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View Full Version : How to market Pacific Fighters...and keep everyone happy!



GR142-Pipper
04-02-2004, 01:40 PM
Suggestion to consider:

One way to market IL2-FB and provide the widest appeal would be to sell the "engine" and a "theater pack". For example, if a customer wanted to purchase AEP, they would get the FB "engine" and the European/Russian front pack. If the customer preferred the Pacific Fighter product, they would get the "FB engine" and the Pacific pack. After the initial purchase other theater packs could be purchased separately.

This method would ensure compatibility across the FB product line while enabling any customer to start with any of the theater FB packs without the financial requirement to buy AEP first and then add the others.

I'm assuming that the FB engine is the same for the AEP, Pacific Fighter and any future theater packs that are introduced.

I have first-hand experience in marketing consumer software products and I can say with certainty that the modularization of FB (i.e. selling the theater packs separately) is the way to go. This method benefits the company selling the software, the new customer, and the existing customer base.

....just my 2 cents worth.

GR142-Pipper

GR142-Pipper
04-02-2004, 01:40 PM
Suggestion to consider:

One way to market IL2-FB and provide the widest appeal would be to sell the "engine" and a "theater pack". For example, if a customer wanted to purchase AEP, they would get the FB "engine" and the European/Russian front pack. If the customer preferred the Pacific Fighter product, they would get the "FB engine" and the Pacific pack. After the initial purchase other theater packs could be purchased separately.

This method would ensure compatibility across the FB product line while enabling any customer to start with any of the theater FB packs without the financial requirement to buy AEP first and then add the others.

I'm assuming that the FB engine is the same for the AEP, Pacific Fighter and any future theater packs that are introduced.

I have first-hand experience in marketing consumer software products and I can say with certainty that the modularization of FB (i.e. selling the theater packs separately) is the way to go. This method benefits the company selling the software, the new customer, and the existing customer base.

....just my 2 cents worth.

GR142-Pipper

Capt._Tenneal
04-02-2004, 01:47 PM
Sort of like the D & D core rulebook and modules ?

(Uh-oh, people are looking at me funny already...)

LuftLuver
04-02-2004, 01:49 PM
Now that's a good idea.

1C could be assured that simmers would end up buying every last module anyway. We humans luv to collect things. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

XyZspineZyX
04-03-2004, 12:24 PM
Would seem like a no-brainer, n'est pas?

But then, what makes perfect sense isn't what makes it into this system, is it?

GR142-Pipper
04-05-2004, 02:01 AM
Bump

WWMaxGunz
04-05-2004, 10:45 AM
Except that the engine for PF is not the engine for FB. It differs to allow carrier landing and some workings of the plane models also. That's why it's set for a standalone release instead of an addon.

Why is that so hard to understand? FB is not capable of the workings of PF.


Neal

GR142-Pipper
04-05-2004, 03:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WWMaxGunz:
Except that the engine for PF is not the engine for FB. It differs to allow carrier landing and some workings of the plane models also. That's why it's set for a standalone release instead of an addon.

Why is that so hard to understand? FB is not capable of the workings of PF.


Neal<HR></BLOCKQUOTE> It's not hard to understand at all. I simply didn't realize that this was the case.

GR142-Pipper

WWMaxGunz
04-05-2004, 08:29 PM
Sorry then Pipper! I thought it was common knowlege but ignored as so many have! My apologies and Salute!

I look at it this way....

Wow! We're getting working Carriers!!!
Not to mention many other ships.

From the PF forum I pick up that really huge maps are possible because the framerate hit is far more dependant on the number of ojects than the size of the map. Empty ocean and small islands with few buildings makes less load than cities with 100's and in some cases of FB 1000's of buildings. I can't say what will happen with a good sized fleet and/or many island based ground guns though, but maybe the Leningrad map is worse!

And oh yes.... What's next?
They continue to push the envelope.


Neal

GR142-Pipper
04-06-2004, 12:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WWMaxGunz:
Sorry then Pipper! I thought it was common knowlege but ignored as so many have! My apologies and Salute!

