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Thunak
01-23-2004, 06:25 AM
Dear players,

We’ve decided to explain certain important features and fixes to you
in case you have some questions regarding the 1.22 patch. </p>

In order to address online cheating we’ve made the following changes:
</p>

- Improved protection against speed cheating programs like Speedhack;

- Preemptively increased checks on Unlimited Ammo use, as there was a theoretical
possibility of such cheats.</p>

Because of this, the NTRK tracks no longer display recording player’s
cannon and MG shots, even though the track does record these events, and their
damage is correctly displayed. This was necessary because of the changes listed
above.

We will attempt to rectify the NTRK situation in the Ace Expansion Pack, which
will also contain an even higher anti-cheating protection ensuring continuously
stable online play in the future.</p>

Additional Information on checks against SpeedHack-like cheats:</p>

- Speedhack protection has been included since the first version of Il-2. Il-2
and FB net code continuously synchronizes the time between the client and the
server. The protection is activated when the time difference between the server
and client is more than 20% and it continues for more than 17 seconds. This
will cause the client to get disconnected from the server.</p>

- After FB version 1.11 the conf.ini file contains two new parameters: checkServerTimeSpeed
and checkClientTimeSpeed. They allow the server to turn off this protection
for situations when smooth time progression cannot be maintained (see ).http://support.microsoft.com/default.aspx?scid=kb;en-us;274323 (http://support.microsoft.com/default.aspx?scid=kb;en-us;274323)).


- FB version 1.22 will have two new additional keys in conf.ini: checkTimeSpeedDifferense
and checkTimeSpeedInterval. These will allow the server to set the maximum difference
in time as well as the maximum allowed time period. The minimum value for the
checkTimeSpeedDifferense parameter is 0.01 (1%), and for the checkTimeSpeedDifferense
the minimum value is 1 (1 second). Default values are 0.2 (20%) and 17 (17 seconds).
The preset values are sent to the chat window on all connected clients as the
following message: checkTimeSpeed N sec K%.</p>


Setting the new parameters to extremely low values may cause the cheat protection
to kick in even when speedhacks are not used. This may especially happen when
the connection quality is low and connectivity errors occur. This may also happen
if the hardware malfunctions, such as overheating of the computer timer causing
frequency changes.</p>

Edit: typos...

[This message was edited by Thunak on Fri January 23 2004 at 05:39 AM.]

Thunak
01-23-2004, 06:25 AM
Dear players,

We’ve decided to explain certain important features and fixes to you
in case you have some questions regarding the 1.22 patch. </p>

In order to address online cheating we’ve made the following changes:
</p>

- Improved protection against speed cheating programs like Speedhack;

- Preemptively increased checks on Unlimited Ammo use, as there was a theoretical
possibility of such cheats.</p>

Because of this, the NTRK tracks no longer display recording player’s
cannon and MG shots, even though the track does record these events, and their
damage is correctly displayed. This was necessary because of the changes listed
above.

We will attempt to rectify the NTRK situation in the Ace Expansion Pack, which
will also contain an even higher anti-cheating protection ensuring continuously
stable online play in the future.</p>

Additional Information on checks against SpeedHack-like cheats:</p>

- Speedhack protection has been included since the first version of Il-2. Il-2
and FB net code continuously synchronizes the time between the client and the
server. The protection is activated when the time difference between the server
and client is more than 20% and it continues for more than 17 seconds. This
will cause the client to get disconnected from the server.</p>

- After FB version 1.11 the conf.ini file contains two new parameters: checkServerTimeSpeed
and checkClientTimeSpeed. They allow the server to turn off this protection
for situations when smooth time progression cannot be maintained (see ).http://support.microsoft.com/default.aspx?scid=kb;en-us;274323 (http://support.microsoft.com/default.aspx?scid=kb;en-us;274323)).


- FB version 1.22 will have two new additional keys in conf.ini: checkTimeSpeedDifferense
and checkTimeSpeedInterval. These will allow the server to set the maximum difference
in time as well as the maximum allowed time period. The minimum value for the
checkTimeSpeedDifferense parameter is 0.01 (1%), and for the checkTimeSpeedDifferense
the minimum value is 1 (1 second). Default values are 0.2 (20%) and 17 (17 seconds).
The preset values are sent to the chat window on all connected clients as the
following message: checkTimeSpeed N sec K%.</p>


Setting the new parameters to extremely low values may cause the cheat protection
to kick in even when speedhacks are not used. This may especially happen when
the connection quality is low and connectivity errors occur. This may also happen
if the hardware malfunctions, such as overheating of the computer timer causing
frequency changes.</p>

Edit: typos...

[This message was edited by Thunak on Fri January 23 2004 at 05:39 AM.]

Extreme_One
01-23-2004, 06:30 AM
Shame that ntrk playback has had to suffer cos of some twits who insist on cheating.
Still it's a small thing considering...

Thanks for the update.

S! Simon
'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''
Download the RAF campaign folder here (http://www.netwings.org/library/Forgotten_Battles/Missions/index-9.html).

Download the USAAF campaign folder here (http://www.netwings.org/library/Forgotten_Battles/Missions/index-9.html). *NEW* Updated for FB 1.21

http://extremeone.4t.com/images/ex1_soon.jpg

Domoken
01-23-2004, 06:42 AM
not all the people are suffered from cheters on da net.
Usually,Im playing FB with my friends on direct connection.
I can understand this solutions,but we strongly need guns on our tracks.

we hope more better solutions by your development team.

thx.

B16Enk
01-23-2004, 07:31 AM
Considering how soon after the speedhack reports began this was released...No complaints here.

