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Ubi-CJ
12-04-2017, 06:00 PM
Update 1.8: Resistance – Patch Notes
Updated: Thursday, 7th


New feature: West Side Pier

West Side Pier is a completely new area accessible for all agents where two new game modes take place: ‘Resistance’ and ‘Skirmish’. In the zones, the enemy factions are teaming up to take the fight to the Division agents.
The West Side Pier map stretches over two named zones: Piers North and Piers South.
A new safe house will be available named Camp Clinton. Camp Clinton will act as a new social hub, similar to the Terminal, for Update 1.8.
West Side Pier features a new dynamic spawning system for enemies, new special assignments, and daily assignments.
West Side Pier Commendations have been added.

New feature: Skirmish

In Skirmish, two teams of four agents compete against each other to get the highest number of kills before the timer expires. Teams earn points each time a downed enemy agent is eliminated.
Agents can start a Skirmish session from the Last Stand matchmaking gate in the Base of Operations or Camp Clinton.
PvP rank (previously called Last Stand rank) cap has been increased from 40 to 99. Last Stand and Skirmish both contribute to this progression.
New PvP rank rewards have been added, including Classified Caches.
Skirmish Commendations have been added.

New feature: Rogue 2.0

The Rogue system in the Dark Zone has been overhauled for Update 1.8.
To go Rogue, the agent needs to toggle their Rogue status before being able to do any damage to friendly agents. Any member of their group can choose to also go Rogue or to leave the group.
Manhunt levels and objectives have been added. Agents reaching Manhunt status will now have an objective to interact with, which will reward Manhunt Caches. Non-Rogue agents will see the general area of the Manhunt objective and will be rewarded for stopping the Manhunt agents.

New feature: Optimization Station

Gear Optimization provides an all new way for agents to invest in their favorite gear and achieve the perfect min-maxed build for their playstyle. Agents can take any of their gear to the new Gear Optimization station and spend Division Tech and Credits to improve the quality of the item’s stats towards their cap.

New feature: Resistance

The update introduces a new PvE game mode called ‘Resistance’ where factions are teaming up for the first time to fight against Division agents. Enemy NPCs continuously spawn in waves as the agents try to survive for as long as they can.
This new PvE game mode takes place in three arenas in West Side Pier.
Agents can start an event from the map or by walking to the arena locations located in West Side Pier and initializing the event from there.
Resistance Commendations have been added.

New feature: Underground changes

The old Directives have been removed and replaced by new ones that bring new gameplay options.
Electro Tech – New electro-tech gives the player vastly reduced cool-down on skills, however a side effect of this experimental technology causes disruption to other electrical systems while a skill is activate.
Adrenal Healing –Agents are granted a constant adrenaline boost, restoring their health, however the extra intake means less frequent use is available for all healing abilities.
Kinetic Armor – Experimental new gear that increases Agents armor as they increase their movement speed. Armor protection is significantly reduced when static.
Compensator – Experimental tech that gives all weapons extra stability when firing down the sights; however due to weight of this tech Agents have decreased ammo capacity.
Shock Ammo - Specially designed magazines allow for permanent shock bullets, but with constant fire this can cause it to be unusable for a short time and potentially shock the Agent.

The Underground will now have checkpoints.
Hunters have been added to the Underground as a random spawn. When they show up, there will always be one more Hunter than there are agents present. Slain Hunters have a chance of dropping Exotics and Classified Gear Sets.
The Rave Room from the End is NY mission has been added to the room rotation.
New Directives panel added to the Tactical Operations Center.
New quick launch options in the Tactical Operations Center for Daily and 3 Phase 5 Directive Operations.
Underground Daily Operations and Weekly Assignment information added to the map.
The Underground has been given weekly assignments, and will reward a Weekly Cache which contains an Exotic.
Rewards have been increased overall in the Underground.
New Underground Commendations have been added.
New Patches have been added as commendation rewards.
Added ability to fast travel to Daily Operations.
Players are now able to match-make for customized operations and for daily operations.

New Gear Score system:
A new system has been implemented to help the player more quickly assess the quality of a 256 gear score loot drop. All 256 gear score items will now display a gear score range of 256-286, representing the items overall quality.

New Classified Gear:

The new Classified Gear Sets which will become available in upcoming Global Events are:
Global Event 3 ‘Strike’:
Path of the Nomad
D3-FNC
Predator’s Mark
Banshee’s Shadow
Global Event 4 ‘Ambush’
AlphaBridge
FireCrest
Hunter’s Faith
Tactician’s Authority.

