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patch_adams
05-20-2004, 05:44 PM
it seems the beta testers have failed to document this bug. Just bringing this to attention.

patch_adams
05-20-2004, 05:44 PM
it seems the beta testers have failed to document this bug. Just bringing this to attention.

crazyivan1970
05-20-2004, 07:20 PM
I personally tested it over and over and not only me. Various weapons were used and yes, you can knock TA`s gunsight off - IF BULLETS GO THRU THE PIT - which is valid IMO.

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

Atzebrueck
05-20-2004, 07:56 PM
The gunsight always gets shot off, even from 6 o'clock.
That doesn't happen to any other plane. In my opinion it's a bit too easy to damage it.

http://c.f.hahne.bei.t-online.de/signatur.jpg (http://www.vow-hq.com)

WWMaxGunz
05-20-2004, 08:16 PM
Is the bulletproof glass still replaced with 6mm plastic on the FW's? 7mm bullets just zing right through with almost clean holes, one per hit, and if they pass not just through the gunsight but within 25 or 30 cm then it was destroyed. Is that still? Is it ever like that on other planes? First block 1/3rd of downward view and it is not enough, kills still made so house of cards gunsights that fall with a puff of wind. Still? Those are things that are sharp edges, very annoying.


Neal

patch_adams
05-20-2004, 09:29 PM
It is not valid in my opinion. It is a error in the programming and needs to be fixed. Just because bullets go through the cockpit does not mean that they have to hit the gunsight. I have not noticed any difference between 2.0 and 2.1 concerning this issue.

609IAP_Recon
05-20-2004, 10:23 PM
patch_adams - do you have the documents that show this wasn't brought up by a beta tester?

I didn't think so.

Salute!

IV/JG51_Recon

http://www.forgottenskies.com/jg51sig2.jpg

Zen--
05-20-2004, 10:27 PM
I agree with Ivan here...it still happens but much less often. I haven't gotten the heck shot out of me in 2.01 yet but during the beta this definately appeared to have been fixed.

All I can say is that is one of the first things we looked at...as a group we agreed it seemed to be resolved properly.

-Zen-

WUAF_Badsight
05-20-2004, 10:34 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by crazyivan1970:
I personally tested it over and over and not only me. Various weapons were used and yes, you can knock TA`s gunsight off - IF BULLETS GO THRU THE PIT - which is valid IMO.

V!
Regards,

VFC*Crazyivan aka VFC*HOST
<HR></BLOCKQUOTE>

if its valid why does the FW & TA get it so easy ?

609IAP_Recon
05-20-2004, 10:39 PM
I got my spitfire sight knocked out tonight.

Should I start a thread on that as well?

Salute!

IV/JG51_Recon

http://www.forgottenskies.com/jg51sig2.jpg

Resident_Jock
05-20-2004, 11:11 PM
Getting the gunsight knocked off isn't the end of the world, but it certainly is annoying and doesn't happen nearly as much as it does in Ta's and Fw's. Still, I managed to down a P51 in a D9 after the sight was destroyed, so it's not entirely crippling! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://thecasualty.homestead.com/files/resident_siggy.jpg

ajafoofoo
05-20-2004, 11:33 PM
Before the patch I sent a track explaining the bug to Oleg that occured in all fw190.

He replied that he was aware of the problem.

If the trajectory of a bullet crosses the gunsight (even if the bullet never got to the cockpit) it would knock the gunsight out.

If you are still seeing this in arcade mode then the bug has not been fixed.

Fennec_P
05-21-2004, 12:38 AM
So theoretically, the bullet could enter the tail, stop at the armor bulkhead, and still damage the gunsight despite never getting near the cockpit.

http://members.shaw.ca/fennec/urban.jpg

Hunde_3.JG51
05-21-2004, 12:59 AM
I hope this has been fixed. Just as a note I think the problem was more than just gunsight. I sent a track to Oleg in which I was hit with a single 20mm round (in arcade mode) in my right wing and the left mg was knocked out. Theoretically the fragment from the 20mm round would have had to go through the engine cowling and through some of the engine or right machine gun in order to effect left mg.

http://www.militaryartshop.com/prints/bailey/warwolf.jpg

Formerly Kyrule2
http://www.jg51.com/

patch_adams
05-21-2004, 01:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JG50_Recon:
patch_adams - do you have the documents that show this wasn't brought up by a beta tester?

