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XyZspineZyX
10-28-2003, 09:16 AM
Hey Folks,

I am pretty much a QuUick mission player. Real casual, play two three times a week for an hour or so each shot. Well I want to do some high alt bomber intercept stuff, and well I can't seem to fly too well at alt.

It feels like i'm balancing the plane (P-47 at the moment) on a pole. Even if I just try to hold a steady course I seem to jump about. And any hard turning tosses me into a spin. As I have heard that good P-47 players fight best at high alt, I'm a bit confused. Am I not setting up my machine right (most likely) or am I being too ham handed.

Any Pointers.

JesterOC

P.S. I fly full real except for ID tags which are on.





Message Edited on 10/28/0308:16AM by JesterOC

XyZspineZyX
10-28-2003, 09:16 AM
Hey Folks,

I am pretty much a QuUick mission player. Real casual, play two three times a week for an hour or so each shot. Well I want to do some high alt bomber intercept stuff, and well I can't seem to fly too well at alt.

It feels like i'm balancing the plane (P-47 at the moment) on a pole. Even if I just try to hold a steady course I seem to jump about. And any hard turning tosses me into a spin. As I have heard that good P-47 players fight best at high alt, I'm a bit confused. Am I not setting up my machine right (most likely) or am I being too ham handed.

Any Pointers.

JesterOC

P.S. I fly full real except for ID tags which are on.





Message Edited on 10/28/0308:16AM by JesterOC

XyZspineZyX
10-28-2003, 09:20 AM
Yea I get the same feeling, but not sure if it's my joystick or basic limitation of the FM. Probably a little of both.

XyZspineZyX
10-28-2003, 09:52 AM
2 things:

1) make sure your Fuel Mixture is adjusted accordingly... you don't want 100% mix at 10,000 meters... for example.
2) Flying at high alt. isn't as simple as flying on the deck. The air is thinner, and you go slower. It isn't hard to throw yourself into a stall or spin that will lose you thousands of feet of alttitude. P-47's do fly best at high alttitudes, but that isn't to say they are EASIER to control up high.


I'm thinking that mixture is your biggest issue though.

XyZspineZyX
10-28-2003, 03:03 PM
Dont forget about prop pitch either.....

<CENTER>http://www.world-wide-net.com/tuskegeeairmen/ta-1943.jpg <marquee><FONT COLOR="RED"><FONT SIZE="+1">"Straighten up.......Fly right..~S~"<FONT SIZE> </marquee> http://www.geocities.com/rt_bearcat

<CENTER><FONT COLOR="ORANGE">vflyer@comcast.net<FONT COLOR>
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XyZspineZyX
10-28-2003, 03:20 PM
That's what it's like high up. One time a high altitude interceptor (I think it was a spitfire) went after a high reconnaisance plane. They ended up so high that the spitfire pilot (apart from being half dead with cold) ended up manouvering the plane by shifting his body weight! So keep stick movements as small as possible, and be patient.

XyZspineZyX
10-28-2003, 03:24 PM
Remember at the altitude increases, the air density decreases, and the lift that a wing provides will correspondingly fall. So I guess it's a case of gently does it, and no hand brake turns /i/smilies/16x16_smiley-wink.gif

"As weaponry, both were good, but in far different ways from each other. In a nutshell, I describe it this way: if the FW 190 was a sabre, the 109 was a florett, or foil, like that used in the precision art of fencing." - Gunther Rall

XyZspineZyX
10-28-2003, 03:38 PM
yes set mixture thinner to obtain the best air-fuel burnrate. i dont think prop pitch is too useful, but a slight help, too. and turn and pull up gently, you go faster at altitude due to lesser airdrag but you even stall easier and as said, lift decreases.

XyZspineZyX
10-28-2003, 04:38 PM
And remember the game is in metres not feet.

So a height of 10,000 in the game is equivalent to 32,808 feet.



Cpt-Madcowz
Comsa (http://www.comsa.co.uk)



"When the hunter comes, the tiger runs with the deer."

The_Blue_Devil
10-28-2003, 07:23 PM
JesterOC wrote:
- Hey Folks,
-
- I am pretty much a QuUick mission player. Real
- casual, play two three times a week for an hour or
- so each shot. Well I want to do some high alt
- bomber intercept stuff, and well I can't seem to fly
- too well at alt.
-
- It feels like i'm balancing the plane (P-47 at the
- moment) on a pole. Even if I just try to hold a
- steady course I seem to jump about. And any hard
- turning tosses me into a spin. As I have heard that
- good P-47 players fight best at high alt, I'm a bit
- confused. Am I not setting up my machine right
- (most likely) or am I being too ham handed.
-
- Any Pointers.
-
- JesterOC
-
- P.S. I fly full real except for ID tags which are
- on.
-

Serious Question: Why are you turning a Jug? Given she turns better at high alt than ANY German Plane that doesn't mean you can turn her like a Hurri. The jug is a lady and you must treat her like one. She is VERY sensative at high alt, don't over fly her. Use more rudder than stick at high alt, this way you can stay relatively level while making the gentle turns the jug requires. Keep Your Energy..the Jug is a frieght train at high alt and if used correctly you can BnZ and never lose your original alt.


-
-
-
-
-
- Message Edited on 10/28/03 08:16AM by JesterOC



<center>----------------------------------------------------------------------------</center>
<center>[b]"Pilots who liked to dogifght could do it their own way. I avoided it. I always attacked at full speed and I evaded a bounce in the same manner. When you were hit from above and behind, and your attacker held his fire until he was really close, you knew you were in with someone who had a great deal of experience.-Erich Hartmann"[b]</center>

<center>Lt.Col Mike "Devil" Brown
XO 361st Virtual Fighter Group </center>


<center> <img src=http://www.angelfire.lycos.com/art2/devilart/MySigII.gif> </center>

<center> http://www.361stvfg.com </center>

XyZspineZyX
10-29-2003, 05:34 AM
Thanks guys, I'll try out your hints and assimulate your suggestions and observations tonight.

Thanks

JesterOC

XyZspineZyX
10-29-2003, 10:12 AM
- Serious Question: Why are you turning a Jug? Given
- she turns better at high alt than ANY German Plane
- that doesn't mean you can turn her like a Hurri.
- The jug is a lady and you must treat her like one.
- She is VERY sensative at high alt, don't over fly
- her. Use more rudder than stick at high alt, this
- way you can stay relatively level while making the
- gentle turns the jug requires. Keep Your
- Energy..the Jug is a frieght train at high alt and
- if used correctly you can BnZ and never lose your
- original alt.


Yep.

Sometimes i also find it "fun" i guess... when i'm about 3k out from a guy, to pull a hammerhead and pull over atop of him, and watch him stall as he tries to climb.. or just do the headon if he's in an inferior plane (basically anythin but a FW, a P-47, and the ocassional La-7 3x20mm).

If you fly the D-10, and you are confident about your aim (and not stupid), don't be bashfull with headons. Say you're going head to head with... a Yak3. The chances of you getting substancial damage, or PK'd, are tremendiously small (granted the reinforced glass plating...). If you're flying very seriously though. Keep your E, and drag your bandit high, untill he's at the point that he can't Dive away from you, or climb to you.