AlphaBridge
Set Bonus (5 pieces):
+25% Health Regen
+10% Weapon Damage
Set Bonus (6 pieces):
Talent: Improved AlphaBridge
Inactive personal versions of all Signature Skills are rotating every 6 seconds and can be activated by killing enemy agents or Veteran/Elite NPCs. The Signature Skills that is up on rotation when an enemy is killed is activated for 10 seconds when all Primary Stats are balanced between each other. These times are shortened depending on the difference in the ranges of your Primary Attributes. You can no longer activate Signature Skills or be affected by Ally Signature Skills.
Banshee’s Shadow
Set Bonus (5 pieces):
+20% Looted Dark Zone Funds.
+5% damage to target out of cover.
Set Bonus (6 pieces):
Talent: Improved Banshee:
While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved.
While not Rogue, damage to Manhunt status agents is increased by 2% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved.
D3-FNC
Set bonus (5 pieces):
+15% Protection from Elites
+5% Ballistic Shield damage resilience
Set Bonus (6 pieces):
Talent: Improved FrontLine
When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has.
Physical Damage: Armor is increased by 30%.
Exotic Damage: Weapon Damage is increased by 30%.
FireCrest
Set Bonus (5 pieces):
+1 Incendiary Grenade Capacity
+5% Flame Turret Range
+20% Flame Turret Damage
Set Bonus (6 pieces):
Talent: Improved FireCrest
Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics.
Hunter’s Faith
Set Bonus (5 pieces):
+20% Optimal Range
+10% Headshot Damage
Set Bonus (6 pieces):
Talent: Hunter’s Precision
Headshots double the gained increased damage bonus. 2 consecutive missed shots are needed to lose the bonus damage.
Path of the Nomad
Set Bonus (5 pieces):
+10% Health on Kill
Talent: Improved Nomad’s Resolve
Increases the amount of healing from Nomad’s Resolve. Nomad’s Resolve will now overheal.
Set Bonus (6 pieces):
Talent: Nomad’s Luck
50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds after Path of the Nomad is triggered.
Predator’s Mark
Set Bonus (5 pieces):
+10% Reload Speed
+8% Assault Rifle Damage
+8% SMG Damage
Set Bonus (6 pieces):
Talent: Improved Predator’s Mark
Hitting 10 shots without switching targets now applies The Predator’s Mark which makes the target bleed for 50% of the damage already done by those bullets; The Predator’s Mark ignores the targets Bleed Resistance. The Damage over time to the target is increased by 15% for every 3000 Stamina and can critically hit the target. When at 9000 Stamina the damage over time bonus is increased by an additional 120%.
Tactician’s Authority
Set Bonus (5 pieces):
+5% Skill Haste
+5% Skill Power
Set Bonus (6 pieces):
Talent: Improved Tactician’s Authority
Using a skill while at the max bonus will reset the skill power buff but will raise the cap to 60%. Using a different skill at 60% has a 40% chance to set the buff power back to 30% while keeping the cap at 60%. This chance is increased by 20% for every 3000 Electronics.

New Exotic Weapons:

Four new Exotic weapons have been added to the game.
The House (Submachine Gun)
Special Talent: Card Counter
One half of the magazine does 20% increased damage. The half which deals increased damage flips after 15 seconds or when the magazine is empty.
Big Alejandro (Light Machine Gun)
Special Talent: Cover Shooter
Every bullet fired at an enemy from cover increases weapon damage by 0.5% up to 50%. The bonus lasts for 10 seconds. Getting a kill with this weapon while in cover resets the duration. The bonus damage is cancelled by reloading, swapping weapons, or exiting combat.
Devil (Marksman Rifle)
Special Talent: Fire
Headshots increase stability by 30% for 15 seconds. Body shots increase headshot damage by 30% for 15 seconds.
Set Bonus talent used together with Heel: The Devil’s Heel
Both weapons gain the Fire and Fury talents and the buff durations are increased by 15 seconds. Bonuses from Fire and Fury are no longer lost when swapping between Fire and Fury. Weapon swap speed is increased by 50%.
Heel (Marksman Rifle)
Special Talent: Fury
Hitting weak points increase weapon damage by 15% for 15 seconds. Hitting skill proxies increase critical hit damage by 30% for 15 seconds.
Set Bonus Talent used together with Devil: The Devil’s Heel. See above.

New additions to the Premium Vendor

Players can now obtain all new vanity items and collections by unlocking the Encrypted Cache Mark 2.
The Premium Vendor NPC can now be found in Camp Clinton, as well as the Terminal.

