PDA

View Full Version : Observations from an offliner...



XyZspineZyX
09-09-2003, 02:02 AM
First off, let me offer praise for this game. Its quite amazing...really, it is. Its not an arcade game, like many of the "flight sim" games are, and yet, its still arcadey enough so that it can be played by an average player with only a little bit of practice.

I come to this game from a fresh perspective; I don't demand that the aircraft perform exactly how they were supposed to back some 60 odd years ago, although it is kind of nice how they all have their own quirks and such, and there is enough difference between each aircraft that they are quite unique. The P-40 is a slow but stable aircraft, the P-39 is prone to lethals spins, the later series German aircraft have an absolutely LETHAL armorment, able to take down aircraft with just a single shot from the guns and cannons, and the Soviet aircraft tend to be pretty manueverable, although much more lightly armed. And so forth, with each aircraft having its strong and weak points, and enough difference between those so that its an interesting game, and fun to play.


I've been lurking on these boards for just a few days, mostly waiting for the final patch to be done, and the new aircraft to be released, and from just a short observation, let me offer this one bit of advice to everyone on the boards...

QUIT WHINING!


It is 100% impossible to please everyone. It simply cannot be done. Ever. After my stint in game development, I can understand how annoying this can get for the devs, although, its also something of a good thing, too. Because there are so many whines here, that means you people also care about the game, for if this board was dead quiet, the game would also be dead, as there would be no passion in it. So when I say quit whining, you guys can all still whine, just also show some respect to the devs, as they are human, too, and game developers do not like working 20 hour days.


But, to some things I've noticed in the game...

(I'm currently running the 1.1B patch, as I haven't yet had time to grab the most recent one, and I apologize if these things have already been addressed, but they all have to do with single player, as I lack the internet connection required for any online gamining.)


Quick mission builder: It seems rather static, with the mission always happening with everything exactly the same, save for the aircraft and time/weather that are choosen. Why not have it something like the dynamic campaign generator, where if you choose to attack armor, it will come up with an armor/convoy-attack mission, or an airbase will come up with an airbase attack...just like miniature dynamic campaigns, with the aircraft in the mission those picked by the player, and the various other values in the screen dictating what the dynamic campaign generator has to work with for only that single mission.

Full campaign: Great stuff here. I really, really like this, where things are different every time. But, one huge thing I've noticed is that there are no ship attack missions. On maps with lots of water (Leningrad, Crimea, and Kuban), why not generate some ships in the water for ground attack or bomber pilots, so that you could have some variety instead of just cars, trains, bridges, and airfields? Just some destroyers or other small craft, as these were quite numerous in the war, and thus, unlike battleships or cruisers, could be easily sunk without a vast impact upon the country putting them out to sea.

Campaign (IL-2, Moscow): This may be map specific, but on autopilot, the aircraft does a rollercoaster up and down movement, with the engine throttle up to full, and your wingman flying all over the place, often into forests and mountains...This seems to happen most often when the player is flying low to the ground, lower than 300m or so, which seems to cause the AI pilot to freak out, resulting in the bizare behavior.

Heavy bomber campaigns: This may just be me, but it seems a little silly to have a huge strategic or heavy tactical bomber squadron tasked to destroy some cars on a road. Why not assign some Stukas or IL2's for that, instead of these huge lumbering beasts? I've noticed that there are a good deal many factories on the map, but these all seem to be completely untouched, except if the player has some extra ordinace and decides to drop a few bombs on them. Why not allow these factories to be possible targets for the random mission generator? These are what carpet bombers were designed for, not little cars on a road...and besides, carpet bombing factories would be very fun indeed. =)

