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View Full Version : the road to the dreamt-to-be-for honor



Ianoneshot
06-28-2017, 02:58 AM
So one of my previous threads ( http://forums.ubi.com/showthread.php/1694555-Lets-talk-about-the-old-for-honor-(2015) ) was a conversation on the 2014-2014 dreamt-to-be-for honor. Ubisoft came to me and said the reason to not having THAT game was due to the engine cant take it, and bugs/problems. So for I may have found a way to get to this cool awsome game ( https://www.youtube.com/watch?v=r8c0xZXoyTY&t=1s ) everybody has been wanting. So these are just things the for honor current game could just progress slightly twards this game and finding the issues that have caused the old game to stop.

A little note before starting. How about the costume games are a bit more costume. choose where the capture points are, or barricades. I know this will be a big update. But people can make their own little game-mode :)

1. (little update) captains/shield men (<----- NOT A MINION!) are seen more and appear in dominion. also give viking minions axes.

2. (bigger-than-little update) zone B minions are a bit more spreaded out; kinda like this (click) https://i.ytimg.com/vi/oHcC3sNRrcM/maxresdefault.jpg

3. (little update) new armor for the newer seasons be like the old honor's armor was (conq old armor, wardens old armor, so on. Also we dont get to see old honor's samuria but we have a guess they looked like this ------> (click) https://s-media-cache-ak0.pinimg.com/736x/4e/f1/c8/4ef1c8013592c798fb04414617209627--samurai-art-samurai-warrior.jpg and https://www.notebookcheck.net/fileadmin/Notebooks/Sonstiges/Games/For_Honor/mood__8__1.jpg

4. (bigger-than-little update) year 2's maps are a bit more historically realistic, like in a city or whatever ubi desides to do. https://static.trueachievements.com/customimages/041688.jpg I think people would like this map.

5. (little update) make shadows darker and sunlight/other sources of light a bit yellowish (depends on climate, snow, cloudes, ect...)

6. (big update) change stance depending on environment (ex: stairs = halfswording). https://j.gifs.com/qjy79D.gif

7. (moderatly-big update) Warden's walk/idle looks like this https://j.gifs.com/NxzLyN.gif And his run looks like this https://j.gifs.com/0gJY73.gif (bigger update) siege mode added. The way they could do this is by a dominion map, but only zone B at start. If attackers get it, it turns into a siege zone. Siege zones acquire of zone B, a zone behind B w/ some siege weapon (ex: catapults), and then a wall zone (ex: citadel gate, the wooden walkways/walls at the HUGE main gate, in this mode it is harder for attackers to get to there). Whoever has zone B will be able to put ladders on the wall making them able to climb to the wall or in this case -----> the wooden walkway before the HUGE gate in citadel gate map. The attackers win by how much they have "weakened" the wall. Defenders win by killing them, but the kill's score is lower than skirmish's kill/score ratio. If the kill/score ratio is the SAME as skirmish's; then attackers spawn in a door/gated exit waiting a countdown on screen while bashing shield or whatever. Attackers win = Attackers win cut-scene, and vise versa.

8. (bigger-than-little update) one two-some emote for all heroes. bash heads. How to conduct this by giving the emote, then anyone who has been targeted will be able to press emote to trigger it; walk away if not wanting to do the emote. https://j.gifs.com/X6NL9V.gif

9. (big update) change new hero plans to more realistic heroes.

10. (big update) a side gamemode of all gamemodes. you die from a few lights. Also no attack/defense hud.

11. (BIG UPDATE) the lock-on stance is now one huge circle. (ubi can get a shortcut by making the defence stances the same as the old 3, they just now cover everything).

12. (little update) change heroes during game

13. (BIG UPDATE) Customization of the heroes, (orochi with nodachi/katana/spear thing/ smaller version of club <---- all of choice, ect....)

14. (big update) classes shown in the target gameplay footage..... Knights have a weapon choice of bastard sword, sword with shield, flail with shield, longsword, poleaxe. The sword and shield and bastard sword for knights would be a nice addition. Vikings have two-handed-axe, mace and shield, one axe, dual axes, and shield and axe, spear and shield Samurai have spear thing, katana, twin katanas, nodachi, club (size varrys for hero size), kurarigama.

15. (optional) old character models and armor is introduced into this game. Like the warden dude in old honor that only wielded a bastard sword would be a nice addition. Also as said earlier you may want to have classes specific to the faction can share weapons upon each other.

