the original game makers, they have made some decissions and changes which did not please everyone, but the vast majority of the community played the same version reguardless.

Today when I look at HL, there is a greater vriety of servers using different versions, modded and un modded, I see that some players want this and that which is benifical to them, but for me I don't want to use these mods because I don't trust every mod that someone creates, they may be buggy, cause damage, or may not be tested properly. I don't want to use something and then find there is something wrong ... I leave that to the beta testers http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

So I ask are mods they realy needed as they are, or should they be centralised in such a manner so they may be fully tested and implemented into an offical release such as Patch 4.09m ?

I don't like to join some server only to receive the screen "the server you are joining uses a different game version".

Thanks in advance
Cya! </div></BLOCKQUOTE>

Needed? Absolutely not... You can just install and patch and have a great sim ... The mods just make some things better.. at least for me..

vpmedia
10-26-2009, 06:17 AM
why would you need graphics updates for a 2001 game....?

Yum_Yum
10-26-2009, 08:20 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Rjel:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Yum_Yum:
So I ask are mods they realy needed as they are, or should they be centralised in such a manner so they may be fully tested and implemented into an offical release such as Patch 4.09m ?
</div></BLOCKQUOTE>


I don't understand how the fact that IL2 has been modded can really decrease your enjoyment of the game or ability to play online. If it isn't your bag it's easy to ignore the mods completely. </div></BLOCKQUOTE>

What are you ranting on about http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif ???
The thread is about weather mods are realy needed in all thier various versions and forms, or should they be centralised, contolled and released as a single patch simmilar to patch 4.09.
This is not an opertunity for you to missread threads in order to justify unrelated statements like you made.

Please read the thread and come back when you have thought about it!

Yum_Yum
10-26-2009, 08:24 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by vpmedia:
why would you need graphics updates for a 2001 game....? </div></BLOCKQUOTE>

Maybe you did'nt understand the question so I write it here again for you .....

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">So I ask are mods they realy needed as they are, or should they be centralised in such a manner so they may be fully tested and implemented into an offical release such as Patch 4.09m </div></BLOCKQUOTE>


Please tell me where your answer fits in with my question http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif?

RegRag1977
10-26-2009, 08:48 AM
Hi Yum Yum,

Feel free to live without this excellent mod:

http://www.youtube.com/watch?v...ture=player_embedded (http://www.youtube.com/watch?v=xkTRbvq32l4&feature=player_embedded)

http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Urufu_Shinjiro
10-26-2009, 09:48 AM
Yum-Yum, I think you need to relax a little. Your question is in fact not very clear. Rjel's reply was in line with my interpretation of your question as well. I get the impression that english is not your first language...

Yum_Yum
10-26-2009, 11:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Urufu_Shinjiro:
Yum-Yum, I think you need to relax a little. Your question is in fact not very clear. Rjel's reply was in line with my interpretation of your question as well. I get the impression that english is not your first language... </div></BLOCKQUOTE>
Thank you for your concern http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif, I am quite relaxed.

If my question is not clear enough in order for you or others to form an accurate reply, it would be a little more sensible to clarify matters more or ask for specifics before making a reply ?.
It would appear that some people form thier opinions on the thread heading without reading the post correctly, or simply choose to see only a provoking side in order to have thier rant.

maybe you could help me ?,if you think my question is not very clear and gives cause for some missunderstandings, maybe you could use your good English writing skills and list it for me so there is less chance of missunderstanding ?

Thanks!


I am asking why Mods cannot be tested and incorporated centraly and released as was patch 4.09

megalopsuche
10-26-2009, 11:50 AM
From my point of view and experience with other online flight sim communities, mods are not necessary and have a deleterious effect on the game as a whole. Again, that's my $.02.

Rjel
10-26-2009, 11:52 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Yum_Yum:
I am asking why Mods cannot be tested and incorporated centraly and released as was patch 4.09 </div></BLOCKQUOTE>

If that is your concern, perhaps it would be better posted on the websites where the mods are being created.

Sillius_Sodus
10-26-2009, 12:07 PM
Should the mods be grouped together as a single official patch? That would make things much, much easier. But...

From an official 1C point of view however, Team Diadalos' work notwithstanding (recent 4.09 patch), further development of IL2 is unlikely as they are concentrating on their Storm of War project.

There are currently so many people creating mods that it would be nearly impossible to get them to all pull in the same direction.

Mod "ultra packs" like the ones at AAA are an attempt to group tested user-made mods together in a single, relatively easy to use download. Beta, or work in progress (WIP) mods are also available but require manual installation which can be tricky, and because of their WIP nature can sometimes cause conflicts in the game.

