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XyZspineZyX
04-24-2004, 03:19 AM
http://ubbxforums.ubi.com/images/smiley/blink.gif

Dear fellows IL2 pilots,

If you know the distance between the two atolls what is the size of this map and what is the scale of the same map?
http://users.skynet.be/sb314718/images/midway1.gif

Sensei

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http://users.skynet.be/sb314718/images/haddock.gif

XyZspineZyX
04-24-2004, 03:19 AM
http://ubbxforums.ubi.com/images/smiley/blink.gif

Dear fellows IL2 pilots,

If you know the distance between the two atolls what is the size of this map and what is the scale of the same map?
http://users.skynet.be/sb314718/images/midway1.gif

Sensei

http://ubbxforums.ubi.com/images/smiley/35.gif
http://users.skynet.be/sb314718/images/haddock.gif

AdEridanus
04-24-2004, 09:35 AM
According to Flight Simulator 2004:

PMDY Henderson Field, Midway to
HI99 Sand Island, Kure Atoll

49.2 Nautical Miles
56.6 Miles
91.1 Kilometers

Cossack_UA
04-24-2004, 09:50 AM
it's a damn big map

AdEridanus
04-24-2004, 09:54 AM
Sure is. At my previous calculations, and according to the image you provided:

Width of map (blue space)
246 nM
283.1 mi.
455.6 km

Heght of map (blue space)
169.7 nM
195.29 mi.
314.3 km

Scale (assuming atolls are 2.8125 in. apart, and assuming all previous roundings don't screw this up too bad)

1:127550

(all rounding was done @ .005, and AdEridanus takes no responsobility injury caused by inaccuracies, as wild as they might be)

I hope you like flying over ocean!

[This message was edited by AdEridanus on Sat April 24 2004 at 09:06 AM.]

BBB_Hyperion
04-24-2004, 12:08 PM
Midway Island
Elevation: 30 feet
Latitude: 28 12N
Longitude: 177 23W

Kure Atoll
approximately
Latitude 28º 25' N
longitude 178º 20' W )

cos alpha =
sin( 28? 25') * sin (28? 12')+ cos (28? 25') * cos (28? 12') * cos ( 177? 23 - 178? 20')


cos alpha =
sin (28.416..)*sin(28.2) +
cos (28.416..)*cos(28.2) * cos (177.3833.. - 178.3333)

cos alpha=
0.475880068 * 0.4725501764 + 0.879510182 * 0,881303452 * 0,999862544

= 0.224877209+0,775008815 = 0,999886024

alpha = 0,865064441 Degrees

Earth Radius = 6370 km

Distance = 2*pi * 6370 / 360 degrees * alpha = about 96 km or = 60 miles or 51 nm

With this Data you can easily estimate the scale of the map by using the pixels.

Regards,
Hyperion

BBB_Hyperion
04-24-2004, 01:01 PM
Continued

Border left 0.58 right 35.61 top 0.81 bottom 25.81

dx = 35.61-0.58 = 35.03
dy = 25.81-0.81 = 25

Distance Units Midway Kure
Assuming its a non spherical or non sector projection.

dxi = 21.71 - 14.8 = 6.91
dyi = 23.08 - 21.5 = 1.58

distance picture = sqrt ( 6.91^2 + 1.58^2)
distance picture = 7.08888 units

Now we can say 7.08888 units are 96 km and the mapsize.

Mapsize x = 35.03 units * 13.54 km = 474.39 km
Mapsize y = 25 units * 13.54 km = 338.56 km

1: 100000 = 1 cm = 1 km
1: 200000 = 1 cm = 2 km
1: 400000 = 1 cm = 4 km
Mapscale
1:1354000 = 1 cm = 13.54 km

Regards,
Hyperion

AdEridanus
04-24-2004, 02:37 PM
Wow, I did mine off the hip and got pretty close! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif *pats himself on back*

Now, thanks to Hyperion's formulae, we've established an accurate size and scale, why did we do this? You've got me interested.

