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copet
08-05-2008, 12:52 PM
Hey all! I recently saw this game on Steam for $20 USD so I thought I'd pick it up, and I got my father and brother to get it as well. We have been playing for a few days and I'm doin alright, but there were a few things I was wondering about

First, what keys/binds do you use? For take-off prep I do: Ignition, Chocks, Throttle, Flaps, Radiator, No-Cockpit View, and those are all bound as convenient keys.

Once in the air I only ever change flaps from Raised to Combat and back (I don't even know what they do :P ), and of course I retract my landing gear and look around as well.

I always see people talk about trims etc. but I don't know if I should bind all of those, or what I'd do with them. Are these important for combat? I seem to do an okay job at flying, though I do have trouble leading shots sometimes. Are there some binds I should be using more often?

Lastly, I keep seeing screenshots with beautiful graphics. Mine are on full and definitely don't look like that, so what should I download to see stuff like that in online matches?

Also, any tips for newbies would be welcome http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

copet
08-05-2008, 12:52 PM
Hey all! I recently saw this game on Steam for $20 USD so I thought I'd pick it up, and I got my father and brother to get it as well. We have been playing for a few days and I'm doin alright, but there were a few things I was wondering about

First, what keys/binds do you use? For take-off prep I do: Ignition, Chocks, Throttle, Flaps, Radiator, No-Cockpit View, and those are all bound as convenient keys.

Once in the air I only ever change flaps from Raised to Combat and back (I don't even know what they do :P ), and of course I retract my landing gear and look around as well.

I always see people talk about trims etc. but I don't know if I should bind all of those, or what I'd do with them. Are these important for combat? I seem to do an okay job at flying, though I do have trouble leading shots sometimes. Are there some binds I should be using more often?

Lastly, I keep seeing screenshots with beautiful graphics. Mine are on full and definitely don't look like that, so what should I download to see stuff like that in online matches?

Also, any tips for newbies would be welcome http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

BrotherVoodoo
08-05-2008, 01:13 PM
Welcome to the forums. Check Bearcats link for nuggets, it should answer most of your questions. http://forums.ubi.com/eve/forums/a/tpc/f/23110283/m/9121094645

Jaws2002
08-05-2008, 01:25 PM
Hello and welcome. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

What version of the game did you get? I hope you got the "Il-2 Sturmovik 1946". This is the latest verion.

Flaps are aerodynamic surfaces on the trailing ac of the wing, that lower the aircraft's stall speed and increases the stability at lower speeds.
They look something like this:

http://virtualskies.arc.nasa.gov/aeronautics/tutorial/images/FlapsAilerons.gif

Flaps are great for take off, landing and situations where you are closer to stalling speed of the aircraft.

While flaps helps you control the plane better and turn slightly better at low speeds, they also cause a lot of drag and slow your plane down, so use them only when you need them.

Other important controls during combat are the views. If you have free space on your controler map the increase/decrease field of view. The wide field of view ill help you see more airspace around you and decreasing field of view will zoom in, helping you find that tank or truck in that vilage and shoot beter.

Trim is also important, but if you somehow feel overwelmeed by so many things to do in combat you can let the trim for a bit later after you get more used with your controls and the game.

Wings don't generate the same amount of lift at all speeds and altitudes. that's why when you fly fast or dive fast your plane tends to go up and you have to push the stick forward.
Trim tabs are small control surfaces on the elevators and some planes ailerons and rudder, that are meant to compensate for that. So when your plane is fast you usually dial in a bit of down elevator trim to restore the balance.
Trim is esential in stabilizing bombers during bombsight calibration.
Aileron and ruddr trim are good to compensate for the torque of the engine.

About the graphics, make sure you run in OpenGL and not DirectX.

Anyway you can do more reading about this game here:

Nugget's guide to getting off the ground (http://forums.ubi.com/eve/forums/a/tpc/f/23110283/m/9121094645)

Have fun. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

copet
08-05-2008, 01:42 PM
That was very helpful! So is Raised flaps the neutral position? And if I am in a good dogfight should I have them on combat? Or only in combat when I'm at low speeds, turning?

Bewolf
08-05-2008, 02:04 PM
Actually that is a matter of personal judgement. But to give a few guidelines, combat flaps can increase your turning circle, no matter the speed you are at. Though originally deployed with only a few airplanes, like the P-51 Mustang, "combat" flaps actually work with nearly every single aircraft within this game. Using Flaps is a double edged sword, though, as Flaps, as was said already, slow you down. Speed is energy, and energy is life, so I'd be very careful when to use them. If you think flaps give you that tad more turn radius to give you enough lead for the kill, use them. If not, I'd stick to keeping up speed and either maneuver yourself in a better position or break away.

