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XyZspineZyX
11-06-2003, 04:18 PM
Recently I upgraded my system. Could you guys tell me from your experience how graphic settings effect your ability to spot planes. What effect does resolution have? What effect does Anti-aliasing and anisotropic filtering have on your ability to see planes in the distance?

Generally I play at 1600x1200 all excellent settings on 21'-inch monitor. I use 4xAA and 4XAF. It seemed maybe that I could see planes in the distance better without AA and AF, then again maybe I am completely wrong.

Any info or help would be appreciated.

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Message Edited on 11/06/0303:19PM by kyrule2

XyZspineZyX
11-06-2003, 04:18 PM
Recently I upgraded my system. Could you guys tell me from your experience how graphic settings effect your ability to spot planes. What effect does resolution have? What effect does Anti-aliasing and anisotropic filtering have on your ability to see planes in the distance?

Generally I play at 1600x1200 all excellent settings on 21'-inch monitor. I use 4xAA and 4XAF. It seemed maybe that I could see planes in the distance better without AA and AF, then again maybe I am completely wrong.

Any info or help would be appreciated.

<center>
http://www.brooksart.com/Icewarriors.jpg

"Ice Warriors", by Nicolas Trudgian.

Message Edited on 11/06/0303:19PM by kyrule2

XyZspineZyX
11-06-2003, 04:23 PM
Do you want better vis or eye-candy? You can have one, or the other, but not both.

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XyZspineZyX
11-06-2003, 04:25 PM
1600 x 1200 with 4x AA and 4XAF ???? What system do you have? A NASA experimental PC??? /i/smilies/16x16_smiley-happy.gif I have an Athlon 2400+, 512 MB RAM, GForce 4 TI 4800 128 MB RAM 8xAGP, and if i go above 1280 x 960 x 16 (that without AA or AF, it strutters a lot, and fps are around 22-35) IL2 won't even move... can you give me some hints to get near your resolution? please! please! /i/smilies/16x16_smiley-happy.gif

Regards.

Mesh.

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XyZspineZyX
11-06-2003, 04:29 PM
Well for resolution, that defines the smallest possible image the monitor can display.

So, if you are running at 1600x1200, a plane at long range can be displayed as a very small pixel- hard to see (whereas at 800x600 the smallest pixel size is somewhat larger).

AA smoothes the "edges" of images on the display with the ajoining background, making a smoother, less stark transition between the two, so I would expect this would make spotting planes harder when active (particularly when there is low contast between a plane and the background- ie looking down on camoflaged planes).

The combined effect of high resolution and high AA makes spotting planes harder still I would have thought.

Not so sure on AF- I'm certain someone will know though.

Hope this helps /i/smilies/16x16_smiley-happy.gif




"As weaponry, both were good, but in far different ways from each other. In a nutshell, I describe it this way: if the FW 190 was a sabre, the 109 was a florett, or foil, like that used in the precision art of fencing." - Gunther Rall

XyZspineZyX
11-06-2003, 04:48 PM
AA helps with IDing plane type if there are no icons. I have similar settings and while in formation manage to see planes at the same time if not sooner than others. Pixel may be smaller but it is still there and the 21" helps alot.

XyZspineZyX
11-06-2003, 04:50 PM
in any way, with icons off, how the #(#)=¤( do you guys tell allied planes from foe?

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XyZspineZyX
11-06-2003, 04:57 PM
Wow, game must look pretty like that!

I'm interested in this too as I have been having a hard time finding & then trying to reaquire fighters with no icons. Of course my monitor is pretty old & small 15.7 " viewable I think. (kinda hope it blows up so i have an excuse to buy a new one!)

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XyZspineZyX
11-06-2003, 05:02 PM
I had Athlon XP 1600+ old mobo with PC 133 RAM 512 MB and Radeon 9500 with unlocked aditional 4 pipelines. I played with 1600x1200 2xAF and 2xAA 20-30 FPS. When I upgraded mobo to nForce 2 Ultra 400 with Dual DDR RAM I got some increase in FB but not that bigh thab in other games. FPS in America's Army increased on 10-15.

XyZspineZyX
11-06-2003, 05:04 PM
Here is the deal on all this.

A pixel is a pixel. Once a plane is so far away that it is described by a single pixel, nothing really matters.

When dealing with mid-ranges, you want the largest pixel-cluster you can get. A large monitor at low resolution will give your eyes more input... the size of the dot is larger, than on a large monitor at high resolution.

800x600 allows you to dot-spot exceptionally well. The problem is, you trade-off model detail. AA can help to make the detail better, but you usually lose texture detail with it.. this equates to spotting plane shape, but difficulty in spotting markings and other painted details. In FR servers, you have an advantage in being able to figure an enemies direction of travel, but you don't really know if its an enemy, unless you are good at recognizing plane profiles.

Think of it like this: At 800x600, the size of a plane at 1000 meters distance will be larger than at 1600x1200. You loose detail at 800x600 no matter what your AA settings are, but you can decide which details matter the most.

As far as the video settings go, lowering detail will net better visibility.

The best settings are:
Everything cranked up except landscape lighting and terrain detail. If you set these to thier lowest, you can more easily spot craft that are below you because of the contrast of a well-lit model above a poorly lit terrain. Lowering the terrain detail smooths the colors out, allowing imperfect cammo to stand out.

