PDA

View Full Version : TrackIR gets another thumbs up!



XyZspineZyX
07-30-2003, 07:19 AM
Simply extraordinary.

I just finished getting my profile set up properly and I can say, without a doubt, that TrackIR is the greatest.

I only hope that with more people purchasing it the costs can come down so as not to be prohibitive to most people (believe me, I spent a long time deciding whether this was a sound investment), and when the prices do come down, this could be the boost the the flight sim genre needs.

The response time is slightly less than that of a mouse, but what you get back in terms of SA and immersion renders this an irrelevance.

So now I'm sat here like some techno hindu ready to rule the skys (offline only of course!).

So come on people, buy the damn thing.

XyZspineZyX
07-30-2003, 07:19 AM
Simply extraordinary.

I just finished getting my profile set up properly and I can say, without a doubt, that TrackIR is the greatest.

I only hope that with more people purchasing it the costs can come down so as not to be prohibitive to most people (believe me, I spent a long time deciding whether this was a sound investment), and when the prices do come down, this could be the boost the the flight sim genre needs.

The response time is slightly less than that of a mouse, but what you get back in terms of SA and immersion renders this an irrelevance.

So now I'm sat here like some techno hindu ready to rule the skys (offline only of course!).

So come on people, buy the damn thing.

XyZspineZyX
07-30-2003, 07:38 AM
the only trouble i have had is VERY occasionally online the trackir "lags" whereas the mouse does not .. but it doesnt happen often

its a real boon when doing circuits and landing in difficult conditions you really track the runway heading far better

XyZspineZyX
07-30-2003, 08:48 AM
I love it best thing I ever got nexy to FB!

The only thing I have problems with is the head shake I cannot seem to reduce it in the DeadZone I have tried everything but still no good but Im getting used top it and will keep tweaking until I do.

Well worth it!

XyZspineZyX
07-30-2003, 09:12 AM
Galway, try double-checking for external IR sources in the room. I know I had that "catching" problem and I found out that there was a light in the distant background that normally would be ruled out by the filtering rules and not tracked. While in-game though, once in a while a violent head movement will obscure the source just right to make it trackable and the screen sort of freezes for a minute.

Now I fly with the tracking pane showing Zero IR sources apart from the dot - in any head position - and it's certainly helped. Hope it works for you too.

<hr width="400">Before you criticize someone, you should walk a mile in their shoes.
That way, when you criticize them, you're a mile away and have their
shoes!
http://members.rogers.com/teemaz/sig.jpg (http://www.jagdgeschwader1.com)

XyZspineZyX
07-30-2003, 01:45 PM
After trying a myriad of different dot placement setups, I finally got a setup now that gives panning equal to that of the mouse only better! I must slightly move my head. Dot placement or whatever reflective method you're using (acitive IR is very vogue now though I think it's overkill) is the single biggest cause for panning stutters. Once you get your dot setup right, TIR is the single best advancement for flight simming since Atari broke out their one button analog joystick 30 years ago!

My dot setup is simple. I have a 3/4" ball completly covered with reflective dots attatched to the center bill of my baseball cap. Works like a charm. I got full smooth panning in all directions with minimal head movement. My first attemps were pretty lame and I frequently lost tracking which resulted in screen jitteres and pan stutter. Now, different story. It now works the way it was supposed to.

The other HUGE benefit of using TiR was that I entirely freed up my HAT switch. I now have those switches remapped for zoom levels. stubby

XyZspineZyX
07-30-2003, 02:41 PM
I had a go at fixing the clover leaf pattern on the front of my cap, but the tracker seemed unable to track it consistantly. It kept on cutting out periodically.

I went back to the one dot on the forehead and it works like a dream.

Odd eh?

XyZspineZyX
07-30-2003, 06:25 PM
OJ79 wrote:
- Simply extraordinary.
-
- I just finished getting my profile set up properly
- and I can say, without a doubt, that TrackIR is the
- greatest.

Being as the search function on this site is totally borked, I hope you don't mind me hijacking your thread with some newbie TIR questions.