It could be possible to use just the sound fix and retain the gun effects, or just not patch at all if you play on a LAN http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Thanks Thunak!

PriK
01-23-2004, 07:53 AM
Good stuff. But aren't the speedhackers just using it for a few seconds at a time to get out of a pinch?

Either way, thanks for the update Thunak and more importantly the sound fixes, Oleg.

http://members.rogers.com/4xtreme/chbanner.jpg

C_FA
01-23-2004, 11:06 AM
Question:
[quote]- FB version 1.22 WILL have two new additional keys in conf.ini:

After looking in the conf.ini file I noticed that these lines aren`t there. So after adding them and testing. I noticed a change in settings.

So I take this to mean we have to put them in ourselves?

~S~

WUAF_Badsight
01-23-2004, 11:29 AM
man this game is well supported

hisfas
01-23-2004, 11:38 AM
So if I go into a room and see checktimespeed 17 at 20%. The host is at defult settings. And has made no added effort to reduce the possibilty of a speed hack. Is that correct?

hisfas
01-23-2004, 11:41 AM
BTW. 17 seconds is a very long time in this game.

C_FA
01-23-2004, 11:47 AM
Well I set my server to 5 sec 15% and when I jumped in thats what it said. Also opened up the lag settings a little.
So I see how it works tonight.

~S~

crazyivan1970
01-23-2004, 03:42 PM
Those values have to manually added to confs file in the NET section. Going to test it tonight some more

V!
Regards,

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/ivan-reaper.gif

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

SlickStick
01-23-2004, 04:00 PM
Oleg wrote: "FB version 1.22 will have two new additional keys in conf.ini: checkTimeSpeedDifferense
and checkTimeSpeedInterval. These will allow the server to set the maximum difference
in time as well as the maximum allowed time period. The minimum value for the
checkTimeSpeedDifferense parameter is 0.01 (1%), and for the checkTimeSpeedDifferense
the minimum value is 1 (1 second). Default values are 0.2 (20%) and 17 (17 seconds).
The preset values are sent to the chat window on all connected clients as the
following message: checkTimeSpeed N sec K%."

I know Oleg's first language is not English, but could I get a little clarification on this paragraph, to anyone who FULLY knows?

The main issue is that the lines aren't in the conf.ini and Oleg gave the same name, two different values. See italics above.

I'm not maing fun or anything, I just want to be sure I understand these settings before editing them into my conf.ini file.

___________________________
çk"*¯k 2004

http://imageshack.us/files/sigSpitIX.JPG
Coming Soon to a Six near you...http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

crazyivan1970
01-23-2004, 04:24 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SlickStick:
Oleg wrote: "FB version 1.22 will have two new additional keys in conf.ini: checkTimeSpeedDifferense
and checkTimeSpeedInterval. These will allow the server to set the maximum difference
in time as well as the maximum allowed time period. The minimum value for the
_checkTimeSpeedDifferense_ parameter is 0.01 (1%), and for the _checkTimeSpeedDifferense_
the minimum value is 1 (1 second). Default values are 0.2 (20%) and 17 (17 seconds).
The preset values are sent to the chat window on all connected clients as the
following message: checkTimeSpeed N sec K%."

I know Oleg's first language is not English, but could I get a little clarification on this paragraph, to anyone who FULLY knows?

The main issue is that the lines aren't in the conf.ini and Oleg gave the same name, two different values. See italics above.

I'm not maing fun or anything, I just want to be sure I understand these settings before editing them into my conf.ini file.

<HR></BLOCKQUOTE>

I am confused just as much as you are lol.. I can think of this tho and will test my theory

Based on what they trying to say:

Either: Client being checked every 17 sec and if difference between him and server in speed greater then 20% autokick will take place based on numbers of warning and warning delay.

Or: Clients rate is being checked constantly and when difference of 20% occurs anticheat kicks in and lasts for 17 sec, during which time cleint more likely will be booted. Testing will show which one is it lol

I didn`t test it yet... but thinking that something like:

checkTimeSpeedDifferense=0.1 - 10%
checkTimeSpeedInterval=10 - 10sec interval

will be my start. That and adding maxping 800ms to the server.cmd http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

V!
Regards,

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/ivan-reaper.gif

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

crazyivan1970
01-23-2004, 04:34 PM
Ok, Hunter and i were kinda busy at work all day today...and this is what mister wonderful came up with, those are current Mudmovers settings for your attention

[NET]
speed=10000
serverChannels=25
localPort=21000
SkinDownload=0
difficulty=12580863
serverName=Mudmovers
serverDescription=Mudmovers
checkServerTimeSpeed=1
checkClientTimeSpeed=1
checkTimeSpeedDifferense=0.09
checkTimeSpeedInterval=5
socksHost=

[chat]
autoLogDetail=1

[MaxLag]
farMaxLagTime=5.0
nearMaxLagTime=2.0
cheaterWarningDelay=3.0
cheaterWarningNum=2


Which makes 9% difference with 5 sec interval. VFC*HOST will have somewhat the same.

Hope this helps http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

V!
Regards,

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/ivan-reaper.gif

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

SlickStick
01-23-2004, 04:50 PM
Hey, thanks for that crazyivan and Hunter. Much appreciated.http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

___________________________
çk"*¯k 2004

http://imageshack.us/files/sigSpitIX.JPG
Coming Soon to a Six near you...http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

C_FA
01-23-2004, 06:01 PM
Question:

What is that (maxping) setting you are using in the server.cmd?
By putting that in the cmd file on the server are you able to limit the ping that players can join at?
If so does it look like (maxping=800) or is it some other fomat?