Gameplay

Adjusted PvP modifier to balance TTK with the new stamina improvements.
Increased health point gain per stamina point to 30 (was 15).
Increased grenade cooldown to 6 seconds (was 3).
Critical Hit Chance is reduced by 50% when hip firing.
Removed reticle when hip firing.
Replaced all instances of the + Weapon Damage gear statistic with % Weapon Damage. This results in more consistent benefits for all weapons regardless of RPM.
Fixed an issue where a grenade could become invisible if thrown exactly when going into a downed state.
Deconstructing High End gear, High End weapons, Gear Set items, Classified Gear Sets, Exotic armor and weapons now has a chance to reward D-Tech.
The turn speed for all agents has been increased slightly.
Issues with the Hunter’s Faith 4-piece bonus damage not reaching higher amounts of stacks with high RPM weapons have been fixed.
The Tactician’s Authority bonus will now proc for all damage dealt, including damage dealt by friendly turrets at a reduced rate.
Fixed a bug where agents could fire faster than intended with any Bolt Action rifle.
Fixed an issue where an agent would not receive a cache after completing an assignment if their inventory was full.
Agents can now vote to kick group members. This functionality becomes available when a group has 3 or 4 members. When an agent joins a group via matchmaking that agent will be immune from being kicked out of the group for 3 minutes. Also, an agent whom joins a group via matchmaking can only be removed from the group if the agent is kicked by vote.

UI

Fixed a UI bug where a .0 would be added to Firearms and DPS stats on weapons.
Fixed several UI issues where text would overlap in certain languages.
Fixed a UI issue where the HUD would still appear when in the Dark Zone even though the Auto-Hide option was turned on.
Fixed a UI bug where it would seem as if an agent had the Fire Bullets consumable active even though it was not active. This issue would only appear if the consumable was used shortly before the agent entered the downed state.
Fixed an issue where Smart Cover would overlap with the megamap.
Added rarity colors to the inventory’s Appearance menu so that it matches the behavior in the rest of the UI.

Weapon balance

Exotic weapons
Warlord, Caduceus, Historian, Tenebrae, Damascus, Golden Rhino, Midas, Hungry Hog, Showstopper, Thompson M1928, and the Tommy Gun have had their damage slightly increased.
Pakhan has had its damage slightly reduced and its spread decreased.
The Medved has had its range increased and its spread slightly decreased.
Weapons
The damage of high RPM weapons have been decreased.
The M4, MP5, and MP7 have had their damage decreased.
Talents
Adrenaline will now give the user a 2 second immunity to all status effects.
Adept will now give a single stack of its buff which is refreshed if another skill is used while it’s active. It will no longer stack multiple times.
Fixed instances where Rapid would stop working.
Fixed an issue where Battle Buddy would apply twice to an agent after they’ve been revived by a Support Station.
Fixed an issue where the Pakhan would lose its stacks upon switching weapons with the Lone Star 4 piece bonus active.

Skills

Support Station
Fixed a bug where the Support Station skill would still remain on the ground and the skill become unavailable when the agent using the skill move more than 100 meters away from it.
Fixed an issue where the Support Station buffs would stay even if the station was disrupted.
Fixed an issue where the Support Station healing rate would be inconsistent.
Turret
The PvP modifier for all turrets have been decreased to 35%.
Sticky Bomb
Removed Sticky Bomb detonation delay (was 1.2 seconds).
First Aid
Removed ability to activate First Aid while firing.
Survivor Link
Updated the Survivor Link tooltip to clarify that the agent’s group members are the ones that receive the emergency health boost.
Recovery Link
The Recovery Link auto revive will now deplete the Tactician’s Authority bonus.
Pulse
Agents will now be able to use Pulse when the cooldown is over even if the skill is already active.

Commendations / Patches

The Pacifist commendation will no longer be rewarded after a completed PvE Survival session.
Fixed an issue where the Outbreak shirt and the Cave Dweller patch would not blend well if the agent had the Banshee or Baseball jacket equipped.
Fixed an issue where Commendations with conditions as well as a patch reward would sometimes display incorrectly.
Fixed an issue where patches would cause flickering if wearing the Padded Cardigan – Black shirt or Hunting Vest - Brown with a female character.
The Commendations Highest Value Target and Targeted Agent will no longer reward the same patch as Face Time.
Last Stand Revival will now reward the correct patch.
Fixed a bug where progress for the No Retreat and No Surrender commendations would be given even though the agents had been killed in action.
Fixed a bug where the Sewer Slayer commendation would not always update upon killing a named enemy.
Fixed a bug that would allow the One Man’s Trash commendation to progress by resupplying.
Fixed a bug that would allow the player to bypass the Agent with a Shotgun commendation requirements.

