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View Full Version : Fixed carriers in DF arena/maps?



Ruy Horta
05-12-2004, 02:25 AM
Is it true that they are planning fixed position carriers for DF arena's/maps??

I mean how hard is it to simply have the carrier travel a fixed course, like what's been done for years in products like WB.

There are so many alternatives to lying still...I mean why even bother if you take that approach, you might as well put in islands instead.

Actually I find this so incredible, cannot believe this is actually the plan???

Ruy Horta

Ruy Horta
05-12-2004, 02:25 AM
Is it true that they are planning fixed position carriers for DF arena's/maps??

I mean how hard is it to simply have the carrier travel a fixed course, like what's been done for years in products like WB.

There are so many alternatives to lying still...I mean why even bother if you take that approach, you might as well put in islands instead.

Actually I find this so incredible, cannot believe this is actually the plan???

Ruy Horta

Fennec_P
05-12-2004, 06:07 AM
All objects must remain static in DF servers. Apparently its a limitation of the game.

Its far from incredible, its always been that way.

Ruy Horta
05-12-2004, 07:55 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Fennec_P:
All objects must remain static in DF servers. Apparently its a limitation of the game.

Its far from incredible, its always been that way.<HR></BLOCKQUOTE>

1. Impossible or hard to recode?
2. if impossible, why bother with CVs online?

Ruy Horta

XyZspineZyX
05-12-2004, 10:00 AM
Static cariers in DF, I could understand, but if a dogfight was about the carrier, it usually meant the carrier was under attack, she would be launching/ landing and evading

Will moving carriers, with pitching/ rolling decks, be available in coop missions ?

It would seem that in coops moving carriers carriers and defensive fleet would be a seriously required pre requisite, as well as sea surface that matches the current weather...pitching/ rolling decks and all.
Radio commands or a separate window would (IMHO) detract from any 'full real' settings, unless they were an easy/ meduim option, with the LSO and paddles on the aft in full real mode.

If the carriers can't move online and the decks don't pitch and roll...what's the point ?

heywooood
05-12-2004, 10:59 AM
uh-oh...

PF whine LIST

Flak Zinfandel..........................$500.00
a pervasive blush, oddly robust whine

C******nay du Carrier...................$450.00
a stationary whine

Cabernet Clouds.........................$129.00
a misty whine

Chateau "Cocq-Up".......................$5.00
a rhorta vineyards production http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

We will present more whines as they become available.. please inquire.

[This message was edited by heywooood on Wed May 12 2004 at 10:58 AM.]

[This message was edited by heywooood on Wed May 12 2004 at 11:09 AM.]

Ruy Horta
05-12-2004, 11:43 AM
Heywood, if carriers are stuck in place you better put up some vintage "Chateau Cocq-Up" since that's what will be on the menu - a spoiled whine with a taste of vinegar!

http://ubbxforums.ubi.com/images/smiley/51.gif

BTW, in case you didn't check the Nate thread, the a/c in question were part of the Akeno Flight School.

Ruy Horta

heywooood
05-12-2004, 11:55 AM
rhorta -

I knew you would know the answer to the emblem
on the rudders of those nifty little planes.Thanks. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

I know the issue of having carriers in motion online is a big issue to alot of the community.. but I think that the major code changes that would be required are not likely for PF... all that code is needed to accurately depict aircraft FM's - maps - weather etc..

If you strip out all the flight code and make ship - ocean - and seamodel SM code? then ok..
Silent Hunter can make their oceans and ships move and look more realistic because there are no planes and FM's to handle on top of it all.
At least thats my story and I'm sticking to it.

LEXX_Luthor
05-12-2004, 12:23 PM
Old ancient FB is not the proper engine to create a fully functional carrier sim (like...duh!)

Wow I have never seen rhorta Whining like USA flight simmer since SkyChimp BANNED his sig. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif You know how USA simmers get after watching something on teh Carrier Channel.

Because of old game engine limitations, for me FP is landbased sim. Marines Rule! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

Ruy Horta
05-12-2004, 12:33 PM
Lexx,

Apart from the kidding around and 109Z lovin', there is no way you can sell the "can't be done" line to me. Its a question of won't be done, we'll do limited new coding only...

If older MMP can have online carrier coding so can a much younger game with a 32 player limit.

NP, but why bother to have online carriers at all? Next you will say that you cannot sink a carrier online because its mapped as an airfield?

Hmmm, where did this thing stop to be a sim?

IMHO if they think of releasing this product as a stand alone with a stand alone price its pretty much a MUST to work on a more in depth carrier model, off- and on-line.

If we are talking add-on, with new planes and objects at an add-on price you might be on to something.

Static carriers...

It goes right up there with unlimited ammo and power-ups.

http://ubbxforums.ubi.com/images/smiley/51.gif

Ruy Horta

PS. I'd love to have some oysters and champagne to go with this...whine!

PS PS. Damn you for mentiong the Hairy Ape, TheBalless and the Arcadish Imp of Hell, may they be sodomized until Judgement Day!!

http://ubbxforums.ubi.com/images/smiley/icon_twisted.gif

[This message was edited by rhorta on Wed May 12 2004 at 11:46 AM.]