I didn't think so.

Salute!

IV/JG51_Recon

http://www.forgottenskies.com/jg51sig2.jpg <HR></BLOCKQUOTE>
start your own thread, you have the right. But please show some common courtesy and dont spam my thread, its rude. I promise i wont spam your spitfire thread. I think this is a serious problem and would like for it to be addressed.

Korolov
05-21-2004, 01:15 AM
So far in 2.01 I haven't lost the gunsight at all in any of the Kurt Tank planes. I've taken several beatings, too.

http://www.mechmodels.com/images/newsig1.jpg

Nub_322Sqn
05-21-2004, 04:15 AM
Why do I have the feeling patch adams is another alter ego of a famous whiner?

http://www.xs4all.nl/~rcma/banners/Nubarusbanner.jpg

Aztek_Eagle
05-21-2004, 04:52 AM
yes it gets shoot of no matter from what angle u are been shoot at, pilot shld be death if they shoot of ur gunsight from six, but any ways....

http://www.angelfire.com/art2/robertosgallery/AztekEaglesig.JPG

609IAP_Recon
05-21-2004, 05:19 AM
well mr patch_adams, considering I was a beta tester, I will respond to your negative accusations as much as I please.

Now, if you want to reword it and point your finger of blame elsewhere, I'll gladly step aside.

Now, show me where your document of what the beta testers did and didn't report. You can talk all you want, but if your going to say something about people when you have no clue, then you will be confronted.

Again, you blame beta testers - show me our reports man.

Salute!

IV/JG51_Recon

http://www.forgottenskies.com/jg51sig2.jpg

609IAP_Recon
05-21-2004, 05:24 AM
You also made accusations here:
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=63110913&m=496101224

But here you didn't even know how to operate the boost properly.

Manual prop reving the rpms will burn your engine out.

Do you understand what rpm's mean patch_adams?

Now, you know all about gunsight?

Salute!

IV/JG51_Recon

http://www.forgottenskies.com/jg51sig2.jpg

patch_adams
05-21-2004, 11:12 AM
plain and simple, you didn't do your job. why?
because the gunsight bug is still there. Several people have confirmed it, yet you still deny it.

about the boost thread, Ive operated it how it has been operated for months and it didnt work the same. The change was not documented in the readme, which means the beta testers failed to recognize the obvious change.

Dont get me wrong, these are not accusations, they are blantant truths.

crazyivan1970
05-21-2004, 11:21 AM
Beta testers spend 4 hours testing just that.... 6 of them. What do you know?

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

ajafoofoo
05-21-2004, 11:28 AM
It is possible they are aware of the bug, the beta testers reported it ect, but they decided to release the patch and work on the bug some more.

What if it held up the patch for an unacceptable time?

I'm pretty sure they were aware of the bug.

patch_adams
05-21-2004, 12:48 PM
then why dont they just say "we were aware of this bug, we reported it to oleg, but he refused to fix it" instead of denying that it exists.

what do i know?
i know that the bug is still present and remains the same as pre-patch.

609IAP_Recon
05-21-2004, 01:02 PM
Maybe you should ask why something doesn't work right rather than "it seems the beta testers have failed to document this bug."

Salute!

IV/JG51_Recon

http://www.forgottenskies.com/jg51sig2.jpg

WWMaxGunz
05-21-2004, 01:41 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by patch_adams:
then why dont they just say "we were aware of this bug, we reported it to oleg, but he refused to fix it" instead of denying that it exists.

what do i know?
i know that the bug is still present and remains the same as pre-patch.<HR></BLOCKQUOTE>

First thing Beta Testers do is sign legally binding Non-Disclosure Agreements. You know what that means? It means they need permission to discuss anything that goes or went on up to the time limit of the agreement. And YOU are not a person to give permission or to demand such information. THEY have not failed just because they do not reveal information.

