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View Full Version : It's all skill, all right. [Warning: Opinion Alert]



Bradaem
11-27-2017, 01:04 AM
Ultimately, this game is about your hero plus your skill.

That's also the concept behind Rainbow Six: Siege, Injustice and other successful "hero" based games.

The fighting in For Honour is fluid. The aesthetic is cool. The gameplay is fun. So, why isn't it more popular?

It needs more reward, less grind.


In this game, if you don't specialise, you don't unlock things.

If you don't unlock things, you don't look cool, you don't have good stats (unless it's 1v1/Brawl, of course).

In a game based on skill, why have items to increase your stats? Doesn't that detract from the skill side of the game?

Why not just have aesthetics, unlockable characters and feats without levels? Hell, why even have feats?

It's enough progression to just get better at the game. My rep level should only say "I'm amazing at this hero, beware"


If you could buy everything, instead of unlocking them: the materials, patterns, decals, armours etc, it would make so much more sense.

You'd be able to play multiple characters and still unlock things for your favourites.

You could spread your hard-earned steel in places that you want to.

Hell, Ubisoft would probably even make more money from this, since people would want to fully customise their favourite heroes.


After a match, the roll should be all heroes, all tiers (rare, epic etc) with varying percentages on tiers of armour.

Also, it should only roll for a win. Increase that desire to actually win, right?

You'd have that feeling of "oh, maybe I'll get a legendary for x hero!" rather than "which blues will I get this time"

For this, however, the steel prices would need to reduce, as people would be spending steel in more places; maybe to complete a set, for example.


So that's it! Here's a breakdown, in case you read this at 5AM, or you just can't be bothered to read the rest:

- No armour/weapon statistics

- No link with armour/weapon tiers and reputation level

- Everything purchasable with steel

- Steel prices therefore reduced

- All hero and tier roll after a match win


Please let me know your thoughts! Thanks. :rolleyes:

Ackturi
11-27-2017, 01:10 AM
Ultimately, this game is about your hero plus your skill.

That's also the concept behind Rainbow Six: Siege, Injustice and other successful "hero" based games.

The fighting in For Honour is fluid. The aesthetic is cool. The gameplay is fun. So, why isn't it more popular?

It needs more reward, less grind.


In this game, if you don't specialise, you don't unlock things.

If you don't unlock things, you don't look cool, you don't have good stats (unless it's 1v1/Brawl, of course).

In a game based on skill, why have items to increase your stats? Doesn't that detract from the skill side of the game?

Why not just have aesthetics, unlockable characters and feats without levels? Hell, why even have feats?

It's enough progression to just get better at the game. My rep level should only say "I'm amazing at this hero, beware"


If you could buy everything, instead of unlocking them: the materials, patterns, decals, armours etc, it would make so much more sense.

You'd be able to play multiple characters and still unlock things for your favourites.

You could spread your hard-earned steel in places that you want to.

Hell, Ubisoft would probably even make more money from this, since people would want to fully customise their favourite heroes.


After a match, the roll should be all heroes, all tiers (rare, epic etc) with varying percentages on tiers of armour.

Also, it should only roll for a win. Increase that desire to actually win, right?

You'd have that feeling of "oh, maybe I'll get a legendary for x hero!" rather than "which blues will I get this time"

For this, however, the steel prices would need to reduce, as people would be spending steel in more places; maybe to complete a set, for example.


So that's it! Here's a breakdown, in case you read this at 5AM, or you just can't be bothered to read the rest:

- No armour/weapon statistics

- No link with armour/weapon tiers and reputation level

- Everything purchasable with steel

- Steel prices therefore reduced

- All hero and tier roll after a match win


Please let me know your thoughts! Thanks. :rolleyes:

This would get rid of at least 50% of the game... Having gear helps be unique with your playstyle and hero. (sometimes it helps balance issues the hero has). Having gear is also a reward for using that hero constantly (I like my reward).

non specific loot after a match, I only play a few heroes and it was hard as hell to get the Halloween items for the heroes I WANTED so no ty.

I don't like random I like specific because I don't want to play 5 matches and only get 1 piece for the hero I want.

