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View Full Version : Historical Mission Dedicated Server...any interest?



Zen--
02-10-2004, 08:41 AM
S~ all,

Curious about how many of you would be interested in a dedicated server running historical missions?

By historical I mean two kinds of missions really, one being hypothetical scenarios with logical plane sets and targets (but not really based on actual battles) and the other being more exact missions designed around specific battles or campaigns that actually occured.

I did a large mission like this for the battle of Prokhorovka in 1943 but there didn't seem to be any real interest in it. I notice there are few servers that run these kinds of scenarios which is kind of puzzling.


So what do you all think? Is it worth the time and effort to create intricate, detailed, historically correct DF server missions designed to increase the sense of immersion...or would people rather just hop on a server and fly?

-Zen-
Formerly TX-Zen

Zen--
02-10-2004, 08:41 AM
S~ all,

Curious about how many of you would be interested in a dedicated server running historical missions?

By historical I mean two kinds of missions really, one being hypothetical scenarios with logical plane sets and targets (but not really based on actual battles) and the other being more exact missions designed around specific battles or campaigns that actually occured.

I did a large mission like this for the battle of Prokhorovka in 1943 but there didn't seem to be any real interest in it. I notice there are few servers that run these kinds of scenarios which is kind of puzzling.


So what do you all think? Is it worth the time and effort to create intricate, detailed, historically correct DF server missions designed to increase the sense of immersion...or would people rather just hop on a server and fly?

-Zen-
Formerly TX-Zen

TgD Thunderbolt56
02-10-2004, 09:01 AM
I, for one, prefer these kinds of servers/maps/missions. The sad part is that much of the relevant info is relayed in the brief yet only a fraction of the people actually read them.

How many times has the brief been VERY explanatory in the coordinates and targets only to have people open the chat window and say "Where are the targets?" duh.

I tell them anyway with a gentle reminder to read the brief next sortie regardless of whose team their on. If they're on the other team, I've just vectored them as a target...If they're on my team I've vectored them TO the targets. Win-win.

http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif



http://home.earthlink.net/~aclzkim1/sitebuildercontent/sitebuilderpictures/il2sig2.jpg

Eagle_361st
02-10-2004, 09:21 AM
~S! Zen,

This sounds like a great idea amd you can count me in. I also prefer historical or objective based missions. There is something to be said about having real objectives to meet or experiencing a battle/campaign through our eyes in this sim. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

~S!
Eagle
Commanding Officer 361st vFG
www.361stvfg.com (http://www.361stvfg.com)
http://home.comcast.net/~smconlon/wsb/media/245357/site1003.jpg

stelr
02-10-2004, 09:28 AM
I'd be there exclusively! (Also COOPs). Hate just unorganized furballing. Great idea!

v/r
Stel
AKA "Machek"

http://home.nc.rr.com/stel/LTCSTEL11.jpg

crazyivan1970
02-10-2004, 09:37 AM
It`s a great idea Zen. I`v done it before and usually tend to somehow apply some historical background on my DF servers. Usually i see quiet a few people flying IL2s, Stukas and Heinkels. The only thing i don`t like about Prokhorovka map is the fact that it`s kinda hard on meduim systems. With inclusion of ground objects it might cause stutter and low FPS. Also, i think it would be great idea to have near Full Difficulty settings on it, that will give bombers and Sturmoviks more chance to survive. But that`s your call mate.
Good luck and i will drop by on TX server when i get a chance.

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

LilHorse
02-10-2004, 09:38 AM
I would certainly be interested (provided the settings are to my liking, sorry, FR freak here). Those scenarios are more my thang. But as you mentioned I don't know how many people you'l find interested. You might get a lot of positive responses here but this is a more history concious crowd.

This brings me to something I've been wondering. Would it be possible to have a server that is a combination of a historical scripted server and a Coop? Where there are objectives to be met and if you succeed or survive the sortie you can hit refly but if you are killed or captured you're done like in a coop? I thought of this when some of the guys who fly bombers were complaining that they never get any cover. I thought a server like this would encourage team play (and smart play) and be more mission oriented. Possible?

Mithel
02-10-2004, 09:42 AM
I'd love to fly with historical missions. But as far as I can tell the dedicated server doesn't support Coop missions. (that is a HUGE disappointment) Flying the "dogfight" furballs is horribly boring.

- Mithel

[Gypsy]
02-10-2004, 09:44 AM
Great idea... I for one will be there if you put it up...hope others do...

"Gypsy"

310th FS/380th BG Opps Officer
CO 310th FS Bravo Wing

http://imageshack.us/files/Gypsy%20Sig3.jpg

Zen--
02-10-2004, 09:49 AM
I'd like to do missions for this sort of server, though I really doubt that I will be doing any hosting of my own for now, more content to let others handle those headaches.