Gear Sets

Tactician’s Authority
Set Bonus (4 pieces):
"Every bullet you hit enemies with adds 1% bonus skill power. Every bullet your deployed skills hit enemies with adds 0.2% bonus skill power. Skill power bonus max is 30%. Bonus is consumed on skill use."
D3-FNC
Set Bonus (2 pieces):
+15% Protection from Elites
Set Bonus (3 pieces):
+10% Ballistic Shield damage resilience
Set Bonus (4 pieces):
Allows using an SMG if one is equipped when Ballistic Shield is deployed. Only Master Rank shield mod is active. Ballistic Shield health is increased by 57% for every 3000 Stamina.
Hunter’s Faith
Set Bonus (4 pieces):
"Each consecutive shot with a bolt action marksman rifle that hits an enemy deals 3% more damage. The damage bonus is increased by 4% for every 3000 Firearms. The bonus damage is removed once a shot misses a target, upon weapon swap or reload, or after 10 seconds.

Classified Gear Sets

Striker’s Battlegear
Set Bonus (6 pieces):
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is further increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second.
Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drops the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
Final Measure
Set Bonus (6 pieces):
When a grenade is defused the player and all group members within 30 meters gain a buff based on the grenade type that was defused. EMP/Shock: Skill power increased by 40% for 8 seconds. Fragmentation/Incendiary: Weapon damage increased by 40% for 8 seconds. Flashbang/Tear Gas: Armor increased by 40% for 8 seconds.
Reclaimer
Set Bonus (6 pieces):
Support station gains a 40% chance to have no cooldown triggered when it is destroyed by an enemy. This chance is increased by 20% for every 3000 Electronics.
Added a PvP modifier to the D3-FNC set, causing it to require more damage done to proc in PvP.
Fixed an issue with Classified Gear where comparing Loadouts would sometimes not show a difference in stats.
Fixed an issue where the DeadEye 6-piece talent would not activate after killing an agent or an NPC when using the Historian.
Fixed a bug where the Classified Reclaimer gear set’s “Support Station Revive Time” was set to 0.
Fixed a bug where the Predator’s Mark’s bleed would not always be applied to the target.
Fixed a bug where the Pakhan magazine stack is lost when the Meticulous talent procs.
Fixed an issue where set bonuses for unreleased Classified Gear Sets could be seen at the Recalibration Station.
Fixed a potential exploit where agents could use the Banshee’s Shadow Gear Set to replenish ammunition anywhere in the Dark Zone.
The wording on the D3-FNC 6-piece bonus has been clarified.

Global Event

Added support for future Global Events.
Outbreak global event masks are now rewarded by completing Outbreak specific commendations when the event is active.
Changed a tool tip to reflect that Global Event weapon skins and vanity sets can only be obtained through leaderboards.
ixed a bug that would cause wildlife to explode during the Strike global event.
Fixed various UI issues.
Fixed various localization issues.

Missions / HVTs

Joe Ferro is now invulnerable while locked inside the glass room.
Fixed a bug where enemies would not spawn during an HVT contract after joining another agent’s session.
Fixed an issue where completing Napalm Production Site on Legendary difficulty would not count towards Global Event missions.
Fixed an issue in Warrengate power plant where the boss wave’s medics would not deploy their support station under certain circumstances.

Incursions

Fixed an instance where the agents could abuse a certain room to gain an unfair advantage during the final fight of Stolen Signal.

Dark Zone

Increased base Rogue timer from 19 seconds to 90 seconds.
Fixed an issue causing a downed group member not having their manhunt status cleared while in a downed state.
Fixed “Group gone rogue” notification being displayed to solo players upon reconnecting to the game while having rogue or manhunt status.

Survival


Increased GE credits in Survival Caches from 85 to 170.
Fixed a bug where the Store menu would be available in Survival.
Fixed an issue where completing a daily Survival assignment would not give a notification.

Underground

Fixed a bug where an Underground mission could lead to a dead end.
Fixed an issue where the final boss in the Underground could be farmed repeatedly.
Fixed a bug where the final objective would not update after killing the final boss.
Agents will no longer be trapped in the Underground if the team leader leaves the group directly after opening the last door.
Fixed an issue where frame rates would drop significantly in a certain room.
Fixed not being able to vault over certain props from both directions.
Fixed not being able to take cover in certain locations.
Fixed a bug that would allow the agent to exit the playable area.
Fixed various locations where it was possible for the player to get stuck.
Removed an invisible wall.
Fixed a break in the floor which would prevent the agent from progressing.
Updated hints to correspond with the revamped Underground.
Made a number of adjustments related to the placement of props.
Fixed some weird doors.
Fixed various UI Issues.