Bombers: There's a function for an auto-leveling autopilot thing, and it seems like an ideal thing for bombers, but the key doesn't seem to do anything. I may just be using it wrong, so I apologize if this is a false bug, but it would be very, very nice to be able to use this key to automatically level off a bomber, while still giving the player rudder control, so that the player can bomb things without also having to fly the aircraft at the same time. In real life, didn't they have two people do these tasks? The bombadier and the pilot being different people and such? Also, the difficulty in leveling off makes level bombing with the He-111 very, VERY hard to do, especially since the bombing is automated, instead of the Soviet manual bomber that makes targeting a heck of a lot easier. Yes, I know about trimming the aircraft, but this is very tedious to do, and nigh impossible if I'm trying to hit a moving target through the bomb sight at the same time. I can bomb or fly the aircraft perfectly level...to do both at the same time is quite hard. So, instead I use the He-111 as a kind of giant dive bomber, and that probably causes the AI crew to use a lot of airsick bags.

Autopilot: One of my major gripes about this game is the idiocy of the autopilot. After completing my part in a mission, I like to sit back, then use the external views to watch the other aircraft finish their dogfights or return to base, and just enjoy the scenery of the wonderful engine. But there's about even odds that while I'm watching other things, with my aircraft returning to base on autopilot, I'll end up flying straight into the ground or into a friendly aircraft, and failing the mission.

Fw-190: Yes, I know there are umteen threads on this topic on the board, but it is hard to see out of the cockpit, which is why I always pick a 109, or fly with the cockpit off, as its nigh impossible to lead anything even the tinest bit with that plane. And thats a real shame, as its a very nice looking and handling aircraft.

New aircraft: Any estimate on when the aircraft might be done. I'm not demanding a specific minute of a specific day, just give me a rough idea of what month, so I'll know when to check back here. The P-38 and Bf-110 look especially nice, as a twin engined fighter that doesn't have really touchy engines would be an awesome addition to the game.


Just my 2 cents.

XyZspineZyX
09-09-2003, 02:02 AM
First off, let me offer praise for this game. Its quite amazing...really, it is. Its not an arcade game, like many of the "flight sim" games are, and yet, its still arcadey enough so that it can be played by an average player with only a little bit of practice.

I come to this game from a fresh perspective; I don't demand that the aircraft perform exactly how they were supposed to back some 60 odd years ago, although it is kind of nice how they all have their own quirks and such, and there is enough difference between each aircraft that they are quite unique. The P-40 is a slow but stable aircraft, the P-39 is prone to lethals spins, the later series German aircraft have an absolutely LETHAL armorment, able to take down aircraft with just a single shot from the guns and cannons, and the Soviet aircraft tend to be pretty manueverable, although much more lightly armed. And so forth, with each aircraft having its strong and weak points, and enough difference between those so that its an interesting game, and fun to play.


I've been lurking on these boards for just a few days, mostly waiting for the final patch to be done, and the new aircraft to be released, and from just a short observation, let me offer this one bit of advice to everyone on the boards...

QUIT WHINING!


It is 100% impossible to please everyone. It simply cannot be done. Ever. After my stint in game development, I can understand how annoying this can get for the devs, although, its also something of a good thing, too. Because there are so many whines here, that means you people also care about the game, for if this board was dead quiet, the game would also be dead, as there would be no passion in it. So when I say quit whining, you guys can all still whine, just also show some respect to the devs, as they are human, too, and game developers do not like working 20 hour days.


But, to some things I've noticed in the game...

(I'm currently running the 1.1B patch, as I haven't yet had time to grab the most recent one, and I apologize if these things have already been addressed, but they all have to do with single player, as I lack the internet connection required for any online gamining.)


Quick mission builder: It seems rather static, with the mission always happening with everything exactly the same, save for the aircraft and time/weather that are choosen. Why not have it something like the dynamic campaign generator, where if you choose to attack armor, it will come up with an armor/convoy-attack mission, or an airbase will come up with an airbase attack...just like miniature dynamic campaigns, with the aircraft in the mission those picked by the player, and the various other values in the screen dictating what the dynamic campaign generator has to work with for only that single mission.

