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View Full Version : POLL: Do you think Oleg and Ubi should do something about AI?



essemm
12-25-2003, 02:31 PM

essemm
12-25-2003, 02:31 PM

tenmmike
12-25-2003, 03:05 PM
i dont think its gonna mater oleg and co are done when the next paid addon comes out your only hope is that luthier will work on it when his team do there deal after basicly taking over this sim for his project

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[This message was edited by tenmmike on Thu December 25 2003 at 02:16 PM.]

adlabs6
12-25-2003, 03:09 PM
I don't think there's much hope of a major AI upgrade. Many of the core problems that are in tha AI now, have been there through patch after patch. Besides, I'd imagine that Oleg is focused mainly on the BoB project, and any new AI systems will show up there.

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essemm
12-25-2003, 04:20 PM
Agreed that the chance of this getting done are slim to none...but whether or not you think they will, do you think that they SHOULD?

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arcadeace
12-25-2003, 04:43 PM
What do you mean they SHOULD? An obligation owed? The AI are better, by far, than any other CFS. At this point in the sim's evolution it's part of the deal. I'm just glad we're getting the add-on with the stated enhancements.

The problems are there as with other aspects of the game. Oleg and company can learn and take the necessary time to improve for BoB. Like tenmmike said maybe luthier will be able/willing to work on it. It's no small matter

Rooboy3118
12-25-2003, 07:46 PM
He is. Patch 1.22 that is being tested right now is all about tweaks and improvements to the AI. There won't be any other AI additions after this because of limitations of the IL2 engine.

After that, you'll have to wait for BOB for Maddox's next major advancement of their AI routines.

WUAF_Badsight
12-25-2003, 07:57 PM
actually ........

v1.22 is the expansion disc versionhttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

its not going to be free

after it is out we will still see another patch released , at the least one

what is on the expnsion disc is Mainly planes , not AI fixes



<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Rooboy3118:
He is. Patch 1.22 that is being tested right now is all about tweaks and improvements to the AI. There won't be any other AI additions after this because of limitations of the IL2 engine.

After that, you'll have to wait for BOB for Maddox's next major advancement of their AI routines.<HR></BLOCKQUOTE>

LeadSpitter_
12-26-2003, 12:48 AM
To be honest im not to thrilled about battle of britian, I rather see ubi work on addons and the il2 fb engine so we can have all nations planesets and maps in one game and leave it up the the host of what theater and maps to fly.

I feel the small step up from il2 sturmovik to il2 fb, models engine management will be shown in BOB the terrain will look almost identical, but more polys on aircraft and ground items and oleg planes to add in fuselage overstressing and dynamic weather/ different air swells, slipstreams and turbulence along with high alt improvement.

I really hope oleg plans to entrust gibbage or some of the 3rd party modelers to secure file system so they can continue creating planes, ground items and maps for different theaters in il2 FB

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Recon_609IAP
12-26-2003, 01:17 AM
Lead - BoB is next generation - it's going to be awesome - think something beyond FB, something very very good. I don't really think about location when I think BoB, instead I think of a new engine that will be the cornerstone of several theatre's.

This is a good thing bud, and will take us to the next level of ww2 sim.

There is much being modelled in netwings, I do not think all will go to waste there.

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LeadSpitter_
12-26-2003, 01:41 AM
true recon but all these things can be done to FB but would require a massive game engine patch 400-500megs, BOB will kill fb like FB killed sturmovik which no one flies anymore at all, maybe fb will be different but i doubt it when bob comes out in 2005-2006 and from going from a great choise of planes to a small limited plane set will be boring for me anyways.

What I want most in a flight sim is all theaters in one game giving me the choice of flying for all nations china, czech, polish, finish, french, russian, german, japan, us, cdn, british, fins, italians. wwi to wwii

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WUAF_Badsight
12-26-2003, 02:03 AM
oleg has stated that he will support 3rd party planes in development now for release in a patch after the expansion release


but as for the BoB it will be light years ahead of FB

think about what computers will be like in 2005 ...... much much better

thinking that FB could have the same detail is Nieve

look t how MS are trying to get rid of all DOS out of windows , they are building the new on top of the old

its the hard stupid way of going about it

LeadSpitter_
12-26-2003, 02:09 AM
2005 is only a year and a month away, they wont be double the speed they are today, the computer industry does very slow updates to milk every penny, I wouldnt say in 1 year that a comp will be double the speed of a p4 3.2 or amd 3200 maybe a quarter faster and with 512k video cards

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arcadeace
12-26-2003, 03:01 AM
It's difficult to project PC capability a year from now. New technologies are coming that haven't been available to compare. DDRII, PCI Express, next gen or two video cards, .09 process and superior CPU and transfer architecture.

We think BoB will consume much more but who knows. Just one example: even with massive aerial battles signatures can be designed for low polygon count at varying distances, like CFS2.

