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View Full Version : Why Shugoki must have a free revive feature ?



Jarl.Felix
08-06-2017, 09:05 PM
Hyper armor should be removed while he REVIVES HIS FALLEN ALLY !

Combined with revive speed, basicaly he can't be stoped to revive his ally.

We all understand that devs can't balance heroes, but this is common sense...

Netcode_err_404
08-06-2017, 10:24 PM
How about no ?

Antonioj26
08-06-2017, 10:27 PM
Hyper armor should be removed while he REVIVES HIS FALLEN ALLY !

Combined with revive speed, basicaly he can't be stoped to revive his ally.

We all understand that devs can't balance heroes, but this is common sense...

Just grab him, it's faster than any attack you can put out anyway aside from pks zone.

Alustar.
08-06-2017, 10:31 PM
Just grab him, it's faster than any attack you can put out anyway aside from pks zone.

Dash strike with a follow up bleed is even faster for PKs. I stop shugoki all the time reviving with this.

Antonioj26
08-06-2017, 10:41 PM
Dash strike with a follow up bleed is even faster for PKs. I stop shugoki all the time reviving with this.

Well there you go even better thsn

bmason1000
08-06-2017, 10:41 PM
How about no ?

I second this. That's one of the benefits of having a shug on your team. Think of all the things your main does that a shugoki can't.

SangLong524
08-06-2017, 10:55 PM
What is common sense/knowledge is that Uninterruptible Stance last till the first hit/grab.

UbiNoty
08-06-2017, 11:30 PM
While I think in the greater scheme of things, this advantage is more minor - (and I have yet to see a revive impact the flow of the game in a huge way) we are already starting a big balancing process to prep for full release of the def meta changes. And if we see that this is actually giving an unfair advantage, we'll gladly look to start looking for ways to make changes. Thanks!