Full campaign: Great stuff here. I really, really like this, where things are different every time. But, one huge thing I've noticed is that there are no ship attack missions. On maps with lots of water (Leningrad, Crimea, and Kuban), why not generate some ships in the water for ground attack or bomber pilots, so that you could have some variety instead of just cars, trains, bridges, and airfields? Just some destroyers or other small craft, as these were quite numerous in the war, and thus, unlike battleships or cruisers, could be easily sunk without a vast impact upon the country putting them out to sea.

Campaign (IL-2, Moscow): This may be map specific, but on autopilot, the aircraft does a rollercoaster up and down movement, with the engine throttle up to full, and your wingman flying all over the place, often into forests and mountains...This seems to happen most often when the player is flying low to the ground, lower than 300m or so, which seems to cause the AI pilot to freak out, resulting in the bizare behavior.

Heavy bomber campaigns: This may just be me, but it seems a little silly to have a huge strategic or heavy tactical bomber squadron tasked to destroy some cars on a road. Why not assign some Stukas or IL2's for that, instead of these huge lumbering beasts? I've noticed that there are a good deal many factories on the map, but these all seem to be completely untouched, except if the player has some extra ordinace and decides to drop a few bombs on them. Why not allow these factories to be possible targets for the random mission generator? These are what carpet bombers were designed for, not little cars on a road...and besides, carpet bombing factories would be very fun indeed. =)

Bombers: There's a function for an auto-leveling autopilot thing, and it seems like an ideal thing for bombers, but the key doesn't seem to do anything. I may just be using it wrong, so I apologize if this is a false bug, but it would be very, very nice to be able to use this key to automatically level off a bomber, while still giving the player rudder control, so that the player can bomb things without also having to fly the aircraft at the same time. In real life, didn't they have two people do these tasks? The bombadier and the pilot being different people and such? Also, the difficulty in leveling off makes level bombing with the He-111 very, VERY hard to do, especially since the bombing is automated, instead of the Soviet manual bomber that makes targeting a heck of a lot easier. Yes, I know about trimming the aircraft, but this is very tedious to do, and nigh impossible if I'm trying to hit a moving target through the bomb sight at the same time. I can bomb or fly the aircraft perfectly level...to do both at the same time is quite hard. So, instead I use the He-111 as a kind of giant dive bomber, and that probably causes the AI crew to use a lot of airsick bags.

Autopilot: One of my major gripes about this game is the idiocy of the autopilot. After completing my part in a mission, I like to sit back, then use the external views to watch the other aircraft finish their dogfights or return to base, and just enjoy the scenery of the wonderful engine. But there's about even odds that while I'm watching other things, with my aircraft returning to base on autopilot, I'll end up flying straight into the ground or into a friendly aircraft, and failing the mission.

Fw-190: Yes, I know there are umteen threads on this topic on the board, but it is hard to see out of the cockpit, which is why I always pick a 109, or fly with the cockpit off, as its nigh impossible to lead anything even the tinest bit with that plane. And thats a real shame, as its a very nice looking and handling aircraft.

New aircraft: Any estimate on when the aircraft might be done. I'm not demanding a specific minute of a specific day, just give me a rough idea of what month, so I'll know when to check back here. The P-38 and Bf-110 look especially nice, as a twin engined fighter that doesn't have really touchy engines would be an awesome addition to the game.


Just my 2 cents.

XyZspineZyX
09-09-2003, 02:15 AM
What's the exchange rate where you come from? .02 must buy a lot there.

XyZspineZyX
09-09-2003, 02:21 AM
I make no demands, just my observations about what might be a little weird about the game. Its still a great game, even if none of these issues(?) are addressed.

XyZspineZyX
09-09-2003, 12:19 PM
Bump- for a respectful and indepth post.
Sorry I don't have any answers to your questions though:-)

XyZspineZyX
09-09-2003, 07:45 PM
Very good post. I am also an offliner and I do enjoy the extra immersion allowed by FB with regards to "humanizing" the AI squadmates to make them more than just an aircraft going down in flames.