Since there are a different mod packs created by different groups floating around, the solution for online flying is to either pick one and then only fly on servers using the same mod pack, or have several game installations and switch from one to the other depending on which server you wish to join.

Yum_Yum
10-26-2009, 12:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Rjel:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Yum_Yum:
I am asking why Mods cannot be tested and incorporated centraly and released as was patch 4.09 </div></BLOCKQUOTE>

If that is your concern, perhaps it would be better posted on the websites where the mods are being created. </div></BLOCKQUOTE>

If it's not too much to ask, it has been my concern since I started this thread http://forums.ubi.com/images/smilies/clap.gif.
If you have not already noticed it just so happens that some of the IL-2 community are here http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif and I think it has relevance as to how mods may be harnessed and controlled in the future, possibly formulated into a single patch, whereby we can all play the same game version.

or ... is that asking too much ?

Thanks http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Yum_Yum
10-26-2009, 12:31 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sillius_Sodus:
Should the mods be grouped together as a single official patch? That would make things much, much easier. But...

From an official 1C point of view however, Team Diadalos' work notwithstanding (recent 4.09 patch), further development of IL2 is unlikely as they are concentrating on their Storm of War project.

There are currently so many people creating mods that it would be nearly impossible to get them to all pull in the same direction.

Mod "ultra packs" like the ones at AAA are an attempt to group tested user-made mods together in a single, relatively easy to use download. Beta, or work in progress (WIP) mods are also available but require manual installation which can be tricky, and because of their WIP nature can sometimes cause conflicts in the game.

Since there are a different mod packs created by different groups floating around, the solution for online flying is to either pick one and then only fly on servers using the same mod pack, or have several game installations and switch from one to the other depending on which server you wish to join. </div></BLOCKQUOTE>

Thank you very much for taking the time to reply to this thread, your reply is clear and concise and answers my question perfectly http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif!

Fragmented is the way it is http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

thank you to all who contributed in a constructful manner http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Cya!

Rjel
10-26-2009, 12:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Yum_Yum:
If it's not too much to ask, it has been my concern since I started this thread http://forums.ubi.com/images/smilies/clap.gif.
If you have not already noticed it just so happens that some of the IL-2 community are here http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif and I think it has relevance as to how mods may be harnessed and controlled in the future, possibly formulated into a single patch, whereby we can all play the same game version.

or ... is that asking too much ?

Thanks http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

OMG! you're right. There is an IL-2 community here. How the hell did I ever miss it? You are good. Thanks for noticing it and taking the time to point it out to me. lol . . . out loud.

Sillius_Sodus
10-26-2009, 12:56 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Yum_Yum:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sillius_Sodus:
Should the mods be grouped together as a single official patch? That would make things much, much easier. But...

From an official 1C point of view however, Team Diadalos' work notwithstanding (recent 4.09 patch), further development of IL2 is unlikely as they are concentrating on their Storm of War project.

There are currently so many people creating mods that it would be nearly impossible to get them to all pull in the same direction.

Mod "ultra packs" like the ones at AAA are an attempt to group tested user-made mods together in a single, relatively easy to use download. Beta, or work in progress (WIP) mods are also available but require manual installation which can be tricky, and because of their WIP nature can sometimes cause conflicts in the game.

Since there are a different mod packs created by different groups floating around, the solution for online flying is to either pick one and then only fly on servers using the same mod pack, or have several game installations and switch from one to the other depending on which server you wish to join. </div></BLOCKQUOTE>

Thank you very much for taking the time to reply to this thread, your reply is clear and concise and answers my question perfectly http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif!

Fragmented is the way it is http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

thank you to all who contributed in a constructful manner http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Cya! </div></BLOCKQUOTE>

Anytime.

icrash
10-27-2009, 06:56 AM
One of the things not mentioned is actually getting the end user to install the mod pack. If the pack contains unwanted mods, chances are it won't get installed. There would need to be a control panel or some way to cut off mods that a person doesn't want to use. It would make getting on a server easier to just go in & cut stuff on/off to match. You'd also not have to have multiple installs to play on different servers running different mods. But, like Sillius pointed out, the focus for 1C is SOW.

megalopsuche
10-27-2009, 09:18 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by icrash:
One of the things not mentioned is actually getting the end user to install the mod pack. If the pack contains unwanted mods, chances are it won't get installed. There would need to be a control panel or some way to cut off mods that a person doesn't want to use. It would make getting on a server easier to just go in & cut stuff on/off to match. You'd also not have to have multiple installs to play on different servers running different mods. </div></BLOCKQUOTE>

Is this another unwitting argument against mods in general?

Urufu_Shinjiro
10-27-2009, 10:30 AM
OP's question has been answer so I think this thread has run it's course.