Jaws2002
08-05-2008, 02:05 PM
Raised flaps are the way you should fly most of the time. Combat is usually good when you are too slow during the turn or climb to take a shot. Also helps when you think you may not make it out of the dive. Sometimes if you maneuver close to the ground you need the combat flaps to keep the plane stable during the pullout. I sugest using them only for the duration they are needed then raise them again. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

polak5
08-05-2008, 02:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bewolf:
Using Flaps is a double edged sword, though, as Flaps, as was said already, slow you down. Speed is energy, and energy is life, so I'd be very careful when to use them. If you think flaps give you that tad more turn radius to give you enough lead for the kill, use them. If not, I'd stick to keeping up speed and either maneuver yourself in a better position or break away. </div></BLOCKQUOTE>

Well said http://forums.ubi.com/images/smilies/typing.gif

And as far as trim goes I wouldn't worry about that until later.

Sirrith
08-05-2008, 02:56 PM
for the screenshots, you might need to install mods (google these, not allowed to link them), and you'll have to tweak the settings in your graphics card panel. what are your system specs? (so we can see if you can run the game smoothly on the best eye-candy)

ImMoreBetter
08-05-2008, 03:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
I always see people talk about trims etc. but I don't know if I should bind all of those, or what I'd do with them. Are these important for combat? I seem to do an okay job at flying, though I do have trouble leading shots sometimes. Are there some binds I should be using more often? </div></BLOCKQUOTE>

Trim is not necessary. You need not worry about it yet. For now, you should be practicing flying and fighting.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Lastly, I keep seeing screenshots with beautiful graphics. Mine are on full and definitely don't look like that, so what should I download to see stuff like that in online matches? </div></BLOCKQUOTE>

There are many things you can change in your config files to enhance graphics. I can't help you there, my computer doesn't have enough horsepower to worry about that stuff.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Also, any tips for newbies would be welcome http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>

Practice.

Blindman-
08-05-2008, 03:30 PM
First, welcome copet and family.

I recommend the following to get you started.

http://www.mission4today.com/index.php?name=Downloads&file=details&id=3358

This links you to a bundle of short missions organized by difficulty, and also has a document in the zip that gives advice to get you started and might answer some of your questions.

Stingray333
08-05-2008, 04:00 PM
Howdy copet,

Looks like you have some good grasp of most of the runway/take off controls you need. Some other keyboard commands you should think of using when you are taking off and on the runway are: Lock tail wheel, and brakes

Locking the tail wheel keeps your tail wheel in a fixed position and helps to keep your nose straight, this is handy because you are always using the rudder to counter-act the torque of the engine that tries to move your nose to one side.

The brakes are useful to help steering when taxiing. The brakes are connected to the rudder, so if you are trying to do a sharp turn to the left, and are holding full rudder, if you hit the brake, your left brake will go on and will help you make the turn sharper.

Also, it is a bit easier to navigate/move around on the runway if you hold down the break when you are fully stopped, throttle up a bit, and get some of the prop-wash over the rudder and control surfaces giving you some "rudder authority", before moving around by releasing the break. Otherwise you are trying to overcome the engine torque and your rudder isn't able to do much.

As you have seen, not all the controls are mapped in the game by default. I think this is just because there are so many, and so many different combinations of controllers/joysticks that they are off by default so you can assign them so they are the most convenient for you.

Keep on reading as much as you can and asking questions. Keep in mind that to fly better at IL-2 you essentially have to become a better "real world pilot", that is, the games flight model and controls are quite realistic: it is not an arcade game. So any thing you can read/learn about real flight will be of benefit to you in IL-2.

For when you are comfortable taking off/landing and doing some basic gunnery, you should watch the videos made by Dart at this website:

http://www.darts-page.com/

They are very good! Although everyone posting above is saying to not worry about trim, when you feel you have gotten a good grasp at the basics, definitely research into trim! Learning about and using trim properly made the single biggest improvement to my flying/dogfighting/gunnery/air-to-air/air-to-ground .

Good luck and good flying!