Last Stand

Last Stand rank has been renamed to PvP rank.
Cypher key fragments are now obtainable from Last Stand caches.
Fixed an issue where an agent would be given a 30 second death penalty in Last Stand after previously dying as a Rogue in the Dark Zone.
Fixed an issue where an agent would be a given a 30 second death penalty in Last Stand after previously dying in Survival.
Fixed an issue where an agent could get stuck on the Last Stand matchmaking screen.
Fixed an issue where an agent sometimes would not see the respawn menu after dying.
Fixed an issue where the player would receive a prompt to enter a Last Stand match if the group had previously closed the game during a Last Stand match.

Loadouts

Switching between Loadouts using key bindings will now give a warning message if the current Loadout isn’t saved.
Added new Loadout name options.

Premium Vendor

Fixed a bug where an item in the Premium Vendor would not have a tool tip.
Fixed a bug where the glimmer effect on rare vanity items would not disappear in the vanity items menu.
Fixed a bug where an Encrypted Cache could automatically be opened when the agent purchased a Cypher Key.
Fixed an issue where a second Premium Vendor could appear after an agent purchased an Encrypted Cache.
Fixed an issue where the agent would be stuck on the cache opening screen if kicked from the group while opening an Encrypted Cache.
Fixed an issue with Encrypted Caches where the preview button still worked even though it was not present on the UI.
Fixed various UI issues.
Fixed various animation issues.
Fixed an issue where the Premium Vendor would briefly disappear upon purchasing an encrypted cache.

World

Fixed a cover location in the Dark Zone which would show agents as out of bounds.
Fixed an issue with the “The Armory” landmark in the Dark Zone where sometimes an agent would not receive a reward for clearing the landmark, and it would continue to display as active.
Fixed an issue where agents could not pick up an Echo in Chelsea.
Fixed an issue where agents could get stuck between the Recalibration Station and Optimization Station at the Base of Operations.

PC Specific

Fixed an issue on PC where sorting items by name would not always display the items in correct alphabetical order.
Fixed an issue where the DirectX 12 renderer would not work on certain graphics cards.
Agents can now use the /join command to join a group of agents in an Open Group.

Other

Fixed an issue where the Green Cadet Cap and the White Cadet Cap looked identical.
Made an improvement to the shooting range in the Base of Operations in order to enable agents to test some of the new gear talents which require that the agent is in combat.
Decreased opacity of loot pillars while in combat.
Fixed an issue where using the Historian against a shooting range target would not generate explosion particles.
Fixed a bug in the Dark Zone where an agent’s Global Event mask would overlap with the regular gear mask.
Fixed an animation issue tied to using emotes after jumping from an object.

xcel30
12-04-2017, 06:17 PM
Well other than the small typo on headshot damage when talking about hunters faith. I'm really disapointed that no change to exotic weapons extremely horrible talents didn't get changed, like the thompson that has it's whole talent about hipfire wich is now completely nerfed and useless (good for PVP, sucks for PVE)

RoadHazardz
12-04-2017, 06:23 PM
Come on Ubisoft, I am tired of waiting for you guys to get it together and release 1.8. A lot of the players are leaving to go play Call Of Duty WWII. I have the game and I am that close to leaving myself. I will not renew my Season Pass after it runs out.

Demiz3r
12-04-2017, 06:24 PM
The damage of high RPM weapons have been decreased.
The M4, MP5, and MP7 have had their damage decreased.

Can you clarify the percentages for weapon balancing changes?

About time the issues from underground are addressed. It took a year.

RushLoongHammer
12-04-2017, 06:32 PM
The Recovery Link auto revive will now deplete the Tactician’s Authority bonus.
Why is this the case?
This makes no sense to do.

Cypher key fragments are now obtainable from Last Stand caches.
What is the probably of the key fragment drop?
Good to know before plying 50 games and not getting one and wondering if it's bugged.

Decreased opacity of loot pillars while in combat.
Thank you very very much.
Personally, the loot pillars from the trailers look way better, but decreasing opacity is a start.

Very very kool. Ive been waiting all day for these.

yleeeeeeeeeeeee
12-04-2017, 06:41 PM
Can you clarify the percentages for weapon balancing changes?

About time the issues from underground are addressed. It took a year.

Everything was either buffed or nerfed by about 4%, except the Showstopped which was buffed by almost 50% to bring its damage per shot in line with the SASG-12.