I understand how it works, but there's a fundamental issue that I'm having trouble undersrtanding how you guys deal with: the monitor is stationary, so when you move your head, you still have to keep your eyes forward. e.g. if you want to look directly up through the canopy, I imagine you must tilt your head up, but doesn't this result in you looking down your nose in order to keep your eyes on the monitor? Or is it that you can adjust the sensitivity so much that only a minor head movement will do it? How much do you need to move?

I would think that this same technology applied to wearble hi-rez glasses (hopefully the technology someday) would be pretty cool.

<div align="center">
http://www.watchhilldesign.com/posted/P39Blind.jpg
</div>

Hunter82
07-30-2003, 06:49 PM
increase/decrease the height and width filters


WTE_Galway wrote:
- the only trouble i have had is VERY occasionally
- online the trackir "lags" whereas the mouse does not
- .. but it doesnt happen often
-
- its a real boon when doing circuits and landing in
- difficult conditions you really track the runway
- heading far better
-
-



<center><FONT COLOR="white">[/i]</FONT>
<center><FONT COLOR="white">Hunter82 wrote:
"I did not have technical relations with that question"
[/i]</FONT>
<center> Mudmovers (http://www.mudmovers.com/) </center>
<center> <a href="</a> </center>
<center> <a href="</a> </center>

XyZspineZyX
07-30-2003, 06:54 PM
In response to questions of Blind-SC

-"Or is it that you can adjust the sensitivity so much that only a minor head movement will do it? How much do you need to move?"

-The software that comes with TrackIR allows you to set parameters so just a little, or just enough head movement does the trick.
It's possible to create a profile that is very smooth at the centre of the view (ie, through the gunsight for firing using the zoomed in view) and becoming more active as you move your head away from the centre. eg looking over your shoulder in the game cockpit only requires a slight tip of the head away from centre.

All in all, it's a 20 minute set up from start to finish that revolutionises FB for the better.

TrackIR adds immersion to the game and is great fun!! /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
07-30-2003, 07:46 PM
Being a TrackIR fanboy, I must concur with Barndoor. The minimal amount of tweaking more than makes up for the sheer enjoyment of obtaining hands-free smooth cockpit panning. Again for me, the hardest part was finding an optimal dot anchor and my head wasn't the trick. Once I got that set, panning is as smooth as mouse but hands-free.

In response to Blind-SC, others have talked about how to configure for sensitivity so I wouldn't mention that. Just like the mouse view, you can look around any aspect of the canopy without actually have to rock or roll the plane. Because the game isn't true 3-d with a workable view in the x-y-z axis, you cant look around anything per say. That would be sweet if that aspect of realism was modeled with with TrackIR. Imagine being able to raise your head a bit and be able to look over your gunsite without having to nose down the entire plane! Or lean left or right while taxing to see the runway without having to zig-zag. Ahh. things to look forward to in the future. stubby

XyZspineZyX
07-30-2003, 08:50 PM
- I understand how it works, but there's a fundamental
- issue that I'm having trouble undersrtanding how you
- guys deal with: the monitor is stationary, so when
- you move your head, you still have to keep your eyes
- forward. e.g. if you want to look directly up

To get a rough idea of what you'll be doing with trackIR, turn your head sideways to look at the border around the monitor screen. With my settings I don't have to turn any more than that to check six.

A funny thing happened the other day. I was looking at the some cockpit screenshots in the LOMAC forum and I actually turned my head to see more of the cockpit! LOL.

<center>
<table cellpadding=0 cellspacing=0><tr><td>
http://matasoft.com/il2/propane.jpg
</td></tr>
<tr><td align=right>-=905 drones=- air_malik</td></tr></table>
</center>

XyZspineZyX
07-30-2003, 09:31 PM
air_malik wrote:
- To get a rough idea of what you'll be doing with
- trackIR, turn your head sideways to look at the
- border around the monitor screen. With my settings I
- don't have to turn any more than that to check six.

I see... thanks for all the replies. So, depending on how far away from your screen, you can check six by a mere turn of say 20? left or right? I mean, if you only need to get your head pointed at the side of the monitor and your sitting a few feet back from your monitor, that's almost nothing. Very interesting. You guys have me wondering if I need this little contraption now >8) I'm getting better at "hatting" around to scan, but in a DF I still get mixed up when things get hairy and wind up having to disengage to get my bearings.