Stingray

VW-IceFire
08-05-2008, 05:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by copet:
That was very helpful! So is Raised flaps the neutral position? And if I am in a good dogfight should I have them on combat? Or only in combat when I'm at low speeds, turning? </div></BLOCKQUOTE>'
Welcome to the community! Its a great game...it takes a bit to get used to...but then you'll be hooked http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Combat flaps is a matter of discussion on their own. I actually suggest to new people that they not use combat flaps at all. They are a bad habit that makes you learn how to fight air combat the wrong way - low speed turn battles always end in disaster http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

There are techniques for using them and they are useful for sure...but don't get too comfortable http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

copet
08-05-2008, 06:57 PM
I think I'm probably getting in too many turn battles :O I am getting kills though, in probably 1 of every 3 takeoffs :P Still having trouble leading people. I usually use an A6M?, Spitfire, or BF109.

On a good note, my father (who otherwise has been firing at up to 1800m away!) got his first kill from about 20m away today.

WTE_Galway
08-05-2008, 07:32 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by copet:
I think I'm probably getting in too many turn battles :O I am getting kills though, in probably 1 of every 3 takeoffs :P Still having trouble leading people. I usually use an A6M?, Spitfire, or BF109.

On a good note, my father (who otherwise has been firing at up to 1800m away!) got his first kill from about 20m away today. </div></BLOCKQUOTE>

To practice lead and deflection ... go into QMB and fly a few sessions with externals enabled where you slow down to quarter speed and occasionally flip to external enemy view to see exactly where your shots are going.

If you are not trimmed for combat power and speed make sure you either keep the ball centered with rudder when shooting or alternatively compensate for yaw by aiming to one side of the target (in a 109 this can sometimes mean aiming out around the left wing tip).

copet
08-05-2008, 09:49 PM
I honestly always assumed that, if my convergence is 300m, my bullets would always hit in the center 300m away. Are you telling me that I have to account for more than just convergence?

*Cries*

I had a frustrating run a few minutes ago. Probably 1 kill in the entire hour I played. Grrr!!

Stingray333
08-05-2008, 10:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by copet:
Are you telling me that I have to account for more than just convergence?
</div></BLOCKQUOTE>

The convergence only means that the angle of the bullets leaving the wings is such that they will intersect xxx meters away. To successfully hit a moving target with a projectile that is under the influence of gravity you must take into account both the distance to your target, and the velocities of both you and your target are traveling. This "art" is referred to as deflection shooting, lead shooting, leading the target, gunnery, etc.

Simply put, the goal is to put your bullets into the air in front of your opponent, such that your opponent simply flies into them. It is a difficult skill to master and it is what separated the aces from an average fighter pilot.

copet
08-05-2008, 11:38 PM
So do you Aces aim at specific parts of planes, or just try to hit SOMETHING? I feel like I'm always getting a wing shredded off :P

WTE_Galway
08-06-2008, 01:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by copet:
So do you Aces aim at specific parts of planes, or just try to hit SOMETHING? I feel like I'm always getting a wing shredded off :P </div></BLOCKQUOTE>

Aces in our own fantasies more likely.

If you using rifle caliber machine gun you do need to aim. If its a mk108 then just hitting will often do it.

Certain planes in game are more vulnerable in certain spots, for example (unless its been fixed) the JU88 has a pilot that has a heart attack at the sign of tracer whereas he111 pilots keep flying as the plane falls apart around them http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

In a more general sense aim for:

- pilot
- engine/engines
- wing roots close to fuselage

High deflection shots do more damage than pumping ammo from the straight 6 into the armor plate behind the pilot. Hitting wings from dead behind is often futile as well.

If a plane takes damage take advantage of it -
- if you see fuel leaking try and set it on fire
- if one elevator is gone try and remove the other one
- if one engine on a bomber has had it, take out another one

Aiming for gunners is futile they all have special lucky rabbits feet and lead charmed lives.


Spray and pray will generally not work especially with small caliber ammo. it was the same in real life. I have a photo somewhere of a Dornier that made it back to France with over 200 bullet holes in it. just a dozen bullets in the right spot might have taken it out.

copet
08-06-2008, 12:03 PM
That's actually good to know! The small MG ammo doesn't really get me kills :P

I also sat behind a B17 for about 5 minutes filling it with lead and there was no visible damage! I was just level with it shooting at nothing in particular. As you can imagine, he pwnt me with his gunners :P

Taylortony
08-06-2008, 01:14 PM
Go for the Engines and wing on the B17 or head on into the cockpit if possible....... banging rounds into the fuselage can get you nowhere but dead.. It can take a lot of punishment, but you have already found that out http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

copet
08-07-2008, 09:01 AM
One last question, is there a list of the aircraft and their in-game specs, so I can compare top speed, weaponry, etc? I'm kinda stuck with the Zero, BF109, and Spitfire, but I'd like to try some new stuff!

