PDA

View Full Version : where are destroyer command 2 ?



hessler-martin
04-21-2004, 12:39 PM
I'm not seen a message speaking about destroyer command 2, and thus I m'anxious if the parts in multiplayer are played which counters of the IA for me this play will be a large nullity! Ubi soft you dont make only money!!!!! think a little for a player!!!!! We are many player (in multiplayer only!) in France and we waiting SH3 but you dont speak about the compatibility with DC (or the future DC2 ?)if you dont want to lose definately the French and other player you give us any information and you must make DC2!

hessler-martin
04-21-2004, 12:39 PM
I'm not seen a message speaking about destroyer command 2, and thus I m'anxious if the parts in multiplayer are played which counters of the IA for me this play will be a large nullity! Ubi soft you dont make only money!!!!! think a little for a player!!!!! We are many player (in multiplayer only!) in France and we waiting SH3 but you dont speak about the compatibility with DC (or the future DC2 ?)if you dont want to lose definately the French and other player you give us any information and you must make DC2!

FredFireFox
04-21-2004, 02:37 PM
I have to admit at this point I haven't read a single press anouncement about wether they'll create DC 2 or not, might be they won't http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

DR65_AngyShark
04-21-2004, 03:17 PM
Hello to all,
I hope that initially, there is a patch to make interaction with DC, even if task to problems which had to the graphical compatible...!!??

WE need Destroyer Command 2...for enjoy http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

http://ubbxforums.ubi.com/images/smiley/784.gif

DR65_AngyShark

http://www.dr65.it

Italian Interfleet

Kapitan_Nereus
04-21-2004, 11:41 PM
DC2 would rock! http://ubbxforums.ubi.com/images/smiley/59.gif
since the MP stuf they've mentioned is basically co-op...
fingers crossed for DC2 http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

"The Hunt is on..."

Drebbel
04-22-2004, 02:20 AM
In a German forum a UBI oficial clearly stated they are not planning a sequal to Destroyer Command.

And in the FAQ one can read that SHIII multiplay is co-op only.


Drebbel

The Submarines of the Royal Netherlands Navy 1906 - 2004
http://www.DutchSubmarines.com/
We have a NEW FORUM:
http://www.dutchsubmarines.com/phpbb2/
http://www.dutchsubmarines.com/hosting/images/sig/drebbel/kmoorlwp.gif

Willey
04-22-2004, 05:42 AM
IMHO it's better for SH III not to develop DC II at the same time, like Ultimation did with SH II and DC. Now, they can concentrate one one project. However, an addon for SH III, where you can take control of DDs, wouldn't be a bad idea... but first let them finish a proper U-Boat sim http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif.

hessler-martin
04-22-2004, 01:36 PM
if in SH3 we must fight VS IA , i think is a poor game for a very small player!!! In multi player we must fight VS human Destroyer player, it's more exiting and very funny! The IA is very stupid and it's to easy to sunk it!
We are the French player in the Mille-sabords 's Fleet (FMS) you can joint us here :
http://www.mille-sabords.com/fms/

Liosalz
04-22-2004, 02:02 PM
It's true what we need "destroyer command" (2 or 3) to play.
Something is prevue for this problem?

La Flottille Fantome (http://sous-mariniers.chez.tiscali.fr)

FredFireFox
04-22-2004, 03:21 PM
just something I wanted to add: I'm sure since there won't be the possibility to play against human destroyers those guys who produce SH3 will make sure the AI will act quite intelligent http://ubbxforums.ubi.com/images/smiley/93.gif

Steinwald
04-22-2004, 04:27 PM
I agree 100% with Willey. Much better one good submarine sim than two buggy!

hessler-martin wrote "Ubi soft you dont make only money!!!!!" huh, what else? And read the FAQ next time.

hessler-martin
04-23-2004, 03:29 PM
in the past SH2 and DC was not finish! and i think that i dont want to see the same problem in this new game!

hessler-martin
04-23-2004, 03:30 PM
if Sh2 and DC was buggy is the fault of the maker!

Crabe_tambour
04-26-2004, 12:28 PM
Hello guys,
hessler-martin and DR65_AngyShark are right : we need a "destroyer command 2" to play with SH3. A destroyer AI can't be better than an human. http://ubbxforums.ubi.com/images/smiley/crazy.gif Without a DC2, SH3 will be not interessant in multiplay. The gamers need something harder than co-op http://ubbxforums.ubi.com/infopop/emoticons/icon_redface.gif
sorry for my poor english http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

CDragon
04-26-2004, 01:35 PM
http://ubbxforums.ubi.com/images/smiley/784.gif AOD doesn't have a companion destroyer counterpart. Heck, AOD doesn't even have multiplayer. But people still play AOD. http://ubbxforums.ubi.com/images/smiley/784.gif

I'd make a "Convoy Commodore" multiplayer mode for SH3. Thats when one player becomes the convoy commodore. His job is to manage the convoy. He never directly controls any ship. It is him versus the other players, who are all uboats. What he can do:

<UL TYPE=SQUARE>
<LI>He can change the course and speed of the convoy.
<LI>He can disperse the convoy. Essentially, the ships scatter and go out of his control.
<LI>He can reform the convoy. He does this by sending out the escorts to round up as many ships as they can. This feature also works as to round up stragglers.
<LI>He can task escorts to contacts. He selects an escort or two, selects a contact, and says "Go get 'em!" This option can be more finely tuned to offer specific tactics. The commodore player as Johnny Walker.
<LI>He can select escort search tactics.
<LI>He can redeploy escorts as he sees fit.
[/list]

What it essentially becomes for the commodore player is like an RTS game (RTS = real time strategy), like StarCraft, except without the resource management and building and stuff. More along the lines of Combat Mission.

One added bonus is that the commodore player can jump from ship view to ship view, or take it all in from overhead.

Crabe_tambour
04-27-2004, 11:16 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>AOD doesn't have a companion destroyer counterpart. Heck, AOD doesn't even have multiplayer. But people still play AOD <HR></BLOCKQUOTE>I'm very surprised about that http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gif: why to make a SH3 now? People still play SH2... SH3 can't be better than SH2 without destroyer's human but just with new graphics!
Many gamers are saing the same thing : "if SH3 will run just in co-op, I'll never buy it!"
Listen and remember that : the communauty of gamers want the counterpart of SH3 because it's the must to play with (co-op) and between humans.
Do you know this site french naval simulation (http://www.mille-sabords.com)? Read the topics of the french gamers and stay 5 minutes to think about that. Read too the topics of the other gamers...
Please listen the gamers, just one time, if you want to make a hit with SH3.
Just an exemple : I'm a destroyer command player and every weeks I fight with my friends the SH2 player. Tomorrow whith SH3 (and without an other DC), it's finish for our games.Ok it's the life. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif May be the SH2 players will buy SH3 but I'm sure the DC players will buy another game, PT Boat for exemple!
Sorry for my poor english http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

CDragon
04-27-2004, 12:04 PM
UBI should release an SH3 Interop patch for Destroyer Command. It'll install like this:

<UL TYPE=SQUARE>
<LI>Install Destroyer Command
<LI>Install SH3 Interop Patch
[/list]

No other patches! Not the original 1.1 UBI patch, nor any third-party patches, like PM from SubSim.

The Interop Patch will allow a DC player to play with SH3 players as a client. DC players cannot host games. DC players will have to put up with poorer graphics than the SH3 player. DC will become uninteroperable (whew!) with SH2, so a DC player will need 2 installs if he plans on playing with SH2 players.

I suggest this because UBI seems to have no plans for a DC2. A patch to the existing game may be more feasible and cost-effective than developing a new game. And if not UBI, then someone else; UBI could release the code to a third party and let them develop the patch.

hessler-martin
04-27-2004, 12:29 PM
player of the world!!! You must ask destroyer command at UBI ! ask and ask still what Ubi does it! If not boycott products UBI if they dont want to listen you!!!
WE WANT DESTROYER COMMAND 2 for playing with SH3!!!!!
I play in submarine with my SH2, but i have destroyer command to. Well it's good for UBI , they sale TWO game if they make DC2 because the player buy 2 for multi playing! I buy SH3 AND DC2 if UBI make DC2!

Willey
04-27-2004, 01:37 PM
This thread sound like SH3 is gonna die if there's no DC for it... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

I wonder why some players really just want a U-Boats vs DDs.