Next thing is that Beta Testers do not decide what gets changed, how or how much. They get beta patches and instructions to test certain things then report findings. That is what they do. They might report on other things and IMHO should but that is extra if they have time and may not get acted upon if the Development To-Do list is already too long. Testers Test and Report.


Neal

LEXX_Luthor
05-21-2004, 01:51 PM
patch~adam:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>what do i know?
i know that the bug is still present and remains the same as pre-patch.<HR></BLOCKQUOTE>mmm, I just tried it in A6 and went low and slow in front of J8A and it wiped out my gunsight but it took a long time and only after my rudder controls and a fuel tank leak, and the gunsight wipe came more or less with gun jam. so....


__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack


"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

[This message was edited by LEXX_Luthor on Fri May 21 2004 at 01:04 PM.]

plumps_
05-21-2004, 01:52 PM
Back on topic.

Simple test set up to proove that the bug is still there: QMB, 1 Ta-152 vs. 1 I-16 type 18 (Ace). Fly straight and slow, dodge the head-on, then let the I-16 come close and shoot at your six with its MGs.

I've had the gunsight destroyed by a single small calibre bullet that went 'through' the pilot's armour into the control panel, well below the sight.

-----------------------------------
http://home.arcor.de/rayluck/sturmovik/stulogo-banner.jpg (http://home.arcor.de/rayluck/sturmovik/)

ajafoofoo
05-21-2004, 01:59 PM
It was mention they are aware of the bug in another thread. They do know about it.

Best way to confirm the bug still remains is with p47 on your 6.

Make track and observe in Arcade mode. Repeat over and over...you'll start seeing weird things like rounds that go in through the tail, pass through fuse, and through the armour AND pilot AND gunsight.

The gunsight will get knocked out and the pilot will recieve no injury.

At least that's how I convinced myself of the bug before sending the track to bug report.

LEXX_Luthor
05-21-2004, 02:05 PM
Gunsight wiped with no pilot injury. That's not Bug that is real life.

__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack


"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

WWMaxGunz
05-21-2004, 02:16 PM
Arrows in arcade mode do not represent where the bullet went but only where it was headed. If the bullet stops along the way, the arrow still goes on.

Someone posted before that sights were destroyed not by bullet hits but only by being along the path. Perhaps still true? Perhaps the sight also has a large hitbox, graphics are only pictures not the DM.


Neal

plumps_
05-21-2004, 02:56 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ajafoofoo:
Best way to confirm the bug still remains is with p47 on your 6.
<HR></BLOCKQUOTE>
I chose the I-16 because its small calibre bullets should actually be stopped by the pilot's armour.
Also its MGs are mounted closer to the centre which lowers the probability that the bullets hit the target from the side, by-passing the armour.

-----------------------------------
http://home.arcor.de/rayluck/sturmovik/stulogo-banner.jpg (http://home.arcor.de/rayluck/sturmovik/)

LEXX_Luthor
05-21-2004, 03:49 PM
That's a good point. I used enemy AI J8A and it eventually gave fuel tank leak, jammed gun, holes in front glass (this from straight behind) loss of rudder control, and then eventually gunsight too. It took a long time though and J8A ran out of ammo and turned away, so I don't think its too bad.

__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack


"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

Nub_322Sqn
05-21-2004, 04:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by patch_adams:
plain and simple, you didn't do your job. why?
because the gunsight bug is still there. Several people have confirmed it, yet you still deny it.

about the boost thread, Ive operated it how it has been operated for months and it didnt work the same. The change was not documented in the readme, which means the beta testers failed to recognize the obvious change.

Dont get me wrong, these are not accusations, they are blantant truths.<HR></BLOCKQUOTE>

LMAO.