Ruy Horta
05-12-2004, 12:42 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by heywooood:
for PF... all that code is needed to accurately depict aircraft FM's - maps - weather etc..
<HR></BLOCKQUOTE>

Imagine the madness...

Modeling weather and not moving carriers?

Moving weather would require a dymanics model and data to be send over to all players so they experience the same things at the same time.

A moving carrier (not talking pitching and rolling deck, but a carriers that is going its way at a nice pace - be it a large oval or 8-track or whatever) requires its position to be tracked by all players - max 32, just like an other aircraft.

Its more difficult, but if it could be done years ago, it can be done today, with a little extra effort.

It would even be worth selling the product as a stand alone.

I'll leave it at that.

Ruy Horta

LEXX_Luthor
05-12-2004, 12:58 PM
Luthier~1 is doing the best he can with the tools Oleg gave him...http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif...think about that for a while.

Now go watch your USA Carrier Channel.



__________________
New Zealand's Cleopatra2525 Sunday mornings USA SciFi Channel (5-6 AM EST lol http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif )
http://www.xenite.org/exchange/standard/cleorenpictures.jpg (http://www.sf-fandom.com/vbulletin/forumdisplay.php?s=&forumid=19)

Ruy Horta
05-12-2004, 01:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LEXX_Luthor:
Luthier~1 is doing the best he can with the tools Oleg gave him...http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif...think about that for a while.

Now go watch your USA Carrier Channel.
<HR></BLOCKQUOTE>

First I am not american, so that USA Carrier Channel is very wide of the mark, not even close enough to be called a practice shot.

As for Luthier doing his best, I believe that, but that doesn't mean I have to fan boy applaud everything that they plan. Now is the time to influence a possible change of focus, not when PF is close to release.

If it cannot be done, fine...

But is that really true?

Motionless online carriers are so useless, you might not even bother, just go for islands and have carriers only in off-line play.

What's the rest of the escort shipping doing, lying static as well?

As for thinking about this...

Since I buy my game I can have an opinion, it does not have to be positive.

Luthier will probably earn enough from this product if he plays his cards right, so I don't think he will need our sympathy.

Respect is something else, think about that.

Now go and love a 109Z

http://ubbxforums.ubi.com/images/smiley/59.gif

Ruy Horta

LEXX_Luthor
05-12-2004, 01:30 PM
rhorta:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>First I am not american,<HR></BLOCKQUOTE>One Whine is all it takes. You are one of us now. http://ubbxforums.ubi.com/images/smiley/mockface.gif

Proper carrier sim must be designed from the ground up.

I am Happy to have FP as a Baby Pacifier--I am USAan after all--to get a taste of carrier simming until Oleg releaces his real Carrier Sim after BoB. And don't forget FP also has landbased simming and that is what FB was designed for. Wellcome to teh USA rhorta

PS:: "American" includes simmers/simmerettes from Chile to Canada (the creators of LEXX of course--along with Germany in season 1).

RUSSIAN lexx website ---&gt; http://www.lexx.ufo.ru/members.shtml

heywooood
05-12-2004, 03:04 PM
If you are familiar with FB - then you are familiar with PF..

If you want PF to have glorious naval representation - you will probably be disappointed... it is a flight sim.

If your expectations are realistic... you will be very happy with PF, and I'm sure there will be enough surprises to make it more than worth our while.

I am not an A$$kisser - nor do I play one on TV
I merely read what the developers have said about this upcomming sim...

And I believe Lexx is right (hard to figure) that PF is a stop gap, albeit a VERY good one, and or proving ground for their next generation simulator of the BoB kind.

Party on http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

[This message was edited by heywooood on Wed May 12 2004 at 02:12 PM.]

[This message was edited by heywooood on Wed May 12 2004 at 02:15 PM.]

Latico
05-12-2004, 08:19 PM
OK, dumb question her.

What's a DF server?

I've flown in HL, and the Zone as well as IP connections. But I don't know what this DF thing is.

heywooood
05-12-2004, 08:22 PM
Dog fight server - where the host goes for basic red v blue no objective but to dogfight

Latico
05-12-2004, 08:37 PM
Thank you.

Now I'm a bit smarter than I was 10 minutes ago.

ElAurens
05-12-2004, 08:50 PM
Um, guys...

In the photos from E3, it sure looks like the Akagi is under way... I doubt there is a "static" bow wave...

Oh, and the Lexington is moving as well...

_____________________________

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BlitzPig_EL

XyZspineZyX
05-12-2004, 08:59 PM
Mmmmm
Quite recently played in an online coop that had moving ships in it.
Got killed and through a static cam watched a cargo vessel collide with a destroyer then sink. (Captain must have been on the hops at the time)

Gotta, gotta have moving carriers/ escorts for online coops, at least.

heywooood
05-12-2004, 09:02 PM
Co-ops yes - DF's no. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

Latico
05-12-2004, 09:15 PM
Co-ops are all a care about. There will be plenty of dog fighting for me in that, I'm sure.