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View Full Version : Addon Plane of the Week idea



XyZspineZyX
09-07-2003, 08:36 AM
This may have been suggested before, but I'd like to bring it up anyway.


What if UBI released a small patch every week or couple of weeks featuring a new plane, rather than wait for a large addon later? This is under the assumption that the first addon is still free, if it's not then by all means UBI should lump them together for a price. (If that's their plan anyway)

If thats not the plan, wouldn't it be really cool to get a new plane on a regular basis? Personally I think it would do a significant amount to ease the difficulty that many have while waiting for patches/addons of the game, think it would keep interest peaked and would give a solid positive boost to the community.

Many planes are already finished (or so I have heard) with complete graphics and flight models, I am under the impression that those planes are simply idle waiting for the addon. For the plane of the week concept, I wouldn't expect UBI to rush anything in development but rather just release whatever is currently finished.

The P51 and TA152 are finished among others...wouldn't it be nice to see these introduced into the game while development on others continues? I think so.


What do you all think?



S~~

TX-Zen
Black 6
TX Squadron CO
http://www.txsquadron.com
clyndes@hotmail.com (IM only)


http://www.txsquadron.com/uploaded/tx-zen/Zensig2.jpg

XyZspineZyX
09-07-2003, 08:36 AM
This may have been suggested before, but I'd like to bring it up anyway.


What if UBI released a small patch every week or couple of weeks featuring a new plane, rather than wait for a large addon later? This is under the assumption that the first addon is still free, if it's not then by all means UBI should lump them together for a price. (If that's their plan anyway)

If thats not the plan, wouldn't it be really cool to get a new plane on a regular basis? Personally I think it would do a significant amount to ease the difficulty that many have while waiting for patches/addons of the game, think it would keep interest peaked and would give a solid positive boost to the community.

Many planes are already finished (or so I have heard) with complete graphics and flight models, I am under the impression that those planes are simply idle waiting for the addon. For the plane of the week concept, I wouldn't expect UBI to rush anything in development but rather just release whatever is currently finished.

The P51 and TA152 are finished among others...wouldn't it be nice to see these introduced into the game while development on others continues? I think so.


What do you all think?



S~~

TX-Zen
Black 6
TX Squadron CO
http://www.txsquadron.com
clyndes@hotmail.com (IM only)


http://www.txsquadron.com/uploaded/tx-zen/Zensig2.jpg

XyZspineZyX
09-07-2003, 08:41 AM
Hmmmm...I guess that'd be cool. It depends on how big the download would be,I'd rather get'em all at once,though.

47|FC
http://rangerring.com/wwii/p-47.jpg

XyZspineZyX
09-07-2003, 08:48 AM
Thats a lot of updates to keep track of. /i/smilies/16x16_smiley-indifferent.gif

http://www.mechmodels.com/images/klv_ubisig1a.jpg

XyZspineZyX
09-07-2003, 08:56 AM
FB isn't designed to work like that, and I doubt it will ever happen. I assume that the reason planes come about in large updates is because this is easier for the developers to deal with, not because they want to screw people around. If it was so easy to do weekly updates, they'd be doing it.

If you want a sim that has endless add-on planes, you can play X-Plane & use the hundreds of add-on planes that are available at X-Plane.org. It's a pity that X-Plane combat was cancelled.

XyZspineZyX
09-07-2003, 09:16 AM
Microsoft does the small updates thing. /i/smilies/16x16_smiley-indifferent.gif

XyZspineZyX
09-07-2003, 09:18 AM
Choosing online servers would become more difficult. Now that we have 1.1b and 1.1final some servers are running the latest version, some the previous. With weekly patches it would be much trickier. Not everyone downloads a patch as soon as it is released.

I think most gamers would like to keep things simple: You install the game and then maybe install a patch or two and you are ready to play. Instead of constantly downloading files to stay compatible.

So I think bigger patches now and then is a better way.

XyZspineZyX
09-07-2003, 09:53 AM
I'm thinking along the lines of adding specific planes rather than coding changes that occur in regular patches.

If the game works as I presume, then the only thing changed in the plane addon is that some people will have it available and some won't depending on who has installed it and who has not (and assuming the host has already done so). This is an assumption on my part, but seems logical based on the programming experience I have.

Since no changes to the basic coding are done, I think it's likely that only the variables of that specific plane need to be added...for those who are fighting the new plane but don't have it installed I suspect that the game could handle that since in many ways bullets are bullets and FM's are FM's. I doubt the game calculates things based on P47 firing at ME109 but rather calculates based on plane A is moving at such and such speed, plane B is moving at such and such speed and using X weapon. The type of plane involved is probably irrelevant, only it's statistics of motion and weapon type are important. (another assumption).

Obviously if my assumptions are incorrect, all of this is moot, but I suspect otherwise. As for whether it's easy or not, I don't particularly feel that is the main issue but rather it's a matter of how things are done as a habit more so than the difficulty involved.

Take the example of custom skins...the game knows how to read the .bmp file and plug in the right effects so that others can see it. While a simple example it does show that there are aspects of this game and others where all the required data does not have to be installed on everyone else's machine, it can be transfered accordingly. Since the engine of the game covers how planes fly and the specific FM's tell the engine what the individual planes are capable of, again it seems logical to me that not everyone would need the new plane installed in order for it to work.