I look at it this way....

Wow! We're getting working Carriers!!!
Not to mention many other ships.

From the PF forum I pick up that really huge maps are possible because the framerate hit is far more dependant on the number of ojects than the size of the map. Empty ocean and small islands with few buildings makes less load than cities with 100's and in some cases of FB 1000's of buildings. I can't say what will happen with a good sized fleet and/or many island based ground guns though, but maybe the Leningrad map is worse!

And oh yes.... What's next?
They continue to push the envelope.<HR></BLOCKQUOTE>

No offense taken. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif Thanks for the clarification as well.

GR142-Pipper

JaBo_HH--Gotcha
04-06-2004, 01:55 AM
Then why not make the PF engine the basic engine and sell a russian front theater pack on it... http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif


This module thing would have one disadvantage:

thousands of subvariants.

Or:

you join a server and then the map changes and you get kicked...

Most game designers will agree that once you split games into modules, the game will die. (same happened to AD&D) http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

However,

I don't like the idea of the PF vs IL2.

If the engine changes so much then the better engine should be used for IL2 too...

Advantages are:
- consistent modelling of physics
- no differeneces for bugfixing. You don't have to maintain two products (what i think would be the nail in the coffin, since 1C is getting under time pressure with BoB and PF.)

http://www.g-c-p.de/sigbib/hh/gotcha.jpg

Gershy
04-06-2004, 03:57 AM
"How to market Pacific Fighters...and keep everyone happy!"

hmmm.....I'd say leave out all those Japanese planes and use German planes instead! :P

-----------------------------

So long.We wish you well.
You told us how you weren't afraid to die.
Well then, so long.Don't cry.
Or feel too down.
Not all martyrs see divinity.
But at least you tried.

Lixma
04-06-2004, 08:19 AM
Images of semi-naked women under palm trees would suffice.

WWMaxGunz
04-06-2004, 08:50 AM
S! Gershey!

Yes, how many German planes do we have that were able to land on carriers? Would you like to fly a war against US carrier based planes given the strategic advantages they'd have for just replacing AC alone? Or being able to move their "airfields" around while the locations of yours are fixed and known? And at the same time, they can use unsinkable land based operations, possibly out of your operational reach? It's a lot to ask given that the long range planes were mainly some US fighters and bombers.

S! Gotcha!

D&D ain't dead and I guess modularized is. Check out a freeware spectrum stemmed off a game known as Angband. Interface from text to primitive graphics to less primitive perspective views but the underlying game is very deep and solid. For just about every variant played there's active ladders going on and IMHO ToME is the best. There's even MP versions of some variants/flavors. Yes, D&D by the rules still flourishes worldwide.


Neal

Gershy
04-06-2004, 09:10 AM
@MaxGunz

I was just joking. I for myself don't really care about the PTO (maybe one or 2 carrier landings might be interesting but that's it for me. I said for me, I know there are ppl who prefer the PTO to the European ). So actually I'm innocent http://ubbxforums.ubi.com/images/smiley/mockface.gif

Oh and Lixma: Why "semi"???? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif
-----------------------------

So long.We wish you well.
You told us how you weren't afraid to die.
Well then, so long.Don't cry.
Or feel too down.
Not all martyrs see divinity.
But at least you tried.

gates123
04-06-2004, 04:04 PM
Pipper I have to agree with you, I went ahead and forwarded your "request" to a fellow "gaming" friend who works at Ubisoft in San Franscico. He has a close relationship with the producer of FB. We'll see if it makes an impact.

http://www.fortunecity.com/meltingpot/justin/1087/WWII/Images/Thumbs/TBf109AK.jpg
Did anyone see that or was it just me?

WWMaxGunz
04-06-2004, 11:54 PM
Gates-123, if you ain't allied in any way with Microsoft then please disregard the following. If you are then read on!

Why do I get an itchy feeling when someone calls himself Gates-anything says he can influence the outcome of anything competing with any microshaft product in any way?

Stay away M$! You have your own line and YOU BLEW IT! Why screw up every promising company and product in every market you desire except that YOU SUCK SO BAD YOU CAN'T COMPETE FAIRLY!


