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View Full Version : Can Ubisoft balance "gank damage" please ??



We.the.North
09-13-2017, 03:12 AM
By "Gank Damage", I mean how much damage can come from a "100% garanteed combinaison of attacks" when the first one hits from a dead camera angle (and thus, you dont see it coming and it connects). Clearly, not all heroes get to "gank" with the same strength. That's fine to a degree, but some characters really have over the top gank damage and should really be nerfed down. Here are some examples with +20% damage from gear (Dominion) :


#1 : Centurion --> 88 damage gank

36 (Charged Hvy) + 10 (Haymaker, +atk doesn't affect feats?) + 42 (Eagle's Talon)

Against 120 hp characters, that single gank takes down nearly 75% of your opponent's hp.


#2 : Lawbringer --> 70 damage gank

17 (Poke) + 36 (heavy) + bash + 17 (Light). The last light doesn't always connects, but it does fairly often in my experience.

Against 120 hp characters, that single gank takes down nearly 60% of your opponent's hp.


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Shugoki is also strong with a 72 damage charged heavy (or worst if he can demon embrace you with allies nearby), but it's not nearly as rage inducing as the others.

Almost all other characters in the game ganks for about 42-48 damage from a single heavy. Most characters dont have 100% garanteed 2+ hit combos like these two above.