<div align="center">
http://www.watchhilldesign.com/posted/P39Blind.jpg
</div>

XyZspineZyX
07-30-2003, 09:56 PM
OJ79 wrote:
- Simply extraordinary.

Ok, one more question: How does it work in external views?

<div align="center">
http://www.watchhilldesign.com/posted/P39Blind.jpg
</div>

XyZspineZyX
07-30-2003, 09:58 PM
Blind-SC- wrote:
- I see... thanks for all the replies. So, depending
- on how far away from your screen, you can check six
- by a mere turn of say 20? left or right?

keep in mind, you get the best results when the reflective dot(s) are mounted some distance away from your head eg. on a mike boom or a baseball cap.

<center>
<table cellpadding=0 cellspacing=0><tr><td>
http://matasoft.com/il2/propane.jpg
</td></tr>
<tr><td align=right>-=905 drones=- air_malik</td></tr></table>
</center>

XyZspineZyX
07-30-2003, 10:00 PM
Blind-SC- wrote:
-
- OJ79 wrote:
-- Simply extraordinary.
-
- Ok, one more question: How does it work in external
- views?

same way - turn your head to 'walk' around the plane. I usually disable it for external views though.

<center>
<table cellpadding=0 cellspacing=0><tr><td>
http://matasoft.com/il2/propane.jpg
</td></tr>
<tr><td align=right>-=905 drones=- air_malik</td></tr></table>
</center>

XyZspineZyX
07-30-2003, 11:20 PM
air_malik wrote:
-
- Blind-SC- wrote:
-- I see... thanks for all the replies. So, depending
-- on how far away from your screen, you can check six
-- by a mere turn of say 20? left or right?
-
- keep in mind, you get the best results when the
- reflective dot(s) are mounted some distance away
- from your head eg. on a mike boom or a baseball cap.

Not true. The distance of the dot to the sensor is the key issue. The closer the dot to the sensor the stronger the return signal, and the higher the fidelity of the panning.

XyZspineZyX
07-31-2003, 12:11 AM
As a beginner to the whole trackIR setup, I've found it provident to map a key to my joystick to disable it for 6 o'clock approaches and external views.

XyZspineZyX
07-31-2003, 01:01 AM
Does anyone use it here for FS200X? Does it work well there?

See, I'm falling to the dark side - flying IFR in a Cessna with my CHProducts yoke and pedals.

Philips CDRW

Posting vacuous messages since 2002

Hunter82
07-31-2003, 01:35 AM
they have the software implemented in the new Beta version of Track IR. I have not received 2004 yet so I can't comment.

<center><FONT COLOR="white">[/i]</FONT>
<center><FONT COLOR="white">Hunter82 wrote:
"I did not have technical relations with that question"
[/i]</FONT>
<center> Mudmovers (http://www.mudmovers.com/) </center>
<center> <a href="</a> </center>
<center> <a href="</a> </center>

XyZspineZyX
07-31-2003, 02:19 AM
Philipscdrw wrote:
- Does anyone use it here for FS200X? Does it work
- well there?



works fine in FS2002, makes circuits and crosswind landings a real breeze, though the MS virtual cockpits are not near as good as the FB ones to pan around


with regard to the earlier comments about dot positions, the lag problem I get is rare and only occurs online, it never occurs offline, so i cannot see it being related to teh reflective dots

XyZspineZyX
07-31-2003, 04:01 AM
Where can I get it? Do many different manufacturers make it? In that case, which manufacturer should I get it from?



http://www.student.richmond.edu/~vk5qa/images/forumsig.jpg


"Come on in, I'll treat you right. I used to know your daddy."

XyZspineZyX
07-31-2003, 05:07 AM
UR_Spinne wrote:
- Where can I get it? Do many different manufacturers
- make it? In that case, which manufacturer should I
- get it from?
-


made by natural point http://www.naturalpoint.com/

available in australia from
http://www.pcaviator.com.au/
and US from
http://www.pcaviator.com/

plus heaps of other places justr search for trackir

XyZspineZyX
07-31-2003, 05:08 AM
Everytime you buy trackIR, RBJ eats a kitten.


I KNOW that's going to be made into a sig.