I think the effort and time required to design a new, superior engine ends with a practical result: a new sim. Oleg knows aftermarket creativity and add-on capability is ingrained in this community. After the initial release more a/c and expanded maps will be incorporated. Hopefully it will end up a cornerstone of several theater's.

If it stayed confined, even with enhanced realism, it wouldn't be too long before it would be boring for most dedicated CFS simmers.

Rooboy3118
12-26-2003, 04:41 AM
Not according to this. This is part of a post by Oleg on Simhq.

quote:

Collisions: In 1.22 patch, that will be released soon we did all possible with current AI system.

End quote.

Unless I'm reading it wrong, it seems there will be a patch v1.22 dealing with some of the outstanding AI issues.


[QUOTE]Originally posted by WUAF_Badsight:
actually ........

v1.22 is the expansion disc versionhttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

its not going to be free

after it is out we will still see another patch released , at the least one

what is on the expnsion disc is Mainly planes , not AI fixes QUOTE]

Aeronautico
12-26-2003, 05:01 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WUAF_Badsight:
actually ........

v1.22 is the expansion disc versionhttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

its not going to be free

after it is out we will still see another patch released , at the least one<HR></BLOCKQUOTE>

You sound you're well informed, but you're not. And mislead anybody seeking for reliable infos.

1.22 is a free patch that will come way before the expantion CD, that I believe (I do, but am not sure) will contain a couple of planes (Me 163, a IAR and a P-51), that will tweak AI a bit. Oleg's words.

After the add-on there will probably be another add-on, nobody knows whether free or pay, and God only knows (not even Oleg) how many more patches, if any.


LeadSpitter_ is another one who thinks to know everything, but he doesn't, and therefore misleads the readers.
Starting from CPU clock speed, that has doubled every 18 months since the very first CPU was designed, passing by his 512k video card memory (or is it MB, hopefully?), not to mention Oleg's BoB, he seems to know nothing about, notwithstanding the fact that he keeps on posting on Oleg's Ready Room all the time.


I'm over with bitterness now.
Happy Christams to everyone! I mean, happy New Year!

Aero out

FuryFighter
12-26-2003, 05:36 AM
so then... if FB is not going to be utterly abandoned after the pay addon... does that mean there is still hope for the 1946 Project I once read about over at the il2center site?

I have just tonight started preliminary modelling of a FW 500 flying disk aircraft viewable at www.luftart.com (http://www.luftart.com). I'm still trying to determine its specifics like engine and internal make up but have been making progress with help from friends over at the ubi lobby.

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LEXX_Luthor
12-26-2003, 05:53 AM
Ease up on leadspitter as his spelling, punctuation, and composition has been Patched somehow since the New Board upgrade. Not to worry Lead, BoB should be a very narrow subject sim and may (?) not steal any late WAR thunder from FB. Then Oleg should be on his way to building his WW2 flight sim Olegarchy and then Oleg will RULE THE WORLD.

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FuryFighter
12-26-2003, 05:55 AM
Just a quick question... do I have to do anything to register over at netwings... or can I just register? I wanna go there and get direct access to expert modelling advice and comments as I progress with my Fw 500 project

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SeaFireLIV
12-26-2003, 06:10 AM
Oleg does need to work more on AI in transit and formations...
1.s others have probably said AI is prone to collide too easily (although the odd collision should happen , as in reality). Open default formation, as we have suggested many times- not too much, just a one notch.

2.They are blind when landing, the fighters refusing to disengaging when under attack.

3.They are also blind on taxi. In one mission I parked my plane at the airfield and switched views to see how other battles were going. Then I saw a `player killed` noticed pop up. I switched back to see the taxiing AI friendly had simply run into me!

4.I would also say the vanishing AI aircraft at the end is a bit of a cheap way out, it would have been nice to see the AI planes back at the runway complete. Perhaps let only crashlanded planes vanish and then only after a good while (as long as smoke).

`Man is an embodied paradox, a bundle of contradictions.` Lacon.

DONB3397
12-26-2003, 06:52 AM
Who makes up the core of UBI's (and 1C's) market? Offline or online simmers? Can you have one without the other? And which generates the greatest (future) sales?

When you know the answers, you probably have some idea where the emphasis will be.

Perhaps the strategy is: Keep the core users 'happy,' while you bring on the next generation. Therefore, Oleg and the team might decide to take care of the biggest problems in AI, but focus the creative talent on the new (saleable) product(s).

Give the man a break. He's riding a hard horse, half art and half technology. To take this lame metaphor another step, he has to feed the beast or loose the paying riders. AI fixes probably won't pay the bill. Sorry.

P.S. I fly offline and want the AI fixes badly.

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Triple_AA
12-26-2003, 07:04 AM
Hell yea. I'd be hapy if they could keep the dumb a**'s from always colliding mid-air!