Just a general observation here really...I think it might be possible. Would love to hear what UBI or Maddox/1C has to say on this.

TX-Zen
Black 6
TX Squadron CO
http://www.txsquadron.com
clyndes@hotmail.com (IM only)


http://www.txsquadron.com/uploaded/tx-zen/Zensig2.jpg

Message Edited on 09/07/0303:55AM by TX-Zen

XyZspineZyX
09-07-2003, 11:17 AM
I need to agree to this fully,this would be cool.We'd have the P 38 like in a month!/i/smilies/16x16_smiley-happy.gif
no 1 week.(I wish)
But it would be cool,we'd have week one say,P38(I just LOVE this bird now) other week a plane that was a competitor with the p 38 such things
It would be soo cool.
but I want my mustang first

<img src="http://www.planeshift.it/download/ps_banner1s.gif"<

XyZspineZyX
09-07-2003, 12:14 PM
No. The plane flight models, instrumentation, etc. are integrated into the game. To add a plane, they HAVE to make a new patch. This is not the same as skinning an aircraft, there is no simple flight model file they can distribute.

It won't happen. Forget it. This game is not set up for that style of plane additions. Targetware games are set up for this sort of thing, XPlane is, CFS is, FB is not. If the game were set up so it was easy, people would be making their own planes instead of just models.

XyZspineZyX
09-07-2003, 12:53 PM
Bnej_03 wrote:
- No. The plane flight models, instrumentation, etc.
- are integrated into the game. To add a plane, they
- HAVE to make a new patch. This is not the same as
- skinning an aircraft, there is no simple flight
- model file they can distribute.
-
- It won't happen. Forget it. This game is not set up
- for that style of plane additions. Targetware games
- are set up for this sort of thing, XPlane is, CFS
- is, FB is not. If the game were set up so it was
- easy, people would be making their own planes
- instead of just models.
-
-

Thats why every new patch for this game will always be full of bugs.Each patch tries to achieve too much in one hit.



"Spring chicken to shyte-hawk in one easy lesson"

XyZspineZyX
09-07-2003, 03:30 PM
I do recall that the upgrades for Il-2 would typically add a small number of aircraft, but they would still be around 100meg or more to download, and the upgrade path could get a bit confusing at times.

This game the dev team is trying to keep the number of patches and upgrades down, inpart due to compains about the number and size of previous patches.

After having experienced both, I think I prefer the more frequent small patches to the patches intended to patch everything. With the larger patches, and longer patching times, significant issues have a tendancy to go on for to long, and minor issues seem to get lost in the shuffle.

Just as an example, it took nearly six months to get the P-47's roll rate fixed, but they seem to have used the flight data for the d(+-)5 linkage, rather than the d(+-)3.3 linkage that was used in the production models. Likely we'll never get that fixed, because there are simply more importaint issues at hand. Smaller patches could possibly concentrate on getting the bugs out of only a few aircraft. Then again, it might not work that way. I don't really know.

Harry Voyager

http://groups.msn.com/_Secure/0YQDLAswcqmIpvWP9dLzZVayPXOmo6IJ16aURujNfs4dDETH84 Q6eIkCbWQemjqF6O8ZfvzlsvUUauJyy9GYnKM6!o3fu!kBnWVh BgMt3q2T3BUQ8yjBBqECLxFaqXVV5U2kWiSIlq1s6VoaVvRqBy Q/Avatar%202%20500x500%20[final).jpg?dc=4675409848259594077

XyZspineZyX
09-07-2003, 04:01 PM
I think I'm in favor of more small-ER updates rather than a lot of small updates. These big patches are obviously a challenge to QA, probably due to the complexity of both the FB codebase and the 2 continent, 4 country Ubi/Maddox organization. So a smaller, more focused patch would be easier to develop and test. By which I mean to say, Maddox tells Ubi that they just spent two weeks hacking the AI so test the heck out of that. Next time, they say Starshoy did a lot on the DCG and we worked on these FM issues.

Much easier to manage.

Veteran, Bermuda Triangle Expeditionary Force, 1993-1951.

XyZspineZyX
09-07-2003, 04:58 PM
Bnej_03 wrote:
- No. The plane flight models, instrumentation, etc.
- are integrated into the game. To add a plane, they
- HAVE to make a new patch. This is not the same as
- skinning an aircraft, there is no simple flight
- model file they can distribute.
-
- It won't happen. Forget it. This game is not set up
- for that style of plane additions. Targetware games
- are set up for this sort of thing, XPlane is, CFS
- is, FB is not. If the game were set up so it was
- easy, people would be making their own planes
- instead of just models.
-
-

Respectfully, is this known for a fact or is it also assumption? As I mentioned I stated that I was deducing several things about the game, not making a bold statement that I knew it with certainty. Again respectfully, it's also a bit heavy handed to simply tell me to forget about it ...this is an idea proposed to discuss it's merits not a demand for a modification to the game.

Thank you for your response however, it is feedback I am looking for and your point is taken.

Salute

TX-Zen
Black 6
TX Squadron CO
http://www.txsquadron.com
clyndes@hotmail.com (IM only)


http://www.txsquadron.com/uploaded/tx-zen/Zensig2.jpg