Xnomad
04-24-2004, 03:46 PM
This should get those PF fans something to think about. There will be a lot of "Where is everybody" in that game on the "no icons" servers.

http://www.xnomad.pwp.blueyonder.co.uk/sig.jpg

plumps_
04-25-2004, 01:55 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BBB_Hyperion:
Mapsize x = 35.03 units * 13.54 km = 474.39 km
Mapsize y = 25 units * 13.54 km = 338.56 km
<HR></BLOCKQUOTE>
The scroll bar at the right side of the picture means that mapsize y will be even ~ 1.13 times bigger than this: more than 380 km.

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Ruy Horta
04-25-2004, 02:29 AM
But you can also see that the islands / atols are on the extreme south end of the map, that clears at least their back.

Lot of empty sea to the north, little space left to the south.

The map seems to ceoncentrate on the historical position of the Japanese Carrier force, approaching from NE, yet the support and second strike fleet will be coming straight from the east on the bottom of the map.

Lot of sea yes, but it would be nice if in terms of "what ifs" it would be nice if the map expanded more to the south - more empty ocean should not have a big impact in terms of loading the map, but will a more flexible situation.

Just my 2c.

Ruy Horta

tsisqua
04-25-2004, 08:27 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Xnomad:
This should get those PF fans something to think about. There will be a lot of "Where is everybody" in that game on the "no icons" servers.

http://www.xnomad.pwp.blueyonder.co.uk/sig.jpg <HR></BLOCKQUOTE>

You know, CFS2 actually was able to "raise the bar" on AC models, and the reason was all that water in the Pacific maps. PC power wasn't being limited by ground objects. I hope that 1C also takes advantage of this.

On the other hand, I will be one of the lost ones wondering where everyone is . http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Tsisqua

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Tsalagi Asgaya Galvladi

[This message was edited by tsisqua on Sun April 25 2004 at 07:37 AM.]

PBNA-Boosher
04-25-2004, 09:22 AM
It would be great if they gave us an online map with shorter distances and less miles between the ends of the maps.

HamishUK
05-06-2004, 05:42 AM
An opportunity for some decent coops using Drops. Also the anticipation of flying to the target and the lonmg haul home if you are p*ssing fuel!

http://www.blitzpigs.com/images/Ham-SigPic.jpg

SUPERAEREO
05-06-2004, 07:49 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by PBNA-Boosher:
It would be great if they gave us an online map with shorter distances and less miles between the ends of the maps.<HR></BLOCKQUOTE>

Yeah, like the Mediterranean for example.

You wanted the Pacific, now you get the Pacific.

Come on, cheer up: you'll have carriers!

With a bit of luck you might even be able to find them in all that water... http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

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S!


"The first time I ever saw a jet, I shot it down."
Chuck Yaeger

ElAurens
05-06-2004, 03:45 PM
Frankly, this is going to rock.

Be Sure!!

_____________________________

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BlitzPig_EL

VW-IceFire
05-06-2004, 04:07 PM
It would of course be ultimately silly to ship without a set of smallish dogfight maps that represent a variety of terrain types and areas in the Pacific.

That way there are Pacific themed dogfight maps with short distances and more fully sized maps for realistic campaigns.

http://home.cogeco.ca/~cczerneda/sigs/tmv-sig1.jpg
RCAF 412 Falcon Squadron - "Swift to Avenge"

RS_Shiesty
05-06-2004, 06:02 PM
In the current FB maps, the portion beyond the map is continued infinately based on the terrain at the edge. In theory, there would be no need for a large map of all water since the edges of an island map would just repeat continuously (like the square online map we have currently.)

The only logical reason to make the map largely water would be to include another island (or islands or carriers or some other mystery land mass) at the northern end.

Just something to think about...

http://www.il2airracing.com/images/IL2AirRacing.gif (http://www.il2airracing.com)

plumps_
05-06-2004, 10:08 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by RS_Shiesty:
In the current FB maps, the portion beyond the map is continued infinately based on the terrain at the edge. In theory, there would be no need for a large map of all water since the edges of an island map would just repeat continuously (like the square online map we have currently.)
<HR></BLOCKQUOTE>
There is a reason for having larger maps even if they're empty. You don't see what's outside of the regular map on your in-game map. No waypoints or aircraft symbols (not everybody flies full real). And you can't edit the invisible parts in the Full Mission Builder.

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