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View Full Version : Solution to patch problems.



XyZspineZyX
09-05-2003, 01:59 AM
So far there seems to be more and more problems than there were originally since these patches came out.

Instead of whining about all the problems, what we all may need to do is go back to dealing with the original problems that we could deal with.

I.E. remove the patches and go back to the original game out of the box.

Then wait for the next attempt to better the software, and again if that isn't better remove it and go back to the original.





<table style="filter:glow[color=blueviolet, strength=3"><tr><td> <font color="FFCC66">Colonel Eagle
Commanding Officer
31st Fighter Group
Blue Dragons ~

"Return With Honor"</font></td></tr></table>

XyZspineZyX
09-05-2003, 01:59 AM
So far there seems to be more and more problems than there were originally since these patches came out.

Instead of whining about all the problems, what we all may need to do is go back to dealing with the original problems that we could deal with.

I.E. remove the patches and go back to the original game out of the box.

Then wait for the next attempt to better the software, and again if that isn't better remove it and go back to the original.





<table style="filter:glow[color=blueviolet, strength=3"><tr><td> <font color="FFCC66">Colonel Eagle
Commanding Officer
31st Fighter Group
Blue Dragons ~

"Return With Honor"</font></td></tr></table>

XyZspineZyX
09-05-2003, 02:10 AM
If people are really all that infuriated at it, there's nothing stopping them from flogging their copy on Ebay or similar. This has the effect of denying a sale that may have otherwise gone to Maddox games as well.

I'm just sayin'.

I'm not that annoyed at the game - it was playable out of the box, at b8, 1.1b, and at 1.1f as well. Just that this debacle has made a total mockery of Maddox's claims to listen to user input, as well as exposing their testing/development process as totally inadequate - it is quite obvious that whatever changes are being made to the code are not being tested in any meaningful way. Goes nicely with the trademark Oleg arrogance on the forums, I think.

"You is wrong" makes a nice epitaph :>

XyZspineZyX
09-05-2003, 02:21 AM
Thats the problem tho. We are going to play this whether the bugs get fixed or not. Thats the entire reason for the "ship now, patch when we feel like" mentality of developers. They have the $, there is no reason to rush with patches.

There is nothing to encourage the developer to release a finished, bug free game, so they release beta stuff on purpose, and have no real impetus to make comprehensive patch fixes.

They just fix the easy stuff, ignore the hard ones, and do it whenever they want. Some of the bugs are around for 3 years+ and counting. Not stuff that was missed by the beta testers, not stuff that wasn't reported, but stuff they know damn well about and ignore. I still can't hurt ships with delayed bombs, and I've reported that bug more than 6 times, in emails, tracks and videos since IL-2 came out. Thats just one of many from IL-2, as with losing control of your plane when a gunner is killed; from IL-2.

And we can do nothing about it. Nothing. We will still be wanting patch fixes until "the next sim" comes out. We'll be told that "the next sim" will be bug free, and we will buy it, just like FB. Then the patch waiting will begin anew. 3 or 4 patches later, there will still be bugs that were in original IL-2, and we will buy "the next sim" when it comes out. See how it goes?

I just hope to god that Eagle Dynamics takes some pride in its product. Being a flight sim fan, theres nothing else I can do, and that is the source of aggravation.

http://www.smiliedb.de/s/sdb06894.gif http://www.smiliedb.de/s/sdb57471.gif http://www.smiliedb.de/s/sdb11726.gif http://www.smiliedb.de/s/sdb75733.gif http://www.smiliedb.de/s/sdb80477.gif http://www.smiliedb.de/s/sdb64472.gif http://www.smiliedb.de/s/sdb59442.gif http://www.smiliedb.de/s/sdb80347.gif http://www.smiliedb.de/s/sdb73057.gif http://www.smiliedb.de/s/sdb48642.gif



Message Edited on 09/04/0311:49PM by StG77_Fennec

XyZspineZyX
09-05-2003, 02:36 AM
Frankly I'm about a week off seeing if I can coordinate some kind of attempt to decrypt the data files for FB.

I don't expect any response from Maddox on this though I'd love to be pleasantly surprised.

I've no experience in coordinating something like this though - a little beyond my experience - I'm familiar enough with easy hacking of hex / memory but as far as decrypting an unknown, encrypted file format goes, that seems to be a bit of another story.

But, if you've got the data, and at some point it's being read into memory, then it's quite possible to do.

I would propose that, if what we see here really is the final patch, the 'solution to patch problems' is to go the route the EAW/JWW2F community has gone. If the developer won't support the product to the expectations of the users, it's time for people to step up to it and nut it out themselves.

I do so wish Maddox had followed the model that has been industry standard since about 1994/95 or so, and left the files open for the users to play with. There was nothing stopping them from keeping the actual network traffic encrypted, or using MD5s + punkbuster + "pure" servers to validate clients. Nothing. Even QuakeWorld/Doom/Quake2 have gotten secure client/server stuff together, with code that's GPL'd.

All these whines - every single one of them - are just the result of Maddox's refusal to open up their file formats. I don't believe there's any single issue that has come up so far that is truly beyond the ability of a dedicated online community to fix. I just can't work out why Maddox never bothered releasing a game SDK. All that decision has done is given them headaches from the users complaining directly to fix stuff, coz Maddox are the only ones who can.

Fignuts.

XyZspineZyX
09-05-2003, 05:09 AM
Just grab your 1.1b 'files.SFS', and put it over the patched version. For single play it rocks, tracks work, sound works, new campaign system, no studders. You get everything plus the old flight models, engine CEM, K rudders work fine, and AI fights smart. Super 1.1b.

XyZspineZyX
09-05-2003, 05:38 AM
Hey guys ...I got a great solution to all these patch bugs...just do what I did...come here to Oleg's ready room and read the feedback on the patch before downloading it and then decide. Thanks guys,...you all saved me alot of grief. Based on the comments, I think I'll pass on this patch. It's just too bad Oleg's team doesn't offer each part of the patch as a seperate download with "uninstall" , then we could keep the good and trash the crap. Just a thought. Don't blame Oleg though,... I'm sure we should be pointing the finger at some underling , because odds are that Maddox games is now big enough that Oleg is now spending more time in the board-room then the programming department. Still the best flight sim on the market though, in my humble opinion.

Lev /i/smilies/16x16_smiley-wink.gif