ImMoreBetter
08-07-2008, 09:13 AM
IL-2 Compare (http://mission4today.com/index.php?name=Downloads&file=details&id=329)
Hardball's Aircraft Viewer (http://mission4today.com/index.php?name=Downloads&file=details&id=325)

While they are not exact, they should give you a good idea of what each plane can do.

I_KG100_Prien
08-07-2008, 12:02 PM
Don't concern yourself with getting kills in the learning stages. Concern yourself with becoming adept with the tools you need to stay "alive".

Read the links already posted, practice the maneuvers and tactics that you read. Getting all the kills in the world doesn't matter if you get shot up every mission, or if you lose a wingman because you weren't watching his back.

I'll say the opposite about not worrying about trim. It's an important part of flying to keep your plane properly trimmed, and I think the earlier you learn how to use it the better off you'll be in the end analysis.

Not all planes can trim all surfaces though. For example, the BF109 only has the elevator as adjustable in flight. Not going to break down the whole list of aircraft and what they can/cannot trim- It's something you'll figure out as you fly... Just play around with the planes you like and see what adjustments you have available to you. Use them.

Another reason why I disagree with the "don't worry about trim for now" advice is because soon you'll find yourself (as others have done) posting "Well I've practiced my flying but my shooting still sux0r"..

One of the first things you'll see people reply is "do you have your plane trimmed?"

Followed by an explanation how a properly trimmed plane makes a more stable shooting platform.

Just some more advice from personal experience- I followed the "don't worry about trim right away" when I first started flying the sim. It ended up giving me the bad habit of just not worrying about it at all.. then later on I discovered what a blessing it is.

Best to not form bad habits early. It's easier than having to fix them later on.. It saves some frustration.

copet
08-07-2008, 05:18 PM
I'm googling trim and stuff, trying to learn how to use it. Should I just set my trim so I am stable, or are there better ways to set it? Or are you guys constantly setting it and resetting it :P

WOLFPLAYER2007
08-07-2008, 06:50 PM
My friend..

Trim it is not so necessary during a dogfight (at least for me) there are a bunch of planes that dont like trimming, i just use trim to make the plane travel straight during waypoints between missions or in takeoff to compensate the torque of some planes...of course that there are some people that uses trim during dogfights, but i think that bleeds energy (my opinion)

I have set trim commands to the keyboard.

WTE_Galway
08-07-2008, 07:03 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by copet:
I'm googling trim and stuff, trying to learn how to use it. Should I just set my trim so I am stable, or are there better ways to set it? Or are you guys constantly setting it and resetting it :P </div></BLOCKQUOTE>

OK .. a little background on trim and IL2.


Trim in game is now somewhat nobbled.

Basically a few years back there were many complaints that people were putting trim on a slider axis and using it to gain what was claimed to be an unrealistic advantage in turn fights.

Despite the very vocal objections of a number of people including the infamous RayBanJockey, Oleg in one of his more controversial decisions changed trim in game so it now works with a delay of a second or two. This is supposed to simulate the time it takes to turn a trim wheel.

Ironically the main result of this was trim is now much harder to use for everyone else but still relatively painless if you have it on a slider. But no more "trim on slider" cheat accusations.

Point of all this ??? Trim in game is delayed. You hit the trim key and get an effect after an artificial - delay not the instant you hit the key. This means you need to be very careful not to start overcompensating and chasing the trim.

AnaK774
08-07-2008, 08:36 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by copet:
That's actually good to know! The small MG ammo doesn't really get me kills :P

I also sat behind a B17 for about 5 minutes filling it with lead and there was no visible damage! I was just level with it shooting at nothing in particular. As you can imagine, he pwnt me with his gunners :P </div></BLOCKQUOTE>

Know your targets. Aim for spots where you know your weapons work. QMB is your friend

http://www.youtube.com/watch?v=34wz5L1XMJ0

copet
08-08-2008, 12:51 AM
I watched that video and it helped, I also did some QMBs with my BF109 vs four B17s. I had a hard time killing any, but when I changed to a Spit I got two before I died. It seems like the BF109 caliber has difficult killing the B17, at least for me :P From watching that video and trying myself, am I right in thinking that aiming for the outside engine is a good idea?

I also played online a few minutes ago. I landed with 4 kills, and the very next flight I got 3 and landed it! Great day for me! I also got two B17s killed in one flight for 800 points!!!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif I definitely feel like I'm getting better. I &lt;3 the BF109!!!

What I am having trouble with is deflection shooting on planes that are perpendicular to me. If I am following them closely, though, I can do pretty well!

