PDA

View Full Version : a few things that shoould be addressed asap



XyZspineZyX
08-20-2003, 11:58 PM
i dont know if you noticed but since patch 1.1b we got a new brilliant way to prevent planes from flying into eachother after landing... i was designing a mission today where a group of pe-8 were to be relocated to a nearby base and after landing each plane simply went poof... disappeared! not an elegant way to deal with problems...
a few more:

a) can't figure out why ai controlled planes when attempting emergency landings (when out of fuel for example) prefer not to rely on their gear that's damn stupid

b) bombers jettison their payload when attacked even when flying at very low altitude blowing themselves away

c) latest fw-190 models can't seem to get any cockpit damage, not sure if it was like this prior to the patch

d) a lot of planes get torn apart "clean" when hit by enemy fire, ie wings for example dont look "blown away" but like they had been "cut" away (not easy to explain sorry gotta post a few pics)

e) we got some AWESOME eye candy for 5000lb bombs, too bad all other bombs ranging from 50 up to 2500 lbs feature the same explosion size

f) hitting an urban or industrial are with a 5000lb baby causes my pc to stop for about 1 minute to compute damage http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

more to come soon
regards

XyZspineZyX
08-20-2003, 11:58 PM
i dont know if you noticed but since patch 1.1b we got a new brilliant way to prevent planes from flying into eachother after landing... i was designing a mission today where a group of pe-8 were to be relocated to a nearby base and after landing each plane simply went poof... disappeared! not an elegant way to deal with problems...
a few more:

a) can't figure out why ai controlled planes when attempting emergency landings (when out of fuel for example) prefer not to rely on their gear that's damn stupid

b) bombers jettison their payload when attacked even when flying at very low altitude blowing themselves away

c) latest fw-190 models can't seem to get any cockpit damage, not sure if it was like this prior to the patch

d) a lot of planes get torn apart "clean" when hit by enemy fire, ie wings for example dont look "blown away" but like they had been "cut" away (not easy to explain sorry gotta post a few pics)

e) we got some AWESOME eye candy for 5000lb bombs, too bad all other bombs ranging from 50 up to 2500 lbs feature the same explosion size

f) hitting an urban or industrial are with a 5000lb baby causes my pc to stop for about 1 minute to compute damage http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

more to come soon
regards

Hunter82
08-21-2003, 12:04 AM
Upgrade computer /i/smilies/16x16_smiley-wink.gif /i/smilies/16x16_smiley-very-happy.gif


garbazzz wrote:
- f) hitting an urban or industrial are with a 5000lb
- baby causes my pc to stop for about 1 minute to
- compute damage /i/smilies/16x16_smiley-happy.gif
-
- more to come soon
- regards
-
-



<center><FONT COLOR="white">[/i]</FONT>
<center><FONT COLOR="white">Hunter82 wrote:
"I did not have technical relations with that question"
[/i]</FONT>
<center> Mudmovers (http://www.mudmovers.com/) </center>

XyZspineZyX
08-21-2003, 12:06 AM
I noticed something else.When disabling both magnetos engine dies.But when I enable them again the engine starts by itself.Shouldn`t it be that after bringing back magnetos you`d have to go through engine start sequence again?

"degustibus non disputandum"

<center>http://carguy.w.interia.pl/tracki/sig23d.jpg

<center>"Weder Tod noch Teufel!"</font>[/B]</center> (http://www.jzg23.de>[B]<font)

XyZspineZyX
08-21-2003, 12:12 AM
I thought someone explained before that as long as there is fuel going to the engine, and the prop is turning, it should restart if you add electricity to the spark plugs again.

Of course that seems like itd flood the engine, so I don't know. /i/smilies/16x16_smiley-indifferent.gif

XyZspineZyX
08-21-2003, 01:31 AM
carguy_ wrote:
- I noticed something else.When disabling both
- magnetos engine dies.But when I enable them again
- the engine starts by itself.Shouldn`t it be that
- after bringing back magnetos you`d have to go
- through engine start sequence again?

good point there, that would make sense if you were flying at a fair airspeed, the airflow does in fact prevent the prop from going idle (think about kickstarting your car engine by driving it down a slope: let it gain speed and then release your clutch) problem is that happens even when parked in the runway: i start my engine, turn off magnetos and then when you turn them back on your engine gets kickstarted over again, weird isn't it? http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif