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View Full Version : Dynamic campaign down the tubes



Udidtoo
07-30-2004, 02:42 AM
For the 1st time in over 2 years I don;t have a 1C product installed on my comp. and I feel disgusted even typing that statement.

I am really at a loss as to what else to try other than completly wiping FB/AEP from my HD and trying a fresh install without any addons of any nature. Just 2.01 and then patching to 2.04

The last 4+ hours where spent with the auto pilot engaged so I could watch and I mean observe closely the AI, both my squad and enemy. Ever since installing 2.04 I have watched a progression of bizarr behavoir playing fighters both red and blue so tonight I thought I'd give the Stuka and Sturmoviks a whirl.

The rusults where even more disasterous than any of the fighter camp. I have generated since 2.04
Stuka mission was to stike an airfield, 2 flights of 3 escorted by 2 190's. From 1st way point on flight pattern is extremly erratic with lead plane constantly speeding then slowing, makeing sudden alttitude changes over the Kursk map, relativly flat terrain, no mts, few hills. In other words no reason for extreme"Cobra" manuvers.
No.2 plane, lead flight smacks ground at excatly 8:00 minutes into flight. 46 seconds later lead plane calls "Bombers at 2:00" No, 6 plane wings over into me kllings us both, No.3 flies into the ground with no attempt to pullup.No.1 continues alone and is promtly shot down by LA 5 Fn's escorting IL-2's.

5 refly attempts produced mixed results only so far as the order in which planes either flew into each other or the ground.My plane did not make it to the target area 1 time. 2 collisions 3 unexplained dives into terra firma.

Stumovik campaign Lvov region 41, no escort, tank attack. 1 4 plane flight 1 2 plane flight. My plane being the 6th.

Flight takes place over wooded rolling hill terrain. After making 1 circut of the airfield we settle into the flight pattern. This was a very long course, one of the longest I recall seeing generated. In 5 reflys not a single plane made it to the target.A couple of collisions occured, most just crashed with little or no effort to pullup.

For hours on end I have observed similer behavior from all plane sets all nations. You cannot even progress in the fighter campaigns once it generates a escort mission as the fighter bombers will continue to throttle down until they can no longer remain airborn.

Your squad mates will wipe themselves out over and over chasing flamers or smokers down to the deck, performing insane low alt. loops until they crash, not occasionally but frequently.

I have seen Lex Luther and others tell some of us that it is because of noob lack of knowledge when designing our campaigns. I am not a noob and I'm talking about The Dynamic in game Campaign generator. The one the box I purchased describes as robust. Yes, well, knock off the R and O and add ed because mine appears to be busted. Not trying to slam you Lexx but I have saw you post to that effect 2 times now mate and I didn't design nada and had I done so, not real sure I would want the credit becuase to borrow everyones favorite word, my off line campagn is porked.

..............................
I always have just enough fuel to arrive at the scene of my crash.

Udidtoo
07-30-2004, 02:42 AM
For the 1st time in over 2 years I don;t have a 1C product installed on my comp. and I feel disgusted even typing that statement.

I am really at a loss as to what else to try other than completly wiping FB/AEP from my HD and trying a fresh install without any addons of any nature. Just 2.01 and then patching to 2.04

The last 4+ hours where spent with the auto pilot engaged so I could watch and I mean observe closely the AI, both my squad and enemy. Ever since installing 2.04 I have watched a progression of bizarr behavoir playing fighters both red and blue so tonight I thought I'd give the Stuka and Sturmoviks a whirl.

The rusults where even more disasterous than any of the fighter camp. I have generated since 2.04
Stuka mission was to stike an airfield, 2 flights of 3 escorted by 2 190's. From 1st way point on flight pattern is extremly erratic with lead plane constantly speeding then slowing, makeing sudden alttitude changes over the Kursk map, relativly flat terrain, no mts, few hills. In other words no reason for extreme"Cobra" manuvers.
No.2 plane, lead flight smacks ground at excatly 8:00 minutes into flight. 46 seconds later lead plane calls "Bombers at 2:00" No, 6 plane wings over into me kllings us both, No.3 flies into the ground with no attempt to pullup.No.1 continues alone and is promtly shot down by LA 5 Fn's escorting IL-2's.

5 refly attempts produced mixed results only so far as the order in which planes either flew into each other or the ground.My plane did not make it to the target area 1 time. 2 collisions 3 unexplained dives into terra firma.

Stumovik campaign Lvov region 41, no escort, tank attack. 1 4 plane flight 1 2 plane flight. My plane being the 6th.

Flight takes place over wooded rolling hill terrain. After making 1 circut of the airfield we settle into the flight pattern. This was a very long course, one of the longest I recall seeing generated. In 5 reflys not a single plane made it to the target.A couple of collisions occured, most just crashed with little or no effort to pullup.

For hours on end I have observed similer behavior from all plane sets all nations. You cannot even progress in the fighter campaigns once it generates a escort mission as the fighter bombers will continue to throttle down until they can no longer remain airborn.

Your squad mates will wipe themselves out over and over chasing flamers or smokers down to the deck, performing insane low alt. loops until they crash, not occasionally but frequently.

I have seen Lex Luther and others tell some of us that it is because of noob lack of knowledge when designing our campaigns. I am not a noob and I'm talking about The Dynamic in game Campaign generator. The one the box I purchased describes as robust. Yes, well, knock off the R and O and add ed because mine appears to be busted. Not trying to slam you Lexx but I have saw you post to that effect 2 times now mate and I didn't design nada and had I done so, not real sure I would want the credit becuase to borrow everyones favorite word, my off line campagn is porked.

..............................
I always have just enough fuel to arrive at the scene of my crash.

Udidtoo
07-30-2004, 10:05 AM
Just a paste of something I am trying in GD as I see a lot of names here that don't post there.

Comments on the 2 patches would be very helpful in giving me a starting point.




posted 30 July, 08:56 AM
Ok, Phase one....I think

What I'm trying to do is determine if the changes I have had in my offline campaign are the results of something originating in the latest patch or something I have screwed myself with downloads (i.e, single missions, campaign generators, voice packs,etc.)

I really don't know how any of those could pork A.I behavoir in offline play but something is amiss so.........

1st step is a complete reinstall of FB/AEP, clean no addons of any kind.

My question is this. How many of you out there are playing with aep patched to 2.01 then to 2.04 and are any of you playing 2.04 patched directly over the out of box FB/AEP?

I'm none to sure how to proceed in this but I do know its going to be a slow process as it takes 4 or 5 hours to generate a pilot career and then fly a mission a minimum of 5 times to compare results.

Some have pointed out in ORR that without pie graphs, color charts and lots of wordy documents it has no legitimacy and is only whining so I am hoping this is wordy enough for a start.
Maybe I need to use more !!! and make wild claims of bias I don't know? Call me wierd but I would rather try and establish some facts. Its a crying shame my upload speed and knowledge of how to even get a graph to appear here is so limited.

..............................
I always have just enough fuel to arrive at the scene of my crash.

Udidtoo
07-30-2004, 03:51 PM
Happily it doesn't take nearly as long to begin to figure out whats right as it does to figure out whats wrong.

After a complete reinstall of FB/AEP and adding nothing other than 2.01 then 2.04 its rather easy to see that what ever was causing the insane behavoir it was of my doing and not the patches.

Now off to Tech or GD for more answers as all I have now are more questions,such as can a corrupted Dl or botched install make the game still function but function oddly.

P.S. man I got to stop typing wasted, I spell like that guy in Flowers for Algernon.

..............................
I always have just enough fuel to arrive at the scene of my crash.

[This message was edited by Udidtoo on Fri July 30 2004 at 10:08 PM.]

LEXX_Luthor
07-30-2004, 08:53 PM
No problem m8--I think that was when there was talk about AI bombers dropping bombs and attacking enemy planes. Also, I am going by pre~Patch and I think I used the word "nubs" there to differentiate this from Noobs which are old timer Noobs who get so bored with FB all they do is Whine, and to differentiate from innocent tender Newbies.

I don't have as much problems with AI colliding. One reason is that I never use 4-plane flights--at most 3 planes, normally only 2 for fighters unless Early WAR non~German. I have found it reduces alot of problems. Also, what in the world do we need 4 planes for in a 1940 non~German fighter flight? Makes no sense.

I never bother with landing aircraft, as my "airfields" are not the International FB Airports that look like they were built by US Army Engineers, but true frontline airfields where aircraft take off side by side from open grass. Much more immersive and simplifies formation building. But AI planes cannot land except at the International Airports, so to "land" aircraft I just either (1) force them to have a "landing" waypoint at the "airfield" location which causes the AI planes to just crash and burn (unless an International FB Airport is within 15km then they divert to that Airport). My other technique is to make the AI planes do a low flyby and disappear deeper into friendly territory where I give them the crash "landing" waypoint out of sight. Don't laugh, by the time they crash and "despawn" far away the normal way of doing this would have the AI planes still following patterns around the big Airports.

Sounds weird? Yes, because FB fails to give the deep mission designer any realistic options for aircraft behavior.

I tried one Official FB campaign, it started you out with TB~3 but was so boring I dumped the mission and looked at the mission file. The whole mission was designed around you and your mission alone--nothing else happening on the map except along your waypoints. I realize these older campaigns were created when Athalon 1700+ was the Maximum CPU but today much larger battlefield environments can be run by more modern CPUs and more memory.

Never bothered trying another campaign, never will unless I write it myself and it will be generated by Fortran. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

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[This message was edited by LEXX_Luthor on Fri July 30 2004 at 08:02 PM.]