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Redwine
06-02-2004, 08:54 AM
At first..... thanks a lot for ask us.......

It is a confirmation of the Producers and Dev. Tem interesting in customers feedback.....

But......

No asks in the survey about real shooting methods !

I want reality........



Dinamic Random elements in mission and campaing....

Good, credible and random DDs AI...........

Real range measurement methods, stadimeter, telemeter.....

Precise Bearing Chart........

Real target relative course and speed calculations, use of calculator rulers........

Precise TDC instruments to set inputs to the computer.

No flickering ships masts........

Real representation in the game 3D models ships of the mast head height value showed by the contact book.......

Real radar and sonar (pasive/active) detection range in DDs.

Real shields...... as, termal layer and silent running, jettison debris........

Reduced DDs periscope visual detection due to periscope height out of surface or heavy seas......

Reduded DDs pasive sonar detection for enviromental background noise as heavy seas, rain, proximity of another ships and depth charges explosions......

Reduced DDs active sonar detection by runs under thermal layer or near the surface.......

Magnetic torps........

Real double periscope...........

Real Depth Charges settings, depth, lethal radius and damage capability......... reflecting REAL probability to survive in accordance with historical data according the age of war........

Real submarine visual detection ranges, no plain earth ........

Real deckgun damage hability...........

Good Mission Editor....... enough powerful.....

Good Quick Mission Editor...... with lot of choices as in SH1......... tipe of enemy, type of escort, air coverage, type of weather level of AI.

Complete Manual, paper or .pdf but complete with all you need to inmerse into WW2 sub world........ specially manual shooting.......

Real calculator Rulers, as Wizard Weel, range calculators, 3 Bearing Target Relative Course calculator........
If posible, in plastic, into the game box, if not posible, in .bmp files to print for home made.......

Real sectant navigation, and ADF receivers for coast navigation..........

Diferent realism settings, easy for begginers and real for old subsimmers......


Then you can add all "eye candy" and "ear candy" you want....... visual and sound effects........how much .... much better......


So sorry......

Sure ......Producers and Dev.Team will want to kill me........ but I am interesting in a good hardcore subsim........... it is only a little feedback.

For those I had seen, this sim will be so good.........

But I am worry about two things.......

Dinamic Campaing and Mission elements and Real Manual Shooting..............

Best reagards, and thanks a lot for ask us our opinion............

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

[This message was edited by Redwine on Wed June 02 2004 at 09:19 AM.]

Redwine
06-02-2004, 08:54 AM
At first..... thanks a lot for ask us.......

It is a confirmation of the Producers and Dev. Tem interesting in customers feedback.....

But......

No asks in the survey about real shooting methods !

I want reality........



Dinamic Random elements in mission and campaing....

Good, credible and random DDs AI...........

Real range measurement methods, stadimeter, telemeter.....

Precise Bearing Chart........

Real target relative course and speed calculations, use of calculator rulers........

Precise TDC instruments to set inputs to the computer.

No flickering ships masts........

Real representation in the game 3D models ships of the mast head height value showed by the contact book.......

Real radar and sonar (pasive/active) detection range in DDs.

Real shields...... as, termal layer and silent running, jettison debris........

Reduced DDs periscope visual detection due to periscope height out of surface or heavy seas......

Reduded DDs pasive sonar detection for enviromental background noise as heavy seas, rain, proximity of another ships and depth charges explosions......

Reduced DDs active sonar detection by runs under thermal layer or near the surface.......

Magnetic torps........

Real double periscope...........

Real Depth Charges settings, depth, lethal radius and damage capability......... reflecting REAL probability to survive in accordance with historical data according the age of war........

Real submarine visual detection ranges, no plain earth ........

Real deckgun damage hability...........

Good Mission Editor....... enough powerful.....

Good Quick Mission Editor...... with lot of choices as in SH1......... tipe of enemy, type of escort, air coverage, type of weather level of AI.

Complete Manual, paper or .pdf but complete with all you need to inmerse into WW2 sub world........ specially manual shooting.......

Real calculator Rulers, as Wizard Weel, range calculators, 3 Bearing Target Relative Course calculator........
If posible, in plastic, into the game box, if not posible, in .bmp files to print for home made.......

Real sectant navigation, and ADF receivers for coast navigation..........

Diferent realism settings, easy for begginers and real for old subsimmers......


Then you can add all "eye candy" and "ear candy" you want....... visual and sound effects........how much .... much better......


So sorry......

Sure ......Producers and Dev.Team will want to kill me........ but I am interesting in a good hardcore subsim........... it is only a little feedback.

For those I had seen, this sim will be so good.........

But I am worry about two things.......