16. (moderately-big update) All heroes revolve around the same model or size. Like in the old gameplay footage of the for honor dream; everybody was the same size or armor seemed to be revolving around the same subject (click) https://i.ytimg.com/vi/IAHgYg3D5tU/maxresdefault.jpg (knight example) https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQoOf0ZhkzNorhjTw-SQ5lZKgNcSR1HWu_uCkkS8J2arVUC3Kz2tg (viking example. In the dream game every knight sorta resembled warden. Every viking resembles a warlord with shirt or pure warlord looks. Samurai all seemed to look like orochi.

17. (big update) Give warlord an axe

18. (bigger-than-little update) Run camera shakes and closes in when wanted (options menu) --> (click; also I also this :D) https://j.gifs.com/nZvxoY.gif

19. (bigger update) siege mode added. The way they could do this is by a dominion map, but only zone B at start. If attackers get it, it turns into a siege zone. Siege zones acquire of zone B, a zone behind B w/ some siege weapon (ex: catapults), and then a wall zone (ex: citadel gate, the wooden walkways/walls at the HUGE main gate, in this mode it is harder for attackers to get to there). Whoever has zone B will be able to put ladders on the wall making them able to climb to the wall or in this case -----> the wooden walkway before the HUGE gate in citadel gate map. The attackers win by how much they have "weakened" the wall. Defenders win by killing them, but the kill's score is lower than skirmish's kill/score ratio. If the kill/score ratio is the SAME as skirmish's; then attackers spawn in a door/gated exit waiting a countdown on screen while bashing shield or whatever. Attackers win = Attackers win cut-scene, and vise versa.

20. (BIG update or little update) BIG update: Dominion/siege intros are like this https://j.gifs.com/qjy79D.gif little update: New map dominion/siege intros look like this https://j.gifs.com/qjy79D.gif

done

There are the steps. If ubi will do this then please, take a s much time as needed! This is a good game and it can get better! :D

or...

make for honor 2 like this. I bet that there will be some better engines that can support a game like this. (except graphics and smooth fighting)

PDXGorechild
06-28-2017, 03:23 PM
10. (time-consuming update) every update slowly take away everybody's health pool till it's one bar. Also make hits be a bit slower (this is what the old for honor was aiming for; one (heavy) hit = one kill)

This would make the game reaaaaally boring. I'd be up for a "Realistic" game mode where you die in a few lights or a heavy attack, everyone bleeds etc. But definitely not all the time.

You raise some other good points though, I never understood why the viking minions don't have axes.

Ianoneshot
06-28-2017, 06:24 PM
This would make the game reaaaaally boring. I'd be up for a "Realistic" game mode where you die in a few lights or a heavy attack, everyone bleeds etc. But definitely not all the time.

You raise some other good points though, I never understood why the viking minions don't have axes.

good point. I have changed it.

Ianoneshot
06-29-2017, 01:32 AM
(sorry ubi, this isn't a bump, for some reason I couldn't find my thread. I will explain in further detail on how I got here. I keep my thread tabs open (on google)and when I try to view the outside my tabs I cant find it. Please don't count this as a bump. I am trying to see if this will work.)

UbiNoty
06-29-2017, 02:55 AM
Thank you for the thoughtful feedback Ianoneshot - you certainly have brought up a lot of suggestions that i'm more than happy to pass over to the team. But like you said, some of these would be pretty big changes and would need time. But it's still a good way to get the devs to start thinking about some of these potential improvements - so thanks!

Tyrjo
06-29-2017, 10:12 AM
1. (little update) captains/shield men (<----- NOT A MINION!) are seen more and appear in dominion. also give viking minions axes.


Remove captains from the multiplayer aspects of the game all together is my suggestion. They bring nothing interesting and ever so often the targeting system chooses them over a real threat, another player.

Ianoneshot
06-29-2017, 01:43 PM
Remove captains from the multiplayer aspects of the game all together is my suggestion. They bring nothing interesting and ever so often the targeting system chooses them over a real threat, another player.

https://www.youtube.com/watch?v=K7wArqnKgg8&t=0s

Reasoning for the captains is here (above). This is also for the minions don't have diversity because the engine cant take it. So the closest to the actual game they intended to make requires captains. But thanks for you're idea sharing.