Force_Dragon
12-04-2017, 06:43 PM
Come on Ubisoft, I am tired of waiting for you guys to get it together and release 1.8. A lot of the players are leaving to go play Call Of Duty WWII. I have the game and I am that close to leaving myself. I will not renew my Season Pass after it runs out.
You posted this today knowing 1.8 is out tomorrow?
Also your Season pass expired with Last Stand already and there is no renewal, all updates since have been FREE.
oh and BTW COD WWII is very disappointing so you would be back.

Force_Dragon
12-04-2017, 06:47 PM
The Recovery Link auto revive will now deplete the Tactician’s Authority bonus.
Why is this the case?
This makes no sense to do.

I beleive recovery links heal is tied to skill power when used for the heal over time granted, thus making sense it would reset.



Cypher key fragments are now obtainable from Last Stand caches.
What is the probably of the key fragment drop?
Good to know before plying 50 games and not getting one and wondering if it's bugged.

Pretty sure they said same chance as named bosses

Demiz3r
12-04-2017, 06:51 PM
Everything was either buffed or nerfed by about 4%, except the Showstopped which was buffed by almost 50% to bring its damage per shot in line with the SASG-12.

yea, I remembered that was the number of the pts. I just want a clarification on the final %.

Force_Dragon
12-04-2017, 07:04 PM
Gameplay

Agents can now vote to kick group members. This functionality becomes available when a group has 3 or 4 members. When an agent joins a group via matchmaking that agent will be immune from being kicked out of the group for 3 minutes. Also, an agent whom joins a group via matchmaking can only be removed from the group if the agent is kicked by vote.

THANK YOU SO MUCH FOR THIS!


Classified Gear Sets
Fixed a potential exploit where agents could use the Banshee’s Shadow Gear Set to replenish ammunition anywhere in the Dark Zone.

So glad they didnt ignore this bug, I mean in PTS to reload with banshee you flag rogue, youre reloaded and wait out timer. So glad that is fixed before it became a thing.


Incursions
Fixed an instance where the agents could abuse a certain room to gain an unfair advantage during the final fight of Stolen Signal.

So glad they have fixed the spawn room being a safe room for the agents. I always run for the room in the saloon and half the PUGs run to that room instead.

Crusty_Irishman
12-04-2017, 07:24 PM
Well you're in luck ... 1.8 drops tomorrow man ... and your season pass "ran out" at the end of year 1, mate. There isn't a renewal for that kind of thing.

PostCarnage
12-04-2017, 07:39 PM
Come on Ubisoft, I am tired of waiting for you guys to get it together and release 1.8. A lot of the players are leaving to go play Call Of Duty WWII. I have the game and I am that close to leaving myself. I will not renew my Season Pass after it runs out.

You don't renew season pass dude lol.

xhawkeye08_GER
12-04-2017, 07:43 PM
How big is the update?GB?

Boersting
12-04-2017, 08:20 PM
Pretty disappointed that Xbox One X enhancements aren't part of the patch.

Any idea when that will be released ???

moesuvious
12-04-2017, 08:38 PM
The pulse turret was already useless and now the FC turret will be less useful with a classified 6pc set than it was with a regular 3 pc before the update. Sometimes the ignorance coming from this dev team is beyond compare. Was FC going to be a force, yes it was and would of maybe needed adjusting at some point but to make it less powerful than it was before classified is just dumb. idiots.

T1IVIb0
12-04-2017, 09:30 PM
First Aid
Removed ability to activate First Aid while firing.

OoooOOoooo, I didn't see this coming or didn't notice in PTS but I'm not complaining. Just gonna take a little getting use too. I kinda like it...though I definitely popped that heal while fire all the time.

Nenah
12-04-2017, 09:33 PM
I will not renew my Season Pass after it runs out.


Whoa! That'll teach them....especially since you can't renew it anyway since like a year or so...

z0g_
12-04-2017, 09:57 PM
critical hit chance is reduced by 50% when hip firing.
Adept will now give a single stack of its buff which is refreshed if another skill is used while it’s active. It will no longer stack multiple times.
The m4, mp5, and mp7 have had their damage decreased.



boooo!

Hissss!