<img src=http://img.villagephotos.com/p/2003-6/219643/GCS0705copy.JPG>

<center><table style="filter:glow[color=black,strength=3)"> Warning: My intense sense of humor may tug at the stick crammed in your shaded spot. If you treasure your lack of humor please refrain from reading my posts as they may cause laughter.</table style></center>



<Center> In case you need it spelled out, I am still a Blitzpig. That's B-L-I-T-Z-P-I-G</Center>

T_O_A_D
07-31-2003, 08:09 AM
Click the link below my sig if you want to try something that works without all the fuss.

<Center>http://groups.msn.com/_Secure/0RQAnAiYV1!lVMcZRTzTAqzaiuHRWEX6mXfCfzODsjpV0Pjo!e UP90rHraxoAC7ol89qikOt*Adtg8nSucMn0uEEsRfOm81KdH3S Nk9b7TaU/Madtoad.jpg?dc=4675429952590266715
</a>
<Center>
Track IR Fix (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_ts&id=zwqtg)

XyZspineZyX
07-31-2003, 04:49 PM
BigDukeSixx wrote:
-- keep in mind, you get the best results when the
-- reflective dot(s) are mounted some distance away
-- from your head eg. on a mike boom or a baseball cap.
-
- Not true. The distance of the dot to the sensor is
- the key issue. The closer the dot to the sensor the
- stronger the return signal, and the higher the
- fidelity of the panning.

Duke... I think what he means is the distance the dot is from the turning axis of your head. e.g. the center of a wheel only needs to move slightly for a point on the outside of the wheel to move much further in the same direction. So, if the turning axis of your head is somewhere in the center of your head, and your TIR dot is out on the end of a baseball cap brim, you need less head movement to move that dot around than if it were on your forehead, which is closer to the point of axis. See?

BTW... how many of you TIR guys get drunk while flying and put the dot on your nose? >8)

<div align="center">
http://www.watchhilldesign.com/posted/P39Blind.jpg
</div>

XyZspineZyX
07-31-2003, 05:07 PM
Blind-SC- wrote:
- BTW... how many of you TIR guys get drunk while
- flying and put the dot on your nose? >8)


Lol

I had a few drinks last night and ended up feeling pretty damned airsick!

XyZspineZyX
07-31-2003, 05:33 PM
Blind-SC- wrote:
-
- BigDukeSixx wrote:
--- keep in mind, you get the best results when the
--- reflective dot(s) are mounted some distance away
--- from your head eg. on a mike boom or a baseball cap.
--
-- Not true. The distance of the dot to the sensor is
-- the key issue. The closer the dot to the sensor the
-- stronger the return signal, and the higher the
-- fidelity of the panning.
-
- Duke... I think what he means is the distance the
- dot is from the turning axis of your head. e.g. the
- center of a wheel only needs to move slightly for a
- point on the outside of the wheel to move much
- further in the same direction. So, if the turning
- axis of your head is somewhere in the center of your
- head, and your TIR dot is out on the end of a
- baseball cap brim, you need less head movement to
- move that dot around than if it were on your
- forehead, which is closer to the point of axis. See?

Yes, but I'm saying the above is not an issue if you are nice and close to the sensor. About 12" is best. The sensor is an eye with a field of view, so the the closer you are to it, the greater the fidelity due to the range of movement of your dot using more of that eyes field of view. See?

XyZspineZyX
07-31-2003, 05:37 PM
BigDukeSixx wrote:

- Yes, but I'm saying the above is not an issue if you
- are nice and close to the sensor. About 12" is best.

A foot away from the monitor? I guess that's close enough that you get good range of motion. I doubt however, that there are many people sitting that close to their monitors.

<center>
<table cellpadding=0 cellspacing=0><tr><td>
http://matasoft.com/il2/propane.jpg
</td></tr>
<tr><td align=right>-=905 drones=- air_malik</td></tr></table>
</center>

XyZspineZyX
07-31-2003, 06:08 PM
- A foot away from the monitor? I guess that's close
- enough that you get good range of motion. I doubt
- however, that there are many people sitting that
- close to their monitors.

I see what you mean, Duke... but, like malik says, who's that close? I'm more like 24 to 36 inches away.

<div align="center">
http://www.watchhilldesign.com/posted/P39Blind.jpg
</div>