In IL2 I had the add on Il2 Gen... but I have not really had time to research an updated version for final battles and I think that I remember reading a thread which seemed to indicate that the Campaign generator and Il2 Stab were somehow not compatable... but I could be very wrong on that.

There is also a "Quick Gen" add on which I have not tried yet. Quick gen (as I recall) allows any aircraft to be included in the scenario (don't know about ground targets).

I believe that, so far, I have only utilized about 10 percent of the resources available in FB so I think that there will be many more months/years of enjoyment to be had for my $40 (this not including a few hundred spent so far in upgrades to the machine).

Whenever frustration sets in for any reason (usually AI behavior related) I must only need to remember how thrilled I was years ago flying stick figure aircraft in a crude WW1 dogfight on a Commodore 128. Then I am happy again.

To me, the writing of a program this complex is an inconcievablf difficult process.

... so I just call it "Majik".

Cheers

XyZspineZyX
09-09-2003, 09:25 PM
~S~ Good Post !

here's my $.02 for an estimation for the add-on CD. sometime just before the holiday shopping season; this is a business after all.

XyZspineZyX
09-09-2003, 11:51 PM
I think all of the whining here just kind of got to me, and pushed me over the edge, so I just had to post something a little more positive...

But the game is a very solid, entertaining, and long lasting piece of software as it currently stands right now. Everything else is just icing on the cake, but some people here seem to be demanding a heck of a lot of icing, while forgetting that it costs time and money for the devs to produce such a thing, and they are NOT compensated for this, as the product has already been puchased.

I mean, really, c'mon...does it matter that the front wheel on the Me-262 doesn't turn? Wouldn't you people rather like to get more stuff, or a little tweak here and there with the physics, game engine, or game settings, rather than have them spend their time on these nitpicky details?

Heck, if they put the aircraft in an add-on in the store, along with some additional tweaks and such (perhaps improved campaign generator?), I'd gladly pay for it. It'll keep me entertained long enough that I get an execllent value for my money.

Just compare how long you are entertained by this game, and the cost of the game, compared to that of a few hours in a movie theatre with the newest release.

$40 for several hundred hours of gameplay vs $8 for 2 hours. Sounds like you've already gotton an awesome deal here.

But keep up the great work, Oleg and crew. =)

XyZspineZyX
09-09-2003, 11:55 PM
Yea...everybody quit whining. However....I'll restate whats already been stated and it's not whining.

What a hypocrit.

Give me a break.

If it's whining when we do it, it's whining when you do it so shut your trap before I puke.

Message Edited on 09/09/0306:02PM by waterinthefuel

XyZspineZyX
09-09-2003, 11:58 PM
waterinthefuel wrote:
- What a hypocrit. Whenever someone says something,
- it's whining. If he states the same thing, it's
- "positive."
-
- Give me a break.
-
-

Ahh, but there is a difference. I only made a few humble suggestions and observations, and even offered to pay for the new aircraft, whereas many other people here are demanding changes.

XyZspineZyX
09-10-2003, 12:04 AM
Ahh, but there is a difference. I only made a few
humble suggestions and observations, and even
offered to pay for the new aircraft, whereas many
other people here are demanding changes.


You have made more "humble suggestions" than I ever have. Your getting nit picky about stuff I deem irrelavant. I don't care about mission builders, I want realistic aircraft. Everything else is water under the bridge, IMHO.

XyZspineZyX
09-10-2003, 01:08 AM
Could this difference of opinion relate to online vrs offline endeavors?

I could be wrong, but I believe that the vast majority of us are offline flyers. It is, therefore, important to discuss those aspects of the AI performance which are so relevant to we solo flyers.

If you disagree that is your right, but why the thinly veiled nastiness in reply?

Why not make the best of whatever it is that blows yer skirt up?

You can puke now if you like.