Kevinmoon
12-04-2017, 11:57 PM
Hola antes que nada un saludo a todos el parche este promete :-)

Bueno esta una observación muy personal pero ami me molesta mucho. Me encanta la diversidad de contenido armas y equipo por eso espero que no se os pase por alto el espacio ya sea en la mochila o en el almacen tb me gustaria que en las armas o equipo de loteo hubiera alguna manera rapido de saber lo que te a caido a cuanto sus stats maximos me refiero ya sea verde o naranja se que hay tablas que hablan de valores maximos y tal pero cuando estas jugando en mi caso por ejemplo llevo varios equipos para depende que hacer mas las armas y el loteo que cae vaya que me sabe mal romper cosas que no las puedo mirar bien si es mejor equipo o no del que tengo por no perderlo por que hay poco espacio para obtenerlas en la mochila mucho equipo muchas armas y una mochila y almacen muy escueto y mas para 4 personajes yo lo revisaria esto bien y lo multiplicaria x4 si quiero matar obtener cosas poderlas probar y disfrutar del juego no tener que salir cada partida por estar lleno de loteo no saber que romper y pasarme mas horas rompo que me quedo que mejoro etc. Que me gusta pero no tan seguido. Aparte tb creo que arruina la experiencia de muchos players que les gusta como a mi coleccionar sets. Asi que pienso que me idea de multiplicar el espacio tanto en arcon como en mochila x 4 no es descabellada aparte como sugerencia tb me gustaria que cuando tuvieras un equipo ya echo y resulton lo pudieras fusuionar en solo una prenda claro es una manera de ahorrar espacio tb hacerse un set completo y cuando ya lo tienes ir algun npc que te lo convierta en una mochilita de equipo y ya se te active todo el set creo que seria genial y si aparte por hacer eso te pide dinero de juego y te da un bonos ya la ostia jajja.

Un saludo

PostCarnage
12-05-2017, 12:46 AM
boooo!

Hissss!

Hip fire will still hurt - just not nearly as bad as it used to. Going to laugh when all the one vs ones are dependent on who can strafe out of ADS back into it and land more headshots/crits.

PostCarnage
12-05-2017, 12:50 AM
I will say this - I love the vast majority of this patch. I think it will put the game into a better place. My largest area of concerns lie in 2 gear sets and the balance decisions for them.

#1 - a 45% damage buff to the anti-rogue set. It seems pretty stupid that solid teams are now going to not only be outnumbered (as they have always been) but are going to get hit by players running banshees with the 45% damage buff to the set when they are manhunt. It's going to be a "whomever wipes who comes back and dominates" sort of thing in the DZ.

#2 - Hunters faith seems slightly weak still. I'm surprised a bolt action rifle dmg buff isn't in place instead of more optimal range. I will obviously have to play with it - but I almost want to run my all gold 9k firearms sniper build over this as I can 1 tap players with a booster shot. And now that the stamina is going up - only 10% HS damage doesn't seem like it will have that big of an impact.

I'm looking forward to see how these two builds play out as I think 1 will be grossly OP in the DZ and the other will be UP everywhere.

TYK_2525
12-05-2017, 02:38 AM
"All named bosses across all areas of the game - the Open World, the Underground, the Dark Zone, Resistance, etc. - have a chance to drop Classified loot."
Is that true? Also can we get calssified loot from Survival Mode? Is there anything new for survival mode? I hope you wont let it die...

inimicaldante
12-05-2017, 05:07 AM
Que tal agentes, en la informacion no aparece el tamaño de la actualizacion, alguien sabe cuanto sera el peso aproximado de la actualizacion 1.8?

Focus1now
12-05-2017, 10:35 AM
the update is 8.9 GB

II-Sanju-II
12-05-2017, 12:10 PM
i installed it and after that game is not opening as error code c-1-200. this time is server down ..im from india

eat_shot
12-05-2017, 12:13 PM
10.57GB over here (PC)

OPEX_KAMA3
12-05-2017, 06:31 PM
Hello. Why there is no description in patch notes about ~ 50% shield health nerf? Yesterday in 1.7.2 with 7300 electronics and ~ 261000 Skill Power my Assault shield had ~1 170 000 health. Reactive Targeting shield ~ 2 100 000 health. Why today in 1.8 with same parameters (7300 electronics and ~ 261000 Skill Power) my Assault shield have 650 000 health and Reactive Targeting shield ~ 750 000? Seens game released i play with shield and pistol. I use interesting variations (with decisive talent, bliss colonel holster, ninja bike, etc...) of this object of skill before. What should i do with shield now If i do not like D3-fnc? If i do not need SMG with shield? Why you take off the opportunity to use a shield as skill object? Now i can't play with shield and pistol because it's
useless. All modifications of shield like Assault shield, Reactive Targeting, Kinetic breaker - useless, because shield have no health enough. With incoming damage PVP modificator shield break in 5-6 seconds. Unbelivible.Why do you need destroy shield as skill object wit all modifications of shield to please D3-Fnc which not everyone likes?