The Beta testers don't write the readme.

Also, why should you be informed that the over rev exploit has been fixed?
You found out soon enough on your own that it was fixed but instead of accepting it you choose to come here and cry about it and accuse other people for failing their job.

What a joke. LOL

http://www.xs4all.nl/~rcma/banners/Nubarusbanner.jpg

LEXX_Luthor
05-21-2004, 04:26 PM
Was that the fast switch manual pitch Cheat the cheaters were using to score bonus Brownie Points?

pitch_adams http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif


__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack


"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

WUAF_Badsight
05-21-2004, 04:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WWMaxGunz:
Arrows in arcade mode do not represent where the bullet went but only where it was headed. If the bullet stops along the way, the arrow still goes on.

Someone posted before that sights were destroyed not by bullet hits but only by being along the path. Perhaps still true? Perhaps the sight also has a large hitbox, graphics are only pictures not the DM.
<HR></BLOCKQUOTE>


this is true

what is also true is that the FW & TA seem to get the Gunsite knocked easy

just like the BF109 gets the windscreen oil easy

would like to know why that is

Tvrdi
05-21-2004, 06:34 PM
didnt tested the ta152, but in FW190 it seams that gunsight dropping is rare now (its harder to get gunsight busted)..still, in vvs planes busted gunsight is very rare..in few planes even non existable....

WUAF_Badsight wrote: "what is also true is that the FW & TA seem to get the Gunsite knocked easy

just like the BF109 gets the windscreen oil easy"

I spoked about oil spreading in bf109 before and no response..

Badsight also wrote "would like to know why that is"

have a guess....I hope it is not because its a russian game http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif but I will not complain anymore..Im tired doing that..Im happy what i got, because no better sim right now..so thanks to Oleg team for their hard job

Tetrapharmakoi
05-21-2004, 06:42 PM
ok let's say this bug is realistic and helps for immersion but ...
WTF it doesn't happen to a wooden Yak , or a P-51 , or an I-16 , or a P-40 etc... etc... ?????????!

for me it sounds more like an injustice.
While this Focke Wulf was known for the meticulous and perfectionist work of the manufacturers on the cockpit , finition was outstanding , they even put hydraulic mechanism to the stick to make easier the task of the pilots at high speed to pull up G's .

LEXX_Luthor
05-21-2004, 06:42 PM
I dunno. I have this image of Fb109 oily window because Oleg watched BoB movie and that poor dude in the movie can't see out his window. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif


__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack


"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

Tvrdi
05-21-2004, 06:47 PM
Luthor... http://ubbxforums.ubi.com/images/smiley/88.gif

Tetrapharmakoi
05-21-2004, 06:48 PM
but the patch is outstanding though(fixes almost all the bugs and brings no new ones http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif) ,
this bug won't prevent me to appreciate this plane in the sim http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif
but it is surprising that this plane is aimed by the bug , as the conceptors thought about evrything to make the life of the pilot easier for the FW , and as far as i know the gunsight was steadily placed , perhaps more than on the I-153 for instance.

RS_Shiesty
05-21-2004, 10:46 PM
Just to show what is being discussed here i have taken a few pictures. The first is the view from the outside, showing arrows going through the pilots seat and his face with the bullet trajectory crossing the gunsight. The second is the inside view, showing the damaged gunsight, but the pilot is not hit in spite of the arrow passing through his face. This would seem to show that the gunsight is being destroyed when intersecting with an arrow even when other objects intersected by the same arrow are unaffected.

http://server5.uploadit.org/files/shiesty-outside190.JPG

http://server5.uploadit.org/files/shiesty-inside190.JPG

http://www.il2airracing.com/images/IL2AirRacing.gif (http://www.il2airracing.com)

patch_adams
05-21-2004, 10:56 PM
thats not the ta152.

