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View Full Version : My new souped-up torpedoes :)



Foehammer-1
04-13-2007, 04:21 PM
Here is what I tried to do today.. How do you like my 300-knot torpedo? I did it to try and make it jump out of the water, but no success so far. I will try again later tonight

http://i11.photobucket.com/albums/a176/Foehammer88/torpedo-1.jpg

Can you see something weird about the way the wake goes on this one? The bubbles don't rise to the surface in time to make the visible wake, which appears out of nowhere http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

http://i11.photobucket.com/albums/a176/Foehammer88/torpedo-2.jpg

Foehammer-1
04-13-2007, 04:21 PM
Here is what I tried to do today.. How do you like my 300-knot torpedo? I did it to try and make it jump out of the water, but no success so far. I will try again later tonight

http://i11.photobucket.com/albums/a176/Foehammer88/torpedo-1.jpg

Can you see something weird about the way the wake goes on this one? The bubbles don't rise to the surface in time to make the visible wake, which appears out of nowhere http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

http://i11.photobucket.com/albums/a176/Foehammer88/torpedo-2.jpg

diemax
04-13-2007, 07:21 PM
at 300 knots.... you better be 90 off the bow cause that things not going to have any time to turn heh !

Would make quick work of them speedy destroyers too.... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Liddabit
04-13-2007, 07:36 PM
does the torpedo speed enhance it's damage at all http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif?

Foehammer-1
04-13-2007, 08:05 PM
No, but I can make it do more damage http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif I once did that... Made a torpedo do 1000 damage instead of 180... Played the Bismarck mission. It takes one of those anywhere along the battleship waterline to bring it down for good. I wonder if the Russian had that in mind during the Cold War when they planned to use nuclear torpedoes to guarantee enemy sub sinking....

av8rjim
04-13-2007, 09:25 PM
what file did you change in order to make this "improvement"?

PhantomKira
04-13-2007, 09:37 PM
The speeds you give reminded me of the "supercavitation torpedos". These are still on the drawing board so far as I know. Somehow they use cavitation to travel in a bubble of air, and can thus travel at extreme speeds underwater. Supercavitation in torpedos (http://www.chinfo.navy.mil/navpalib/cno/n87/usw/issue_14/torpedoes.html), (see "The Need for Speed" in the article.) According to FAS.org's (http://www.fas.org/man/dod-101/sys/ship/weaps/mk-48.htm) Mk-48 ADCAP speeds, these supercavitation torpedos can travel at speeds of around 275 knots. (Roughly five times that of the Mk-48, so says my source.)

BatleshipHunter
04-13-2007, 10:02 PM
Foehammer, try making your torps a more realistic speed http://forums.ubi.com/images/smilies/shady.gif http://en.wikipedia.org/wiki/VA-111_Shkval

klcarroll
04-14-2007, 05:35 AM
RE: Shkval

Hmmm.......

This thing is essentially "flying" in a cavitation induced gas bubble, and not in contact with the water........

And "Cavitation Events" are ALWAYS loud........

I'm just dying to see what kind of engineering gymnastics they have to go through to come up with a functional homing system; .....either active or passive! http://forums.ubi.com/images/smilies/shady.gif

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Foehammer-1
04-14-2007, 08:09 AM
Hahaha guys. I KNEW that one of you is bound to mention supercavitation torpedoes!! Yes, that's what I tried to do with this one, as a byproduct of making it jump out. I'm glad you caught on so fast.

By the way, klcarroll, it makes me wonder... why would one need a homing system with this speed http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif? I mean, on the first screen, the merchant was about 2000m away, and I aimed in between the funnel and the bow. As you can see, it didn't have much time to maneuver. So I guess I could have shot it from the torpedo's max (fast) range and still achieved a hithttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Don't worry guys, I will not use these things in the campaign.

And no, I won't make it realistic. I like it my way. And I still didnt try to make it jump again... too lazy. I'll tell ya if I can achieve it

klcarroll
04-14-2007, 08:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">By the way, klcarroll, it makes me wonder... why would one need a homing system with this speed </div></BLOCKQUOTE>


Well, ...In today's submarine warfare environment, if you're engaged with another attack boat, and you're close enough for a "straight running torpedo", ...you're already dead. http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

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Foehammer-1
04-14-2007, 08:18 AM
Yes, true. But I meant SH3 http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif I don't even know why they would design the thing for the real world. Apparently it was supposed to be shot at an attacking sub to make it panic and cut the wires for its torpedoes. Too bad the Shkval would most likely miss, anyway....

klcarroll
04-14-2007, 08:31 AM
Foehammer;

You're right on the money with your tactical analysis!

The Shkval is a "scare tactic" intended to make the opposition "cut loose" the real killer: ...The wire guided homer!

From what I know about Hydrodynamics, I have serious doubts about the possibility of ever giving the Shkval an effective homing technology.

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