In short, you want the best possible model detail/lighting, with the worst terrain detail/lighting for spotting aircraft below you. For spotting dots on a blue background, lower resolution will make you an eagle-eye, but its tough to tell one craft from another. At high-res, you get more model-information at close range, but when you are that close, noone cares if the enemy pilot is smiling or not.



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XyZspineZyX
11-06-2003, 06:34 PM
Cause they look different from 5km away. /i/smilies/16x16_smiley-wink.gif

You need time to identify easily (also good PC & monitor). Just don't count on icon forever.

A friend in my squad relied on icon for over 6 months and didn't belive that I don't use icon and still identify. But when we met offline and flied together, he noticed big difference in identifying. He was good pilot, but his only (but big) weakness was IFF and predicting enemy's next move.

So, he dropped icon away and after a few months, he does find objects, identify and predict his move better than I. /i/smilies/16x16_smiley-very-happy.gif

Photon__ wrote:
- in any way, with icons off, how the #(#)=? do you
- guys tell allied planes from foe?
-



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XyZspineZyX
11-06-2003, 06:54 PM
Ironically, some aspects of spotting work inversely to computing power. The "dot" is clearly easier to spot on a system with lower res and few colors, as are aircraft against forests. However, framerates come into play with spotting if there is motion in your view (as in panning or maneuvering) and have the opposite effect in relation to computing power.

That's why you should just use icons and flip them on and off as you see fit for your particular system. Icons were not put into the game as an "arcade" feature. They are a necessary for realism given the limitations and variations of hardware.

Personally, I have a middle range system and have no problems spotting the "dot" at longer ranges, but start to have issue in ranges from 5-6km down to 2km. So I like icons on in this range. I usually turn them off within 2-1.5km on my system, as the aircraft LOD "pops out" against the landscape acceptably for me at that distance.

--AKD

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XyZspineZyX
11-06-2003, 07:20 PM
A.K.Davis wrote:
- Ironically, some aspects of spotting work inversely
- to computing power. The "dot" is clearly easier to
- spot on a system with lower res and few colors, as
- are aircraft against forests.


Not. Faster PC, higher resolution and bigger monitor is better for visibility. (missed one thing, reasonable framerate.)
I also tried varios setting from low-end to high-end machine, but conclusion is same.
It's like difference between eyesight 2.5 pilot and pilot in spectacles. At least you can improve your eyesight not like in real. /i/smilies/16x16_smiley-very-happy.gif

Icon is for low-end PC. Thou I don't call it 'arcade' setting, it's a 'care' setting. If yo don't need to use, don't use. If you need to, use it. Don't want to argue which is more real. it will be a long story again. I just prefer no icon. /i/smilies/16x16_smiley-tongue.gif


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XyZspineZyX
11-06-2003, 07:33 PM
Thanks Balsie that helps a lot. Can't wait to get home & play with my settings now!


Personally I think icons are fine, i like the range only ones 'cos they aren't so big. Just want to be able to fly without them in case i want into some more online play later.

XyZspineZyX
11-06-2003, 08:03 PM
Look for tracer bursts in the air and it will give you an idea where the aircrft are. and the color of the tracers can usually give you the indication of the aircraft which is firing it. and the rate of fire. (Kind of like Star Wars light sabres)
Note if the aircraft is making explosions on the ground when it does fire, a gret indicator of it carrying a high explosive round, single explosions are of a light fighter variant and multiple are generally of a 109 or 190..
Also, behavior of the aircraft.. watch for distinct patterns of the flight. The small things you catch in the distance gives me an idea who is who.
1) Does it look like a box cross in the sky ?? 109's and 190s airplanes look like this from a distance.
2) Is it down lower and have a triangular shape? Usually a fighter.
Study from a distance an aircrafts particular climb, and roll rate and the handling of an aircraft.
109- and 190's have that distint, arching and soaring type of flight modeling, whereas the small fighters LA-7 Yak's have more of a slashing and jink movements.
Although I got wayyyy off the subject matter yet in my video settings I found that keeping your distance, lighting and visability as far as you can push it. Ground details for eye candy. Keep a balance which is for you and your monitor. Note the game is NOT subjected to the settings the game has on its list, you are free to write a command line in the config. file other video settings of your choosing. Good luck

XyZspineZyX
11-07-2003, 01:28 PM
As somebody mentioned already, if you REALLY want to recognise the "dots" from the distance then 800x600 is the best resolution!
At the same distance, two "dots" dogfighting, the larger "dot" is the German, the smaller the russion plane (it works!).

Unfortunately the trade off in quality is H U G E (but at least you get 40-50 fps ;-) ).

Tried 800x600 and I hated it...... :-((((

The difficulty most people have is the refresh rate. Very few monitors are of such high quality to ease eye-strain.

MY solution was to get an LCD monitor at 22". It gives you the equivalent of a 25-26" monitor....
But the most IMPORTANT asset is that pixels do not need refresh rate! Almost zero eye strain!

LG Electronics has a very nice 22" monitor/ TV for around 1300USD.
It has a mask of 1600x1?00 which gives very high quality bright picture. The dimension stretches the screen a bit (it is 16:9 format) bit it is an acceptable trade off in my opinion.
Since you do not need refresh rates, quality and speed are very good (no need for vert.sync).

The only problem I still have: Planes against ground (woods) when I B&Z are almost impossible to distinguish due to the very high quality settings.






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XyZspineZyX
11-07-2003, 03:42 PM
I used to run with 1600x1200 also. 19 " monitor. Just couldn't see those bandits down low. I now play in 1280 x 960, better but still hard to see em


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