WTE_Galway
08-08-2008, 01:28 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by copet:
I watched that video and it helped, I also did some QMBs with my BF109 vs four B17s. I had a hard time killing any, but when I changed to a Spit I got two before I died. It seems like the BF109 caliber has difficult killing the B17, at least for me :P From watching that video and trying myself, am I right in thinking that aiming for the outside engine is a good idea?

I also played online a few minutes ago. I landed with 4 kills, and the very next flight I got 3 and landed it! Great day for me! I also got two B17s killed in one flight for 800 points!!!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif I definitely feel like I'm getting better. I &lt;3 the BF109!!!

What I am having trouble with is deflection shooting on planes that are perpendicular to me. If I am following them closely, though, I can do pretty well! </div></BLOCKQUOTE>

Which 109 ?? Take something that offers the mk108 as a nose cannon. Not a good dogfight loadout but that should give bombers something to think about.

My favorite German bomber killer is the fw190_A8 .. try one with the dual mk108 "in wing" against a B17. Things just explode. You can set longish convergence and sit back and pop them off one by one.

tagTaken2
08-08-2008, 03:44 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WTE_Galway:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by copet:
I'm googling trim and stuff, trying to learn how to use it. Should I just set my trim so I am stable, or are there better ways to set it? Or are you guys constantly setting it and resetting it :P </div></BLOCKQUOTE>

OK .. a little background on trim and IL2.


Trim in game is now somewhat nobbled.

Basically a few years back there were many complaints that people were putting trim on a slider axis and using it to gain what was claimed to be an unrealistic advantage in turn fights.
</div></BLOCKQUOTE>

I have it on a slider axis, and I use it constantly. I use it for level flight, for high altitude stall prevention, for fine aiming with bomber targets, for landing on carriers esp, and for pulling out of otherwise fatal dives. I consider it indispensable, but then I only fly offline (until Sunday when I get new broadband connection- look for new target, peoples). And I have HOTAS, so sliders to spare. But it's a different game without trim for me.

Xiolablu3
08-08-2008, 04:15 AM
To kill the big 4 engined bom bers quite safely, dive down from on high at high speed and shoot in front of the them (deflection shooting). The gunners find it hard to track you when you are flying very fast and diving.


As for trim, it helps keep your aircraft flying straight. You notice how you keep having to move the stick when trying to fly straight and level? Trim can get your aircraft flying straight and level without any joystick inputs. However change of speed or attitude will mean having to trim again.

Most people trim for a certain speed, then compensate with the stick for speeds over and under the speed they 'trimmed for'.

Bind 'elevator trim up' to a key and hold it down for a few seconds to find out what it does. Note that usually you tap the trim keys repeatedly until you get the desired trim. You dont usually hold the key down http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Xiolablu3
08-08-2008, 04:27 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by copet:
I watched that video and it helped, I also did some QMBs with my BF109 vs four B17s. I had a hard time killing any, but when I changed to a Spit I got two before I died. It seems like the BF109 caliber has difficult killing the B17, at least for me :P From watching that video and trying myself, am I right in thinking that aiming for the outside engine is a good idea?

I also played online a few minutes ago. I landed with 4 kills, and the very next flight I got 3 and landed it! Great day for me! I also got two B17s killed in one flight for 800 points!!!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif I definitely feel like I'm getting better. I &lt;3 the BF109!!!

What I am having trouble with is deflection shooting on planes that are perpendicular to me. If I am following them closely, though, I can do pretty well! </div></BLOCKQUOTE>

Remember the SPit has twice/almost twice the firepower of the earlier 109's, unloess the 109's are using gunpods of course.

Tell us which loadout and model of 109 you are flying?&gt; The MOdels g10/g14/K4 all have a massive Mk108 cannon which will bring down bombers easily if you hit them.

The earlier models just have the single 20mm, but you can use gunpods in the armamment options if you want more firepower, at the cost of speed and manouverbility. Add a couple of 20mm gunpods if you are going after bombers in an earlier 109G2/G6, now you have more firepower than the SPitfire.

A good place to shoot is the cockpit, remember that a B17 is a hard plane to bring down, even with direct hits to the rear. See this Me110 shooting up a real B17, 2nd clip, after the P51 clip :-


http://www.youtube.com/watch?v=iyJAlsJAbZw

I realise the crew have bailed or are dead (guns hanging down) but you see how tough the B17 CAN be. Of course one round in the right place and it could be brought down by one single hit. However it was no easy task to bring down a 4 engined bomber, even in a bomber destroyer like the Bf110G2.

copet
08-08-2008, 01:34 PM
I think I'm usually flying either the G-2 or K-4. I have that aircraft comparer thing so I'll take a look at the two http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif