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Sir-Dumah
06-25-2017, 01:14 PM
Just a exemple of whats wrong with For Honor . We love the game but connection problem its the real issue.
Just look at the time stamps

I got green NAT

Its verry frustrating finishing 1 out of 3 Dominion/Deathmatch , after a couple of dcs people lose intrest in the game and go play something else.

I dont know what it takes to make dedicated servers but I seen private servers hosting 10k players online for 200 euros a month

Please adress to the devs to take action and realise that the game state its not OK





https://www2.pic-upload.de/thumb/33397961/1.jpg (https://www.pic-upload.de/view-33397961/1.jpg.html)

https://www2.pic-upload.de/thumb/33397971/2.jpg (https://www.pic-upload.de/view-33397971/2.jpg.html)

https://www2.pic-upload.de/thumb/33397982/3.jpg (https://www.pic-upload.de/view-33397982/3.jpg.html)

https://www2.pic-upload.de/thumb/33398037/4.jpg (https://www.pic-upload.de/view-33398037/4.jpg.html)

https://www2.pic-upload.de/thumb/33397988/5.jpg (https://www.pic-upload.de/view-33397988/5.jpg.html)

The_B0G_
06-25-2017, 01:50 PM
I think they picked p2p because they thought it would give people a more crisp connection, less delay than on dedicated servers.

Besides all the games dropping frequently there really doesn't seem to be lag, unless you're talking about right before everyone gets booted.

Just too bad it's so unstable, it's killing the game for a lot of people.

UbiNoty
06-26-2017, 12:20 AM
Although we haven't made any big network stability announcements since 1.06, but we are still working on ways to improve on the connection issues.
We know it's an issue so we're still exploring more solutions we can take to try to resolve the connection problems. I wish I had more information to provide for you all but rest assured that we have not forgotten about it.

EDG_Avocado
06-26-2017, 12:38 AM
No ubisoft, What the players want is dedicated servers. Not you guys trying 100 years to work on the connection problems for p2p. Please take a hint

Knight_Raime
06-26-2017, 01:13 AM
most dc's that result on your side are due to someone else leaving. The games system works in a way that makes everyone a piece of the puzzle.
When one leaves the game has to scramble to make up for that. sometimes it can't and the game ends for everyone.

They can of course continue to try and make that happen less often. but it's never going to go away because that would mean they'ed have to re write their system.
that's just not reasonable to expect.

guor6800
06-26-2017, 08:07 AM
Although we haven't made any big network stability announcements since 1.06, but we are still working on ways to improve on the connection issues.
We know it's an issue so we're still exploring more solutions we can take to try to resolve the connection problems. I wish I had more information to provide for you all but rest assured that we have not forgotten about it.

Dear Noty. You think that 5 months post-launch in an online multiplayer AAA title is acceptable to have all these connection problems? If you were a customer would you have been ok with this?

Draghmar
06-26-2017, 08:34 AM
Besides all the games dropping frequently there really doesn't seem to be lag, unless you're talking about right before everyone gets booted.
There is a lag. Frequency of occurring is directly related to game mode and what is the distance between players around your place of living. You may not noticed it because often game can hide this fact through animations but it is there.

Sir-Dumah
06-26-2017, 12:24 PM
Thank you for the reply , like the title says I am not gona rage and I demand a explanation what exactly are the plans that ubisoft has on the issue at hand and what it takes to make dedicated servers . Since Ubisoft isnt that great at hosting online games , Have you tryed to contact other game companys and get some profesional help on the matter . That doesnt mean Ubisoft makes bad games , but it would work best for everyone . Thank you

Mia.Nora
06-26-2017, 01:07 PM
Thank you for the reply , like the title says I am not gona rage and I demand a explanation what exactly are the plans that ubisoft has on the issue at hand and what it takes to make dedicated servers . Since Ubisoft isnt that great at hosting online games , Have you tryed to contact other game companys and get some profesional help on the matter . That doesnt mean Ubisoft makes bad games , but it would work best for everyone . Thank you

Their plan on the issue is sending a forum moderator to apologize and.. well that is pretty much it. They have been apologizing for 5 months now without any real improvement the actual issue, and so far it seems to do the job.

It is much easier to hire someone who says we are sorry instead of a netcode developer to fix the problem. And please do not give me b-but it is a complex issue, since it seems to be a complex issue only for you. Every other online game works just fine, even F2P games from indie companies dont have this kind of problems.

The_B0G_
06-26-2017, 01:31 PM
There is a lag. Frequency of occurring is directly related to game mode and what is the distance between players around your place of living. You may not noticed it because often game can hide this fact through animations but it is there.

I think I know what you mean, this is probably in the cases where you dodge and cents track you 180 degrees and hit you behind them and other caass like that when yiu have no idea how they hit you.

Mia.Nora
06-27-2017, 12:26 AM
I think I know what you mean, this is probably in the cases where you dodge and cents track you 180 degrees and hit you behind them and other caass like that when yiu have no idea how they hit you.

You only think there is no lag because they intentionally omitted the netcode tool that makes it visible called lockstep. The thing is that netcode tool is necessary to avoid desynch and a stable session, that's why it exists in pretty much every single online MP game, and the games who tried to get away with not having it in their attempt to make it *feel* faster eventually had to change their netcode to include it later on (after losing %90 of their playerbase like PoE).

Yea long story short, there IS latency here, and how much is impossible to tell since instead of showing out latency in ms numbers, they show us a colored bar where we dont even know where green ends or red starts.

Pope_Tachanka
06-27-2017, 12:52 AM
You gotta to love ubisoft, yes the french money grabbing evil corporation, people need to know that for honor will never get better because they made money at launch and dont have any investment and little reason to make it better without the interest of money, we see games like rainbow six siege, that over time got improved but as we see now support is dropping with updates slowing down in frequency, more bugs and etc, the only reason they fixed that game is because it didnt make money at launch and now theyve made money they deicided to leave it and slow down support
this is 100% proof where their priorties lie, only in money