BoooooogieMan
09-13-2017, 05:49 PM
Hey guys, I want to know your thoughts about the Rare Ressources from Anno 2205. (Refering to the ressources like graphen, petrochemicals, etc. you got through missions and stuff).
I gotta say, I first thought it was an interisiting concept to have some kind of special ressource, to get certain bonuses (aka. modules), but after getting deeper into the game, these modules became essential for setups and an effective economy.
As I am a player who focuses mainly on economy, the grinding thorugh combat missions were kinda annoying, since it took you a long time until you can get a steddy income through sector monuments or the Space Station.
I like the idea of "special ressources" that can be used for extras or maybe assets, but they shouldn't be required for improtant elements. In my opinion, in the general Anno theme, every essential item should be able to be produced and automated, otherwise it'll become bothersome in the late-game.
The Zoo we saw in the Trailer seems to incorporate something like this, as the different kind of animals seem to be a ressource that can't be directly produced. I would hope that it still is something like "Pay x ressources to send an expedition to maybe get a cool Animal", as it would still fit into the Anno theme.
I have no specific question here, I'm more interested in your opinion on this topic, and maybe some people have ideas on how to succesfully incoproate something like this.
(Also I am interested in the plans the Anno-Team has on this topic)
I gotta say, I first thought it was an interisiting concept to have some kind of special ressource, to get certain bonuses (aka. modules), but after getting deeper into the game, these modules became essential for setups and an effective economy.
As I am a player who focuses mainly on economy, the grinding thorugh combat missions were kinda annoying, since it took you a long time until you can get a steddy income through sector monuments or the Space Station.
I like the idea of "special ressources" that can be used for extras or maybe assets, but they shouldn't be required for improtant elements. In my opinion, in the general Anno theme, every essential item should be able to be produced and automated, otherwise it'll become bothersome in the late-game.
The Zoo we saw in the Trailer seems to incorporate something like this, as the different kind of animals seem to be a ressource that can't be directly produced. I would hope that it still is something like "Pay x ressources to send an expedition to maybe get a cool Animal", as it would still fit into the Anno theme.
I have no specific question here, I'm more interested in your opinion on this topic, and maybe some people have ideas on how to succesfully incoproate something like this.
(Also I am interested in the plans the Anno-Team has on this topic)