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View Full Version : Warlord needs rework!



MPerez1216
09-15-2017, 12:19 AM
Really does you guys ruined my main 😢

Linnix1
09-15-2017, 02:16 AM
Your main was more broken than the Berlin Wall and was a hundred times more durable than it

S0Mi_xD
09-15-2017, 03:42 AM
Really does you guys ruined my main ��

He already got one with the last patch o_o

Don't cry my child, the magical rework you are asking for is a thing called adaptability ^^

Tyrjo
09-16-2017, 11:21 AM
Warlord was never broken. He just had a very good kit. Now he has nothing good any longer.

No viable opener
Low dps
Low range
High stamina consumption
Low dodge range
Terrible dodge recovery

But hey, at least you can turtle up.

Netcode_err_404
09-16-2017, 12:58 PM
Warlord was never broken. He just had a very good kit. Now he has nothing good any longer.

No viable opener
Low dps
Low range
High stamina consumption
Low dodge range
Terrible dodge recovery

But hey, at least you can turtle up.



Oh no, now warlord has some downsides.

BUFF

Jarl.Felix
09-16-2017, 01:15 PM
Hahhahaha i bet OP is just a frustrated low skileld player :|

Tyrjo
09-16-2017, 01:33 PM
Oh no, now warlord has some downsides.

BUFF

I was just trying to make a point.

His downsides pre the nuke was:
Low range
High stamina consumption
Low dodge range
Prone to fall for feints due to his reactive nature (I forgot this one in my first post)

What he has that is good is:
Fast zone (not stamina efficient dmg ofc, but still OK to use in some situations)
Slightly higher health pool
Hyper armor on heavies (If a parry nerf comes this may be useful)
Parry counter (some would argue it is not good any more, but it still adds diversity to his kit imo)

UbiNoty
09-16-2017, 11:38 PM
I don't think he needs a whole rework, but we do know about community concerns with the nerfs we made. So once the team gets some time to go through the data, they'll re-evaluate and see if things need to be dialed back potentially.