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Ubi-O5
11-30-2017, 03:26 PM
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Take a second, close your eyes and think about Anno. What is the first image that comes to your mind? Probably hundreds of detailed buildings, swarmed by citizens following their daily life and a majestic view over a formerly untouched island paradise. But how do we create all of this, and how does it come together as a detailed panorama of a model city? In today’s Devblog, our 3D Artist Rolf Bertz will show you how we create the detailed world of Anno, starting with nothing but many ideas and a few simple shapes (https://www.anno-union.com/en/devblog-of-3d-architects-and-construction-workers/).