RS_Shiesty
05-21-2004, 11:05 PM
I figure the problem would persist in a 152, as it does in the D-9. I'll see if the same result happens in the 152.

http://www.il2airracing.com/images/IL2AirRacing.gif (http://www.il2airracing.com)

RS_Shiesty
05-21-2004, 11:18 PM
Same test, same result. The bullet trajectory passes through the pilots head and the gunsight, but only the gunsight shows damage.

http://server5.uploadit.org/files/shiesty-152outside.JPG

http://server5.uploadit.org/files/shiesty-152inside.JPG

http://www.il2airracing.com/images/IL2AirRacing.gif (http://www.il2airracing.com)

Aztek_Eagle
05-22-2004, 12:02 AM
what ever bug or not bugg the trick is not to get shoot at

ajafoofoo
05-22-2004, 01:17 AM
No, the point is that it is still am obvious bug and should be fixed.

Just a light spraying with 50's results in a lost gunsight in many instances.

This bug affects the fw190 series and no other plane in the game.

The bug was reported (by me and others) and confirmed by Oleg. It just hasn't been fixed yet. It needs to be. You'd be amazed how irritating it is to lose the gunsight as often as this plane does.

This bug means any bullet that lines up with the gunsight, even if the bullet stops in the armour seat or tail section or never reaches the cockpit, it will still take out the gunsight.

That right there probably creates a gunsight failure rate many many times worse than other planes in the game.

ajafoofoo
05-22-2004, 01:20 AM
In fact I have tested this with the p51. I let a p47 open up on the p51 in arcade mode.

NUMEROUS arrows passed right through the gunsight on the p51 and NOT ONCE could I get it knocked out.

But the second an arrow comes anywhere near the gunsight in a fw190 - poof!- there goes the gunsight.

Pretty ugly bug if you ask me.

WUAF_Badsight
05-22-2004, 05:27 AM
after 2hours of non-stop TA-152 Dogfighting ....... the Gunsite Bug is still present

Zen--
05-22-2004, 06:58 AM
I don't discount what you all are saying, but for what's it worth I can't replicate the problem in 2.01.

Last night I flew a series of QMB with a variety of planes, let them all saddle up and hammer away. In almost 20 missions the gunsight was knocked out most of the time yes, but the plane inevitabley caught fire, lost all controls and had the entire panel shot out...pretty much catastrophic damage to the entire plane.

I ran the tests again and let the AI get a few free hits in, then manuevered to throw their aim off to prevent concentrated bursts...still I didn't see the gunsight get knocked out by plinking.

And this morning online at WC44, I flew the Ta again for about an hour and a half. Of the 9 or ten times I took fire from the rear, only once did the gunsight get shot out. That was from a mustang at close range and he appeared to fire a tiny burst, nothing long or sustained. That single event was a 'plink' and the gunsight went out instantly.

On all the other engagements my plane received light to heavy damage and the gunsight was never knocked out...I don't know what to say other than I am not seeing it.

I have a particular flying style...I've been with the Dora since FB came out and with the Ta since AEP arrived. The first thing I noticed like everyone else with AEP is how frequently the gunsight got knocked out. AA fire, light MG bursts, just about anything would knock it down.

I fly over AA all the time now and get repeated hits...no gunsight damage. I get hosed by mustangs, spits and a variety of AI...no gunsight damage. Some testing is online, some testing is offline...no gunsight damage.


Does anyone have tracks to show this bug? It is just not seeming to happen to me and we didn't see this in the beta either.


Anyone?

-Zen-

WWMaxGunz
05-22-2004, 07:24 AM
Again:

Arrows in arcade mode only are the direction of the bullet.
If the bullet is stopped by say, SEAT ARMOR, the arrow continues on. Don't get excited about arrows in arcade.

Just because the arrow goes through the pilot head does not mean the bullet did.

If the arrow goes through the pilot and knowcks out the revi without damaging the pilot then there is a problem ==most likely== that the revi is damaged by being in bullet path while bullet is stopped by seat armor, revi not even hit.


Neal

Fillmore
05-22-2004, 09:59 AM
I notice in that pic the machinegun is damaged too, was that earlier or is it being damaged by merely being in the path of a bullet as well?