Dinamic Campaing and Mission elements and Real Manual Shooting..............

Best reagards, and thanks a lot for ask us our opinion............

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

[This message was edited by Redwine on Wed June 02 2004 at 09:19 AM.]

finchOU
06-02-2004, 12:07 PM
Uh?!.......Ditto!
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Said eveything I wanted and more......

Would love Dual Scopes

Mon Pavion
06-02-2004, 11:20 PM
http://ubbxforums.ubi.com/images/smiley/354.gif

Yup, me too. You have to imagine that the Devs will include most of those things in this installment. If they dont, they are just giving us SH2 with a new graphics engine. And that would just be sucide for the company seeing how SH2 was such a failure. Surely they are not THAT dumb...right? http://ubbxforums.ubi.com/images/smiley/10.gif

"I don't ask no questions, they don't tell me no lies."

RedTerex
06-02-2004, 11:57 PM
If they agree to include some, many or all of the features listed by RedWine then
1. it may put the game back several months and 2. even put the price tag up due to extra work, man hours etc.

my reply is 1. that would be acceptable
and 2. Dont mind shedding a few extra shekkles for a class A 1 SubSim.

regards

RedTerex

alarmer
06-03-2004, 05:12 AM
My thanks too for the Survey, shows real customer care!

I founded couple of the questions really intresting. And actually gave me a idea of what I really wanted of the campaing.

There was a question about the campaing and one option was Secret Missions.

I want a dynamical campaing too, but I wouldnt mind of some pre canned missions for choice. They could appear as these "Secret Missions" from time to time if you performed well on a patrol, and ofcourse you could choose if you want to take em or not.

This way I think everybody would be served well. Iam sure many of the missions are in works and could be planned or finished as we speak. Even if there is a Dynamic Campaing I wouldnt mind seeing some Historical Missions from time to time.

delphin-U190
06-03-2004, 06:25 AM
May be an other option for the canned mission.

You are ordered to patrol an aera (free patrol and navigation to this point)and during you sail to this zone, you receive from BDU an order to change your cap to an other aera to attack a convoy or a fleet!

It looks like a dynamic campaign including canned mision who can come randomly

Redwine
06-03-2004, 09:54 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TheGeneral_D:
http://ubbxforums.ubi.com/images/smiley/354.gif

Yup, me too. You have to imagine that the Devs will include most of those things in this installment. If they dont, they are just giving us SH2 with a new graphics engine. And that would just be sucide for the company seeing how SH2 was such a failure. Surely they are not THAT dumb...right? http://ubbxforums.ubi.com/images/smiley/10.gif

"I don't ask no questions, they don't tell me no lies."<HR></BLOCKQUOTE>


Agree with you except for, SH2 was not a failure, it was a success of sales, ue to it we have now SH3.......

If you are refering about SH2 do not reached the simmers expetations........ thats was true, as from the box the sim is a game, a funny game, manual shooting is near to imposible due to the fact of the sim takes a nautical mile as 2000m, instead 1852, this alter torpedos knots speeds and calculations, and you can not hit anything........ was made to be used with the red triangle and TDC in auto mode......

No real measurement method, and no mission editor........

I think so they had take these facts in account in SH3.......... I want to believe.........

Best regards, Red.



<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by RedTerex
posted 03/06/2004 03:57
If they agree to include some, many or all of the features listed by RedWine then
1. it may put the game back several months and 2. even put the price tag up due to extra work, man hours etc.

my reply is 1. that would be acceptable
and 2. Dont mind shedding a few extra shekkles for a class A 1 SubSim.

regards

RedTerex
<HR></BLOCKQUOTE>


I am not agree, RedTerex.......

A big delay may be if we want Dinamic Campaing, o a second periscope....... but

The most quantity of the features I wrote, is work or job on the system and units command text files...... DDs capabilities, AI and depth charges........

A precise bearing chart is not a great thing......... a stadimeter is not a great thing, we have one in the periscope grip in SH2, but it is not enough precise, moves from -20 up to +80 degrees, we need one with a reange from only -1 up to +3 degrees..........

I was not able to do it in SH2 because those limits are encoded, if not is a few hours job........

Precise instruments in TDC is a matter of size...... just grafics and adjust .dsf files.......

A Mission Editor is announced........


I think so I am not requested "Amazing" or "Wonder" things or "Imposible" things.......

They are just in the work area of the Dev. Team with no problems and make the diference between a game and a sim..............

Best Reagards, Red.

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

Shan_Hackett
06-03-2004, 10:28 AM
At least the dev' team acknowledge there is a serious concern within the community.
Whether they do anything about it, is still an unkown factor.