TY

~S~

Hunter82
01-23-2004, 06:36 PM
yes max ping is set to 800 ms on my server. any higher are booted. Sorry but helps clean it up for game play.

you can enter it in the server.cmd as

maxping 800 ms

or enter via the console command of

maxping 800 ms

obviously you substitute your value for maxping. Default is 3000 ms

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by C_FA:
Question:

What is that (maxping) setting you are using in the server.cmd?
By putting that in the cmd file on the server are you able to limit the ping that players can join at?
If so does it look like (maxping=800) or is it some other fomat?

TY

~S~<HR></BLOCKQUOTE>

==============================
Mudmovers (http://www.mudmovers.com)
ATI Catalyst Beta Tester
Catalyst Feedback (http://apps.ati.com/driverfeedback/)
Catalyst Driver Download (http://www.ati.com/support/driver.html)
==============================

SeaFireLIV
01-23-2004, 07:30 PM
It`s sad that cheaters have ruined some of the enjoyment. We lose the gun shots in replay (I checked too) because of these SOBS.

Well, IL2 did well to last as long as it did without hacks. I hope the hacker`s happy. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gifThanks for the report.

C_FA
01-23-2004, 11:25 PM
Thank You Sir!

Set the maxping at 700 ms
with a 4 second and 20% on the timing.

farlag-3.0
nearlag=2.0
delay=1.0
warning=2

And had a great game with only 3 autokicks because of connections, saw no lag and only 2 cheat messages (lag warning) in 4 hours of gaming.

Thanks again for info.

~S~

Heavy_Weather
01-24-2004, 07:09 AM
yep, thats too bad, all this for some cheating http://ubbxforums.ubi.com/images/smiley/16x16_smiley-mad.gif

"The wise man is often the man who plays dumb."

wor_raven
01-24-2004, 07:28 AM
let me get this right To set maxping I have to add it in the [NET] section and type in maxping=800ms .
because i see no server comand section im assuming thats what i do correct?

Troll2k
01-24-2004, 08:19 AM
The server cmd file is for the dedicated servers.I am not sure where to put it in a normal hosted game.

L0CUST
01-24-2004, 10:53 AM
WHERES THE COMMAND TO STOP ALL THE LAG GLICH WARP STUTTER FREEZE PAUSE SKIP JUMP HOP SLIDE PING PONG EFFECTS THAT WE NOW HAVE SINCE THE NEW PATCH ITS WORSE THEN EVER BEFORE !!!!!!!

http://www.onpoi.net/ah/pics/users/ah_109_1072200458.jpg
http://www.onpoi.net/ah/pics/users/ah_109_1072200474.jpg

crazyivan1970
01-24-2004, 11:59 AM
Reset your settings : video, sound, controls to deafaults, then to desired again. Helped many. It is actually recommended after each patch ... and there is absolutely no reason to yell bloody murder http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

V!
Regards,

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/ivan-reaper.gif

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

SKULLS_Owl
01-24-2004, 06:20 PM
S!


i tried these settings and good results.

no maxing set

checkServerTimeSpeed=1
checkClientTimeSpeed=1
checkTimeSpeedDifferense=0.09
checkTimeSpeedInterval=5

[MaxLag]
farMaxLagTime=1.0
nearMaxLagTime=0.5
cheaterWarningDelay=5.0
cheaterWarningNum=2


my guys made it onto the server fine. two others were able to get on also. there were no warnings and no autokicks. in four hours of play not once did any ones ping go above 100.


just an fyi.


S!

oo

OberstWileyII
01-24-2004, 08:17 PM
I am getting SICK of UBI/1C catering to the 4 or 5% of FB owners who PLAY on-line...especially to the DF'ers (What, maybe 2% of all FB owners???!!) who would just as soon be shooting up some FPS Monsters... It's a Joke!!

So Ubi/1C Ruin a MAJOR PLUS Aspect of FB, eliminating recording of MG/Cannon fire/tracers, to correct some cheating stuff....stuff which MIGHT be effecting the DFing Frolic of Surely Less than 1% of ALL FB Owners!!!

Smart Move!! Who made THAT decision???!!!

Destroy/Severely impede the ability of the FB Movie-makers, and others, with this ill-conceived move!!!!!!!!!!!!!!!!!
Destroy the ability of MANY, Many, many FB owners who simply want to record and watch a small recording of a certain aspect of their 30-45 minute mission, without having to record ALL the mission and then wait in Replay while it grinds along through the whole mission preceding the "action part" (time-consuming even at 8x speed, at best), in a FULL *.TRK recording!!!

Just Plain Lacking in forethought!!! And we are told that MAYBE...MAYBE!!!!...it will be fixed in the Payware CD Product to be released in Feb!!!! They say they will ATTEMPT to fix it(now that they broke it) in the PAYWARE "AcesExpansion" CD.

So, they've screwed up a wonderful aspect of their product (the track saving/replay flexibility of *.ntrk recording)...just in time to have this step backward featured in their First Payware product

Someone Please tell me, how can I SIMPLY get rid of this 1.22 so-called patch, so I can return to being able to make *.ntrk files/recordings of combat With actual (as opposed to Invisible) Gunfire!!!

Again, just curious, what brain surgeon at UBI made This decision???!!! No Offense intended...

http://imagehost.auctionwatch.com/preview/wi/wileycoyote2/IwoJimatiny2.gif (http://people.ee.ethz.ch/~chapman/flightsims/oberstguncam/Movies/SandsOne.WMV)
<A HREF="http://people.ee.ethz.ch/~chapman/flightsims/oberstguncam/Frameset/" TARGET=_blank>Click on Flag-Raising to view full length 4Mb version
...Or, click HERE to Visit Wiley's WWII GunCam World</A>

Repeatedly Edited to soften the tone....REALLY!! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

[This message was edited by OberstWileyII on Sat January 24 2004 at 08:12 PM.]

Extreme_One
01-25-2004, 02:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by OberstWileyII:
Repeatedly Edited to soften the tone....REALLY!! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
<HR></BLOCKQUOTE>

Whooo! http://ubbxforums.ubi.com/images/smiley/blink.gif
I'd hate to have read the original version.

I must admit that if this ISN'T 'fixed' in the payware addon, I for one (and most of the movie-makers too I reckon) ain't going to be too happy!
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-mad.gif

S! Simon
'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''
Download the RAF campaign folder here (http://www.netwings.org/library/Forgotten_Battles/Missions/index-9.html).

Download the USAAF campaign folder here (http://www.netwings.org/library/Forgotten_Battles/Missions/index-9.html). *NEW* Updated for FB 1.21

http://extremeone.4t.com/images/ex1_soon.jpg

Ketalar
01-25-2004, 04:05 AM
Ooor...we could all just take a deep breath and calm down and wait for the Expansion Pack (and the freeware patch that has to be released for the players who don't want the new planes/maps). If the .ntrk bug isn't fixed (just hang back a minute or two until someones tried it) we'll arrange a secret meeting and revert back to v1.21. If enough people do this we'll get v1.21 running on servers too, and maybe the *******' ******* ****** ****cheaters won't notice our move. http://ubbxforums.ubi.com/images/smiley/blink.gif

Belzeebub
01-25-2004, 05:17 AM
OberstWileyII!

BULL! You are a whiner! IMHO there are just 4-5% (or maybe 2!) that are into movie making. As you can see opinion differs and I for one prefer the 1.22 patch. I can understand that this patch annoys you but it can be expressed in a more balanced manner. Brain surgeon...?? com on movie gremlin, stop sniffing glue and if you are going to be sick, don't barf here.

B

SlickStick
01-25-2004, 08:51 AM
Guys, relax. Oleg and his team aren't going to let a major thing like the .ntrk problem go on for long. Anytime they've released a patch to fix something and it messed something else up, they've always fixed it in either an in-between patch or by the next patch.

I know it's a hassle right now, but a little patience and all will be fixed. Be sure.http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

___________________________
çk"*¯k 2004

http://imageshack.us/files/sigSpitIX.JPG
Coming Soon to a Six near you...http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

OberstWileyII
01-25-2004, 11:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Belzeebub:
OberstWileyII!

BULL! You are a whiner! ...movie gremlin... stop sniffing glue...don't barf here.

B<HR></BLOCKQUOTE>

Thanks for the compliments. Actually, I am not a Taurus(BULL), I am an Aries(RAM)...but you were close, zodiac-wise.

But, please do not call me Other names, nor try to start a war here on this thread...

In that regard, I note that Your screename is beelzebub...to wit, and speaking of the zodiac:
QUOTE:
"As a monarch of hell, Beelzebub is of a prodigious size with a swollen chest and a bloated face with flashing eyes and raised eyebrows. He also gives a menacing aura and sits on a throne surrounded by fire. He is black as a Moor, with large nostrils and two horns on his head. He has two bat-like wings attached to his shoulders, two duck feet, a lion's tail, and is covered from head to foot in shaggy fur."
(Palingene's Zodiaco Vitae)
UNQUOTE

And:
QUOTE:
"Then I summoned Beelzeboul to appear before me again. When he was seated, I thought it appropriate to ask him, 'Why are you alone Prince of the Demons?' He replied, 'Because I am the only one left of the heavenly angels (who fell). I was the highest-ranking angel in heaven, the one called Beelzeboul. There is also accompanied me another ungodly (angel) whom God cut off and now, imprisoned here, he holds in his power the race of those bound by me in Tartarus. He is being nurtured in the Red Sea; when he is ready, he will come in triumph."
UNQUOTE

And:

QUOTE:
"I said to him, 'What are your activities?' He replied, 'I bring destruction by means of tyrants; I cause the demons to be worshiped alongside men; and I arouse desire in holy men and select priests. I bring about jealousies and murders in a country, and I instigate wars."
(Testament of Solomon, 6:1-4)

UNQUOTE

Hmmm...What was that again? "...I instigate wars" !!!

Nevertheless, I agree that the tone of my post will, perhaps, get the Attention of the UBI team who made such a poor decision...and I thank you for keeping this thread active.

http://imagehost.auctionwatch.com/preview/wi/wileycoyote2/IwoJimatiny2.gif (http://people.ee.ethz.ch/~chapman/flightsims/oberstguncam/Movies/SandsOne.WMV)
<A HREF="http://people.ee.ethz.ch/~chapman/flightsims/oberstguncam/Frameset/" TARGET=_blank>Click on Flag-Raising to view full length 4Mb version
...Or, click HERE to Visit Wiley's WWII GunCam World</A>

Belzeebub
01-25-2004, 11:15 AM
:-)

Liked that answere! I was grympy this morning and I guess you paid for that, sorry. But I still like the upgrade!

By the way, I have been through your WEBsite and I liked it alot! The only question I have is if it is wise to mix real guncam clips were real people loos their lifes with clips created in a game and clips from movies.

B

Prof.Wizard
01-25-2004, 02:25 PM
I think the activation time of the kick mechanism (currently more than 20% for more than 17s) should be undisclosed to the public. I guess many will try to fix their cheats in 15-18% or bursts of more for less duration.

GT182
01-25-2004, 02:32 PM
I can't see why we should have to pay for the fix in the Addon. 1.22 screwed up FB without Oleg having anything to do with it from what I understand. UBI pulled a fast one on us and that isn't right. I won't be buying any Addon if that's the case and FB will be uninstalled and reinstalled back to 1.21. I can live without an Addon and save myself some money. And a lot of guys might just feel the same way.

Now a simple solution would be to patch back to 1.21 or have a way to get rid of 1.22. We had no problems with 1.21 at all on the servers or Hyper Lobby.

www.bombs-away.net (http://www.bombs-away.net)
"Fly to Survive, Survive to Fly"

OberstWileyII
01-25-2004, 03:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by GT182:
I can't see why we should have to pay for the fix in the Addon. 1.22 screwed up FB without Oleg having anything to do with it from what I understand. ...Now a simple solution would be to patch back to 1.21 or have a way to get rid of 1.22. We had no problems with 1.21 at all on the servers or Hyper Lobby....

<HR></BLOCKQUOTE>

I agree...Give us a patch Now to reverse the foolishness of the 1.22.... It should be easy, once they swallow their pride and admit that they shot themselves in the foot.

Ohh, and yes, the supposed autopilot Not screwing up trim is NOT present in the patch!!! These people put out announcements on their patches without even testing them fully...amazing.


P.S&gt; For thunak: What exactly does a "UK Community Manager" do??? You work for UBI, for pay?? Do you mean you somehow manage the Forums in the UK??....or do you have some Customer Service position in UBI?? Is there a USA Community Manager...and who would that be? And what exactly does the term "Management" mean, in terms of your responsibilities?

I'm just curious about who is making these patch decisions...Does Oleg get a vote on every patch?? I'd think he would, but I am curious...

http://imagehost.auctionwatch.com/preview/wi/wileycoyote2/IwoJimatiny2.gif (http://people.ee.ethz.ch/~chapman/flightsims/oberstguncam/Movies/SandsOne.WMV)
<A HREF="http://people.ee.ethz.ch/~chapman/flightsims/oberstguncam/Frameset/" TARGET=_blank>Click on Flag-Raising to view full length 4Mb version
...Or, click HERE to Visit Wiley's WWII GunCam World</A>

Huxley_S
01-25-2004, 03:28 PM
Whilst I agree that 1C should release a new patch free of charge to fix the ntrk problem as soon as possible (since this is one of the best aspects of the game), there's no point crying like a girl about it.

This patch was probably released a little hastily but as someone pointed out on these boards today, the support given to this game is in general really great.

I'm almost tempted to tell my business clients to come here for technical support (don't worry steve_v et al, *joke*).

I'm sure 1C / Ubi will do the right thing.

crazyivan1970
01-25-2004, 04:42 PM
Emotions...emotions http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

V!
Regards,

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/ivan-reaper.gif

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

Ace2B
01-25-2004, 05:22 PM
As a FB player who does not make movies or play online is there anything in 1.22 for me.

What would I get out of it ?

Regards

Ace

OberstWileyII
01-25-2004, 07:58 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Huxley_S:
Whilst I agree that 1C should release a new patch free of charge to fix the ntrk problem as soon as possible (since this is one of the best aspects of the game), there's no point crying like a girl about it.....<HR></BLOCKQUOTE>


Ohhh My !!!!! You obviously don't live in theUSA !!! That would be a Horribly, Politically Incorrect, Sexist statement hereabouts!!!

Quite Refreshing actually to see it !!!!!

http://imagehost.auctionwatch.com/preview/wi/wileycoyote2/IwoJimatiny2.gif (http://people.ee.ethz.ch/~chapman/flightsims/oberstguncam/Movies/SandsOne.WMV)
<A HREF="http://people.ee.ethz.ch/~chapman/flightsims/oberstguncam/Frameset/" TARGET=_blank>Click on Flag-Raising to view full length 4Mb version
...Or, click HERE to Visit Wiley's WWII GunCam World</A>

GT182
01-26-2004, 09:25 AM
Probably not much Ace2B so stick with 1.21.

But, I suggest you try it online as you don't know what you're missing. Just flying FB in single player.... you're missing out on a lot of fun. Hook up with a group and give it a try and you'll be hooked on a totally new and great way to fly. Stop in at our site(below) and checkout this forum...Stab/Jagdgeschwader 51

www.bombs-away.net (http://www.bombs-away.net)
"Fly to Survive, Survive to Fly"

plumps_
01-27-2004, 01:15 AM
@Ace2B
You'll get a more complete answer in this thread:

http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110283&m=856100861

-----------------------------------
http://home.arcor.de/rayluck/sturmovik/stulogo-banner.jpg (http://home.arcor.de/rayluck/sturmovik/)

Kampagne für IL-2 1.2: I-16 - Kampf im Kaukasus (Deutsch) (http://home.arcor.de/rayluck/sturmovik/kampagne.html)

Ace2B
01-27-2004, 02:32 PM
Thanks for the replies, chaps

Ace2B

Dogtail2
01-28-2004, 12:11 PM
[QUOTE]Originally posted by OberstWileyII:
I am getting SICK of UBI/1C catering to the 4 or 5% of FB owners who PLAY on-line...especially to the DF'ers (What, maybe 2% of all FB owners???!!) who would just as soon be shooting up some FPS Monsters... It's a Joke!!

I agree with Oberst Wiley
Why dont UBI, Maddox or whoever is running the show these days, take note of their own poll which showed offline players far outnumber onliners. Too many mistakes made trying to improve online aspects, spoiling the game for the majority.

hisfas
01-28-2004, 08:25 PM
I have never understood the offline guys complaint. Online, you have to upgrade to have someone to play with. Offline. you can play any version you like. Whats the problem?

OberstWileyII
01-29-2004, 10:56 AM
Very clear what the problem is...Offliners want the newest Patch/Add-on, even the upcoming PAY addon, for new acft, maps, campaigns, whatever...

It is NOT a good business decision to cater to Less than One Percent of the customer base, resulting in negatively impacting say 50% of the customer base.

The following thread addresses the numbers of On-Line players...it was created by On-line players who, themselves, are complaining about the LOW numbers of actual On-Line FB players...

http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110283&m=881102371&r=696103671#696103671

http://imagehost.auctionwatch.com/preview/wi/wileycoyote2/IwoJimatiny2.gif (http://people.ee.ethz.ch/~chapman/flightsims/oberstguncam/Movies/SandsOne.WMV)
<A HREF="http://people.ee.ethz.ch/~chapman/flightsims/oberstguncam/Frameset/" TARGET=_blank>Click on Flag-Raising to view full length 4Mb version
...Or, click HERE to Visit Wiley's WWII GunCam World</A>

propDrop999
01-31-2004, 03:30 AM
Could the reason there are fewer online players
be because of the cheating? http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif

Fliyng.Josti
02-01-2004, 07:08 AM
it`s a shame that you need to do that http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

Cdn.401GATOR
02-02-2004, 05:05 PM
Wiley,

Sorry mate but you griping about Oleg catering to the online players as opposed to the offline players has ticked me off a little, so here is my two cents..

First the problem affecting the *.TRK will not affect the majority off offline users.. Lets be realistic how many offline users are currently using the .trk stuff? I'd wager a smaller percentage use that feature than the percentage that fly online..

Another thing. Your comment:

"especially to the DF'ers (What, maybe 2% of all FB owners???!!) who would just as soon be shooting up some FPS Monsters... It's a Joke!!"

This is termendously insulting to those of us who fly online and take this game very seriously. A lot of us in these squadrons have had fathers and loved ones who have flown for those real historical squadrons in WW2 and we honor the memory of their contribution to our present day freedom..

I'll be honest with you I played the game in single player mode for a while until I had mastered it so completely that there was no competition in going against the AI.. I had to go online to find adversaries that could give me a challenge.. I suspect that the people that play online and especially the people that one finds in Hyperlobby (http://hyperfighter.jinak.cz) are most definitely the best players in the game. If one arranged a match between them and the offliners guess who would have the most developed skills? The offliners would get creamed I suspect..

In fact a lot of people probably fly offline for a bunch of different reasons:

1) They're not that good, tired of getting smoked online by Aces, or suspect that they would.
2) They don't have a good internet connection.
3) They are not that dedicated to the game... play occasionally offline..

Also look at the posts of people posting in this forum, a majority of them are players I recognize that play routinely online. I will suggest that a large percentage of those who play online form a huge part of this forum's community..


I think Oleg realizes that this game's potential is fully realized in online play. The offline component is great and fun, but I think that they realize that the online play is what creates the "buzz" about the game and the potential of great online play is one of the main selling points for this game..

OberstWileyII
02-02-2004, 06:01 PM
Gator,

I'll agree that those who are deeply involved in the History of WWII combat aviation and who join squadrons/etc and fly highly organized coop missions, etc, are a Main force for continually improving the realism and historical accuracy of this great Flight Sim...I support you.

My question is for you, how much Cheating do you and your mates encounter when you are re-creating history in coops or even, if you do, in "dogfighting rooms" I doubt that you and your mates encounter cheating very often, if at all...Most likely you know and respect each other and your honesty in being historically accurate and fair.

So...my point is that a miniscule number of On-line dogfighters, in their purple Yaks and polka dot Uber-fighters in totally Fantasy shoot-em-ups are the ones who create and experience the "Cheats"... I assume that you serious On-liners set up your own servers, etc...and are totally professional...and therefore seldom if ever encounter cheating.


On the other hand, I think you Absolutely and Totally UNDERestimate the number of FB owners who DO use the TRACK recording/replay utilities of this Sim....and they Want to see their tracers, etc, in their replays... This is NOT just a matter of concern to the FB movie-makers.

Additionally, the MANY third-party Campaigns and missions, always striving for historical realism and accuracy and immersion, are evidence of the serious interest/involvement in FB OFFline. Likewise, the offliners HAVE encouraged Oleg, et al, to improve the AI, and Oleg has responded positively and made such improvements with every/most patches. THIS is an area in which his efforts will reap rewards for the 95% of his customers who Do fly primarily or ONLY off-line. It's a Business Decision!!
As I've said, its foolish to cater to 1% of his customers (the cheating, non-historically concerned, Dogfighters/Shoot-em-up Fantasy boys...)

Your comment that On-liners form a huge majority of this Forum's members is Undoubtedly 100% accurate!!! So What... For every member of this forum, Oleg and UBI have another 100 customers, Probably a thousand other customers, who don't read, let alone Post, on ANY forums on the internet, whatsoever.

It's business...and he should think twice before again making a change/so-called-fix which serves 1%, and displeases at least 50%, of his customers.

In fact, I am certain that he will do so in the future.

http://imagehost.auctionwatch.com/preview/wi/wileycoyote2/IwoJimatiny2.gif (http://people.ee.ethz.ch/~chapman/flightsims/oberstguncam/Movies/SandsOne.WMV)
<A HREF="http://people.ee.ethz.ch/~chapman/flightsims/oberstguncam/Frameset/" TARGET=_blank>Click on Flag-Raising to view full length 4Mb version
...Or, click HERE to Visit Wiley's WWII GunCam World</A>

Cdn.401GATOR
02-03-2004, 05:00 PM
No problems Wiley, very good points you bring up mate..