Cheers

XyZspineZyX
09-10-2003, 01:45 PM
JerryTwoCrow wrote:
- Could this difference of opinion relate to online
- vrs offline endeavors?
-
- I could be wrong, but I believe that the vast
- majority of us are offline flyers. It is, therefore,
- important to discuss those aspects of the AI
- performance which are so relevant to we solo flyers.
-
- If you disagree that is your right, but why the
- thinly veiled nastiness in reply?
-
- Why not make the best of whatever it is that blows
- yer skirt up?
-
- You can puke now if you like.
-
- Cheers
-
-


Well, its nice to see some who don't resort to sneering and mocking. My internet connection is sporadic at best, and its also only a modem, and that tends to limit my online access to just basic internet stuff. I can't even download the new patch yet, as it'll take some hours, but I'll have a friend stick it on a CD for me one of these days.

Remember, at the end of the day, it is just a game...

XyZspineZyX
09-10-2003, 04:08 PM
Wow. An even tempered, insightful, respectful post. Stop it immediately (just kidding). It's nice to read something from one of the silent majority. I, too have my gripes. Bullet resistant LaGGs, overheating 109s, etc. But, overall I am satisfied as I'm sure that most, if not all the remaining "open items" will be redressed. Keep up the good work guys!

XyZspineZyX
09-10-2003, 05:33 PM
Hyndis

I´m currently flying Russian Fighter Campaign (1.1b) and untill now (mission 40) I´ve already done 2 missions against ships. Two shamefull failures btw /i/smilies/16x16_smiley-happy.gif .

"Never wrestle with a pig. You both get dirty but the pig enjoys it!"

XyZspineZyX
09-11-2003, 07:18 AM
Offwhiners...Onwhiners....etc...

-- Wow. An even tempered, insightful, respectful post. Stop it immediately http://forums.ubi.com/i/icons/Cars/car-indycar[1].gif



A little too late now. These people here...


http://forums.ubi.com/messages/message_view-topic.asp?name=Olegmaddoxreadyroom&id=zuxov


...may be worth going online to fight with or against. /i/smilies/16x16_smiley-happy.gif



Now, why didn't Bear post Thear? Maybe cos...

a Bear in a P~51 with a missing red rudder is a ~very~ Angry Hungry Bear

XyZspineZyX
09-11-2003, 02:02 PM
Yes, Lex. We're disgusting I know, but still present http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif. If I didn't have disgusting cheap dial up, I might be tempted. Until then, I'll have to make due with the colliding AI (two more last night) and over tight formations doing cartwheels across the sky. I still think I'll keep it, though...

"Bunch of monkeys on the ceiling, sir! Grab your egg-and-fours and let's get the bacon delivered!"

XyZspineZyX
09-12-2003, 01:42 AM
Does anyone have an accurate count of how many people own this game? I would say its more than 100. There are really not that many people whining or making humble suggestions or making bug reports. Most, like myself, just fly what we like and patiently await any patches. We fly the plane and figure out what works and thats what we do. The game has great graphics and is far better than CFS. I may notice that some things dont work or are not right, but as long as it flies and the guns fire I'm happy. If they improve a plane thats fine. If they dont, well, thats fine to. I can still fly and have fun. And as far as not flying online, there are a lot of people using a dial up to connect. And it is very different from ai planes. Hell, I still get an adrenalin rush when I'm closing on an enemy plane sometimes lol. You should try it. The ai planes get to predictable after a few missions. Online pilots are very un-predictable. You may have an idea what they might try to do, but dont count on it. You have to be ready for anything. Or you die lol. Its great fun!

...and once you have tasted flight, you will walk the earth with your eyes turned skyward,
for there you have been and there you long to return.
~leonardo de vinci

XyZspineZyX
09-12-2003, 03:49 AM
that was a damn good thread and I definitely 'feel your pain' (figuratively speaking ofcourse). I'm really into bombers and everything you mentioned there is spot on. I'd dearly love to get those fixed because everything (including all the whining) is directed towards the fighters - I WANT BOMBERS FIXED.