David_gorda
11-27-2017, 01:12 AM
It should be Exactly like guild wars 2 strucured pvp, which is only cooler cosmetics for Levling up No different gear stats if you lvl 1 or lvl 100.
Maybe some cool looking gear for winning a tournament or reach gold, Platinum Diamond in ranked. So i think cooler looking gear for higher reps And even cooler looking gear for being good on ranked games. No stats on gear it should be removed. Or you could use gems to alter what stats you want high and low.

Ackturi
11-27-2017, 01:16 AM
It should be Exactly like guild wars 2 strucured pvp, which is only cooler cosmetics for Levling up No different gear stats if you lvl 1 or lvl 100.
Maybe some cool looking gear for winning a tournament or reach gold, Platinum Diamond in ranked. So i think cooler looking gear for higher reps And even cooler looking gear for being good on ranked games. No stats on gear it should be removed. Or you could use gems to alter what stats you want high and low.

If they gave the ability to change the hero's actual attributes i'd be fine with no gear, (but I only play 4v4 so I want more defense since they spam in 1vX fights) Using salvage as your attribute currency would be nice / every rep your hero gets stronger so you can increase your attributes. Also make it so you can use salvage to reset your attributes to change if you want.

David_gorda
11-27-2017, 01:25 AM
If they gave the ability to change the hero's actual attributes i'd be fine with no gear, (but I only play 4v4 so I want more defense since they spam in 1vX fights) Using salvage as your attribute currency would be nice / every rep your hero gets stronger so you can increase your attributes. Also make it so you can use salvage to reset your attributes to change if you want.
Yeah it should be many different gems so you can customize for what you want, good, defence, offence revive speed or whatever. But Same gems available for lvl 1 as lvl 40 IMO.

ChampionRuby50g
11-27-2017, 01:26 AM
A lot of people disliked the fact that in Duel tournament the rewards where compleltey random. If I went into tournament with my Rep 37 LB and ended up getting the ornament for Orochi, that just leaves a sour taste in my mouth because I've never ever played Orochi, and never will. Coming to regular games, if I win with the hero I'm playing with I much rather get gear for that hero. As mentioned above, earning gear for that hero makes it unique and gives players a reason to play that hero, level them up and earn some good looking gear. It's just a shame that this seasons armor variety are reskins with different size spikes in different places.
Yesterday I saw a brand new Warden, not even Rep 1 have the same shoulder pads as my rep 10 Warden, just didn't have any spikes. Disgusted at Ubisofts effort into this. I want to show off cool armor pieces due to my higher level, I don't want someone who bought the game yesterday too look exactly the same as me.

Illyrian_King
11-27-2017, 01:31 AM
Ultimately, this game is about your hero plus your skill.

That's also the concept behind Rainbow Six: Siege, Injustice and other successful "hero" based games.

The fighting in For Honour is fluid. The aesthetic is cool. The gameplay is fun. So, why isn't it more popular?

It needs more reward, less grind.


In this game, if you don't specialise, you don't unlock things.

If you don't unlock things, you don't look cool, you don't have good stats (unless it's 1v1/Brawl, of course).

In a game based on skill, why have items to increase your stats? Doesn't that detract from the skill side of the game?

Why not just have aesthetics, unlockable characters and feats without levels? Hell, why even have feats?

It's enough progression to just get better at the game. My rep level should only say "I'm amazing at this hero, beware"


If you could buy everything, instead of unlocking them: the materials, patterns, decals, armours etc, it would make so much more sense.

You'd be able to play multiple characters and still unlock things for your favourites.

You could spread your hard-earned steel in places that you want to.

Hell, Ubisoft would probably even make more money from this, since people would want to fully customise their favourite heroes.


After a match, the roll should be all heroes, all tiers (rare, epic etc) with varying percentages on tiers of armour.

Also, it should only roll for a win. Increase that desire to actually win, right?

You'd have that feeling of "oh, maybe I'll get a legendary for x hero!" rather than "which blues will I get this time"

For this, however, the steel prices would need to reduce, as people would be spending steel in more places; maybe to complete a set, for example.


So that's it! Here's a breakdown, in case you read this at 5AM, or you just can't be bothered to read the rest:

- No armour/weapon statistics

- No link with armour/weapon tiers and reputation level

- Everything purchasable with steel

- Steel prices therefore reduced

- All hero and tier roll after a match win


Please let me know your thoughts! Thanks. :rolleyes:

To be honest I don't like that static hero concept at all ... the class should just be the weapon and have a bigger pool of armour types you can attach to that weapon with it's own pros and contras!