RS_Shiesty
05-22-2004, 03:54 PM
The gun was jammed from a different bullet I believe. If anyoneone would like to replicate the same test, set up a 1vs1 in the QMB against an ememy plane set to 'ace.' The pictures above are the result of gunfire from a Fiat G. 50. Simply fly slow and level and let the AI hit you from behind. It may take a few tries to get the sight hit without having the plane burn, but it should produce similar results.

http://www.il2airracing.com/images/IL2AirRacing.gif (http://www.il2airracing.com)

WWMaxGunz
05-22-2004, 04:20 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by RS_Shiesty:
Just to show what is being discussed here i have taken a few pictures. The first is the view from the outside, showing arrows going through the pilots seat and his face with the bullet trajectory crossing the gunsight. The second is the inside view, showing the damaged gunsight, but the pilot is not hit in spite of the arrow passing through his face. This would seem to show that the gunsight is being destroyed when intersecting with an arrow even when other objects intersected by the same arrow are unaffected.

http://server5.uploadit.org/files/shiesty-outside190.JPG

<HR></BLOCKQUOTE>

The bullet is stopped by the THICK ARMOR of the seat back put there to stop bullets. The arrow is only the direction the bullet was headed in. The gunsight and instruments should not be damaged.

If the bullet is not stopped the the pilot should be decorating the instrument panel.

Either way, that is a definite bug.


Neal

plumps_
05-22-2004, 06:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Zen--:
Does anyone have tracks to show this bug? It is just not seeming to happen to me and we didn't see this in the beta either.


Anyone?

-Zen-
<HR></BLOCKQUOTE>
Here are three offline tracks. (http://home.arcor.de/rayluck/sturmovik/Ta152_gunsight_bug.zip)

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http://home.arcor.de/rayluck/sturmovik/stulogo-banner.jpg (http://home.arcor.de/rayluck/sturmovik/)

WUAF_Badsight
05-22-2004, 09:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Zen--:
I don't discount what you all are saying, but for what's it worth I can't replicate the problem in 2.01.

Anyone?

-Zen-
<HR></BLOCKQUOTE>

i did 2 hours stright of flying the TA alone online dogfighting

lost the revi countless times

seems like you can loose it for hits in all directions ....... EVEN DEAD SIX !

after two hours i took a break & came back to try the Mustangs & Spits & new Yaks out ...... never once for the rest of that night had a Gunsite loss

~S!

ajafoofoo
05-22-2004, 11:35 PM
There isn't anyone on this forum who has tested this bug in arcade mode that would say there is no bug.

It's so obvious after you've seen an arrow pass though your pilots head and taking out the gunsight for the 100th time without injuring the pilot.

The question now is weather Oleg decided to fix it in the next patch or to just not fix it at all.

patch_adams
05-24-2004, 12:13 PM
got gunsights?

Mattiflaps
05-24-2004, 11:10 PM
I've only been flying the TA since the 2.01 patch, and only in non-arcade mode (didn't know there was an arcade mode till i read this thread hehe). In my experience over the last few days, the gunsight is getting knocked out ridiculously easily compared to all other planes in FB. Such a shame, I would enjoy flying the TA if it weren't for this issue.

Fillmore
05-25-2004, 12:37 AM
Havn't tested offline. Havn't flown Ta much at all.

Have flown Dora tons online since patch, a few times have had mustang just completely hosing me down from dead six at point blank. What is weird is that I watch in my cockpit as I lose guage after guage, till they are practically all gone. But the gunsight remains undamaged each time http://ubbxforums.ubi.com/images/smiley/crazy.gif

Fillmore
05-25-2004, 01:48 AM
Ok, only had to fly Ta a couple times to see the difference. Seems to lose gunsight every time instruments are hit, while FW190D just loses the instruments. In general they seem to get instruments hit from dead six more than seems reasonable, but I think this is true of other planes as well (P47 for example).