Sorry for any misunderstandings.

I didn't know that the tracers weren't coming up... that's not good..

Regarding the cheating though, we do fly professionally as a squadron but we run open servers to the public. Most of the time its other squadrons flying against us but every once in a while you get the 1% percent of idiots out there who want to ruin it for everybody.. That's why we do appreciate the new ability to toss out any potential cheaters..

I feel badly for you offline guys, but hang in there, I'm sure they'll get it fixed soon enough.. That is an important feature and people won't stand their missing tracers for long..

Enough said..

Time to Roll!

propDrop999
02-05-2004, 08:26 AM
Sorry if my previous post on this thread was inappopriate. I was
angered that such great news and progress was being so ill received.

I think I can appreciate why OberstWiley is upset. However, as bad
as the the 'tracer bug' may seem, it will get fixed and there is a work-around in the mean time (eg. go back to 1.21).

Even if you don't play online you should try to appreciate the
importance of on-line play and how very damaging, and not to mention
down right agitating online cheating is. It ruins the challenge and
scares away new players.

More than this, as a previous poster pointed out, cheaters display
tremendous lack of respect for the authenticity of this sim. Il2/FB
recreates a very important period in history. Just 40 odd years after
we figured out how to fly, there we were, tearing up the sky in high
horse powered, gasoline packed war birds doing our best to hammer the
enemy with hot lead. The drama of that and the superb way it is
recreated in this sim never ceases to blow me away.

Il2/FB gives us a vivid sense of what that was like. We should try to
remember the bitter reality of what was really happening back then.
Realize that men died up there in any number of horrible ways,
sacrificing their lives for a cause they believed in.

HONOR THE AIRMEN OF WWII! DON'T CHEAT!

[This message was edited by propDrop999 on Thu February 05 2004 at 09:46 AM.]

Edwinenriquez
02-08-2004, 07:27 PM
hi

NeroMoura
02-10-2004, 03:18 AM
Thanks for the information.

clint-ruin
02-10-2004, 03:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Cdn.401GATOR:
First the problem affecting the *.TRK will not affect the majority off offline users.. Lets be realistic how many offline users are currently using the .trk stuff? I'd wager a smaller percentage use that feature than the percentage that fly online.. <HR></BLOCKQUOTE>

For a start - testing DM behavior is certainly a lot more interesting.

I'm at a loss of what to do now with the last couple of months work testing the DMs of various planes.

http://home.iprimus.com.au/djgwen/fb/leninkoba.jpg

AFJ_Locust
02-12-2004, 05:45 AM
Im using this Works well......

[NET]
checkServerTimeSpeed=1
checkClientTimeSpeed=1
checkTimeSpeedDifferense=0.03
checkTimeSpeedInterval=3
localHost=

[MaxLag]
farMaxLagTime=3.0
nearMaxLagTime=2.0
cheaterWarningDelay=3.0
cheaterWarningNum=2

Soon Ill be tightning it up some more !!!

http://img20.photobucket.com/albums/v61/AFJ_Locust/Loco_mad_sig2_small.jpg

http://alloutwar.com/IL2FS/

AC_Cobra
02-14-2004, 10:00 AM
uhhh whats the problem? Offline players can just use whatever the last patch that the tracks recording worked well in can't they?(1.11???) geez

Yak3Driver
02-18-2004, 08:09 PM
I rarely post but thought I'd put my two cents in here. I do not play online and so am not affected by the cheat issue. I, along with the majority of people who play this sim, fly always offline. I, along with the majority of people who fly offline, like to watch the replays for the sake of watching replays - not to make movies. Regarding the post above me where the person asks "what's the problem - just fly version 1.11- geez", well the problem is:

Modifications

Changes and fixes

- Fixed an error with B-17G that made it impossible to finish a mission sometimes.
- Fixed an issue when a plane set ablaze was not counted as a 'kill'.
- Using autopilot will not reset trim settings.
- Tuned non-adjustable trim tabs positions for aircraft so equipped (e.g. I-16 / I-153).
- Replaced Ju-88 engines with the corresponding model with correct altitude performance chart.
- Improved sea planes handling while landing and on water.
- Improved BI-1 landing behavior.
- Replaced P-40M supercharger with the corresponding one stage model.
- Tuned more precise P-40E at altitude 4.500 meters.


AI

- Reworked AI routines for landing approach from high altitudes (when no descent points were supplied in mission builder).

Sound

- Reworked sound dampening while in the cockpit.
- Fixed issues with ground AAA sound.

Network

- Fixed an error in sending private chat messages.

As you can see if I used 1.21 instead of 1.22 it would mean that I would not have the latest improvements and fixes to the game - THAT is the problem.

Let me turn the question around - If you could avoid the cheating by using version 1.11 because onliners can cheat in 1.22, would you be happy just going back to 1.11??

rgoodrich1978
02-20-2004, 02:24 PM
Fact:
I'm new to this game so I still suck and so yes, i play offline...

Fact:
People who often post in forums take games way too seriously - regardless of reasons.

Fact:
I dont really care about any of this but I'd like to highlight a question that occured to me while I was reading though all this **tching...

Question:
If the online players are so uberfantastical with thier mad IL2 skills...why are they bothered by a few cheaters anyway? How can some guy who sucks sooooo bad that he has to cheat not to get blown out of the sky "RUIN" the game for you and your whole elite squadron? From the impressions I'm getting this "speedhack" whatever it is only gives someone a slight edge for a limited amount of time yes?

shrug

Oh yeah...

We can make movies with this game?

propDrop999
02-26-2004, 02:22 PM
Okay, since no one else has addressed the previous poster's questions,
I will try, even though I think I have said my piece as well as it can
be said.