I'm working on a normandy invasion mission at the moment, just got done building the concrete defensive line that stretches an entire map square complete with concrete bunkers and pillboxes. There will be no ships in the bay as targets, though more than likely there will be some token allied tanks on the beach to give the AI something to shoot at (I love those rocket plumes arcing into the sky http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif ) plus tanks and ATG in the bunkers as objectives. The point of the mission is to simulate allied airstrikes on the beach head prior to the actual invasion. Objectives will include breaching the wall (by destroying bunkers and targets in them) as well as blasting artillery positions and communications centers behind the wall.

It's large and quite a bit of work, but going well so far. The question is twofold really...how much attention to detail really matters and how much actual interest in this might there be? By attention to detail I mean little things like destroyed bunkers engulfed in airfield campfire flames, realistic placement of camo nets and accompanying vehicles(difficult to spot btw...a price is paid for realism in that sense), appropriate planes and other objects (Allied limited to 1944 model P47 and P51's....no P39's, P40's or VVS types) like tanks etc.

These are the way that I like to make missions and I believe that I will finish this one regardless simply because I enjoy the task itself, but it would be a shame to spend 18-20 manhours on this and other missions only to see a server with a big fat 0 player count http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif


I also intend on tweaking the Prokhorovka mission and finishing the mission series...I had planned on a total of 6, but might go with 4 just for time's sake.



Eagle, TB and others, thanks for your comments. I realize that by designing missions like these it's really for a select segment of the population, but the question to me is is it worth orienting a whole server around it. I love to fly these kinds of servers too, hoping that the general population either does also, or will hopefully come to appreciate them in time.

-Zen-
Formerly TX-Zen

DONB3397
02-10-2004, 09:50 AM
Absolutely. The issue, I think, is appropriate planesets for specific time periods, as well as related fronts and ground action (may be unrealistic, but why not try). Good idea.

Winning isn't everything;
It's the only thing!
http://us.f2.yahoofs.com/bc/3fe77b7e_1812a/bc/Images/Sig---1.jpg?BC.5qJABSgXKLZQo

Dunkelgrun
02-10-2004, 09:51 AM
I don't go online that often because the furballs don't hold my attention for very long. So this is a good idea, count me in, just as long as the server is running when I'm awake!
Cheers!

http://www.uploadit.org/igmusapa/tft2.jpg
www.nightbomber.com (http://www.nightbomber.com)

Jambock__01
02-10-2004, 10:03 AM
Hi

The 1st Brazilian Fighter Squadron -
JAMBOCKS - runs 2 DS with historical planesets and historical missions.

Look for GAVCA.COM[1] and GAVCA.COM[2] at HL every night. Server [1] with full settings and very short icons, and Server [2] runs fun settings.

There is a big map rotation with ground objectives and on line ranking at our home page for both servers.

This are the maps:

1. Winter War
2. Battle of Britain
3. Smolensk
4. Moscow
5. Stalingrad Spring
6. Sevastopol
7. Stalingrad Winter
8. Kuban river
9. Kursk
10. Leningrad
11. D-Day + 2
12. Ardenes
13. Balaton
14. Frankfurt
15. Berlin
16. Pacific
17. Manchuria

See you there http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

http://www.gavca.com/~conteudo/imagens/bannerghostskies.gif (http://www.gavca.com)

Eagle_361st
02-10-2004, 10:12 AM
Zen,

I would definately stick with historic planesets. I.E. only 1944 A/C that served in the appropriate theatre. I look forward to it and you can count on at least a hanful of yellow nosed P-47's/P-51's or whatever the mission is. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

~S!
Eagle
Commanding Officer 361st vFG
www.361stvfg.com (http://www.361stvfg.com)
http://home.comcast.net/~smconlon/wsb/media/245357/site1003.jpg

Mithel
02-10-2004, 10:19 AM
There is a world full of players with different desires Zen, so I think you'll find plenty that appreciate historically accurate missions.

Of course everyone has their own definition of "historically accurate". Some may be happy with just restricted plane sets. Others may want the ground action as historical as possible. Others might prefer some things abstracted and removed to keep the frame rates and performance up.

I plan to run a historical server if I can figure out how to get it to work decently (really need that ability to run Coop missions!) but it won't be open to the public (probably just for our small group of pilots).

- Mithel

BaldieJr
02-10-2004, 10:43 AM
Um, the timing of this post is uncanny.

FBDaemon supports DCG. I just finished setting it up (properly, I hope).

So, FighterJerks is now scripted, with new missions being generated every hour, or when one team wins (i think thats how it works, the docs are very light).

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/---( _ // _(/ _ / __ ,""""]
+----/ ____)(_(_(/_(_(__(__(/____/__/ (__--------,' /---+
| / ( / ,' NR / |
|(_/ ..-""``"'-._ (_/ __,' 42 _/ |
+-.-"" "-..,____________/7,.--"" __]-----+

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robotech
02-10-2004, 02:26 PM
If you're on ubi, the number of players is relatively large, and I know the name of your server I'll be there.

Old_Canuck
02-10-2004, 02:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by robotech:
If you're on ubi, the number of players is relatively large, and I know the name of your server I'll be there.<HR></BLOCKQUOTE>

Always have fun on your server Zen .. and the others too. Never miss any of the action by being locked in the cockpit either because there's always the track to watch afterwards. I made two hops in Virtual Pilots today without seeing anything to engage (had to land twice for fuel) but it was a good workout getting the 109 up to 7k and comparing notes with a buddy on comms.

... ok ... yep ... I'm rambling on ...

Do you think we'll get dedicated co-ops online someday? Just wondering.

OC

"You don't stop playing because you grow old, you grow old because you stop playing."

F19_Orheim
02-10-2004, 02:49 PM
Please try out F16_Server on Hyperlobby.
Running scripted historical missions by F16=txmx= on dedicated server, 16 of them I think on maprotate. Best server there is in my humble opinion...

http://216.12.202.106/~f19vs/F19bannerA.jpg http://216.12.202.106/~f19vs/F19banner.jpg

Zen--
02-10-2004, 08:50 PM
The TX server is still up, but I'm not affliated with it anymore. I was considering either possibly hosting another server for historical missions, or giving them away to the community to use as they see fit (Including TX)...but before I go race off and make a zillion time consuming missions I thought I'd come here and get some feedback.


I think the idea has merrit and I'm glad to see others think so as well. The missions are objective based, so a less than full server will not do much harm, there will still be plenty to do for anyone who is on.



Next question....how detailed and or realistic should the missions be? The Prokhorovka map had some bugs which hindered the game play (to me anyway, I'm a perfectionist) but really I suspect that it was too realistic in a way. Multiple geographically correct target locations, guns hidden with camo nets and placed in terrain that is appropriate for their concealablity and fields of fire etc....I suspect that the majority of people really didn't want to spend any time trying to locate all the objectives and were dismayed by the learning curve of the mission itself.

Having been a DS host for a long time I am pretty decent at judging good flow to the gameplay, we used to do all kinds of cool things for fun on the TX-OC3 back in the orginal IL2 and many of those lessons have carried over, but much of those same lessons do not seem appropriate for a historical approach to the mission. For me this is perhaps a learning curve for the new approach to this proposed mission style, but one that ought not to be too hard.


What I would like if possible is sincere feedback from the community...what kinds of missions would YOU like to fly and why. Be specific if you would I am genuinely interested to know the details.

I realize that I have rambled on a lot, I guess I tend to do that when I get thinking about things, but hopefully I haven't come off sounding scattered http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif


Anyway, thoughts appreciated as always and thanks for reading this.


Warmly,

-Zen-
Formerly TX-Zen

ZG77_Lignite
02-10-2004, 09:46 PM
No doubt you know more about hosting than me (anybody would) Zen, but please keep in mind what CrazyIvan said.

You probably know what your connection And computer can handle mission-wise, but when you start connecting other computers of varying power, bad stuff starts happening quick. And in my opinion playability (as in lag and frame rates) will be a big consideration as to how many players you get. People may not play on a server that doesn't run well for them, even if it is exactly what they want to play.

Recon_609IAP
02-10-2004, 10:02 PM
Now all we need is historical flyable aircraft.... http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

S!
609IAP_Recon

http://www.leeboats.com/609/sig/609_recon3.jpg
Agnus Dei, Qui Tollis peccata mundi, Miserere nobis. Dona nobis pacem

Old_Canuck
02-11-2004, 01:20 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>....hopefully I haven't come off sounding scattered http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Warmly,

-Zen-
Formerly TX-Zen
<HR></BLOCKQUOTE>

I understand what you're saying NP. Especially the part about folks not wanting the learning curve of a complex mission. Most don't even take time to read the briefings from the sounds of it. But it's the complex missions we keep going back to isn't it? If it's too easy, the fun wears off too quick. Don't know how you can get a balance though ... guess that comes with experience which I have very little of http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

OC

"You don't stop playing because you grow old, you grow old because you stop playing."

HansKnappstick
02-11-2004, 01:39 AM
Zen,

I would be delighted to fly on your server if I can find it, provided my computer can handle this and the settings are appropriate (I like realistic ones, which does not mean Full Difficulty).

Since FB is a simulation, I consider servers with non-historical planesets a waste of time basically.

Mithel
02-11-2004, 05:12 AM
Zen, the missions should be reasonably realistic but retain playability. Obviously so much "clutter" that the average good PC chokes is not any fun (most of us that are serious have fairly decent PCs I think so the missions shouldn't have to be too simple).

I enjoy hunting for targets (but they should be reasonable to spot and the briefing should give accurate info so we actually stand a chance of finding them).

I also would desire missions which call for ground attack, I prefer ground attack than dogfighting. One of the most thrilling missions I ever created and flew I took a Stuka in with enemy fighters on my tail for a solid twenty minutes of flight. There is nothing more thrilling than taking an "inferior" aircraft and evading a couple human opponents, successfully bombing a target and returning safely to base with your battle damaged aircraft.

- Mithel

Diablo_310th
02-11-2004, 06:11 AM
Zen...I would join in ur server. I like historical plane sets. I'm sure alot of others would too. I think alot of the more mature ( as in older ) group would.