XyZspineZyX
09-12-2003, 11:21 AM
Very good post.

I am also an offliner, with a mere v1.0 as well. I try to be philosophical about it - i can't play anything better, so why get het up?

The number fo times the AI has crashed my IL2 into the ground while i shoot at a 109 is a little frustrating, as is the occasional 100G pull-out performance of the AI controlled a/c.

I try to just look at as a pilot then might have. If a 190 just won't die and you find yourself drifting into German territory chasing him, don't you deserve to get blown to bits by 4 other 190s when you're not looking? A lot of rookies were lost that way.

I try to pick my engagements carefully (i only do campaigns as a major). If they have the numbers, why bother risking all of us for one or two kills? Get above them, put them between you and home, and take your flight through them in one pass, and keep going at full tilt for the airfield. Your wingmen might kill one or two and you can bet the bounce will work for you.

Of course I sometimes engage a numerically superior enemy from below - and get absolutely whopped. That's why i keep coming back for more.

Sm

XyZspineZyX
09-12-2003, 07:51 PM
Glad to see a sidebar on tactics! Absolutely right on the money on bouncing the AI. If you can keep your speed up and discipline yourself not to turn to much, you can survive almost anything. Usually I do the one pass, haul a#$ myself. I suppose it's good training for when I do go on line...

"Bunch of monkeys on the ceiling, sir! Grab your egg-and-fours and let's get the bacon delivered!"

XyZspineZyX
09-12-2003, 08:03 PM
Hyndis wrote:
-
- Campaign (IL-2, Moscow): This may be map specific,
- but on autopilot, the aircraft does a rollercoaster
- up and down movement, with the engine throttle up to
- full, and your wingman flying all over the place,
- often into forests and mountains...This seems to
- happen most often when the player is flying low to
- the ground, lower than 300m or so, which seems to
- cause the AI pilot to freak out, resulting in the
- bizare behavior.
-

This isn't map specific. I got fed up with my low level attack formations rearing up like startled porpoises so I did some tests. It happens to any group of AI over the sea or flat terrain at an altitude of below.....83m. Weird eh?
Cheers!

<CENTER>


<IMG SRC="http://www.apqa16.dsl.pipex.com/airplane1.3.jpg"


Ladies & gentlemen, this is the captain speaking. Thankyou for choosing to fly Mandarin Airlines. Those passengers sitting on the left-hand side of the aeroplane please make yourselves comfortable. Those sitting on the right... please look to your left!

XyZspineZyX
09-12-2003, 09:44 PM
Hear, Hear! An excellent post.

I completely agree on the QMB. I could strafe that column of trucks driving through Chepelyinka in my sleep /i/smilies/16x16_smiley-happy.gif

A much better system would be to have a virtual world created, with tank and supply columns rolling, Il-2s and Stukas off to attack them, strategic bombers bombing towns and airfields, interceptors trying to stop them, escorts attacking the interceptors, and you can jump into any of the cockpits and fly a different mission every time.

I would want to be able to choose options like to start in the air or on the apron, the depth of airborne and ground-based defenses, time, weather, ect. Also to be able to have command of a squadron and plan missions.

The idea is to enter a virtual battlefield where you have the option of not knowing exactly what you will face when you go on a mission, rather than knowing that there will be 6 motorbikes, a couple of trucks and a halftrack with a MG driving through the town, then turning right and joining 4 tanks, while 3 Veteran Bf109F4s will fly over and attack your Il2. I mean, in the QMB I can recognise that the clouds always seem to be in the same place, the emeny flights are always in the same place, it is very wooden and non-immersive, I'm sorry to say.

This virtual battlefield would make the QMB (and the campaign generator?) obsolete, and would revolutionise FB/next sim without affecting performance. The only performance hit would be the sim handling the other flights and vehicles flying their own independant missions.


BTW for downloading over a 56k modem, get the Getright program. It lets you save your download mid-flow if you disconnect, and it is a shareware/free trial program.