MonsterOfMyOwn
12-05-2017, 10:27 PM
Hello. Why there is no description in patch notes about ~ 50% shield health nerf? Yesterday in 1.7.2 with 7300 electronics and ~ 261000 Skill Power my Assault shield had ~1 170 000 health. Reactive Targeting shield ~ 2 100 000 health. Why today in 1.8 with same parameters (7300 electronics and ~ 261000 Skill Power) my Assault shield have 650 000 health and Reactive Targeting shield ~ 750 000? Seens game released i play with shield and pistol. I use interesting variations (with decisive talent, bliss colonel holster, ninja bike, etc...) of this object of skill before. What should i do with shield now If i do not like D3-fnc? If i do not need SMG with shield? Why you take off the opportunity to use a shield as skill object? Now i can't play with shield and pistol because it's
useless. All modifications of shield like Assault shield, Reactive Targeting, Kinetic breaker - useless, because shield have no health enough. With incoming damage PVP modificator shield break in 5-6 seconds. Unbelivible.Why do you need destroy shield as skill object wit all modifications of shield to please D3-Fnc which not everyone likes?

Shield HP cap was part of the PTS but they "forgot" to add it to the patch notes. Now only D3 with high Stamina can reach above 1.M HP

Yes it's plain bad, yes it's been discussed during PTS, but as the devs are "happy" with it I guess we just have to play the new meta and say goodbye to stolen signal.

MixedRawMeat
12-06-2017, 12:56 AM
New additions to the Premium Vendor

Players can now obtain all new vanity items and collections by unlocking the Encrypted Cache Mark 2.

Does that include vanity masks ?

D4rk.D4nt3
12-06-2017, 08:07 AM
Hey Guys,
Thanks for 1.8 its great.
I love it and it made me add to my 800h + which i already have.
However, could i PLEASE get my Pulse working again?
At least for longer then 2 seconds? Thanks :)

ahaHa_haha
12-07-2017, 01:47 PM
Increased health point gain per stamina point to 30 (was 15). Why this annoying changes? Now stamina is good again, have to remake my builds bla bla.
Plus - grup of rogues are fking tough!

HSMagnet
12-07-2017, 10:49 PM
that assumes you ever find a Thompson...

AgentOrange63
12-08-2017, 01:09 PM
You all need to either add more DTech to the DZ or have it spawn sooner!!! Or make available 24/7 for all!! This is ridiculous!!

N0ziev
12-30-2017, 03:38 PM
окуратнее... в тёмной зоне есть баг текстурки.... нашол пока эту... не выбраться
http://pixs.ru/showimage/Bezimenijp_1455956_28840595.jpg

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02-02-2018, 11:07 PM
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Scottyscott513
04-04-2018, 11:29 PM
I just started playing again after quitting for almost a year. Played from day 1 and i got all my classified gear sets and fully optimized. I'm running dz with nomad 6 piece full prox alone I come up on 2 players super 90 full classy striker and they go rouge and destory me! They denied it but when you take a corner and they cant see you and you have cover but still go down? That's your tell-tale sign! Its so OP with striker and cronus and they can change their player movement speed! I put on 9k predator hit booster shot and I overhealed and before I can even land 10 shoots they hit me 3 shoots and your dead!!! If Ubisoft cant address the issue head on and figure out how to properly address the issue I personally won't be purchasing The Division 2 and will get rid of the game for good. Im sure plenty of players have complained about this issue. How can you have a gane based on a plague and have an actual plague in the game and do absolutely nothing about it. And yes its a plague because it's spreading! More and more players are using them everyday and it continues to spread! I feel like my only solution is to buy 1 and start using it cause there isn't any other way to have far PVP combat. Skirmish is no longer enjoyable cause if you face 4 cronus max users you don't stand a chance. The bottom line though Ubisoft needs to grow a pair and properly address the issue once and for all! If it takes hiring admins to run pvp servers skirmish and dz to keep a look out for these hacker player's then so be it. Then permanently band the player from any all future Ubisoft games. After you make an example out a couple hundred or so I bwt we will see alot of used cronus max plus go up for sell on ebay. I got hundreds of hours of game play on The Division and its a great game. And I'm sure they know all this. I have friends on psn and in real life that got rid of the game because cronus just keeps spreading! So why why WHY Ubisoft are you not put your foot down and addressing this issue once and for all? Please please save The Division!

Sweden04122
04-07-2018, 11:08 AM
You will do something






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