But to come to the point: I like armour stats, it gives me something to work with! The game itself is a bit monotone meanwhile, and if there was no customization that actually interacts with the gameplay, it would be even a bit more monotone.

David_gorda
11-27-2017, 01:31 AM
A lot of people disliked the fact that in Duel tournament the rewards where compleltey random. If I went into tournament with my Rep 37 LB and ended up getting the ornament for Orochi, that just leaves a sour taste in my mouth because I've never ever played Orochi, and never will. Coming to regular games, if I win with the hero I'm playing with I much rather get gear for that hero. As mentioned above, earning gear for that hero makes it unique and gives players a reason to play that hero, level them up and earn some good looking gear. It's just a shame that this seasons armor variety are reskins with different size spikes in different places.
Yesterday I saw a brand new Warden, not even Rep 1 have the same shoulder pads as my rep 10 Warden, just didn't have any spikes. Disgusted at Ubisofts effort into this. I want to show off cool armor pieces due to my higher level, I don't want someone who bought the game yesterday too look exactly the same as me.yep tournament gear should be for the hero you played not random, i have Lots Of tournament gear for heroes i dont use it sucks.

Bradaem
11-27-2017, 01:33 AM
On the note of halloween items, they could just be on a priority drop rate throughout the event, and can then also be bought with steel, in case you're missing some pieces by the end of the event, kind of like Overwatch.

My point with this thread is that it should really be about skill, customisation and playing with a larger variety of heroes. That way if you want to try a new dlc character, or fill as a heavy, you may still unlock that armour piece you want for your other character, and if not.. you can save up for it.

Also, executions etc should be in the roll, as legendaries.

Ackturi
11-27-2017, 03:49 AM
On the note of halloween items, they could just be on a priority drop rate throughout the event, and can then also be bought with steel, in case you're missing some pieces by the end of the event, kind of like Overwatch.

My point with this thread is that it should really be about skill, customisation and playing with a larger variety of heroes. That way if you want to try a new dlc character, or fill as a heavy, you may still unlock that armour piece you want for your other character, and if not.. you can save up for it.

Also, executions etc should be in the roll, as legendaries.

Gear doesn't dictate if you win or lose though. Many people have gone 0 gear and beat max gear players. It's still about skill, but let us have our customization of gear stats!

mrmistark
11-27-2017, 06:19 AM
To be honest, I think the gear system is alright. I hate how there is defense penetration though. How are you going to make 1 stat completely nullify 3 defensive stats? They took ďdefensive metaĒ and instead of fixing the problem (parry/gb) they just killed survivability without realizing the more a character can take damage the more offensive theyíre more prone to be. If anything they made people turtle up more, but now I digress.

Iíd be ok with gear being all looks, but only after they seriously balance the whole roster. Right now itís all over the place. Iíll probably agree in like 5 seasons when all the OG characters have tasteful reworks.

I would like rewards only for the character I am using. It makes no sense to get a reward for another hero (despite the fact I play almost everyone).

Instead the things Iíd like to see:

Upgrade gear using extra salvage- make it so I donít have to grind until rep 7 just to get the best gear. Allow me to get my gear stats up and incorporate a blacksmith or something. This will help newcomers catch up, help casual players who canít play 10 hours a day boost their characters, and overall have something to use our heap of salvage on. Keep cosmetics like material, colors, symbols, engravings ect on a level basis, but let max gear be a little more achievable.

Fix the way defense penetration works- rather than be a direct number stat, have a formula to help negate defense but not completely nullify it, that or take it out completely.

Make more unique armors- no brainer, weíve been asking for months.

Do something cool for sets- give a buff with legendary sets. You donít have to have all of the one set equipped, but you can only pick one set perk. Nothing crazy, but say have each set have their own specific tiny trait: take x less incoming damage per each enemy attacking, gain x amount of revenge per successful attack, gain x amount more of xp, gain x amount of attack per taken objective ect. There is a lot you can do to help costomize and give for each set. Again, nothing crazy, but enough to have a slight affect.

This does a few things here, it helps bridge the gap while still rewarding the players who have put in countless hours of effort.

Bradaem
12-03-2017, 01:54 AM
@Mrmistark, I hope you have a thread somewhere with all of those things you just said on it, as they're some really good points you make!!