If it means they have to delay release by 3-6 months to rework the coding, then i'll renew my interest in this product.

Redwine
06-03-2004, 12:59 PM
I think so no delay is needed to give us almost a good level in manual shooting.........

The problem is we do not know anything about how good is the game in manual shooting.......

Is a mystery.......... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

Willey
06-03-2004, 03:47 PM
The -20 to +80? is because it's the observation periscope. The attack periscope in the tower would have a more precise stadimeter. It's essentail that the sim can tell us ho much ? we have there. Not just a knob that shows it roughly. We'll get a round earth AFAIK.

And, in SH2 there were even more problems... the TDC screen was so porked. Couldn't enter bearing, course, range and speed precisely because of that "one third" scaling.

Redwine
06-03-2004, 04:58 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Willey:
The -20 to +80? is because it's the observation periscope. The attack periscope in the tower would have a more precise stadimeter. It's essentail that the sim can tell us ho much ? we have there. Not just a knob that shows it roughly. We'll get a round earth AFAIK.<HR></BLOCKQUOTE>


I know, but as we will not have two periscopes, I think so the most important one is the attack periscope........

May be we can have two vertical strips..... one for the -20 to +80, nd another one in the view finder from -0.5 to +3..........

I put the strip there in SH2, but no way, I was not able to find where to put limits of -1 to +3 .......... strip always movs from -20 to +80.......

The fact is...... this feature is easy todo........ I am sure is done in the sim, and can replace a stadimeter so easy........

It is more easy even for the Dv. Team.......

They have the program open.........

I am claiming for it due to my experience in SH2 i manual shooting.......

How we can not make this easy change in SH2, we was enforced to make a Preision Reticle, wich is not real, but replaces the stadimeter...... wich we cant have......

Here you can see............

http://personales.ciudad.com.ar/pietraroja/SH2/Control%20Room%20SH3%20B.jpg

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Willey:
And, in SH2 there were even more problems... the TDC screen was so porked. Couldn't enter bearing, course, range and speed precisely because of that "one third" scaling.<HR></BLOCKQUOTE>


I made a mod with a new panel, with new biggest instruments, they make you able to set input much more precise, and instruments has corrected dials to be in concordnce with a nautical mile of 1852m instead of 2000m used by the program......

Here you can see........

http://personales.ciudad.com.ar/pietraroja/SH2/Nueva%20TDC.jpg

Speed input instrument is in m/s (meters by second)to avoid you one step in calculations..........

Plus I made a new periscope with heading and bearing charts of 3600x16 pixes........mounted in a file od 1800x32.........

Here you can see.........

http://personales.ciudad.com.ar/pietraroja/SH2/Control%20Room%20U995.jpg

Ten pixels for each degree, you are able to read bearing with 1/10 precision........

Here you have some screens of the developement history of the 7th version........

http://www.24flotilla.com/phpBB2/viewtopic.php?t=2892&postdays=0&postorder=asc&start=75

http://www.24flotilla.com/phpBB2/viewtopic.php?t=2892&postdays=0&postorder=asc&start=15

http://www.24flotilla.com/phpBB2/viewtopic.php?t=2892&postdays=0&postorder=asc&start=90

Here another problem in SH2, this strip is in two parts of 1800x32, because the program can not read more than two lines.........

UV1
UV2

And some video cards has problems to manage those big size files.........

Will be great to have not this same problem in SH3........

And have this hardcore level of manual shooting.....

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

[This message was edited by Redwine on Thu June 03 2004 at 04:23 PM.]

RedTerex
06-03-2004, 11:59 PM
Fascinating stuff there RedWine. One can see by your posts how much interest you show in the virtual world of Submarines.
Its good that we have such knowledgeable people in our midst. http://ubbxforums.ubi.com/images/smiley/11.gif

I hope that you are right in that the adjusted coding instruction required for serious change is not as time consuming as one would have first thought and that any delays are only minimal. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

It leaves me to say that now dear freinds we all wait with baited breath at exactly what we end up with....and when ! http://ubbxforums.ubi.com/images/smiley/10.gif

Regards.

RedTerex

Weldinger
06-05-2004, 06:06 AM
What Ubi Soft is done here is called "Designing-on-the-fly". These words have become taboo in the industry, because they inevitably equate to rewritten code, tossed art, extensive crunch time, missed deadlines and a burned-out staff of developers. Generally it comes from poor management, lack of planning and documentation, or scrambling to compete in a competitive market.

TonyPiech
06-05-2004, 02:18 PM
I was just wondering, will the viewers of this Forum be able to obtain the results of the survey? Normally many surveys usually reflect the results taken to-date as a courtesty to the individual who took the time to respond to the survey.