It is a shame, beyond a doubt, that there is this gunfire tracer
glitch. However we can rest assured that it will be dealt with, IT
WILL BE FIXED. Anyone who has been with this simulation as long as I
have, has come to appreciate the amount of work Maddox Games puts into
it. Free upgrades, mega improvements - it just gets better and better
and better. Anyone that shelled out $65 bucks for that clunky M$
Combat Simulator 3, should be able to appreciate how much that is
worth (looks good as a slide show -&gt; not a single upgrade,patch yet).

FACT:
Even with tiny speed hacks a cheater can avoid getting hit. You
must know how hard it is to hit another plane, just one tiny movement
from your target and your bullets will go astray. Good speed hackers
know just when to hit that 'hot-key' and thus avoid your bursts.

Online players have had to deal with cheaters for a long time now, and
yes it is a SERIOUS issue. I'll tell you why:

1. The term 'ON-LINE ACE' has ZERO meaning as long as cheaters exist.

2. The quality of online game play is severely degraded by cheating.

3. Cheaters scare away new pilots who get shot down continuously by
them.

4. Shooting down an airplane is HARD and it takes hard work and skill
- talk to any WWII fighter pilot to confirm. Cheaters are just weak,
who needs to encourage that?

5. Cheating could be used as a tactic by competing WWII airwar simulation
companies to undermine the value of FB/IL2 (not that they do, but they
could, couldn't they!).

6. For cheaters IL2/FB is just a fun game that they can always win.
FACT: This is NOT a game - it is a SIMULATION!!

7. Cheaters and any who support them have clearly have no respect for
the value IL2/FB has as a historical documentation of the WWII airwar.
Anyone who has relatives, friends or has had any real contact with
veterans of that war, not just airmen, should understand how VERY VERY
VERY VERY IMPORTANT it is not to forget - not to let it happen AGAIN!!
Accurate documentations, as IL2/FB strives to be, help us remember.
Thus playing IL2/FB is a privledge and could be considered in some
ways a memorial for those airmen men who died in WWII. You don't have
to feel that way when you fly IL2/FB, but you should at LEAST respect
that.

So, off-line players - I feel for you, but I hope you can respect the
need for cheat-free on-line combat. It's healthy for the game, for
simulation pilots and for the memory of WWII.

Peace!

[This message was edited by propDrop999 on Thu February 26 2004 at 02:58 PM.]

rgoodrich1978
02-27-2004, 01:48 PM
Wow man...intense. My dad is a crossdresser who drives a car that looks like a shoe for a living. Wish he was some cool pilot guy like yours. So is it wrong to practice on the friendly ai then? Seems kinda sacriligious. So does playing as a German actually...hmmm...is that ok?

[This message was edited by rgoodrich1978 on Fri February 27 2004 at 12:59 PM.]

propDrop999
03-02-2004, 08:40 PM
No my father was not a fighter pilot, just a navigator for the RCAF in
C-130s, DAKs and Lancasters. Your father sounds much more interesting.

This sim is open ended. Experience the airwar from any angle you wish
German, Finnish, Russian, Hungarian, American, British, Japanese,
Polish, Czech, Romanian, Italian ... They all died, became Aces, some
were burned unrecongnizably, most carry some scars mental or physical.
They all deserve respect for having BEEN THERE an experience
infinitely more REAL than we will ever have with a PC simulation, even
if it is IL2/FB.

You don't have to worship this sim for its historical relevance, you
can have as much fun as you want - that's healthy. Just respect that
history please. It is quite real.

[This message was edited by propDrop999 on Mon March 08 2004 at 01:46 PM.]

easymo
04-06-2004, 12:06 PM
So, what are the best settings for a non-dedicated server?

LEXX_Luthor
04-13-2004, 01:28 PM
LOL the onwhine FPS monster shooting analogy was kinda funny. http://ubbxforums.ubi.com/images/smiley/35.gif

Cdn.401GATOR:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>In fact a lot of people probably fly offwhine for a bunch of different reasons:

1) They're not that good, tired of getting smoked online by Aces, or suspect that they would.
2) They don't have a good internet connection.
3) They are not that dedicated to the game... play occasionally offline.. <HR></BLOCKQUOTE>4) Some offwhiners want historical immersion in a mission with 100+ aircraft, 100+ tanks, 100+ AA. What are we going to tell these simmers? All we can do is explain that onwhine play is a total Fake in simulating air warfare (50km dogfight maps for one) for those who wish to sim air warfare and not just monster dogfight matches, although it is Fake only for purely internet limitations. Some simmers wish to sim over Finland, what will we tell them?

Also we must remember that Oleg is a very enthusiastic onwhine player, so his support for both onwhiners and offwhiners is justified. Although, you know they say, Oleg flies Noob planes onwhine. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif


<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I think Oleg realizes that this game's potential is fully realized in online play. The offline component is great and fun, but I think that they realize that the online play is what creates the "buzz" about the game and the potential of great online play is one of the main selling points for this game..<HR></BLOCKQUOTE>
The game will be fully realized when there is *no difference* between onwhine and offwhine play. This may take a hundred years of internet and computer science AI research (one goal for artificial intelligence (AI) is that it be indistinguishable from humanoid).

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>(http://hyperfighter.jinak.cz) are most definitely the best players in the game. If one arranged a match between them and the offliners guess who would have the most developed skills? The offliners would get creamed I suspect..<HR></BLOCKQUOTE>A dogfight FPS monster shoot match yes, we agree. Mission Building match or campaign building, not so sure. There are a few who do all these well, and I am not one of them.