Neal

GK.
04-07-2004, 01:00 AM
gates123 is actually a secret alias for "Bill Gates", who is a hardcore simmer in his spare time.

GR142-Pipper
04-07-2004, 01:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by gates123:
Pipper I have to agree with you, I went ahead and forwarded your "request" to a fellow "gaming" friend who works at Ubisoft in San Franscico. He has a close relationship with the producer of FB. We'll see if it makes an impact.<HR></BLOCKQUOTE>Great! Thanks for doing that.

In addition to the VERY IMPORTANT issues of consistency of modeling and bug fixes that Jabo_HH--Gotcha pointed out there are some additional VERY IMPORTANT benefits:

- Not only is having a single code set for modeling and bug fixes important but for the actual expansion of the game to include additional aircraft in the respective theaters (i.e. PTO, MTO, Russian Front, etc.).

- The modularity easily lends itself to including sims from Korea, Viet Nam, etc. Also, let's not forget that this could easily be expanded to include Naval battles, tank battles, etc., all using a common engine.

- A common code set enables aircraft developers to provide additional aircraft, ships, etc. with a consistency. This will enable a broader group of programmers to develop to a consistent interface.

- Importantly, a common code set will be a significantly higher profit proposition than a multiple/separate code effort. (Better return on investment. How? The game itself can be maintained by fewer programmers and a common code set lends itself to licensing to other programmers. Everyone profits and the sim spreads reaches critical mass MUCH sooner.)

These are but a few of the benefits that a common code set provides. It's just too big to ignore and I'm hopeful that the opportunity to implement it isn't missed (particularly so early on).

Again, Thank you again Gates for discussing this with your San Francisco Ubisoft contact. Btw, I live in the S.F. Bay Area myself.

GR142-Pipper

gates123
04-07-2004, 11:22 AM
NP Pipper,

you might also know me as Gate who continues to haze you on your constant yak-3 flying. Find a new crate to fly!!!! http://ubbxforums.ubi.com/images/smiley/59.gif

http://www.fortunecity.com/meltingpot/justin/1087/WWII/Images/Thumbs/TBf109AK.jpg
Did anyone see that or was it just me?

GR142-Pipper
04-07-2004, 07:38 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by gates123:
NP Pipper,

you might also know me as Gate who continues to haze you on your constant yak-3 flying. Find a new crate to fly!!!! http://ubbxforums.ubi.com/images/smiley/59.gif<HR></BLOCKQUOTE>Gate, are you telling me that there is actually something other than a Yak-3 to fly? http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

GR142-Pipper

GR142-Pipper
04-07-2004, 07:38 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by gates123:
NP Pipper,

you might also know me as Gate who continues to haze you on your constant yak-3 flying. Find a new crate to fly!!!! http://ubbxforums.ubi.com/images/smiley/59.gif<HR></BLOCKQUOTE>Gate, are you telling me that there is actually something other than a Yak-3 to fly? http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

GR142-Pipper

GR142_Astro
04-08-2004, 10:33 AM
Not to worry Gate, Pipper has already pledged to adopt a new ride:

The Yak3P

http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

http://members.cox.net/kinetic/SigImages/LockheedLightningMed.jpg

____________________________

"If Adolf Hitler flew in today, they'd send a limosine anyway." ~TheClash~

GR142-Pipper
04-08-2004, 11:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by GR142_Astro:
Not to worry Gate, Pipper has already pledged to adopt a new ride:

The Yak3P

http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

<HR></BLOCKQUOTE> We all have to accept change and make occasional sacrifices. http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

GR142-Pipper

gates123
04-08-2004, 12:36 PM
Last time I checked it wasnt called "Yak-3 forgotten battles", there's 128 other choices...but then again how would you know... http://ubbxforums.ubi.com/images/smiley/mockface.gif

http://www.fortunecity.com/meltingpot/justin/1087/WWII/Images/Thumbs/TBf109AK.jpg
Did anyone see that or was it just me?