- They tried it with SH2 + DC + PM and want it newer, better - human vs human is just more interesting
- They played MP because SP sucked! No dynamic Campaign
- MP is just a must today

I'd say nobody should just want the MP part. With up-to-date technique, good atmosphere and a nice SP mode, they'll can back to SP. There are several games without MP mode, like Morrowind. They're still beeing played to death, even by players who rather would like MP in these games.

I'd say the developers have some kind of a plan. Right now it sais: Let's make a decent SP U-Boat Sim with some MP elements. We don't know more. Perhaps UBI Soft should start a poll on their Website whether we want just more U-Boat stuff (SH4, Pacific theatre, addons for SH3 like Type XXIII, midget subs etc) or an interop MP mode for SH3. It would be best to first finish SH3 how it's planned, and then work on DD playability. This could be a nice addon for SH3. They just can't make it in the same time. If we all want it, they maybe will do it. I wouldn't expect a whole DC2 though, just some destroyers in SH3, mainly for hunting U-Boats in MP mode. The FAQ reads the engine will feature realistic dynamics for all objects, even a flight model for planes, complex damage models for all objects. If the engine can handle all this, it should be possible to add a steerable destroyer with all it's hardware.

PS: Combining SH3 with the old DC is impossible - 2 different engines.

Shan_Hackett
04-29-2004, 05:41 AM
After seeing the screenshots and now the teaser film. One cannot reasonably expect players not to want to play both sides of the pond..I mean, who doesnt want to be captain of the Bismarck, Or H.M.S. Hood? thoughs models are just too good to be left as eyecandy in the attack scope and UZO.
http://ubbxforums.ubi.com/images/smiley/53.gif

FredFireFox
04-29-2004, 12:17 PM
yes, that thought hit me,too. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif they put so much effort in doing detailed models that commanding one of those ships would be a fun thing to do,too

ParaB
04-29-2004, 12:47 PM
The building/texturing of a 3d modell isn't THAT much of work. But if you start modelling different stations inside the ship in 3d, combined with a dtailed modelling of ships' systems the amount of work rises drastically.

We won't be able to crew the Bismarck or any other surface ship.

And since there is NO Destroyer Command II even in development we won't see online battles between human crewed subs and DDs.

Shan_Hackett
04-29-2004, 02:53 PM
I'd forgo, the semi 3D environment publisized for SH3, in favour of the more traditional 2d interface of SH2/DC. As long as we get a "Feeling" of those stunning battlewagons.

DR65_EnzoShark
04-29-2004, 04:48 PM
We are an online MP Fleet where every DR65_member must be a Sub commander and a DD commander if SH3 have not an interop with an human Destroyer than we'll stay with SH2 and DC and with all their problems!!!
http://www.dr65.it/public/imageforum/SharkSquadGIF.gif

www.DR65.it (http://www.dr65.it)

ParaB
04-29-2004, 10:48 PM
I'd rather have a good, detailed sub-only sim than a game that tries to do both and fails.

Looks like you have to stay with SHII then.

Shan_Hackett
04-30-2004, 02:29 AM
Guess we'll just have to see what the future holds i guess.
If the game is popular, and good enough, maybe get a DC type product along... Here's hoping.

radsov
04-30-2004, 02:48 AM
I'd definitely let the dev team concentrate on producing an excellent subsim. It may be they will be able to release a version/add on later that allows a MP mode with a future DC2.

I will be purchasing this game even without a DC version to go with it. I play a lot of SH2 in SP mode due to family distractions, I can pause a SP for 20 mins if I have to, don't think anyone in a MP team would appreciate me abandoning my sub command for ages ! I'd be stripped of my rank !

Despite my personal playing habits, a future patch for interaction with a future DC would be a welcomed by all players I think. But I don't think it should stop us buying SHIII. The more copies they sell the more likely they are to think that the there would be a market for a future upgrade (I'd be willing to pay for the upgrade rather than a free patch).

Shan_Hackett
04-30-2004, 03:52 AM
Dont get me wrong, as much as i would like to command a DD,CR,BB etc. im a "Bubble-head" at heart, and even if we had both to tinker with, i would pre-occupy the majoritity of my time in a sub.

it's just an observation on the powerful potential of this product.

http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

dargo1
05-01-2004, 05:28 PM
I spoke to allot of ppl that now play online in the WPL and the all say if there is no option to play as DD they don't gone buy SH3.
Because face it its kinda boring to play as sub online against the AI we done that in SHII and lost interest quick.
If its the money let UBI make a expansion disk out of it so they can make money.

[This message was edited by dargo1 on Sat May 01 2004 at 04:38 PM.]

Kriegsmarine41
05-01-2004, 06:08 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by FredFireFox:
yes, that thought hit me,too. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif they put so much effort in doing detailed models that commanding one of those ships would be a fun thing to do,too<HR></BLOCKQUOTE>

As I said in another thread, the next game they should make is "commerce Raider" captian the surface ships of the Kriegsmarine!

Shan_Hackett
05-01-2004, 06:51 PM
Sorry Dargo, i just dont agree with ur summation, no matter what the WPL says...The very nature, and plot of "this" product, is "Submarines", and the MP side of operating in "Packs" is just as rewarding, as a head-to-head against DD, NSS, and quite honestly, that sort of play would get old faster than hunting convoys with other players.

If ur only interested in populating an "Ocean" with just a couple of human contolled DD's and NSS's, then it's just a waste.

I would really like to see human controlled surface vessels, but it's not going to happen, in this product. Maybe in a future project!

dargo1
05-01-2004, 08:33 PM
Played alot online with SHII but I can say after a while you will get bored because human enemy is beter than any AI enemy.

http://www.grupper.demon.nl/div/XO.gif (http://hundius.com/FirstFleet/)<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>A victorious Destroyer is like a ton against an ounce<HR></BLOCKQUOTE>

Shan_Hackett
05-02-2004, 07:54 PM
main problem with SH2/DC is the limitations and unfinished/buggy editor.
Which also hampered the construction of fairly complex scenarios for MP use.

The standard MP missions, are just quick "Melee" types, with either a single convoy, with potential human escort players, or head-to-heads, destroyer v sub...

Which i guess on the whole is fine, for the 5 minute wonder clans, and the gold-fish attention spanners.

I want the potential to get together with a bunch of like-minded individuals, and game online, the way i game offline with the SP campaign. Not get stuck in sencor range of a convoy;
"there u go, blast away!"
off the bat!
but thats just me!!! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

dargo1
05-03-2004, 12:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Shan_Hackett:
main problem with SH2/DC is the limitations and unfinished/buggy editor.
Which also hampered the construction of fairly complex scenarios for MP use.

The standard MP missions, are just quick "Melee" types, with either a single convoy, with potential human escort players, or head-to-heads, destroyer v sub...

Which i guess on the whole is fine, for the 5 minute wonder clans, and the gold-fish attention spanners.

I want the potential to get together with a bunch of like-minded individuals, and game online, the way i game offline with the SP campaign. Not get stuck in sencor range of a convoy;
"there u go, blast away!"
off the bat!
but thats just me!!! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif<HR></BLOCKQUOTE>

We at WPL make missions that are not over in 5 min you can make them as long as you want but I think nobody has the time to play longer than 3 Hours.
O yes the missions where unfinished/buggy but allot of ppl have found new things that where not know before to make the missions more interesting.

http://www.grupper.demon.nl/div/XO.gif (http://hundius.com/FirstFleet/)<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>A victorious Destroyer is like a ton against an ounce<HR></BLOCKQUOTE>

Shan_Hackett
05-04-2004, 09:59 PM
That's where an ingame save feature is a must, both for SP, and MP.

The nature of naval warfare dictates spending huge amounts of time, twiddling ones thumbs, and trying to hunt down ones prey.

It can be done, to a degree in SH2, but w/out the ingame save feature for MP gaming, its pointless, unless im not the only one with more leisure time on my hands than work.

dargo1
05-13-2004, 10:54 PM
Neal Stevens wrote:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>If sh3 is a success, they want to make a new Destroyer Command II ...<HR></BLOCKQUOTE>

http://www.grupper.demon.nl/div/XO.gif (http://hundius.com/FirstFleet/)<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>A victorious Destroyer is like a ton against an ounce<HR></BLOCKQUOTE>