Having

Philips CDRW

Posting vacuous messages since 2002

XyZspineZyX
09-13-2003, 06:03 PM
Just a bump for this post... Seems offliners sometimes don't get fully heard http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif !

Sm

XyZspineZyX
09-13-2003, 06:56 PM
- a bump for this post...Seems offwhiners sometimes don't get fully heard

But we do have some onwhine friends... /i/smilies/16x16_smiley-wink.gif

http://forums.ubi.com/messages/message_view-topic.asp?name=Olegmaddoxreadyroom&id=zuxov

XyZspineZyX
09-13-2003, 07:49 PM
i like your quick mission builder idea. i would probably pay 30 bucks just for all the maps to be choices, random armor/airstrip setups, more altitude options, floatplanes selectable as ai planes, different scenarios (convoy attack definitely), and whatever else the dev's can think of.

XyZspineZyX
09-13-2003, 09:44 PM
Appreciate this post & all the bumps.
would like to say I wish more people would share ideas about tactics, & the $ per hour enjoyment factor of FB is great (if i can just stop spending money on hardware /i/smilies/16x16_smiley-wink.gif

Often i only have time for QMBs & don't want to get my campign pilots killed off, so I too would probably fork over more money for improvements to the QMB.

i realize the FMB is included but i'd really rather spend my time flying or reading about ww2 aircraft than creating missions that i'll then know inside out.

Oh, I'd personnally love a little language app that would help me learn to read guages & learn some of the radio chatter in Russian, German, Finnish, Hungarian...

I've looked at some books & stuff but they don't cover tyhe limited aviation /wartime vocab i'm interested in.

How exactly do you say (& spell)"Fighters at 11 o'clock!"

etc.

Oh yeah I think all would appreciate automatic kill markings added to your plane during campaigns, & the ability to add a personal marking in place of the regimental insignia perhaps or in addition to it.

Would like to have my wife's name on my planes.


http://idealab.snu.ac.kr/~hobbist/La-5FN/small/La-5FN-06.jpg


Message Edited on 09/14/0310:55AM by Saburo_0

XyZspineZyX
09-13-2003, 11:10 PM
Fighter - istrebityel
Bomber - Bombadyerovshchik

12 o'clock is actually 'dead ahead' - so the phrase: "Vneemanye! Istrebityel, vpyeryod" Means "Attention, Fighters, 12 o'clock!" Likewise, 6 o'clock is "szadee" (behind).

A russian dictionary is all that's needed here /i/smilies/16x16_smiley-happy.gif !

I feel like a right smart-arse now...

XyZspineZyX
09-14-2003, 02:57 AM
Ya, the QMB needs the same kinda boost the campaign system got, but there are apparently things to download that serve the purpose (UberQuick something or other comes to mind, but I play mostly online so I havn't bothered checking those things out).

The level bombing of factories seems to be a problem because destruction of buildings does not seem to be modelled/tracked much. In the online maps the work around is to place static objects inside the buildings. This not only prevents you from simply straffing them, but it also prevents getting credit from non direct bomb hits (buildings tend to be destroyed rather easily even from near misses) so it is a good approximation of actual industrial targets.

BTW if you havn't given online a try, I highly reccomend you do. DL hyperlobby and find a room with relatively low ping (I like Greatergreen, server is on multiple T3s) and give it a try. I have a 56K modem out of Goldendale WA (pretty much middle of nowhere) that actually runs at 46.6 and has 110 ping from my house to the first place on the traceroute, and online is great.

XyZspineZyX
09-16-2003, 10:56 AM
Philipscdrw wrote:

"... knowing that there will be 6 motorbikes, a couple of trucks and a halftrack with a MG driving through the town, then turning right and joining 4 tanks...."

I never noticed the MG in Forgotten Battles but I have one in the driveway that my wife would gladly have bombed and strafed... just as long as it is gone.

Cheers